FM1 icon.png
REC icon.png
KH2 icon.png
FM2 icon.png
BBS icon.png
BBSFM icon.png
KH3D icon.png
The icon for Kingdom Hearts Dream Drop Distance HD

Reaction Command

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.

Reaction Commands (リアクションコマンド Riakushon Komando?) are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing Triangle in specific contexts, the player character will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle.

Only a select few Reaction Commands require the player to press Triangle the moment it appears; in Kingdom Hearts II, one can press Triangle until the command is initiated, suffering no penalty if Triangle is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing Triangle too early during the execution of a Sleight prevents the attack from being completed.

In Kingdom Hearts Birth by Sleep and Kingdom Hearts Dream Drop Distance HD, Reaction Commands are instead activated by pressing X (Circle in the Japanese version). In Kingdom Hearts 3D: Dream Drop Distance, Reaction Commands are activated by pressing A.

In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, Reaction Commands are replaced by Situation Commands.

Kingdom Hearts[edit]

In the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix, commands that appeared in the fourth command slot have been changed to appear as reaction commands separate from the menu, and overlap with the party member command button. As a result, the summon command has been shifted into the fourth slot.

General reaction commands[edit]

Command Description Context
Call (たのむ
Tanomu
?)
If Aladdin is in the party, Abu will touch an Ape Statue out of Sora's reach. The crystal it holds lights up and a pathway is revealed. When facing an unreachable Ape Statue in the Cave of Wonders.
If Beast is in the party, he will smash through a damaged wall to reveal a pathway. When near a damaged wall in Hollow Bastion.
Drink (のむ
Nomu
?)
Drink from a bottle. Results in growth or shrinkage. When near a bottle on the table in the Bizarre Room.
Eat (たべる
Taberu
?)
Eat the fruit you picked. Results in shrinkage. When near an edible fruit in the Lotus Forest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Get In (のる
Noru
?)
Hop into the bathtub to return to Oogie's manor entrance without having to go through the sewer. When near the bathtub in Oogie's Manor.
Grab On (つかまる
Tsukamaru
?)
Grab the dolphin's dorsal fin to gain fast transportation, powerful enough to swim against currents. When near the dolphin in Atlantica.
Jump Next (とびうつる
Tobiutsuru
?)
Jump from one swinging vine to another swinging vine. (Replaces Attack command in all versions of the game.) When on a swinging vine in the Vines or Vines 2.
Jump Off (とびおりる
Tobioriru
?)
Jump from a swinging vine to a leafy branch. (Replaces Attack command in all versions of the game.) When on the last sequential swinging vine in the Vines or Vines 2.
Jump On (とびつく
Tobitsuku
?)
Jump onto a swinging vine. When near a swinging vine in the Vines or Vines 2.
Lift (もちあげる
Mochiageru
?)
Lift a barrel, a pot, a pumpkin, or a crate. When near a barrel, a pot, a pumpkin, or a crate.
Mail Card (ハガキをだす
Hagaki wo dasu
?)
Mail a Postcard to receive a prize. When near the Mailbox in the First District.
Move (おす
Osu
?, lit. "Push")
Move a piece of furniture aside. When large and near a bed in the Bizarre Room.
Move (うごかす
Ugokasu
?)
Move the Teddy Bear from one chair to another. When large and near the Teddy Bear in the Bizarre Room.
Move a piece of furniture aside. When large and near a clock in the Bizarre Room.
When near a dresser in Aladdin's House.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Open a window. When near the window inside Pooh's House.
Push (おす
Osu
?)
Press the button on the wall. When near the button on the wall in the Library in Hollow Bastion.
Pull (ひっぱる
Hipparu
?)
Ring a bell. When near the rope in the bell tower above the Gizmo Shop.
When near Jack's doorbell in Guillotine Square.
When near Pooh's doorbell in front of Pooh's House.
Pull Out (ぬく
Nuku
?)
Pull a vegetable from the ground. When near a Cabbage or Pumpkin in the garden in front of Rabbit's House.
Read (よむ
Yomu
?)
Open a book and view its contents. When near a book in the Bizarre Room.
Go to a specific area in the 100 Acre Wood. While on the 100 Acre Wood book.
Release (かいじょする
Kaijosuru
?)
Unlatch a door to open it. When near the door on the ceiling in the Bizarre Room.
Insert the Keyblade into a lock to open it. When near a lock in Agrabah.
Activates certain mechanisms. When near a switch in Hollow Bastion.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Sit (すわる
Suwaru
?)
Sit in a chair. Depending on the chair you sit in, you will either receive prizes or encounter Heartless. When near a chair in the Tea Party Garden.
Take (とる
Toru
?)
Pick a fruit from a tree. When large and near the branch with an edible fruit in Lotus Forest.
Take a book from a shelf. When near an out-of-place book on a bookshelf in the Library in Hollow Bastion.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. (Replaces Attack command in the PS2 version of the game.) When near a non-playable character.
Throw (なげる
Nageru
?)
Throw a barrel, a pot, a pumpkin, or a crate. (Replaces Attack command in all versions of the game.) When carrying a barrel, a pot, a pumpkin, or a crate.
Touch (ふれる
Fureru
?)
Touch a lamp with the Keyblade to light it. When near a lamp on a wall or on the ceiling in the Bizarre Room.
Touch an Ape Statue with the Keyblade. The crystal it holds lights up and a pathway is revealed. When near an Ape Statue in the Cave of Wonders.
Trinity (トリニティ
Toriniti
?)
Use a Trinity Mark if Donald and Goofy are in the party. When standing in front of a Trinity Mark.
Turn (まわす
Mawasu
?)
Turn on a faucet. A vase grows from the floor as a result. When near a faucet on a wall in the Bizarre Room.
Spin the revolving plate inside one of the pillars. When near a revolving plate in the Library in Hollow Bastion.

Battle reaction commands[edit]

Command Description Context
Arcanum (アルカナム
Arukanamu
?)
Begin an Ars Arcanum attack. Close to an enemy.
Bash (ブレイク
Bureiku
?, lit. "Break")
Continue an Ars Arcanum attack for up to five additional hits. Each hit is different, with the fifth one providing a more powerful blow. (Replaces Attack command in the PS2 version of the game.) After the Arcanum command is selected.
Blast (フィニッシュ
Finisshu
?, lit. "Finish")
Finish a Sonic Blade attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the fifth Rave command is selected.
Charge Up (チャージ
Chāji
?, lit. "Charge")
Hold the button down to begin a Proud Roar attack. Near Simba.
Finis (ジ・エンド
Ji Endo
?, lit. "The End")
Finish an Ars Arcanum attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the fifth Bash command is selected.
Fire Breath (フレアブレス
Furea Buresu
?, lit. "Flare Breath")
Hold the button down to execute a Fire Breath attack. With Mushu on Sora's head.
Impact (インパクト
Inpakuto
?)
Finish a Ragnarok attack with a salvo of beams that attack the target. (Replaces Attack command in the PS2 version of the game.) After the Ragnarok command is selected.
Judgment (ジャッジメント
Jajjimento
?)
Finish a Strike Raid attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the third Raid command is selected.
Proud Roar (プラウドロア
Puraudo Roa
?)
Release the button to execute a Proud Roar attack. Power is dependent on the amount of time the Charge Up command is depressed. While holding down the Charge Up command.
Ragnarok (ラグナロク
Ragunaroku
?)
Begin a Ragnarok attack. Beneath an enemy.
Raid (レイド
Reido
?)
Continue a Strike Raid attack for up to three additional hits. (Replaces Attack command in the PS2 version of the game.) After the Strike command is selected.
Rave (レイヴ
Reivu
?)
Continue a Sonic Blade attack for up to five additional hits. (Replaces Attack command in the PS2 version of the game.) After the Sonic command is selected.
Showtime (ショータイム
Shōtaimu
?)
Execute a Showtime attack. Near Genie.
Sonic (ソニック
Sonikku
?)
Begin a Sonic Blade attack. Up to a small distance from an enemy.
Splash (スプラッシュ
Supurasshu
?)
Hold the button down to execute a Splash attack. While riding on Dumbo's back.
Strike (ストライク
Sutoraiku
?)
Begin a Strike Raid attack. Up to a long distance from an enemy.
Trinity (トリニティ
Toriniti
?)
Begin a Trinity Limit attack. Near Donald and Goofy.

