Oh no! The water! I'm in big trouble if I don't fetch it!
|
|
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and Editing Help before getting started.
Issues: Lead, coverage of Backpack
|
In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.
Ability Panels[edit]
Ability
|
Max. Level
|
Description
|
Link Zone
|
Dodge Roll (ドッジロール, Dojji Rōru?)
|
3
|
Hold the D-Pad and press to roll forward and avoid enemy attacks.
|
[1]
[2]
|
|
Dodge Rush (ドッジラッシュ, Dojji Rasshu?)
|
—
|
Knock enemies aside when you perform a dodge roll.
|
Linked panel[3]
|
Dodging Deflect (リフレクトドッジ, Rifurekuto Dojji?, lit. "Reflect Dodge")
|
—
|
Bounce back enemy attacks when you perform a dodge roll.
|
Linked panel[3]
|
Dodge Combo (ドッジコンボ, Dojji Konbo?)
|
—
|
Transition swiftly from a dodge roll back to the offensive.
|
Linked panel[3]
|
Auto-Dodge (オートドッジ, Ōto Dojji?)
|
—
|
Automatically avoid enemy attacks sometimes.
|
Linked panel[3]
|
Block (リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
|
4
|
Press to block and bounce back enemy attacks.
|
[4] [5]
|
|
Perfect Block (ジャストガード, Jasuto Gādo?, lit. "Just Guard")
|
—
|
Block just as an attack hits to eliminate recoil and transition right into your next move.
|
Linked panel[3]
|
Block-Counter (ガードカウンター, Gādo Kauntā?, lit. "Guard Counter")
|
—
|
Respond with a powerful counterattack immediately after blocking.
|
Linked panel[3]
|
Block-Retreat (ガードバック, Gādo Bakku?, lit. "Guard Back")
|
—
|
Recoil farther after you block an attack.
|
Linked panel[3]
|
Sliding Block (スライドガード, Suraido Gādo?, lit. "Slide Guard")
|
—
|
Quickly slide forward as you block.
|
Linked panel[3]
|
Block-Jump (ガードエスケープ, Gādo Esukēpu?, lit. "Guard Escape")
|
—
|
Jump right after you block without any delay.
|
Linked panel[3]
|
Fire Block (ファイアガード, Faia Gādo?, lit. "Fire Guard")
|
—
|
Ignite enemies sometimes when you block.
|
Linked panel[3]
|
Blizzard Block (ブリザドガード, Burizado Gādo?, lit. "Blizzard Guard")
|
—
|
Freeze enemies sometimes when you block.
|
Linked panel[3]
|
Thunder Block (サンダーガード, Sandā Gādo?, lit. "Thunder Guard")
|
—
|
Jolt enemies sometimes when you block.
|
Linked panel[3]
|
Aero Block (エアロガード, Earo Gādo?, lit. "Aero Guard")
|
—
|
Air-toss enemies sometimes when you block.
|
Linked panel[3]
|
Block Bonus (ガードボーナス, Gādo Bōnasu?, lit. "Guard Bonus")
|
—
|
Generate HP prizes sometimes when you block.
|
Linked panel[3]
|
Round Block (ラウンドガード, Raundo Gādo?, lit. "Round Guard")
|
—
|
Block any attack, even if it comes from behind.
|
Linked panel[3]
|
Auto-Block (オートガード, Ōto Gādo?, lit. "Auto Guard")
|
—
|
Automatically block frontal attacks.
|
Linked panel[3]
|
Glide (ググライド, Guraido?)
|
5
|
Hold in midair to ride the wind. You will stay airborne until you release the button.
|
|
|
Homing Glide (ホーミンググライド, Hōmingu Guraido?)
|
—
|
Lock on to a target while gliding to automatically move toward it.
|
Linked panel[3]
|
Rocket Glide (グライドアタック, Guraido Atakku?, lit. "Glide Attack")
|
—
|
Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.)
|
Linked panel[3]
|
Air Slide (エアスライド, Ea Suraido?)
|
5
|
Press in midair to perform an aerial dash.
