| Sora's Story
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Note: The cutscenes for Floors 2 through 10 will vary in order depending on the World Card the player has selected.
- To Lose and Claim Anew - Sora, Donald, and Goofy arrive in a mysterious castle, where they believe the King may be. The group continues deeper into the castle, running into a mysterious cloaked figure. Donald goes to attack the figure, only to find he is unable to cast any magic spells. The figure explains that as soon as the group entered this castle they forgot every spell and ability they previously knew. Simply put, " to find is to lose, and to lose is to find." The figure tells Sora that he might find people that he misses. Sora believes this to be Riku, inquiring more. The figure creates a card from Sora's memories, giving it to him.
- Friends Disappearing - Sora arrives in Traverse Town. He exclaims that this can't be right; he is in Castle Oblivion. The figure from before appears explaining that this town is an illusion created by Sora's memories ingrained in a card. Jiminy speaks up saying Donald and Goofy are gone. The figure tells Sora to master the cards and their strength will be his again.
- Ruled by Cards - As Sora continues wondering around Traverse Town, Donald and Goofy eventually reappear behind him. They explain they saw a bright light as Sora opened the door then nothing else. The figure also reappears, telling Sora he must continue on alone. Despite the objections from Donald and Goofy, Sora agrees with the figure.
- Leon and Yuffie - While Sora mutters how fighting alone is hard, Donald and Goofy suddenly appear behind him. The group also finds Pluto. While discussing exactly what happened, Leon appears, saying the Heartless will defeat Sora if he is not careful. Leon does not remember anything about the group. He accidentally slips the trio's names, but doesn't know why. Leon sighs that his memory is messed up. Yuffie then walks in, saying Aerith was onto something. Yuffie, although knowing Sora's name, knows nothing more than that. All characters leave, with Leon teaching Sora how to protect himself.
- A Gift from Leon - Leon gives Sora a gift after completing his training.
- A Town Made of Memories - The group reunites with Aerith, who says Sora's heart is remembering for them. She claims they don't know him, but Sora does through memories. Those memories connect to their hearts, which tell them things they don't know. In sort, Sora's memories are affecting theirs. Sora leaves to continue the search for someone dear to him.
- When the Bell Tolls - The group runs into Cid. Sora inquires about his friend, to no avail. Cid explains how only Heartless are here, with the plaza they are currently in being the worst. He continues saying when the bell rings a jumbo sized Heartless will appear. He leaves, advising the group to do the same. The trio remains in the plaza, much to Donald and Goofy's dislike. The bell rings, summoning a Guard Armor.
- Beware of Your Memories - Aerith and the others join up with Sora again. They leave, wishing Sora luck at finding his friend. As Sora, Donald, and Goofy leave, Aerith comes back, telling Sora the town and even her and the others are fragments of Sora's memory. She goes further saying she isn't really herself. Aerith continues, saying she doesn't remember the things she should, and she senses things she shouldn't. She finishes, saying: "Beware your memories," and that the shadows of his memory will try to decieve him.
- Got it Memorized? - The group returns to Castle Oblivion, meeting the mysterious figure again, and a new person. A fight begins...
- When Sleeping Memories Awaken - After the fight, Sora receives another world card. Axel tells Sora to trust his memories; to trust what he remembered and seek what he forgot. Then he will find someone special. Axel also says that Sora has forgotten the light within the darkness. Sora ponders this, saying he'll figure it out. Axel leaves, warning Sora the dangers about his deepest, sleeping memories.
- An Adventure Forgotten - While continuing in Castle Oblivion, the group discovers they are losing their memories.
- Saving Aladdin - The group arrives in Agrabah, finding Aladdin surrounded by a group of Shadows. They rush forward, preparing to fight.
- Genie and the Magic Lamp - More Heartless respawn. Overwhelmed, Aladdin uses the magic lamp and wishes the Heartless away. Genie appears, removing all the Heartless. Once the Heartless are gone, Genie explains how his master has only three wishes, being sure to add that he cannot wish for more. Aladdin and the trio leave, heading towards the Palace.
- Aladdin's Wish - Goofy asks Aladdin why he is heading to the Palace. Aladdin then explains how Jafar told him to go into the Cave of Wonders and retrieve the magic lamp. Genie speaks up, lamenting how he has been bosses around for 10,000 years with no thanks. Aladdin returns, promising to free Genie with his third wish. Genie, overcome with joy, promises to turn Aladdin into a prince in order to garner her attention.
- Jasmine in Danger - As the group nears the Palace they find Jasmine surrounded by Heartless. With no time for a fight, Aladdin uses his second wish to save Jasmine. More Heartless appear soon after, with Aladdin preparing to use another wish. Sora interrupts, saying he cannot waste it on the Heartless. Sora finishes, saying they will handle this.
