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Armored Knight

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Armored Knight

Armored Knight KHII.png

taken from Kingdom Hearts Insider

Japanese アーマーナイト
Rōmaji Āmā Naito
Translation Armor Knight

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Armored Knight

Kingdom Hearts II
It charges its target in a group. Use the reaction command Rising Sun when it jumps into the sky, as it is about to unleash a tackling attack.
Use Rising Sun in succession for various combos!
Kingdom Hearts Union χ
When in a pinch, this Heartless throws caution and itself to the wind. Boost your defenses before taking on this formidable foe!

Location HP Strength Defense EXP
Radiant Garden
Episode 2 (pre-Space Paranoids)
32 27 15 21
Radiant Garden
Episode 2 (post-Space Paranoids)
34 29 16 24
Radiant Garden
Post-episode 2, pre-episode 3
37 32 18 32
Radiant Garden
Episode 3
46 42 24 62
Beast's Castle
Episode 2
39 34 19 37
Port Royal
Episode 2
40 35 20 39
Halloween Town
Episode 2
43 39 22 50
Pride Lands
Episode 2
45 40 23 56
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×1
Lightning Gem (4%)
World(s)
Radiant Garden, Beast's Castle, Port Royal, Halloween Town, Pride Lands
Location HP Strength Defense EXP
Radiant Garden
Episode 2 (pre-Space Paranoids)
32 27 15 16
Radiant Garden
Episode 2 (post-Space Paranoids)
34 29 16 18
Radiant Garden
Post-episode 2, pre-episode 3
37 32 18 24
Radiant Garden
Episode 3
46 42 24 47
Beast's Castle
Episode 2
39 34 19 28
Port Royal
Episode 2
40 35 20 30
Halloween Town
Episode 2
43 39 22 38
Pride Lands
Episode 2
45 40 23 42
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×1
Lightning Gem (4%)
World(s)
Radiant Garden, Beast's Castle, Port Royal, Halloween Town, Pride Lands
Cup HP Strength Defense
Hades Paradox Cup

Match 8: 5 Armored Knight
Match 14: 2 Armored Knight
Match 21: 4 Armored Knight
Match 45: Infinite Armored Knight

91 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 8: 5 Armored Knight
Match 14: 2 Armored Knight
Match 21: 4 Armored Knight
Match 45: Infinite Armored Knight

91 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

The Armored Knight is an Emblem Heartless that is found in Kingdom Hearts II and Kingdom Hearts χ.

Story[edit]

Kingdom Hearts II[edit]

During the Battle of the 1000 Heartless in Hollow Bastion, Sora has to single-handedly defeat a thousand Heartless, many of which are Armored Knights. Later, during a face-off against Saïx, Sora is surrounded by a group of Armored Knights summoned by Saïx, who expects him to fight them and release the hearts contained inside them. It is then that Sora and company are dragged into the Realm of Darkness by Maleficent.

Armored Knights appear in the scene in the Hall of Empty Melodies, but do not appear in any other part of the world.

Design[edit]

An Armored Knight, true to its name, is a very thin, humanoid Heartless clad from head to toe in black, grey, and silver armor. Its spherical, pitch-black head and glowing, yellow eyes are visible in its helmet, and there are two red spirals decorating its visor. It also carries a sword with a gold guard and handle. Its Heartless emblem is on its abdomen.

The Armored Knight's name is a direct reference to its appearance, which is reminiscent of armor-clad knights.

Strategy[edit]

The Armored Knight has low HP and is not especially aggressive, however it always appears in groups. Smaller groups can be dealt with using Magnet or Thunder magic, however in the Battle of the 1000 Heartless it is more efficient to utilize its powerful Rising Sun Reaction Command. In Kingdom Hearts II Final Mix, Armored Knights are somewhat more dangerous due to having more powerful attacks, however Limit Form provides an easy way to take out many at once with Sonic Blade while replenishing HP in the process.

The Armored Knight will often use its Jump Rush attack against distant opponents, as well as counterattacking with Spin Rush, both of which will display its Reaction Command.

Technique Attribute Effects Power Guard?
Tripping Slash (足払い斬り
Ashiharai Kiri
?)
Physical x0.5[KH II]
x0.65[KH II FM]
O
Tilts body to the side and swings sword in a sweeping motion.
Spin Rush (回転突進
Kaiten Tosshin
?)
Physical x0.5[KH II]
x1.0[KH II FM]
O
Displays sword and rushes forward while spinning sideways.
Jump Rush (ジャンプ突進
Janpu Tosshin
?)
Physical x0.5[KH II]
x1.0[KH II FM]
O
After jumping, it thrusts its sword and charges.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Rising Sun (ライジングサン
Raijingu San
?)
Physical x10.0 Can be used when an Armored Knight uses Spin Rush or Jump Rush.
Float upward and perform charging lunges. Can be used up to five times consecutively. Unavailable in the Pride Lands.

Other appearances[edit]

Kingdom Hearts 358/2 Days[edit]

Saïx is shown summoning a line of Armored Knights in the opening movie of Kingdom Hearts 358/2 Days.