|
|
|
Air Rush (エアアタック, Ea Atakku?, lit. "Air Attack")
|
—
|
Knock enemies aside when you perform an air slide.
|
Linked panel[3]
|
Sliding Dash (スライドダッシュ, Suraido Dasshu?, lit. "Slide Dash")
|
3
|
Press to quickly close in on a target and attack.
|
|
Aerial Recovery (エアリカバリー, Ea Rikabarī?, lit. "Air Recovery")
|
3
|
Press if you are sent flying to regain your balance.
|
[12] [13]
|
|
Quick Recovery (クイックリカバリー, Kuikku Rikabarī?)
|
—
|
Recover more quickly by pressing as soon as you are sent flying.
|
Linked panel[3]
|
Aerial Payback (エアリベンジ, Ea Ribenji?, lit. "Air Revenge")
|
—
|
Respond with a powerful counterattack immediately after you perform an air recovery.
|
Linked panel[3]
|
Smash Recovery (エアインパクト, Ea Inpakuto?, lit. "Air Impact")
|
—
|
Knock away nearby enemies when you perform an aerial recovery.
|
Linked panel[3]
|
Haste (ヘイスト, Heisuto?)
|
3
|
Run more quickly.
|
[14] [15]
|
High Jump (ハイジャンプ, Hai Janpu?)
|
3
|
Jump higher.
|
[16] [17]
|
|
Float (レビテト, Rebiteto?, lit. "Levitate")
|
—
|
Hold in midair to slow your descent.
|
Linked panel[3]
|
Auto-Life (リレイズ, Rireizu?, lit. "Reraise")
|
3
|
Recover if all your HP runs out. Only works once.
|
[18]
|
Treasure Magnet (ドロー, Dorō?, lit. "Draw")
|
3
|
Scoop up prizes lying around you.
|
[19] [20]
|
Limit Boost (リミットアップ, Rimitto Appu?, lit. "Limit Up")
|
—
|
Use Limit Breaks sooner by increasing the upper limit of your yellow gauge.
|
[21]
|
Scan (ライブラ, Raibura?, lit. "Libra")
|
—
|
View the HP of targets.
|
[22]
|
Auto-Lock (オートロックオン, Ōto Rokku On?, lit. "Auto-Lock-On")
|
—
|
Automatically lock on to available targets while attacking.
|
[23]
|
Range Extender (レンジアップ, Renji Appu?, lit. "Range Up")
|
—
|
Lock on to enemies even if they are far away.
|
[24]
|
Final Limit (リミットカット, Rimitto Katto?, lit. "Limit Cut")
|
—
|
Use your Final Limit, a more powerful version of the Limit Break.
|
[25]
|
Ultima Weapon (アルテマウェポン, Arutema Wepon?)
|
—
|
Make any weapon stronger.
|
[26]
|
Equipment abilities[edit]
Ability
|
Description
|
Obtained
|
Brick Wall (ガッツ, Gattsu?, lit. "Guts")
|
Continue a combo without interruption even if you take minor damage.
|
Weapons, Imperial Crown
|
Offensive Block (ハードディフェンス, Hādo Difensu?, lit. "Hard Defense")
|
Bounce back incoming attacks with your combos.
|
Weapons
|
Combo-Jump (コンボジャンプ, Konbo Janpu?)
|
Jump in the middle of a combo.
|
Weapons, Brawl Ring, Raider's Ring
|
Combo-Block (コンボガード, Konbo Gādo?, lit. "Combo Guard")
|
Block mid-combo by letting go of the D-pad and pressing . (Requires Block.)
|
Weapons, Knight's Defense, Raider's Ring
|
Combo-Air Slide (コンボエアスライド, Konbo Ea Suraido?)
|
Air slide in the middle of an aerial combo by pressing . (Requires Air Slide.)
|
Weapons, Deep Sky
|
Risky Play (リスキーコンボ, Risukī Konbo?, lit. "Risky Combo")
|
Lose HP when your attacks miss.
|
Pandora's Gear ⑤, Master's Circle
|
Magical Strike (マジックストライク, Majikku Sutoraiku?, lit. "Magic Strike")
|
Gain a slight boost in Strength if your Magic is higher.
