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Kingdom Hearts II Final Mix
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Game:Xigbar

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Xigbar

Xigbar (Sharpshooter) KHII.png

Xigbar KHD.png

Xigbar from the Ultimania

Japanese シグバール
Rōmaji Shigubāru

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts III
Variations
Xigbar's Data Rematch
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
KHD tracks
Battle theme - Rowdy Rumble
KHIII tracks
Battle theme - Forze del Male[1]
Battle theme - The 13th Dilemma[2]
Xigbar

Kingdom Hearts 358/2 Days
The Organization's No. II, a master of the arrowgun and spatial manipulation. As a long-range fighter, he'll try to keep foes from closing in by warping away as he fires.
The full salvo attack he uses in desperate situations is truly devastating.
Enemy Card
Xigbar (card).png
Ability Duration Cost
Shot Charge 2 reloads 80 CP
Description
Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Obtained
Hollow Bastion Room of Rewards[3]
Location HP Strength Defense EXP
The World That Never Was 1300 45 26 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Sora: Magnet element
Donald: Item slot
Goofy: Max HP +5
Secret Ansem Report 3
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1300 45 26 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Sora: Max MP +10
Donald: Item slot
Goofy: Max HP +4
Secret Ansem Report 3
World(s)
The World That Never Was

Mission HP EXP STR/DEF
International Japanese
61 900 1125 0 53
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch? Bloom-Out?
X
Rewards

Missions 51-61

World(s)
Olympus Coliseum
Games HP EXP STR/DEF
International Japanese
Day 224

Round 5: Xigbar

900 1125 0 53
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch? Bloom-Out?
X
Rewards

Games (Day 224)

Mission HP EXP STR/DEF
61 1125 0 53
61SP 1791 0 98
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch? Bloom-Out?
X
Rewards

Missions 51-61

World(s)
Olympus Coliseum

Games HP EXP STR/DEF
Day 224

Round 5: Xigbar

1125 0 53
Day 224 (SP)

Round 5: Xigbar

1791 0 98
Fire Blizzard Thunder Aero
x1.40 x1.56 x0.59 x1.75
Ignite Freeze Jolt Air-Toss
x0 x0.02 x0.02 x0
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch? Bloom-Out?
X
Rewards

Games (Day 224)
Location HP Strength Defense EXP
Keyblade Graveyard 1600 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.7 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×0.7 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 7 ×0.5 24

Rewards
First Battle
Sora: Max MP +5[4]

Re Mind
Sora: Max MP +3[4]
World(s)
Keyblade Graveyard
Xigbar's Recreated Data

Xigbar KHII.png

Xigbar, as seen during the data rematch fight of the New Organization XIII Event in February 2019.

Xigbar from the Ultimania

Japanese シグバールの再現データ
Rōmaji Shigubāru no Saigen Dēta
Translation Xigbar's Recreated Data

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Kingdom Hearts III Re Mind
Variations
Xigbar
Braig
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
KHIII tracks
Battle theme - The 13th Dilemma -Xigbar-
Battle theme - The 13th Dilemma -Xigbar-(Showdown variation)

Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
2896 86 51 0
Physical Fire Blizzard
×1.0 ×0.25 ×0.25
Thunder Dark Neutral
×0.25 ×0.25 ×0.25

Rewards
Defense Boost
World(s)
Radiant Garden
Location HP Strength Defense EXP
Radiant Garden
(Garden of Assemblage)
3000 110 57 0
Resistances (Not staggered)
Physical Fire Blizzard Thunder Water
×0.2 ×0.1 ×0.1 ×0.1 ×0.1
Aero Dark Neutral Rapid-fire
×0.1 ×0.1 ×0.1 ×0.5
Resistances (Staggered)
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0.5 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.5 ×0.5 ×0.5
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 7 13

Rewards
AP Boost
World(s)
Radiant Garden

Xigbar is a boss in Kingdom Hearts II at The World That Never Was, in Kingdom Hearts 358/2 Days at Olympus Coliseum, and in Kingdom Hearts III as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku.

In Kingdom Hearts II Final Mix and Kingdom Hearts III Re Mind, a data version of him can be fought in the Garden of Assemblage.

Strategy[edit]

Kingdom Hearts II[edit]

Because Xigbar spends the entire battle hovering in midair, Sora's primary source of damage should be air combos. To facilitate this, Sora should have the Hero's Crest Keyblade equipped for its Air Combo Boost ability, as well as any Air Combo Pluses and Aerial Dodge from leveling up Master Form.

Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the Reaction Command "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.

Despite the presence of party members, Summons can't be used during this battle. For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard. Reflect, or Aerial Dodge for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with air combos. Aerial Dodge not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with air combos.

Xigbar battles Sora
Xigbar battles Sora, Donald, and Goofy within The World That Never Was.

