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Large Body

From the Kingdom Hearts Wiki: A world of information not accessible by Gummiship
Large Body

Large Body KHIII.png

Large Body KHIIFM.png

Large Body KHX.png

Katakana ラージボディ Heartless Emblem.png
Rōmaji Rāji Bodi

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Variations
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Helmed Body
Large Body

Kingdom Hearts
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
Kingdom Hearts Chain of Memories
A rotund Heartless.
The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
Kingdom Hearts II
It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.
When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle!
Kingdom Hearts coded
Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind.
Kingdom Hearts Union χ
With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
Kingdom Hearts III
Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.

Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
HP STR DEF MP rec EXP
Before rescue 100 14 12 12 7
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x8
(1) Munny x15, (5) Munny x1, (20) Munny x1
Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%)
World(s)
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 100 14 12 12 7
After rescue 480 31 20 48 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x8
(1) Munny x15, (20) Munny x1
Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%)
World(s)
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 180
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

Floor Basement HP AP EXP

2 11 110 6 25
3 10 120 7 40
4 9 130 9 55
5 8 140 10 70
6 7 150 12 85
7 6 160 14 100
8 5 170 15 115
9 4 180 17 130
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Status
Effects
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x0.5 x1.0
Guard
Large Body (card).png
Description
Deflect frontal physical attacks and completely nullify damage.
Duration Cost Values Duel Time
1 reload 40 CP 1, 3, 4 5 cards 6 s
World(s)
Wonderland, Olympus Coliseum, Monstro

Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 58
Beast's Castle
Episode 2
193 34 19 455
Olympus Coliseum
Episode 1
110 17 9 83
Timeless River
Post-1000 Heartless
185 32 18 398
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×4
Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
World(s)
Beast's Castle, Olympus Coliseum, Timeless River
Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 46
Beast's Castle
Episode 2
193 34 19 364
Olympus Coliseum
Episode 1
110 17 9 66
Timeless River
Post-1000 Heartless
185 32 18 318
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×2
Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
World(s)
Beast's Castle, Olympus Coliseum, Timeless River
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 1 Large Body

128 21 11
Goddess of Fate Cup

Match 6: 1 Large Body

263 48 28
Pain and Panic Paradox Cup

Match 2: 1 Large Body

293 54 31
Hades Paradox Cup

Match 8: 1 Large Body
Match 43: 2 Large Body

453 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 1 Large Body

148 25 14
Goddess of Fate Cup

Match 6: 1 Large Body

273 50 29
Pain and Panic Paradox Cup

Match 2: 1 Large Body

293 54 31
Hades Paradox Cup

Match 8: 1 Large Body
Match 43: 2 Large Body

453 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Traverse Town
(Questploration)
140 120 56 14
Wonderland 113 63 45 11
Wonderland
(Giant)
161 193 64 16
Wonderland
(Questploration)
140 120 56 14
Castle Oblivion 289 1553 115 29
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x40
Beginner Mode Panacea (2.00%)
Standard Mode Sliding Dash (2.00%)
Proud Mode Spark Dash (2.00%)
Critical Mode Slow (2.00%)
Worlds
Traverse Town, Wonderland, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Reward
HP prize x8-12, Munny x40
Layer HP EXP Strength Defense
Layers 3-4 260 59 52 13
Layers 6-10 293 83 58 15
Layers 12-14 305 95 61 15
Layers 16-17 358 161 71 18
Layers 19-20 358 161 71 18
Layer 21 370 183 74 19
Layers 23-24 370 183 74 19
Layer 28 393 222 78 20
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP prize x7-9
Location HP Strength Defense EXP
Olympus 105 19 9 15
Olympus
(4 worlds cleared)
171 29 14 63
Olympus
(6 worlds cleared)
224 36 18 133
Olympus
(The Final World cleared)
280 44 22 233
Twilight Town 147 25 12 38
Twilight Town
(6 worlds cleared)
185 31 15 75
Twilight Town
(The Final World cleared)
238 38 19 155
Toy Box 157 27 13 48
Toy Box
(4 worlds cleared)
185 31 15 75
Toy Box
(6 worlds cleared)
238 38 19 155
Toy Box
(The Final World cleared)
290 46 23 263
Monstropolis 238 38 19 155
Monstropolis
(6 worlds cleared)
266 42 21 205
Monstropolis
(The Final World cleared)
318 50 25 328
The Caribbean 304 48 24 295
The Caribbean
(The Final World cleared)
346 54 27 403
The Caribbean
(Battlegate 10)
479 73 37 883
The Final World 357 55 28 443
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (5) ×2, Munny (10) ×2
Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)[3]
World(s)
Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World
Episode LV BP
Episode 2 22 95
42 380
Physical Magic Fire Water
Normal Weak Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 33 190
★★★★ 45 432
Wonderland ★★ 22 95
★★★ 33 190
★★★★ 45 432
Physical Magic Fire Water
Normal Weak Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 20 84
Daily Challenge 20 84
Physical Magic Fire Water
Normal Weak Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1