Event-specific reaction commands[edit]

Command Description Context
Cancel (やめる
Yameru
?)
End the current Magic Training session. When next to Merlin in his attic.
Rush (かけつける
Kaketsukeru
?)
Move quickly to the location of Pooh or Tigger. When next to the large tree root in the Pooh's Hunny Hunt Mini-Game in the 100 Acre Wood.
When next to an un-buried carrot in the Block Tigger Mini-Game in the 100 Acre Wood.

Kingdom Hearts Chain of Memories[edit]

Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version. Unlike in other games, the names of most of these commands do not show up when the command is available.

General reaction commands[edit]

Command Description Context
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character.

Battle reaction commands[edit]

Command Description Context
Combo (コンボ
Konbo
?)
Use your stocked cards to perform a combo. When there are three cards stocked up that don't result in a sleight.
DUEL! (DUEL!?) Start a Card Duel. When playing a card with the same value as the enemy's as Riku.
FINISH! (FINISH!?) Finish a Sleight that uses more than one hit. After all other "PRESS!" commands in the sleight have been used.
PRESS! (PUSH!?) Continue a Sleight that uses more than one hit. After a multi-step sleight has been activated.
Sleight (ストック技
Sutokku Gi
?, lit. "Stock Technique")
Use your stocked cards to perform a sleight. The sleight used depends on the combination of the stocked cards. When there are three cards stocked up that result in a sleight.
Stock (ストック
Sutokku
?)
Stock a card to use in a sleight. When there are less than three cards stocked up.

Event-specific reaction commands[edit]

Command Description Context
PRESS! (PUSH!?) Execute Strike Raid when a large pumpkin approaches. In the Veggie Panic minigame.
Catch Pooh's hand again. In the Whirlwind Plunge minigame.

Kingdom Hearts II[edit]

General reaction commands[edit]

Command Description Context
Apply For Work (バイトをする
Baito wo Suru
?, lit. "Do a Part-time Job")
Play Mail Delivery, Cargo Climb, Grandstander, Poster Duty, Bumble-Buster, or Junk Sweep. When near a "Help Wanted" bulletin board in Twilight Town.
Approach (こえをかける
Koewokakeru
?, lit. "Call Out")
Trigger a cutscene. When near certain characters.
Enter The Book (ほんにはいる
Hon ni Hairu
?)
Enter the 100 Acre Wood. When near the 100 Acre Wood book in Merlin's House.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Hop On (のる
Noru
?, lit. "Get On")
Start riding a skateboard. When near a skateboard.
Jump (とびつく
Tobitsuki
?)
Jump against the tram. When near the tram in Market Street: Tram Common or Sunset Terrace.
Jump on (とびのる
Tobinoru
?)
Jump onto the tram. When near a tram, following Jump.
Leave The Book Leave the 100 Acre Wood. When near the compass at the top of the 100 Acre Wood.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Read the Book (ほんをやむ
Hon o Yamu
?)
Read Yen Sid's book. When near Yen Sid's desk.
Ready, Go! (レディ・ゴー!
Redi Gō!
?)
[KH II FM]
Start a Mushroom XIII minigame. When near one of the Mushroom XIII.
Ride the Wind (かぜにのる
Kaze ni Noru
?)
Ride on a whirlwind. When near a whirlwind.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Soar (まいあがる
Maiagaru
?)
Leap high into the air. When riding a whirlwind with Ride the Wind.
Synthesize (ごうせいする
Gousei Suru
?)
Open the synthesis menu. When near Mog.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.

Battle reaction commands[edit]