- Jafar's Ambitions - Aladdin comments how he is down to his final wish. Suddenly, a brilliant flash of light occurs, blinding the group. As they come to, they realize the lamp has been stolen. Jafar and Iago enter, disappointed in Aladdin for not using all three wishes. Jafar brings out the lamp, expressing his intentions of marrying Jasmine with it. Jafar uses his first wish: to bring him Jasmine. Genie takes Jasmine away from Aladdin, much to the group and Genie's disappointment. Jafar leaves, calling Aladdin a foolish pawn. After Jafar leaves, the group devises a plan to save Jasmine.
- Jafar-Genie - Sora, Donald, and Goofy find Jafar and Jasmine. Jafar inquires of Aladdin's whereabouts, only to shrug it off, preparing to attack the others. Sora calls out to Aladdin, who rushes towards Jafar. Jafar uses another wish, this time to seize Aladdin. Aladdin laughs at Jafar, saying he has wasted his second wish. This however does not deter Jafar, as he uses his final wish to become an all-powerful Genie.
- The Last Wish - After Jafar is defeated, the group discusses Aladdin's final wish. Genie says to use it to wish for what is in Aladdin's heart. Aladdin ultimately wishes for Genie's freedom. Aladdin explains how if he had used Genie to win Jasmine over, he would be no different than Jafar. Genie gives Sora a summon card to assist them with their search for friends.
- Journal Pages Vanishing - The group reappears in Castle Oblivion. Goofy talks about the castle where Sora lost his heart. Sora remembers about being a Heartless, but not in a castle. Unable to remember the castle's name, they ask Jiminy to look in his journal. They are shocked to discover that all of Jiminy's journal entries are gone.
- Girl in a White Room - A girl in white with a sketch pad is shown.
- Are We Losing Our Memories? - As Sora, Donald, and Goofy progress further into Castle Oblivion they wonder if they are losing their memories. They recall the mysterious phrase "To find is to lose, and to lose is to find," now understanding it fully. Goofy encourages the group, saying while they may forget everything else, they will never forget their friends.
- Survival Cup
- Two Words
- Cloud's Job
- Stopping Cloud
- Hades
- Not Interested
- What's Important - Donald mentions the King, so as not to forget him. Goofy adds on, remembering how the King seald the Door to Darkness. Sora continues, saying he is looking for Riku, who was with the King. Sora finishes, saying they will not forget the most important memories.
- The Smiling Siren - Larxene and Axel watch the trio from above. Larxene prys Axel on what his interests on Sora are. Axel explains how when Sora became a Heartless he didn't lose his feelings, emotions, or mind, unlike the others. He also states that only one other person has done such a thing. Larxene concludes that it is the strength of Sora's heart that Axel is curious about. Axel nods, saying the Organization's mission is to unlock the mysteries of the heart.
- The Good Luck Charm - The group wonders if they have lost any more memories. Goofy shrugs, saying if they did the memories were not important. Sora shows the lucky charm Kairi made him. He remembers their promise, saying it is why he will never forget Kairi. As he remembers Kairi, another girl appears, much to Sora's confusion.
- Chasing the White Rabbit - Sora arrives in Wonderland, running into the White Rabbit. The Rabbit mentions something of a trial then leaves. The group curiously follows.
- Alice on Trial - The group arrives at the trial, seeing Alice on the stand. Alice pleads she has done nothing wrong. The Queen roars that Alice stole her memory, and shall have her head removed. Sora rushes in saying Alice is innocent. Instead, Sora claims he is the theif, starting a battle.
- Cards in Pursuit - After the fight, the group notices that Alice has escaped. The Queen summons more Card Soliders to follow the fleeing trio.
- The Cheshire Cat - The group finds Alice in the Lotus Forest. Alice thanks him for saving her. The Cheshire Cat appears, saying the Queen will pursue them until they return her memory. The Cheshire Cat finishes, saying if you try too hard to remember something, your memory might lie to you.
- The Queen's Ambush - The group makes it to the Bizarre Room, where the Queen and her Card Soldiers are waiting. While sentencing the group, she stops halfway, unable to remember what she was doing. The Trickmaster Heartless appears, ensuing a fight.
- What's Really Real - The Queen asks how that monster appeared. Receiving no direct answer, she orders the group to be arrested. Alice steps forward saying the Queen ordered them to destroy those creatures. The Queen supposedly remembers this and leaves. The group also leaves, content that Alice is safe.
- Memories Come Awake - Back in the halls of Castle Oblivion, Sora wonders the existence of the other girl. Unable to remember the girl's name, the group journeys on.
- Girl Drawing Memories - A blonde haired girl with a sketchpad is seen drawing Sora, Kairi, Riku, and the mysterious girl from Sora's memories.