Throughout the battle, Xigbar frequently shifts the shape of the arena. In one shift, Xigbar narrows the arena, firing at Sora rapidly from the opposite end. In the second, Xigbar converts the arena into a narrow box-shaped path, with a single platform extending into the middle of the arena, over which Xigbar hovers. In the third, Xigbar creates a box-shaped arena with an intersection of platforms meeting in the middle. Xigbar combos to bombards Sora with laser arrows; Sora must strike him with a finishing move to shift the arena back.

Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession.

When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots.

The final phase of this barrage is easily Xigbar's most dangerous attack, capable of stunning Sora until the combo is over, rendering him unable to heal while stunned, and usually also dealing enough damage to where Sora wouldn't survive without Once More. It can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. Alternately, Limits can be used to avoid it. Reflect is not a good option to block the attack's final phase as there's a small time period after the third Reflect ends where Sora can't use it again, making it easy for Sora to get caught in an attack combo he can't use Reflect to get out of.

Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks.

Data Rematch[edit]

Data Xigbar before battling Sora in the Garden of Assemblage.
Xigbar's Replica Data appears before Sora in the Garden of Assemblage.

In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well.

When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.

Technique Element Power Guard?
Shot (ショット
Shotto
?)
Neutral x0.25 [5]
Xigbar fires four rapid shots.

Xigbar fires the shots from where he is, warps above Sora's location in two-three successions while firing down at him each time, or warps the arrowguns via wormholes and shoots at Sora's sides. In the initial fight only, he reloads after approximatively three uses of the technique. In the Data Rematch, this technique can be used if Xigbar recovers from being stunned if left unharmed.
Charged Shot (チャージショット
Chāji Shotto
?, lit. "Charge Shot")
Neutral x2.0 X (Reaction Command: ◯)
Xigbar charges and fires arcing blue shots into the sky. These bullets will ricochet across the arena.

Used when at 70% HP and below. In the Data Rematch, it is used when at 75% HP and below, and Xigbar fires the shots instantly. When at lower HP, he fires two blue shots in a row.
Ultimate Shot (アルテマショット
Arutema Shotto
?, lit. "Ultima Shot")
Neutral x0.25 X
Xigbar shifts the arena to a small square shape. He teleports outside the arena's boundaries, then fires a series of bullets at Sora as he circles the arena. He finishes by warping into the center of the arena and finishes by firing a barrage of bullets at wormholes that will rain down at Sora.

Used when at 35% HP and occasionally below. In the Data Rematch, it is used when at 40% HP and below. Xigbar is invincible as long as he has a white aura.
Sniper (狙撃
Sogeki
?)
Neutral Rapid fire: x1.0
Snipe: x2.0
△ (Reaction Command: ◯)
Xigbar teleports outside the arena and snipes at Sora.

During the initial fight, Xigbar starts with this attack.

Aside from the arena shift caused by Ultimate Shot, Xigbar may also shift the arena into various shapes, such as a long rectangle, a big square with four square holes, or a big square with a square U-shaped hole. Any shapeshift of the arena caused by Xigbar causes Sora to stagger. The shape of the arena can be forced back to normal by hitting Xigbar with a combo finish.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Break (ブレイク
Bureiku
?)
Neutral x1.0
Data battle: x0.5
Can be used when Xigbar's scope zooms in during his Sniper attack.
Parry Xigbar's shot before it hits him, and reflect the bullet towards him.
Warp Snipe (ワープスナイプ
Wāpu Sunaipu
?)
Neutral x1.0
Data battle: x0.5
Can be used when near a projectile generated by either Charge Shot or Sniper.
Warp in front of an arrowgun bolt and reflect it back at the shooter with a swing of the Keyblade. Can be used up to three times in succession.

Kingdom Hearts 358/2 Days[edit]

Xigbar challenges Roxas as the other finalist in the Olympus Coliseum's games. This battle is not a fight to the finish, but immediately ends once Xigbar's health is lowered enough.

Xigbar occasionally leaps back and fires two shots at Roxas from the air. Xigbar only performs this attack twice in a row. If Roxas travels out of his range, he teleports to a nearby location. Xigbar can only fire sixteen shots before running out of ammo; so exploit the chance to get closer to deal some damage while Xigbar stops to Reload. Dodge Roll, and Glide allows Roxas to dodge his shots while staying mobile. The bullets can also be blocked.

Technique Element Status Power Block?
Shoot (射撃
Shageki
?)
Attack Command 0.16
Shoots one bullet from each Arrowgun.
Shoot All Bullets (全弾射撃
Zendan Shageki
?)
Attack Command 0.16
Fires 3 to 8 times. Reloads immediately after.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III[edit]

Xigbar and Dark Riku about to fight against Sora and Riku.
Xigbar and Dark Riku about to fight against Sora and Riku within the Keyblade Graveyard.

