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From the Kingdom Hearts Wiki: A world of information not accessible by Gummiship
This article is about the Heartless.
You may be looking for one of Demyx's Sitars.

Crescendo KHII.png

Crescendo KHIIFM.png

The Crescendo in 358/2 Days

Crescendo KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Katakana ラウドネス Heartless Emblem.png
Rōmaji Raudonesu
Japanese Loudness

Type Emblem Heartless
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Flare Note
Bubble Beat
Rainy Loudmouth

Kingdom Hearts Chain of Memories
A hopping, horn-like Heartless.

It's a bothersome foe that can honk and call other Heartless.
Kingdom Hearts II
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.
Kingdom Hearts 358/2 Days
These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.

TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
Kingdom Hearts Union χ
Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
Floor Basement HP AP EXP

2 11 77 4 20
3 10 84 5 32
4 9 91 7 44
5 8 98 8 56
6 7 105 9 68
7 6 112 10 80
8 5 119 11 115
9 4 126 13 130
10 3 133 14
12 1 224 13 285
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x1.0 x1.0
Summon Boost
Crescendo (card).png
Forfeit Magic Card use to power up Summon Cards.
Duration Cost Values Duel Time
1 reload 20 CP 2, 4, 6 3 cards 4 s
Wonderland, Neverland, Destiny Islands
Location HP Strength Defense EXP
Olympus Coliseum
Episode 2
58 37 21 110
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

MP prize (3) ×1, Munny (1) ×2
Blazing Crystal (6%), Bright Crystal (3%)

If Heal Stomp is used
HP prize (5) ×5
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Crescendo

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Crescendo

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Hearts Munny Stun
15 103 1 14
18 120 1 22
21 120 1 22
24 120 1 22
26 120 1 22
30 120 1 22
32 120 2 22
34 120 2 22
46 160 2 38
48 160 2 38
68 173 3 43
82 216 7 61
90 173 13 43
Fire Blizzard Thunder Aero
x4.50 x4.80 x1.70 x-0.10
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0.60 x0

Missions 15-35
Hi-Potion (15%)
Missions 36-50
Shining Shard (25%)
Missions 62-72
Lightning Gem (18%)
Missions 73-93
Gear Component D (20%)

Agrabah, Olympus Coliseum

The Crescendo, also translated as "Loudmouth" in Kingdom Hearts 358/2 Days and Kingdom Hearts χ, is an Emblem Heartless that is found in Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts χ. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.


Based on the design of an old-fashioned vehicle horn, the round, black body of the Crescendo resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.

The colors of the Crescendo become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.

The Crescendo resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.

Musically, a crescendo is a gradual increase in volume.


  • Healing Trumpet: Heal its HP
  • Trumpet Strike: Pounce and trumpet swing
  • Trumpet Summon: Summon Heartless

These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Reaction Command, "Heal Stomp", the Crescendo's healing sounds are directed towards Sora's party instead.


Notes and references[edit]