Rhythm Point
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Rhythm Points (リズムポイント Rizumu Pointo ) are a reward system in Kingdom Hearts Melody of Memory. Rhythm Points are earned by clearing Music Stages, with higher scores yielding more points. While Rhythm Points cannot be spent, earning a certain amount will reward the player with items, synthesis materials, Collector's Cards, or new songs.
Mechanics[edit]
Upon clearing a stage, Rhythm Points are awarded based on performance. Accomplishing different tasks will award bonus Rhythm Points.
- Clear Bonus: Earned for clearing the stage, with a higher score giving a greater bonus. Worth 30 points for a score of 0, up to a maximum of 60 points.
- Full Excellent Bar Bonus: Earned for filling the Excellent Bar. Can only be earned once per stage per difficulty. Worth 40 points on Beginner, 50 on Standard, and 60 on Proud.
- High Score Bonus: Earned for setting a new record score. Always worth 20 points.
- Chain Bonus: Earned for maintaining a high chain. Worth up to 60 points.
- Full HP Bonus: Earned for finishing the stage with full HP. Always worth 20 points.
- Collector's Bonus: Earned for collecting Story Scene Collector's Cards, and awarded regardless of if the stage was successfully cleared. Worth 2 points per Collector Level, up to a maximum of 20 points.
- King Mickey Bonus: Earned for hitting Royal Targets with King Mickey when a Summoning Star is equipped in a Field Battle. Worth up to 100 points.
- Stun Bonus: Earned for stunning multi-attack enemies in a Field Battle, and awarded regardless of if the stage was successfully cleared. Worth up to 40 points.
- Performer Bonus: Earned for hitting Performer Targets in Performer Mode. Worth up to 20 points.
- Friend Orb Bonus: Earned for hitting Friend Orbs in a Field Battle. Worth up to 80 points.
- Star Target Bonus: Earned for hitting Star Targets in a Field Battle. Worth up to 20 points.
- Daily Player Bonus: Earned for clearing a stage for the first time of the day. Worth 6 points per consecutive day, up to a maximum of 36 points on the sixth day.
- Weekly Player Bonus: Earned for clearing a stage for the first time of the day after a consecutive six days of earning the Daily Player Bonus. Always worth 130 points.
- Today's Tune Bonus: Earned for clearing a stage marked as one of Today's Tunes. Its value is based on the other active bonuses for the stage.
List of Rhythm Point rewards[edit]
Related trophies[edit]
Kingdom Hearts Melody of Memory[edit]
Rhythm Point Hoarder Collect 50,000 Rhythm Points. |
Kingdom Hearts Melody of Memory |
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Characters |
Party members |
Kairi - Sora - Roxas - Aqua - Riku Donald Duck - Goofy - Axel - Xion - Terra - Ventus - Meow Wow - Komory Bat - Mickey Mouse Hercules - Aladdin - Ariel - Peter Pan - Beast - Fa Mulan - Simba - Stitch |
Antagonists |
Xehanort - Ansem, Seeker of Darkness - Xemnas - Maleficent |
Non-playable characters |
Aeleus - Ansem the Wise - Even - Fairy Godmother - Ienzo - Nameless Star - Terra-Xehanort - Yen Sid |
Locations |
Worlds |
Mysterious Tower - Radiant Garden - The Final World |
Terms |
An Oath to Return - Another Key - Key Art - Keyblade - Museum - Music Stage - Rhythm Points - Story Scene - The End - VS Battle - World Tour |
Music |
Kingdom Hearts Melody of Memory - Special Disc - Unnamed tracks |
Archives |
Artwork - Bosses - Enemies - Items - Trophy - Songs |
Game mechanics |
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Commands |
Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Command Matrix | Overlay command | Deck Command (KHBBS, KH3D) | Finish command | Situation Command |
Mechanics |
Stats | Bonus Level | Party member | Gauges | Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR) |
Rewards |
Prizes | Treasure Chest | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point |
Special |
Lock-On | Swimming | Cards (Battle, Map, World) | Sleight | Dark Mode | Panel System | Limit Break | Rank | Version Up | Debug Ability | Stat Matrix | Gear Matrix Command Meld | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ) | Medal (KHUχ) | Special Attack | Cards (KHDR) |
Game elements |
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Trophies |