Command Description Context
About-Face (ルートチェンジ
Rūto Chenji
?, lit. "Route Change")
Turn Pete? around with the Keyblade and cause him to trip. Can be used when Pete? performs his "Run Around" technique.
Aerial Strike (エアトランプル
Ea Toranpuru
?, lit. "Air Trample")
[KH II FM]
Sora dodges Marluxia's strike, performs three hits, and knocks Marluxia away. Can be used against Marluxia, when near him after he performed his "Tornado Slash" technique.
Aero Blade (エアロウェイブ
Earo Weibu
?, lit. "Aero Wave")
Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. Can be used against a Rapid Thruster, following Speed Trap.
Air Slash (エアスラッシュ
Ea Surasshu
?)
When the Building Site scaffolding becomes unstable, Sora swings the Keyblade like a propeller. Can be used when fighting at the Building Site, when the scaffolding shakes.
Air Twister (エアツイスター
Ea Tsuisutā
?)
Sora grabs an Air Pirate or Aerial Viking and swings it around, drawing other enemies in similar to a Magnet effect. Can be used when an Air Pirate or Aerial Viking[KH II FM] performs its "Rush Kick" technique.
Attack (たたかう
Tatakau
?)
Slash at the Hydra's heads. Can be used repeatedly. Can be used against the Hydra, following Pegasus Run.
Aura Guard (オーラガード
Ōra Gādo
?)
Hercules summons a barrier around himself. Can be used against Pete during the Underworld battle or Hades, when close to Hercules.
Aura Shot (オーラショット
Ōra Shotto
?)
Knock one of Hercules's aura orbs at Hades, knocking him out of his berserk mode and dealing considerable damage otherwise. Can be used against Hades, when near an aura orb.
Backshuffle (バックステップ
Bakkusuteppu
?, lit. "Backstep")
Sora leaps backward repeatedly to dodge the Undead Pirate's axe slashes. Can be used when an Undead Pirate A performs its "Triple Attack" technique.
Bat Cry (バットバレット
Batto Baretto
?, lit. "Bat Bullet")
Sora latches the Keyblade onto a Hook Bat's or Beffudler's hook. He then spins into the air with a series of attacks, hitting airborne enemies with the captured Hook Bat or Beffudler. Can be used when a Hook Bat or Beffudler[KH II FM] performs its "Hook Somersault" technique.
Begin Game (ゲームスタート
Gēmu Sutāto
?, lit. "Game Start")
Begins game where Sora has to hit the "O" in the Command Menu to earn Munny and stun any nearby Gamblers. If he hits "X" or too much time passes, he is turned into a card instead. Can be used when a Gambler performs its "Card" technique.
Begins game where Sora has to hit the "O" in the Command Menu to deplete Luxord's Time Gauge by a small amount and stun him, clear the arena of any of his cards, and cause him to drop a large amount of HP orbs. If he hits "X" or too much time passes, he is turned into a card instead. Can be used when Luxord performs his "Flash " technique.
Berserk (バーサク
Bāsaku
?)
Sora grabs a Berserker's hammer or Saïx's Claymore and rides above it while his head is covered in a black and red aura, indicating a berserk state. Any nearby enemy will be pulled by the weapon like the Magnet magic. Can be used against a Berserker or Saïx when their weapon is dropped.
Blizzagun (ブリザガン
Burizagan
?)
Sora plugs the Blizzard Lord's ice breath, causing its power to pressurize, before letting it rapidly deflate into the Volcanic Lord. If it is being fought alone, the Blizzard Lord will fly around and stop on its own. Can be used when the Blizzard Lord performs its "Ice Breath" technique.
Block (ガード
Gādo
?, lit. "Guard")
Sora rapidly swings his Keyblade to parry all of Sephiroth's single-stroke rapid sword slices in one motion. Can be used when Sephiroth performs his "Swift Strike" technique.
Block (ふせぐ
Fusegu
?)
Sora and Riku narrowly dodge a powerful spinning attack Xemnas unleashes. Can be used against Xemnas during the final battle, when he performs his "Weapon Drop Attack" technique.
Bolt Reversal (リバースレイ
Ribāsu Rei
?, lit. "Reverse Ray")
Sora reflects the bolt laser of a Bolt Tower by tapping Triangle repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies. Can be used when a Bolt Tower performs its "Catch Laser" technique.
Break (ブレイク
Bureiku
?)
Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him. Can be used when Xigbar performs his "Snipe" technique.
Sora breaks free from the book in which he was trapped, and deals damage to Zexion's Lexicon. Can be used against Zexion, after using Struggle quickly 10 times.[KH II FM]
Break Through (うちやぶる
Uchiyaburu
?)
Sora and Xemnas clash with their weapons. Sora dodges several attacks and strikes Xemnas firmly from behind, dealing minor damage. Can be used against Xemnas during the Memory's Skyscraper battle, following Facedown when near each other.
Break Raid (ブレイクレイド
Bureiku Reido
?)
Roxas performs an Aerial Recovery mid-fall and throws the Keyblade into the energy orb, causing it to explode, and leaving the Twilight Thorn stunned. Can be used when the Twilight Thorn performs its "Photosphere" technique.
Bump (レシーブ
Reshību
?, lit. "Receive")
Sora blocks a Morning Star's slam attack, knocking it into the air. Can be used when a Morning Star performs its "Body Press" technique.
Burst Edge (バーストエッジ
Bāsuto Ejji
?)
Roxas or Sora leaps backwards to avoid Axel's attack, then throws his Keyblade spinning at Axel to damage him and knocking him close, opening him up to further attack. Can be used against Axel during the Mansion: Basement Hall battle, when he leaps from the walls of flame.
Call Over (よぶ
Yobu
?, lit. "Call")
Sora signals Minnie to follow him. Used during the escort mission in Disney Castle while a distance away from Minnie.
Call Pumbaa away from the hyenas, causing them to collide with each other. Can be used against Shenzi, Banzai, and Ed during the King's Den battle.
Capsule Prize (ガチャ
Gacha
?, lit. "Gacha")
Sora cranks a normal prize and a small amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 75% or more HP left.
Capture (キャプチャー
Kyapuchā
?)
Sora knocks a box at Lock, Shock, or Barrel to capture them. Only works when their HP is 0. Can be used against Lock, Shock, and Barrel when close to an empty box.
Catch (キャッチ
Kyatchi
?)
Sora drops the chandelier to the floor, trapping the Dark Thorn. Can be used against the Dark Thorn, following Step Vault.
Charge (チャージ
Chāji
?)
Sora charges energy. Requires repeatedly tapping Triangle. Can be used against Beast when his HP gets low.
Sora and Tron fire a damaging beam at the MCP. Requires repeatedly tapping Triangle. Can be used against the MCP, following Delete.
Chicken Little (チキン・リトル
Chikin Ritoru
?)
Summons Chicken Little. When having Auto Summon equipped, having at least 3 Drive Gauges, having the Baseball Charm, and one party member is knocked out.[1]
Clash (しりぞける
Shirizokeru
?, lit. "Repel")
Sora attempts to attack Xemnas, but he dodges and continues to fall downward as they pass each other without further interaction. Can be used against Xemnas during the Memory's Skyscraper battle, following Facedown when far apart.
Clear Light (クリア
Kuria
?, lit. "Clear")
Roxas/Sora pounces Axel to the ground, causing multiple pillars of light to form and returning the burning floor back to normal. Can be used against Axel during the Mansion: Basement Hall battle, following Overtaker.
Clear Shot (クリアショット
Kuria Shotto
?)
Sora shoots the ice timer back at the Fortuneteller when the timer hits 1. Can be used when a Fortuneteller performs its "Freezing Verdict" technique.
Counter (カウンター
Kauntā
?)
When Scar pounces on Sora, Sora scratches at him and hurls him away. Can be used when Scar performs his "Grapple" technique.
Cyclone (サイクロン
Saikuron
?)
Sora leaps backwards before diving over a Soldier with an attack. Can be used when a Soldier performs its "Pouring Kick" technique.
D-Charge (Dチャージ
D Chājī
?)
Mickey charges up the Drive Gauge. Requires repeatedly pressing Triangle. Can be used when playing as Mickey.
Delete (デリート
Derīto
?)
Sora and Tron begin a beam attack to erase the MCP. Can only be used when Tron is in the party and alive. Can be used against the MCP, when near a hole in the ring of barriers.
Disc Strike (ディスクブロー
Disuku Burō
?, lit. "Disc Blow")
Sora sends the disc back at Sark. Can be used against Sark, following Zone Guard.
Dispel (デスペル
Desuperu
?)
Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size. Can be used when a Shaman performs its "Will-o-Wisp" technique.
Sora performs a powerful thrust against Zexion's Lexicon, and escapes from the book dimension. Can be used against Zexion, when lowering the correct Lexicon's HP to 0, following a combo finisher.[KH II FM]
Dodge Roll (ドッジロール
Dojji Rōru
?)
[KH II]
Dodge Roll (スイッチロール
Suichi Rōru
?, lit. "Switch Roll")
[KH II FM]
Roll out of harm's way before Minute Bomb self-destructs. Can be used when a Minute Bomb performs its "Self-Destruct" technique.
Dog Paddle (スタンビート
Sutan Bīto
?, lit. "Stun Beat")
Sora charges up power and slams down, damaging and stunning Cerberus. Can be used against Cerberus, following Jump!.
Duel Stance (デュエルバウト
Dyueru Bauto
?, lit. "Duel Bout")
Sora must select "The End" (ジ・エンド Ji Endo?) in the Command Menu before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and gets slashed instead. In the Japanese version of Kingdom Hearts II Final Mix, Sora has to hit the "O" in the Command Menu to slash through the Samurai; hitting any one of the three "X's" or not hitting at all will result in getting slashed. Can be used against a Samurai when it kneels.
Eclipse (ストライド
Sutoraido
?, lit. "Stride")
Sora, holding a Berserker's hammer or Saïx's Claymore, flips backwards and hits the enemy. The combo can be continued for two more attacks. Can be used against a Berserker or Saïx, following Berserk.
Evade (ふせぐ
Fusegu
?, lit. "Prevent")
Sora uses the Keyblade to prop open Cerberus's center head's mouth. Can be used when Cerberus performs his "Trap" technique.
Facedown (たちむかう
Tachimukau
?)
Sora forcefully breaks the curse Xemnas laid on him, then rushes up the side of the tower while Xemnas jumps down from the top. Different Reaction Commands appear based on the distance between Sora and Xemnas. If none are performed, Xemnas will deal heavy damage to Sora. Can be used against Xemnas during the Memory's Skyscraper battle, when he performs his "Invitation to Nothingness" technique, while close to the skyscraper.
Fail-Safe (メルトブレイク
Meruto Bureiku
?, lit. "Melt Break")
Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned. Can be used when an Assassin performs its "Self-Destruct" technique.
Faith (ホーリー
Hōrī
?, lit. "Holy")
Sora and Minnie summon a pillar of light that damages and drives off nearby enemies. Can be used when escorting Minnie.
Fend (くいとめる
Kuitomeru
?)
Activates a special sequence during which Sora can use Leap to avoid attacks, and Fend to stun the Groundshaker. Can be used when the Groundshaker performs its "Rampage" technique.
Deflect Groundshaker's giant foot from stomping Sora. Has to be pressed repeatedly. If used successfully, Sora breaks through and dives to sever the rings forming Groundshaker's neck, stunning the Heartless. Can be used against the Groundshaker, following Leap.
Final (ファイナル
Fainaru
?)
Activates Final Form. When having Auto Final equipped, having at least 5 Drive Gauges, and being low on HP, while having two alive party members.
Finish (とどめ
Todome
?)
Sora slams his Keyblade into Xemnas's torso, knocks him downward while dashing in pursuit, then performs a combo that ends with him slamming Xemnas into the tower, dealing heavy damage and stunning him.[2] Can be used against Xemnas during the Memory's Skyscraper battle, following Facedown when close to each other.
Firagun (ファイガン
Faigan
?, lit. "Figun")
Sora hold his Keyblade up as the Volcanic Lord falls onto it and stabs itself. Sora then spins it around, before throwing it at the Blizzard Lord. If it is being fought alone, the Volcanic Lord will fly around and stop on its own. Can be used when the Volcanic Lord performs its "Fire Press" technique.
Flip (めくる
Mekuru
?, lit. "Turn Over")
Sora flips a card to reveal its other side. Cards with twisting black clocks will reduce Luxord's Time Gauge, while cards with red fiery clocks will explode, damaging Sora and depleting his own Time Gauge. Can be used against Luxord when near a standing card.
Fore! (ナイスショット
Naisu Shotto
?, lit. "Nice Shot")
Sora swings the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter the glass floor. Can be used against Oogie Boogie, when near a present.
Freeze (フリーズ
Furīzu
?)
Sora halts the Hostile Program's movements. Can be used against the Hostile Program when the Cluster Gauge is full.
Full Swing (フルスイング
Furu Suingu
?)
Sora hits a midair Large Body or Fat Bandit with a charged batting strike. Can be used against a Large Body or Fat Bandit after a combo finisher hits, or following Kickback.
Genie (ジーニー
Jīnī
?)
Summons Genie. When having Auto Summon equipped, having at least 3 Drive Gauges, having the Lamp Charm, and one party member is knocked out.[1]
Get Up! (ゲッタラウンド
Gettaraundo
?, lit. "Getaround")
Wake up Beast, finishing the battle. Can be used against Beast, following Charge.
Grab On (つかまる
Tsukamaru
?)
Sora jumps and grabs onto the boat's crane. Can be used against Pete during the Waterway battle, when near the boat's crane.
Grand Cross (グランドクロス
Gurando Kurosu
?)
Sora flips the Living Bone and rams it into the ground headfirst, smashing its head. Can be used against a Living Bone, following Rodeo.
Guard (ガード
Gādo
?)
Blocks Large Body's toboggan attack. Can be used when a Large Body performs its "Body Attack" technique.
Hang On (しがみつく
Shigamitsuku
?)
Sora clings to the boat's crane, avoiding getting thrown off. Can be used against Pete during the Waterway battle, when hanging on the crane.
Sora clings onto one of the spikes protruding from the Storm Rider's back to avoid falling to the ground. Can be used against the Storm Rider, when near the spikes on its back.
Heal Stomp (スタンプヒール
Sutanpu Hīru
?, lit. "Stamp Heal")
Sora stomps a Crescendo, deflating it and healing the party. Can be used when a Crescendo performs its "Healing Trumpet" technique.
Healing Light (ヒールライト
Hīru Raito
?, lit. "Heal Light")
Mickey revives Sora and restores his HP, MP, and Drive Gauges. Can be used when playing as Mickey, following D-Charge.
High Climb (クライムハイ
Kuraimu Hai
?, lit. "Climb High")
Sora climbs up the wall Sark summons. Can be used against giant Sark, when he summons a wall.
High Counter (ハイカウンター
Hai Kauntā
?)
Sora counterattacks the Undead Pirate and sends him flying. Can be used against an Undead Pirate A, following Backshuffle.
Hinder (インターセプト
Intāseputo
?, lit. "Intercept")
Sora stops Grim Reaper from rapidly sucking up medallions by grabbing its weapon, spinning it around to dodge its claw swipes, then knocking it into the air. Can be used against the Grim Reaper during the Harbor battle, when it performs its "Coin Absorb" technique.
Inside Combo (インナーコンボ
Innā Konbo
?, lit. "Inner Combo")
Sora leaps inside the Prison Keeper to attack. Can be used when the Prison Keeper performs its "Swallow" technique.[3]
Juggle Parry (ブロックトス
Burokku Tosu
?, lit. "Block Toss")
Sora juggles one of the pieces of junk that Pete throws at him. Can be used against Pete during the Waterway battle, when he throws a piece of junk at Sora.
Jump! (かわす
Kawasu
?, lit. "Dodge")
Sora pulls his Keyblade out of Cerberus's center head's mouth to avoid the right head's bite, using the force to send himself high into the air. Can be used against Cerberus, following Evade.
Key Counter (キーカウンター
Kī Kauntā
?)
Roxas' momentarily breaks free of the restraints on his right side to dodge the Twilight Thorn's hand, and then slashes its face as it gets close. Can be used when the Twilight Thorn performs its "Continuous Punch" technique.
Kickback (ラッシュバック
Rasshu Bakku
?, lit. "Rush Back")
Sora rapidly attacks the Large Body six times with both arms, the final attack knocking it into the air. Can be used against a Large Body, following Guard.
Kickspring (フリックアウト
Furikku Auto
?, lit. "Flick Out")
Sora hurls The Experiment's torso into its other body parts. Can be used against The Experiment, when its four parts are separated.
Lance Tug (ランススナッチ
Ransu Sunatchi
?, lit. "Lance Snatch")
Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies. Can be used when a Lance Soldier or Lance Warrior[KH II FM] performs its "Reckless Lance" technique.
Land (ランディング
Randingu
?, lit. "Landing")
Step on Captain Barbossa's sword to stop his combo. Can be used when Captain Barbossa performs his "Continuous Attack" technique.