|
Weapons
|
Critical Boost (クリティカルアップ, Kuritikaru Appu?, lit. "Critical Up")
|
Potentially deal critical hits with any kind of attack.
|
Weapons, Critical Sun
|
Combo Boost (コンボアップ, Konbo Appu?, lit. "Combo Up")
|
Dish out increasingly higher damage as your combo continues.
|
Weapons, Soldier Ring
|
Vitality Surge (エナジーフォース, Enajī Fōsu?, lit. "Energy Force")
|
Gain a boost in Strength when your HP is full.
|
Weapons, Vitality Ring
|
Vitality Barrier (エナジーバリア, Enajī Baria?, lit. "Energy Barrier")
|
Take 1/3 the usual damage when your HP is full.
|
Weapons, Recovery Ring
|
Alive 'n' Kicking (ライブリーパワー, Raiburī Pawā?, lit. "Lively Power")
|
Attack enemies when your HP is full and they will always stagger.
|
Weapons
|
Striker (ストライカー, Sutoraikā?)
|
Gain a boost in Strength when your HP is low.
|
Weapons, Critical Ring
|
Defender (ディフェンダー, Difendā?)
|
Gain a boost in Defense when your HP is low.
|
Weapons, Protect Ring
|
Grand Slam (グランドスラム, Gurando Suramu?)
|
Deal critical hits more often when your HP is low.
|
Weapons, Crimson Blood
|
Damage Control (クライシスハーフ, Kuraishisu Hāfu?, lit. "Crisis Half")
|
Take half the usual damage when your HP is low.
|
Weapons, Witch's Chaos
|
Second Chance (ラストリーヴ, Rasuto Rīvu?, lit. "Last Leave")
|
Retain 1 HP after being hit with an otherwise fatal attack.
|
Weapons, Rune Ring
|
Perma-Plight (キープクライシス, Kīpu Kuraishisu?, lit. "Keep Crisis")
|
Lose the ability to recover HP once it is low, and remain in constant peril.
|
Master's Circle
|
One HP (HP 1?)
|
Fight with only 1 HP. You cannot recover more than this.
|
Extreme
|
Fire Finish (ファイアパワー, Faia Pawā?, lit. "Fire Power")
|
Ignite enemies sometimes with the finishing blow of your combos.
|
Weapons, Carmine Blight
|
Blizzard Finish (ブリザドパワー, Burizado Pawā?, lit. "Blizzard Power")
|
Freeze enemies sometimes with the finishing blow of your combos.
|
Weapons, Frozen Blight
|
Thunder Finish (サンダーパワー, Sandā Pawā?, lit. "Thunder Power")
|
Jolt enemies sometimes with the finishing blow of your combos.
|
Weapons, Rainforce Ring
|
Aero Finish (エアロパワー, Earo Pawā?, lit. "Aero Power")
|
Air-toss enemies sometimes with the finishing blow of your combos.
|
Weapons, Deep Sky
|
Elemental Curse (エレメンタルカース, Erementaru Kāsu?)
|
Randomly incur negative status independently of enemy attacks.
|
Witch's Chaos, Rune Ring
|
Magic Finale (ファイナルマジック, Fainaru Majikku?, lit. "Final Magic")
|
Increase the power of the last cast you have left of any given magic.
|
Weapons, Imperial Crown
|
Magic Bracer (マジックガッツ, Majikku Gattsu?, lit. "Magic Guts")
|
Always finish casting magic, even if you are hit in the process.
|
Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye
|
Potion Boost LV1 (ポーションアップLV1, Pōshon Appu LV1?, lit. "Potion Up LV1")
|
Recover more HP than usual from items.
|
Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars
|
Potion Boost LV2 (ポーションアップLV2, Pōshon Appu LV2?, lit. "Potion Up LV2")
|
Recover even more HP than usual from items.
|
Safety Ring
|
Ether Boost (エーテルアップ, Ēteru Appu?, lit. "Ether Up")
|
Recover more magic casts than usual from items.