Xigbar serves as one of the bosses of the Keyblade Graveyard, fought alongside Dark Riku against Sora and Riku. Ansem is initially present in the fight, but leaves after a few moments. The battle against him is highly reminiscent of the boss fight in Kingdom Hearts II. It is recommended to defeat Xigbar first as his long-ranged attacks make fighting Dark Riku difficult. Xigbar mainly hovers upside-down in midair, out of reach from Sora and Riku, and attacks by firing homing arrows from his guns and firing a spread shot of arrows after charging up energy. Any arrows that don't hit Sora will linger on the ground, acting as mines that will explode and damage Sora if he makes contact with him.

After performing several attacks in a row, Xigbar will stop to reload his arrowguns, leaving him vulnerable to attack. All of Xigbar's attacks can be easily avoided, or more preferably, reflected back at him with Guard to deal damage. Hero's Origin's Counter Shield and Grand Chef's Frying Pan can be useful in this regard because using Shield Charge on Xigbar's shots can gather energy for their respective Wrathful Flurry and Flame Barrage reprisals. For players who wish to fight at a distance, Shooting Star's Double Arrowguns and Magic Launcher and Hunny Spout's Hunny Blasters and Hunny Launcher are ideal choices (though Hunny Spout's Formchanges are better options as Guardian Form's Barrier ability makes it easier to reflect Xigbar's shots). The airstep maneuver is also a great way to close the distance between Sora and Xigbar while avoiding his attacks.

After enough damage, Xigbar will begin glowing with dark energy and use his Arrow Rain attack. The Freeshooter will teleport to the center of the room and combine his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room. Despite the attack's wide reach, it can easily be avoided with either a well-timed Dodge Roll, airstepping towards Xigbar, or by guarding against the arrows. So long as Sora reflects Xigbar's shots, makes good use of the airstep maneuver, and routinely heals himself and Riku, Xigbar will fall with ease.

Technique Element Status Power Block? Repel LV
Shot (ショット
Shotto
?)
Neutral 0.5 per hit Hollow Bastion Screen Fade KHII.png 1
Xigbar fires energy arrows that home in on Sora.
Cluster Shot (クラスターショット
Kurasutā Shotto
?)
(Bullet) Neutral 0.5 per hit 1

(Explosion) Neutral 0.5 per hit
Xigbar charges up energy and fires a spread of large energy arrows. Any arrows that don't hit Sora will linger on the ground, acting as energy mines that will explode if Sora comes into contact with them.
Arrow Rain (アローレイン
Arō Rein
?)
(Shockwave) X

(Light arrow) Neutral 2.0 X
(Arrow rain) Neutral 0.5 per hit
Xigbar teleports to the center of the room and combines his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room.

Xigbar reloads after using Shot or Cluster Shot three times.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III Re Mind[edit]

Keyblade Graveyard[edit]

Xigbar's first fight in Kingdom Hearts III Re Mind is nearly identical to in the base game. Before the battle begins, the player can choose to play as Sora with L2 or Riku with R2.

Data Rematch[edit]

Data Xigbar when retrying his data-fight.
Xigbar's recreated data engaging in combat against Sora's data.

As with the rest of the real Organization, Xigbar's data is significantly harder and stronger. Aside from his attacks from the base game, he now has several more tricks up his sleeve.

Several of Xigbar's attacks can be done standing upright or standing upside-down in the air, but whichever he picks does not change the behavior of his attacks. Focus on the movements of his guns and shots, and try not to be thrown off if he's unexpectedly upside-down/upright.

Xigbar will start the battle by changing the arena to a donut-like shape, with a rift in the middle. Sora cannot Airstep across this rift, so approaching Xigbar will require moving around it instead. He will perform various moves, listed below. It is easiest to think of this move as having four sets.

  • Xigbar starts by firing four slow shots overhead, then follow with four fast shots directly at Sora, which will connect just before the slow shots do. Block the fast shots before the slow shots. He will follow by charging a purple glow on one gun while the other rotate-ticks like a clock hand, but this is a feint and will not actually fire anything.
  • He will run to the side while firing, then repeat the purple glow feint but actually fire this time. This will place a set of pink mines that surround Sora. The mines will linger and, after a couple seconds, will move in Sora's direction. For a visual cue on when to block, watch the ticking gun, which will start at a 12:00 position, tick four times, and stop at a 5:00 position when he will fire. Wait a brief moment and block the mines when they continue, or jump into the air when the mines move to avoid them completely. He will follow up with another set of four slow shots and four fast direct shots. Guard just before the fast shots connect to block the mines, and this should block the entire barrage of shots. Xigbar will finish this set with another feint shot.
  • Xigbar will spin his guns and then fire them together with a blue glow, creating a blue-and-black shot that bounces on the walls and floor of the stage (resembling a similar ricochet shot from Kingdom Hearts II). This shot will always bounce three times before approaching Sora, and blocking it will deflect it, but repeat the three-bounce process. Once it has been blocked or dodged for the third time, or once it hits Xigbar himself, it will disappear. While the ricochet shot is bouncing around, Xigbar will fire some quick shots directly at Sora, then four slow shots overhead, before teleporting up close to Sora and side-flip while shooting. Xigbar will then perform a set of running shots upside-down, the