Leap (ジャンプ
Janpu
?, lit. "Jump")
Sora jumps to avoid the Groundshaker's stomps. Can be used against the Groundshaker following Fend.
Sora leaps onto the Groundshaker's back. Can be used against the Groundshaker when its main body appears.
Learn (ラーニング
Rāningu
?, lit. "Learning")
Sora absorbs and internalizes up to nine attacks by repeatedly using "Learn". For each use, the Attack command is replaced by 1 use of Jump. Can be used against a Dragoon, after blocking its "Sweep" or "Vertical Spin Slash" techniques.
Can be used against Xaldin, before he uses his "Thrust" or "Sweep" techniques, when he uses his "Jump" technique, or after blocking his "Thrust" technique.
Let Go (はなれる
Hanareru
?)
Sora lets go of the Storm Rider's spike. Can be used against the Storm Rider, when clinging onto one of its spikes.
Limit (リミット
Rimitto
?)
[KH II FM]
Activates Limit Form. When having Auto Limit equipped, having at least 4 Drive Gauges, and being low on HP.
Limited Capsule (リミテッド
Rimiteddo
?, lit. "Limited")
Sora cranks a rare prize and a large amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 25-50% HP left.
Loot Launch (スナッチスロー
Sunatchi Surō
?, lit. "Snatch Throw")
Sora spins the Grim Reaper's weapon to collect its skulls before sending the weapon flying at it, causing it to drop a large number of medallions. Can be used against the Grim Reaper during the Harbor battle, following Hinder.
Lunarsault (ムーンサルト
Mūnsaruto
?, lit. "Moonsault")
After being thrown into the air by the Twilight Thorn, Roxas narrowly vaults over its downward strike and slashes it in the head while coming down. Can be used when the Twilight Thorn performs its "Slam" technique.
Magna Storm (マグナストーム
Maguna Sutōmu
?)
Sora, holding a Berserker's hammer or Saïx's Claymore, does a combo starting from the ground until mid-air, hitting the enemies nearby and the ones that got pulled by the weapon. This also neutralizes Saïx's berserk state. Can be used against a Berserker or Saïx, following Eclipse.
Master (マスター
Masutā
?)
Activates Master Form. When having Auto Master equipped, having at least 4 Drive Gauges, and being low on HP, while having two alive party members.
Mega Impact (メガインパクト
Mega Inpakuto
?)
[KH II FM]
Sora briefly raises his power level and performs a powerful uppercut. Can be used against Lexaeus when blocking his "Mow Down" technique.
Merge (アザーブレイク
Azā Bureiku
?, lit. "Other Break")
[KH II FM]
Sora throws Larxene and her clone in the air, forcing them to merge. Can be used against Larxene, when knocking back her clone with a combo finisher.
Meteor Rain (メテオレイン
Meteo Rein
?)
Riku slices the building into pieces and uses the pieces to break Xemnas's shield. Can be used against Armored Xemnas during the second battle, following Riding Shot.
Meteor Spike (メテオバスター
Meteo Basutā
?, lit. "Meteor Buster")
Sora grabs and slams a Morning Star into the ground. Can be used repeatedly. Can be used against a Morning Star, following Bump.
Move center (まんなかへいく
Man'naka he Iku
?, lit. "Go to Middle")
Sora travels to the middle conveyor belt. Can be used against Oogie Boogie, when near a passage, and both that passage and the middle one are lit up.
Move Left (ひだりへいく
Hidari he Iku
?, lit. "Go to Left")
Sora travels to the left conveyor belt. Can be used against Oogie Boogie, when near a passage, and both that passage and the left one are lit up.
Move Right (みぎへいく
Migi he Iku
?, lit. "Go to Right")
Sora travels to the right conveyor belt. Can be used against Oogie Boogie, when near a passage, and both that passage and the right one are lit up.
Needle Dive (ニードルダイヴ
Nīdoru Daivu
?)
Sora leaps from atop the wall, Keyblade-first, straight into Sark's forehead, immediately knocking him out. Can be used against giant Sark, following High Climb.
Overhand (アタック
Atakku
?, lit. "Attack")
After juggling a piece of junk, Sora hits it back at Pete, dealing damage. Can be used against Pete during the Waterway battle, following Juggle Toss.
Overtaker (ランアップ
Ran Appu
?, lit. "Run Up")
Roxas/Sora leaps at Axel, repeatedly clashing against his Chakrams in the air with his Keyblade(s). Can be used against Axel during the Mansion: Basement Hall battle, when knocking him back while the floor is burning.
Pegasus Run (ペガサスライド
Pegasasu Raido
?, lit. "Pegasus Ride")
Fly on Pegasus's back past Hydra's many heads. Can be used when the Hydra performs its "Continuous Bite" technique, during the 7-headed phase.
Pendulum Round (スピンロール
Supin Rōru
?, lit. "Spin Roll")
Sora swings the chandelier around, knocking the Dark Thorn away and making it clearly visible. Can be used against the Dark Thorn, following Catch.
Peter Pan (ピーター・パン
Pītā Pan
?)
Summons Peter Pan. When having Auto Summon equipped, having at least 3 Drive Gauges, having the Feather Charm, and one party member is knocked out.[1]
Phil One-Two (フィルアタック
Firu Atakku
?, lit. "Phil Attack")
Have Phil toss an urn into the air. Can be used when on the Hydra's back, during the 3-headed phase.
Pinball (ピンボール
Pinbōru
?)
When Pete activates his shield, Sora jumps and uses his Keyblade to knock him towards Hercules, who then breaks the shield with a punch. Can be used against Pete during the Underworld battle, when he performs his "Barrier" technique.
Press (おしかえす
Oshikaesu
?, lit. "Force Back")
Sora locks swords with Shan-Yu. Requires tapping Triangle repeatedly. Can be used against Shan-Yu, when locking swords.
Prime Capsule (プレミアム
Puremiamu
?, lit. "Premium")
Sora cranks a very rare prize and a wealth of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 25% or less HP left.
Quick Blade (クイックレイヴ
Kuikku Reivu
?, lit. "Quick Rave")
Dash with enough speed to disappear, and attack Magnum Loader quickly from behind. Can be used when a Magnum Loader performs its "Spike Charge" technique.
Rapid Blow (ラピッドブロー
Rapiddo Burō
?)
Sora rushes in and attacks an Aerial Knocker multiple times with somersaulting strikes. Can be used when an Aerial Knocker performs its "Triple Jab" or "Charge Punch" techniques.
Rare Capsule (レアリティ
Reariti
?, lit. "Rarity")
Sora cranks an uncommon prize and an amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 50-75% HP left.
Recovery Run (リカバリーラン
Rikabarī Ran
?)
[KH II FM]
Sora dives towards Leon and spins around him while holding his Keyblade outward to knock away surrounding enemies, then helps him back onto his feet. Can be used when protecting the gate at the Borough, when Leon runs out of HP.
Reflect (リフレクト
Rifurekuto
?)
Riku rapidly deflects the barrage of lasers shot by Xemnas. An identical command replaces Sora's Attack command, which allows Sora to deflect lasers. Both buttons need to be pressed continuously. Can be used against Xemnas during the final battle, when he performs his "Omnishot" technique.
Release (リジェクト
Rijekuto
?, lit. "Reject")
Sora automatically defeats a Gargoyle Knight or Gargoyle Warrior by forcing a small Possessor out of the statue. Can be used against a Gargoyle Knight after blocking its attack.
Can be used against a Gargoyle Warrior after avoiding its "Spin Attack" technique.
Draws out the Possessor. Can be used against Thresholder when its HP reaches 0.
Drives the Shadow Stalker out of the columns or chandelier. Can be used against Shadow Stalker when the column or chandelier's HP reaches 0.
Rescue (すくいだす
Sukuidasu
?)
Riku leaps up and frees Sora from Xemnas's grip. With his Keyblade hand, he then smacks Xemnas's face multiple times with the Keyblade guard, before spinning and throwing him away. Can be used against Xemnas when he performs his "Binding Attack" technique during the final battle, when near Sora.
Reset (リセット
Risetto
?)
[KH II FM]
Sora breaks free from the book in which he was trapped. Can be used against Zexion, after using Struggle 10 times.
Restore Count (ロブカウント
Robu Kaunto
?, lit. "Rob Count")
[KH II FM]
Sora grabs Marluxia's Scythe, performs three hits, knocking him away, and throws the Scythe at him. Raises the counter by 13.[4] Can be used against Marluxia, when near his Scythe after he performed his "Tornado Slash" technique.
Return (もどす
Modosu
?)
Return the held cursed medallions to the chest. Can be used against the Grim Reaper during the Harbor battle, when near the chest.