|
Magic Ring, Vitality Ring, Charge Ring
|
Prize Power LV1 (プライズアップLV1, Puraizu Appu LV1?, lit. "Prize Up LV1")
|
Recover more HP when you pick up HP prizes.
|
Lucky Ring
|
Prize Power LV2 (プライズアップLV2, Puraizu Appu LV2?, lit. "Prize Up LV2")
|
Recover even more HP when you pick up HP prizes.
|
White Ring, Lucky Star
|
Lucky Strike (ラックアップ, Rakku Appu?, lit. "Luck Up")
|
Force enemies to drop items more frequently.
|
Lucky Star, Three Stars
|
Chain Time (ロングチェイン, Rongu Chein?, lit. "Long Chain")
|
Give yourself a longer time window for continuing chains.
|
Weapons, Eternal Ring
|
Chain Power (アップチェイン, Appu Chein?, lit. "Up Chain")
|
Deal extra damage with attacks once you've maxed out a chain.
|
Weapons
|
Heart Bonus (ハートボーナス, Hāto Bōnasu?)
|
Fully recover HP every time you collect 300 hearts.
|
Lucky Ring
|
EXP Boost LV1 (EXPアップLV1, EXP Appu LV1?, lit. "EXP Up LV1")
|
Receive more EXP than usual.
|
Knight's Defense, Might Crown, Three Stars
|
EXP Boost LV2 (EXPアップLV2, EXP Appu LV2?, lit. "EXP Up LV2")
|
Receive even more EXP than usual.
|
Double Up, Princess's Crown
|
Hi-EXP Boost (EXPハイアップ, EXP Hai Appu?, lit. "EXP Hi-Up")
|
Receive lots more EXP than usual.
|
Extreme
|
Notes and references[edit]
- ^ Clear bonus for Mission 05.
- ^ Clear bonus for Mission 51.
- ^ a b c d e f g h i j k l m n o p q r s t u v w Obtained through panel synthesis.
- ^ Clear bonus for Mission 07.
- ^ Purchase for 2400 Heart Points once Roxas is promoted to Master rank.
- ^ Complete Mission 53.
- ^ Redeem from the Moogle Shop for 150 Challenge Sigils.
- ^ Clear bonus for Mission 23.
- ^ Find in a chest at the Hedge Maze Entrance in Mission 65.
- ^ Clear bonus for Mission 42.
- ^ Find in a chest in the Cave of Wonders Entrance Hall during Mission 68.
- ^ Purchase for 270 Heart Points once Roxas is promoted to Novice rank.
- ^ Purchase for 2400 Heart Points once Roxas is promoted to Agent rank.
- ^ Redeem from the Moogle Shop for 10 Challenge Sigils.
- ^ Redeem from the Moogle Shop for 100 Challenge Sigils.
- ^ Clear bonus for Mission 44.
- ^ Clear bonus for Mission 74.
- ^ Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank.
- ^ Clear bonus for Mission 29.
- ^ Purchase for 1500 Heart Points once Roxas is promoted to Expert rank.
- ^ Purchase for 1440 Heart Points from the Moogle Shop once Roxas is promoted to Agent rank.
- ^ Clear bonus for Mission 04.
- ^ Purchase for 960 Heart Points once Roxas is promoted to Agent rank.
- ^ Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank.
- ^ Talk to Saïx on Day 225.
- ^ Redeem for 255 Challenge Sigils at the Moogle Shop.
Game Mechanics
|
Commands
|
Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Situation Command Deck Commands KHBBS (Command Meld) | KHREC | KH3D Finish Commands (KHBBS, KHREC)
|
Mechanics
|
Stats | Bonus Level | Gauges | Prizes | Abilities (KH, KHCOM, KHII, KHD, KHBBS, KHREC, KH3D, KHIII) | Synthesis
|
Special
|
Cards (Attack, Magic, Item, Summon, Friend, Sleights, Enemy, Map) | Dark Mode Panel System | Limit Break | Dimension Link | Command Style | Shotlock | Stat Matrix | Overclock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ)
|
|
|