The Large Body is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth.

The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.

In Kingdom Hearts III, the Large Body's shoulders are more noticeably spiked.

The Large Body's name references the size of the Heartless's round, bloated body.

Battle[edit]

Attacks[edit]

Kingdom Hearts[edit]

  • Mow-Down Attack: The Large Body swings its arms from side to side, damaging nearby opponents.
  • Charge: The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use Guard to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement.
  • Jumping Shockwave: The Large Body jumps, creating a shockwave.

Kingdom Hearts Chain of Memories[edit]

Technique Attribute Effects Power Cards
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
Large Body (card).png
The Large Body jumps towards a target and deals damage with its stomach.
Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
Neutral x1.5 Large Body (card).png
The Large Body jumps, creating an earthquake.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
[KH Re:CoM]
Neutral x2.0 Large Body (card).png
The Large Body jumps, creating a shockwave.

Kingdom Hearts II[edit]

Technique Attribute Effects Power Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kougeki
?)
Physical x1.5 (Stage 1)
x0.5 (Stage 2)
O
The Large Body swings its arms from side to side, damaging nearby opponents.
Rush (突進 Tosshin?) Physical x2.0 O
The Large Body rushes towards a target and deals damage with its stomach.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
Neutral x1.5 X
The Large Body jumps, creating a shockwave.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x2
x0.25 (from 2nd hit on)
O
The Large Body falls onto its stomach and slides into nearby opponents.

Kingdom Hearts Re:coded[edit]

Technique Attribute Effects Power Guard?
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)

Attack
Aero Air-toss x1.47 (Normal)
x1.53 (Bugged)
X
The Large Body jumps, creating a shockwave.
Rush (突進 Tosshin?)
Attack
Physical x1.50 (Normal)
x1.63 (Bugged)
The Large Body rushes towards a target and deals damage with its stomach.

Kingdom Hearts III[edit]

  • Mow Down (なぎ払い Nagiharai?)
  • Rush (突進 Tosshin?)
  • Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha?)
  • Body Attack (ボディアタック Bodi Atakku?)

Strategy[edit]

Kingdom Hearts[edit]

Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.

Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.

In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.

If timed correctly, Sora can earn Tech Points for blocking attacks.[4][5][6][7]

Kingdom Hearts Chain of Memories[edit]

Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.

Kingdom Hearts II[edit]

When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— Reaction Commands and it will be defeated. The Large Body is vulnerable to magic from any angle.

Kingdom Hearts III[edit]

Notes and references[edit]

  1. ^ x0.8 after rescuing Kairi.
  2. ^ x0.6 after rescuing Kairi.
  3. ^ Large Bodies only drop Potions during the first visit to Olympus.
  4. ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
  5. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  6. ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
  7. ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.