- Memory of Another - Sora remembers more about the mysterious girl: she too lived on the Islands. Jiminy states that this is the first time Sora has ever mentioned her. Sora sadly explains how he forgot about her after she left the islands when he was still young. Still, Sora cannot remember her name. Determined to figure out the girl's name, the group leaves.
- Jack, the King of Nightmares - The group walks into Guillotine Plaza, being surprised by Jack's entrance. Jack introduces himself, then explains how Halloween Town is- only to be interrupted by Heartless.
- Pesky Heartless - After dispatching the Heartless, Jack finishes his previous statement, explaining how the town is overrun by Heartless. He encourages the trio to follow him to Dr. Finkelstein's laboratory to learn more.
- Dr. Finkelstein's Invention - Jack introduces the genius Dr. Finkelstein, who claims he has created something terrible. The Doctor talks about true memories, explaining how the heart's memories do not always show the truth. He continues, saying even more important memories can change over time. The Doctor finishes, saying he has created a potion that brings a person's true memories back. Jack adds, saying as the Doctor smelts the potion, Heartless appeared. Meanwhile, the Doctor notices the potion is gone. He deduces that Sally must have taken it. The Doctor sends the group to find Sally.
- Sally's Worries - The group finds Sally alone at Moonlight Hill. Sally confesses that she does have the potion, but will give it back freely. Before doing so though, she expresses her fear of what would happen if someone actually drank it. Oogie Boogie suddenly appears, stealing the potion. He flees, with the group in tow.
- Oogie's Nightmare - Upon arrival at Oogie's Manor, Jack demands the potion be returned. Oogie refuses, instead drinking the potion's fill. Seconds later, Oogie complains of some deep, scary pain. He steps back, ordering the group to leave.
- True Memories - After defeating Oogie Boogie, the group takes the empty vial back to Dr. Finkelstein. Jack offers Sora the remaining drops of the potion, only to be declined. Sora recalls his promise with Axel, and is determined to find his true memories on his own. As the Doctor ponders the experiment, Sally concludes that the experiment was a failure. The Doctor argues back, saying true memories unbalance the heart and cause unpredictable changes within. Sora wonders what will happen if his true memories awaken. Jack comments that if the Doctor's hypothesis scares Sora, it only shows Sora has a strong heart.
- Girl on the Islands - Back in Castle Oblivion, Sora reveals more about the girl. The girl was quiet, and always drawing. In fact, while the others would play on the beach, she would sit and draw. The girl would also draw the others, with Sora and Riku often fighting over who she would draw next. Then, one day the girl was gone. Despite what the adults explained, Sora still cried. Jiminy adds that in order to remember the deeper memories they must forget some. Goofy wonders why himself, Donald, and Jiminy aren't remembering anything.
- The Key to the Plot - Axel and Larxene discuss how their plan is proceeding nicely. Axel goes to leave, only to have Larxene leave instead. Axel tells Larxene not to break Sora, saying Sora is the key if they want to overthrow the Organization. Larxene tells Axel to keep quiet about that until the time is right. After she leaves, Axel smirks, saying she should have done the same thing.
- What Was Her Name?
- Pinocchio and Jiminy - The trio learn from Pinocchio that they are now inside the belly of Monstro the whale. Jiminy comes out, reuniting with Pinocchio. Pinocchio asks how they got inside. The trio replies they don't know. Disappointed, Pinocchio explains how the group's entrance would have allowed him and his father, Geppetto, to leave.
- Geppetto - Pinocchio takes the group to Geppetto, who is surprised to see Jiminy. Geppetto explains that while searching for Pinocchio he was swallowed by Monstro. Geppetto accepts this reality lightly, glad just to have Pinocchio back. Jiminy sends Sora, Donald, and Goofy to find Pinocchio.
- Why He Lied - The group finds Pinocchio deep withing Monstro's chambers. Jiminy scolds the puppet for worrying his father with the excursions. Pinocchio reveals that he has been searching for an exit. The group encourages Pinocchio to stop lying, and to tell Geppetto the truth. As Pinocchio runs to tell Geppetto, he is kidnaped by the Parasite Cage.
- Pinocchio's Courage - Pinocchio is still trapped inside the Heartless. Sora tells Pinocchio to be brave and fight his way out. Pinocchio does so, and eventually frees himself. Once free, Pinocchio proposes the group fight inside Monstro to free themselves. Jiminy orders Pinocchio to return to Geppetto while they go deeper inside Monstro to find a way out.
- Belly Brawl - The group makes it to the farthest chamber inside Monstro. Heartless appear, prompting the brawl.
- Monstro's Sneeze - The fracas created by the fighting disturbs Monstro enough to sneeze Pinocchio and Geppetto out.
- Till We Meet Again - The group is still inside Monstro, now in his mouth. However, Geppetto and Pinocchio have escaped. Jiminy wonders if Pinocchio really needs him. Sora returns that Pinocchio is counting down to their next meeeting.