Return Fire (リバースヒット
Ribāsu Hitto
?, lit. "Reverse Hit")
Sora reflects shots back at the Undead Pirate, or towards his lock-on target. Can be used when an Undead Pirate C performs its "Shooting" or "Triple Shot" techniques.
Reversal (スライドターン
Suraido Tān
?, lit. "Slide Turn")
Sora or Roxas rapidly slides clockwise or counterclockwise behind the enemy, confusing all Dusks and Creepers in the immediate area for a short time. Can be used against a Dusk.
Sora or Roxas slide around the thorn beams. Can be used when the Twilight Thorn performs its "Thorn Beam" or "Ultimate Beam" techniques, or when Xemnas performs his "Thorn Beam" technique during the final battle.
Sora slides around Roxas, dodging his attack. Can be used when Roxas performs his "Recapture Attack" technique.[KH II FM]
Reverse Blade (リバースエッジ
Ribāsu Ejji
?, lit. "Reverse Edge")
Sora strikes Barbossa before he can fire his gun at Sora's head. Can be used against Captain Barbossa, following Land.
Riding Shot (ライドショット
Raido Shotto
?, lit. "Ride Shot")
Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade. Can be used against Armored Xemnas during the second battle, when near a flying building.
Rising Sun (ライジングサン
Raijingu San
?)
Sora dives a good distance through the enemy up to 5 times, dealing massive damage and hitting any nearby enemies in his way. Can be used when an Armored Knight performs its "Spin Rush" or "Jump Rush" techniques.
Rodeo (ロデオ
Rodeo
?)
Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control. Can be used against a Living Bone, when it stands still.
Roll Up (ロールアップ
Rōru Appu
?)
Sora grabs Jafar's genie-tail and wraps him up. Can be used against Jafar (Genie), when near his tail while he is stunned.
Root Ravager (ルートパニック
Rūto Panikku
?, lit. "Root Panic")
Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once. Can be used when a Creeper Plant performs its "Root Needle" technique.
Shift Shot (シフトショット
Shifuto Shotto
?)
Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion. Can be used when a Silver Rock transforms into a ball of light.
Show Stealer (ライブジャック
Raibu Jakku
?, lit. "Live Jack")
Sora moves behind Demyx and holds his Keyblade atilt, similar to a mic, and imitates singing as Demyx performs a solo. He then ducks under Demyx's sudden swipe and bats him into the air, leaving him vulnerable to follow-up attacks. If Sora is in Anti Form, the Reaction Command is activated automatically. Can be used against Demyx during the Hollow Bastion battle, when he performs his "Live" technique.
Slide (すべりこむ
Suberikomu
?)
Sora slides underneath the Storm Rider to dodge its attack. Can be used when the Storm Rider uses its "Low-Altitude Rush" technique.
Slingshot (ターンリベンジ
Tān Ribenji
?, lit. "Turn Revenge")
After Dark Thorn throws Sora towards a pillar, Sora uses the momentum to spin around the pillar and launch himself back at the Dark Thorn. Can be used when the Dark Thorn performs its "Swing Around" technique.
Smash (うちやぶる
Uchiyaburu
?, lit. "Break Through")
[KH II FM]
Sora frees himself from the ice trapping him. Can be used against Vexen, after using Struggle 10 times.
Snag (キャッチ
Kyattchi
?, lit. "Catch")
Sora jumps up to grab a Surveillance Robot. Can be used when a Surveillance Robot performs its "Twin Laser" or "Charge Laser" techniques.
Sonic Dive (ソニックダイブ
Sonikku Daibu
?)
Sora leaps from atop Jack Sparrow's shoulders to slam his Keyblade into the airborne Barbossa. Can be used against Captain Barbossa, following Twin Counter.
Sparkle Ray (スパークルレイ
Supākuru Rei
?)
Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away. Can be used against a Surveillance Robot, following Snag.
Speed Trap (スピードキラー
Supīdo Kirā
?, lit. "Speed Killer")
Sora spins his Keyblade to stop any charging Rapid Thrusters right in front of him. Can be used when a Rapid Thruster performs its "Beak Rush" technique.
Spin Burst (スピンバースト
Supin Bāsuto
?)
Sora spins Jafar around and around, dazing him. Can be used against Jafar (Genie), following Roll Up.
Step Vault (ステップライズ
Suteppu Raizu
?, lit. "Step Rise")
Sora uses Dark Thorn's back to leap onto the chandelier. Can be used against the Dark Thorn when it is invisible.
Stitch (スティッチ
Sutitchi
?)
Summons Stitch. When having Auto Summon equipped, having at least 3 Drive Gauges, having the Ukulele Charm, and one party member is knocked out.[1]
Stomp Bomb (フットキャノン
Futto Kyanon
?, lit. "Foot Cannon")
Sora jumps on top of the tower, causing it to fire cannons several times. Can be used when fighting at Lilliput, when near the tower.
Stop Dice (ダイスストップ
Daisu Sutoppu
?, lit. "Dice Stop")
Begins game where Sora has to hit the Reaction Command when it shows a "O" to earn Munny and stun any nearby Gamblers. If he hits "X" or too much time passes, he is turned into a die instead. Can be used when a Gambler performs its "Dice" attack.
Struggle (あがく
Agaku
?)
[KH II FM]
Sora tries to escape from the book in which he is trapped. Requires repeatedly pressing Triangle. Can be used when Zexion performs his "Haunting Illusion" technique.
Sora tries to escape from the ice in which he is trapped. Requires repeatedly pressing Triangle. Can be used against Vexen, after being frozen by his "Absolute Zero" or "Icy Ensemble" techniques.
Takedown (ターンブレイク
Tān Bureiku
?, lit. "Turn Break")
Sora pushes Shan-Yu away before leaping over a sword slash then smacking him with the Keyblade. Can be used against Shan-Yu, following Press.
Tornado Ride (トルネドライド
Torunedo Raido
?)
Sora rides a spinning Tornado Step and extends his Keyblade, using Left Stick to move around and damage enemies. If Sora makes contact with an upward incline, the attack is instantly canceled. Can be used when a Tornado Step performs its "Propeller Charge" technique.
Turn (めくる
Mekuru
?)
[KH II FM]
Change the commands displayed in the Command Menu. Can be used when Zexion performs his "Command Lexicalisation" technique.
Twin Counter (ツインカウンタ
Tsuin Kaunta
?)
Sora helps Jack Sparrow get back to his senses, allowing the two to perform a joint attack where Jack spins Sora around to knock Barbossa into the air. Can be used when Captain Barbossa performs his "Chase Slash" technique.
Urninator (バレットプレス
Baretto Puresu
?, lit. "Bullet Press")
Slam urn onto Hydra's back, stunning all three heads. Can be used against the Hydra, following Phil One-Two.
Valor (ブレイヴ
Bureivu
?, lit. "Brave")
Activates Valor Form. When having Auto Valor equipped, having at least 3 Drive Gauges, and being low on HP, while Goofy is in the party and alive.
Vanquish (バニッシュ
Banisshu
?, lit. "Banish")
Slashes off a Hydra head. Can be used when one of the Hydra's heads reaches 0 HP.
Vertigo Toss (ライズアッパー
Raizu Appā
?, lit. "Rise Upper")
Sora strikes the Storm Rider with his Keyblade to launch it high into the sky and lands as it falls to the ground, rendering it temporarily unconscious and vulnerable to attack. Can be used against the Storm Rider, following Slide.
Wake Up! (ウェイクアップ
Weiku Appu
?)
Sora and Cogsworth briefly combine their power to stun Beast with an amplified bell. Can be used against Beast, when near Cogsworth.
Warp Snipe (ワープスナイプ
Wāpu Sunaipu
?)
Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. Can be used when a Sniper performs its "Light Arrow" or "Giant Light Arrow" techniques.
Can be used when Xigbar performs his "Charge Shot" technique, or following Break.
Wild Dance (ワイルドダンス
Wairudo Dansu
?)
Sora grabs a Water Form and swings it around his head, attacking the other water forms in the area or damaging Demyx or Xemnas. Can be used against Demyx when near a music note-shaped water form.
Can be used against Armored Xemnas during the first battle, when near a music note-shaped water form.
Wind Dance[5] (エリアルダンス
Eriaru Dansu
?, lit. "Aerial Dance")
Sora leaps into the air and attacks any Neoshadows above him. Can be used when a Neoshadow performs its "Fall Scratch Attack" technique.
Wisdom (ウィズダム
Wizudamu
?)
Activates Wisdom Form. When having Auto Wisdom equipped, having at least 3 Drive Gauges, and being low on HP, while Donald is in the party and alive.
Zone Guard (ディスクガード
Disuku Gādo
?, lit. "Disc Guard")
Sora blocks Sark's disc attack. Can be used when Sark throws his disc.

Event reaction commands[edit]

Command Description Context
Ask About Missions (にんむをきく
Ninmu o Kiku
?, lit. "Hear Mission")
Take on a mission. When near Li Shang at the Encampment.
Ask for Help (たのむ
Tanomu
?, lit. "Request")
Ask Cogsworth to open the hidden passage. When near Cogsworth in the Undercroft.
Capture (つかまえる
Tsukamaeru
?, lit. "Catch")
Start the battle against the Dusk. Used on Day 1 when catching up with the Dusk at The Old Mansion.
Deliver (はいたつ
Haitatsu
?)
Deliver a letter. Used during Mail Delivery when near a target.
Escablade (ライズセイバー
Raizu Seibā
?, lit. "Rise Saber")
Slash through buildings. When near the flying buildings at the World of Nothing.
Examine The Book (ほんをみる
Hon o Miru
?, lit. "Look at the Book")
Enter the 100 Acre Wood for the first time. When near Donald holding the 100 Acre Wood book in Merlin's House.
Greet (はなしかける
Hanashikakeru
?, lit. "Talk")
Talk to Pooh. When near Pooh at Pooh Bear's House.
Investigate (ちょうさする
Chousasuru
?)
Investigate one of the Seven Wonders. Used on Day 5 when near one of the Seven Wonders of Twilight Town.
Jump (ジャンプ
Janpu
?)
Jump with the bag over a trash can. Used on Day 5 when investigating The Animated Bag.
Jump on (とびのる
Tobinoru
?)
Jump on the moving bag. Used on Day 5 when investigating The Animated Bag.
Megalaser (オーバーレイ
Ōbārei
?, lit. "Overray")
Riku fires a giant Laser that deals massive damage. Can be used against Xemnas's Dragon Form when the Sidecar Glider's Energy Gauge is full.
Pick It Up (ぶきをひろう
Buki wo Hirou
?, lit. "Pick Up Weapon")
Choose one of the Struggle Bats. Used on Day 1 when facing Seifer.
Post (はる
Haru
?)
Place a poster. Used during Poster Duty when near a marked spot.
Push (おす
Osu
?)
Sora pushes the Wardrobe aside. Requires repeatedly pressing Triangle. When near the sleeping Wardrobe.
Quick Slide (ハイスライド
Hai Suraido
?, lit. "High Slide")
[KH II FM]
Sora rapidly slides clockwise or counterclockwise behind Mushroom No. 1, confusing it and making it open to combos. Used against Mushroom No. 1, when it slides around Sora. Appears very briefly after Reversal becomes available.
Restore (いやす
Iyasu
?, lit. "Heal")
Restore Cogsworth's strength so he can continue holding the lever. When near Cogsworth in the Secret Passage once the Grip gauge is empty.
Reversal (スライドターン
Suraido Tān
?, lit. "Slide Turn")
[KH II FM]
Sora slides clockwise or counterclockwise behind Mushroom No. 1, evading its attack. Used against Mushroom No. 1, when it slides around Sora.
Rockshatter (ロックブレイク
Rokku Bureiku
?, lit. "Rock Break")
Break the rocks that are in your way. Requires two presses to remove the rocks. When near a wall of rocks on your way through the Mountain Trail.
Sky Scraper (アサルトアーツ
Asaruto Ātsu
?, lit. "Assault Arts")
Jump to and slash flying buildings. Can be used multiple times. When on top of a flying building, following Escablade.
Slicer (スラッシュ
Surasshu
?, lit. "Slash")
Slice through the buildings. When near the rising buildings before entering the World of Nothing.
Sprinkle (みずをかける
Mizu o Kakeru
?, lit. "Sprinkle Water")
Sora and Mrs. Potts put out the enchanted flame and Lumière lights the lamps in the Secret Passage. When near a lantern burning with an enchanted flame in the Secret Passage, while Mrs. Potts and Lumière are near.
Stunt Dodge (ドッジスタント
Dojji Sutanto
?, lit. "Dodge Stunt")
Sora dodges the cylinder's "Wave Cannon" or explosion. If both cylinders are still active, he moves to the other one. If only one is still active, he returns to it. If both cylinders have exploded, he moves on to the next area. When damaging the cylinders at the World of Nothing, if either the Charge Gauge reaches 80% or the cylinder's gauge is empty.
Take It (てにとる
Tenitoru
?)
Choose the Dream Sword, Dream Rod, or Dream Shield. When near a weapon in the Station of Serenity.
Waken (おこす
Okosu
?)
Activating this wakes up the Wardrobe, who knocks you away and gets back in front of the door. When near the Wardrobe when she almost wakes up.

Kingdom Hearts Birth by Sleep[edit]

General reaction commands[edit]

Command Description Context
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character.
Open (あける
Akeru
?)
Open a Treasure Chest. Large chests initiate an animation; Terra forcefully taps the chest, Ventus throws his Keyblade in the air before tapping the chest, and Aqua twirls her Keyblade like a baton before tapping the chest. When near a Treasure Chest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Use Transporter ([?]
[?]
?)
Teleport between the two platforms in the Hub of the Mirage Arena. When standing on the circles at the edge of each platform.
Log In ([?]
[?]
?)
Open the menu to choose a Mirage Arena event. When near the machine in the Hub.
Start ([?]
[?]
?)
Begin a Mirage Arena event. When standing in the centre of the Hub after choosing a Mirage Arena event.
Proceed (先へすすむ
Saki e Susumu
?, lit. "Proceed Ahead")
Continue to the Foyer. Terra: When near Cinderella after escorting her to the end of the Corridor.
Goal (ゴール!
Gōru!
?)
End an escort sequence. Ventus: When near Snow White after escorting her to the small clearing in the Deep Woods.
Aqua: When near Jaq after escorting him to the entrance of the mousehole in the Wardrobe Room.

Battle reaction commands[edit]

See also: Reprisal command (KHBBS)
Command Description Context
Astro Shot (アストロシュート
Asutoro Shūto
?, lit. "Astro Shoot")
Throws Experiment 626 at enemies. Against Gantu, Stitch grabs hold of his head to momentarily keep him from attacking. Aqua: Press Square while standing near Experiment 626 when he starts jumping.
Astro Strike (アストロストライク
Asutoro Sutoraiku
?)
Throws Experiment 626 at the Metamorphosis to attack. Ventus: Press Square while standing near Experiment 626 when he starts jumping. Used when the Metamorphosis is out of range.
Avenger Rush (ラッシュカウンター
Rasshu Kauntā
?, lit. "Rush Counter")
Counterattack with a flurry of blows. Ventus: Successfully defend Snow White from an attack from an Unversed in the Deep Woods.
Ventus: Successfully defend Mickey Mouse from an attack from the Masked Boy at the Badlands.
Avenger Save (セイバーカウンター
Seibā Kauntā
?, lit. "Saver Counter")
Shatter a barrier and send it flying into enemies. Aqua: Successfully defend Jaq from an attack while escorting him.
Aqua: Successfully defend Prince Philip from an attack while escaping the Hall and the Gates.
Aqua: Successfully defend Hercules from an attack while fighting at the Coliseum Gates.
Aqua: Successfully defend Mickey Mouse from an attack while fighting at the Front Doors and Keyblade Graveyard.
Avenger Tornado (トルネドカウンター
Torunedo Kauntā
?, lit. "Tornado Counter")
Performs a spinning strike while unleashing a tornado that sends foes skyward. Ventus: Successfully defend Hercules or Zack from an attack during the first fight alongside both.
Bronco Strike (ロデオストライク
Rodeo Sutoraiku
?, lit. "Rodeo Strike")
Deliver a five-hit combo to Lucifer's head while he's stunned, filling the command gauge. Ventus: Press Square after avoiding Lucifer's pouncing attack, then correctly input six random buttons until Lucifer collides with the furniture.
Burst of Faith (ホーリーバースト
Hōrī Bāsuto
?, lit. "Holy Burst")
Spin together with Mickey and release a shower of light. Repeatedly pressing X increases the duration of the attack and shoots off sparks. Aqua: Team attack with Mickey Mouse when fighting alongside him at the Front Doors and Keyblade Graveyard.
Ventus: Press Square to perform a team attack with Mickey Mouse when fighting alongside him at the Badlands.
Dual Limit (デュアルリミット
Dyuaru Rimitto
?)
Team attack with Terra to perform a variation of Trinity Limit against Terra-Xehanort's Dark Figure. Aqua: Press Square after approaching Terra when he appears on the field, then time the attack as the command appears.
Healing Light (ヒールライト
Hīru Raito
?, lit. "Heal Light")
Revive a fallen party member. Repeatedly press X near a fallen party member during a multiplayer Arena Mode match.
Joint Force (ジョイントフォース
Jointo Fōsu
?)
Fire an orb of light at Maleficent to cancel her attack and inflict sleep. Ventus: Press Square when Maleficent uses her Cursed Light attack to warp to the zone protected by Flora, Fauna, and Merryweather. Then press the buttons clockwise when indicated 8 times.
Last Dance (ラストダンス
Rasuto Dansu
?)
Counterattack by striking the ground and attacking surrounding enemies with the aftershock. Terra: Successfully defend Cinderella from an attack while escorting her.
Selfless Prince (プリンズセッション
Purinsu Sesshon
?, lit. "Prince Session")
Prince Phillip launches Aqua into the air and she comes slamming downwards to create footholds to reach higher platforms. Also used against Maleficent in dragon form to cancel her Firaga Breath or to reach her back while she's flying. Aqua: Press Square when near Phillip after being prompted to launch Aqua.
Swing Slash (スイングスラッシュ Suingu Surasshu?) Team attack with Hercules. Swings Ventus around with Left Stick and releases him with X. Ventus: Press Square when near Hercules when prompted during the second fight with him at the Town near Thebes.
Turnover (ターンオーバー
Tān Ōbā
?)
The Cursed Coach gets knocked on its head. Aqua: Successfully guard against one of the Cursed Coach's attacks.
White Calm (ホワイトサイレンス
Howaito Sairensu
?, lit. "White Silence")
Counterattack by creating a swirling wind that sends enemies skyward and nullifies the attacks from the trees. Ventus: Successfully defend Snow White from an attack from a tree in the Deep Woods.

Kingdom Hearts 3D: Dream Drop Distance[edit]

General reaction commands[edit]

Enemy-specific reaction commands[edit]

Event-specific reaction commands[edit]

Notes and references[edit]

  1. ^ a b c d This Reaction Command only shows up when the Command Menu is showing the page containing the Summon command.
  2. ^ Successfully activating this Reaction Command will leave Xemnas's Replica Data with 1 HP in Kingdom Hearts II Final Mix.
  3. ^ After using Inside Combo, the Prison Keeper will perform "Swallow" again, but Inside Combo can't be used.
  4. ^ The counter cannot go above the starting value.
  5. ^ Called "Aerial Dance" in Jiminy's Journal.