- Larxene the Ruthless
- A Card for the Baby
- Vexen the Scientist
- To Rescue Naminé
- Looking for Nobody
- Who's There?
- Hello, Piglet
- Rabbit's Veggies
- A Token of Appreciation
- Balloons
- Owl's Advice
- I'm Tigger!
- Bouncing Your Way
- The Well of Winds
- Roo's Game
- Eeyore's Tail
- An Accidental Thank You
- Friends Forever
- Reunion with Riku
- The Wordless Friend
- Always Smile!
- On a Ship
- Peter Pan to the Rescue
- Wendy's Heart
- Hook's Wrath
- Even After We Grow Up
- Fighting Friends
- Out of Reach
- We Nobodies
- Sora, Riku and Naminé
- Ariel in a Rush
- The Stolen Trident
- Ursula's Evil
- Something Fishy
- Telling the Truth
- Where is Riku?
- Marluxia's Graceful Blade
- A Promise with Naminé
- Belle Refuses the Beast
- Belle's Wavering Heart
- A Heart Stolen
- Maleficent
- Together Again
- I Am Vexen
- A Forbidden Memory
- Eliminate the Traitor
- The Card of Mystery
- A Town Unremembered
- Memories That Bind
- Vexen's End
- Conspiracy of Rebellion
- Matching Memories
- The Fake Charm
- A Falling Out
- The Only One Who Can Save Him
- Sora on His Own
- Friends on the Islands
- Riku in My Memories
- The Islands Falling Apart
- The Girl That Never Was
- A Forgotten Remnant
- The Person Most Special
- Larxene's Sneer
- False Memories and Real Feelings
- A New Promise
- Seeking Shadow
- Axel vs. Marluxia
- Axel's Dancing Flames
- Axel Vanishes
- Phantom Promise or Not-
- To The Last Battle
- The Heart-Lorn World
- Into Oblivion
- Your Own Heart
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| Reverse/Rebirth
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Note: The cutscenes for Basements 11 through 4 will vary in order depending on the World Card the player has selected.
- Basement 12: Hollow Bastion
- The Slumber's End - Riku awakens in a mysterious place. Guided by a strange voice, he takes a special card that appears before him, and is teleported to Basement 12 of Castle Oblivion.
- Hollow Bastion - Riku enters the card world of Hollow Bastion, the voice forcing him to recollect his most grim of memories.
- A Tiny Room - Riku's dark memories continue to torment him as the voice leads him to his old bedroom.
- Empty Heart - The voice tells Riku that the reason why he isn't encountering others is the darkness in his heart, and how this darkness is all he knows.
- Maleficent Returns - Riku comes before Maleficent, the witch claiming how Riku craves darkness. The two battle, Riku earning the victory.
- Ansem of the Dark - After exiting Hollow Bastion, Riku comes face-to-face with Ansem, Seeker of Darkness, the source of the voice. Ansem proceeds to battle Riku.
- Ansem's Offer - After their tussle, Ansem offers Riku the power of darkness.
- The Organization - We are introduced to Zexion and Lexaeus, who converse along with Vexen about two mysterious scents that appeared in the castle's lowest basement.
- Basement 11: Traverse Town
- The Smell of Darkness and the King's Light - Riku senses for the first time the darkness. Realizing the darkness has indeed gotten to him, a hallucination of King Mickey persuades him not to lose hope.
- The Other Hero - Zexion deduces the "other scent" to be Riku. This piques Vexen's interest.
- One Who Walks in the Twilight - Riku comes before Vexen, the Nobody confusing him with riddles about an "Ansem" who walks the Twilight.
- Stolen Data - After their battle, Vexen thanks Riku for providing him with valuable data.
- Zexion the Tactician - Zexion reveals to Lexaeus that Vexen's replica is soon to be completed.
- Riku vs. Riku - Riku is shocked to find himself faced with his replica.
- A Replica's Pride - Riku defeats the fake, finding the toy's false claims of "wiping the floor with him" comical.
- Vexen and His Replica - The Riku Replica discusses his battle with Riku with Vexen. He is sent to meet Sora.
- Basement 7: Halloween Town
- What You Should Be - Riku searches for his replica, encountering Ansem instead. Ansem tells Riku that he should view his replica as a model rather than a "fake."
- Memories of Lies - After Vexen, Axel, and Larxene discuss potential plans for Sora, the Riku Replica appears, forced to take on the real Riku's memories via Naminé.
- Kairi's Shadow - Larxene taunts Naminé, stopped by the Riku Replica, whom has had his memories changed.
- Obtaining Riku - After the fall of Vexen, Lexaeus and Zexion decide that their only chance of stopping Marluxia is to obtain Riku.
- Basement 4: Olympus Coliseum
- Ridding Myself of the Dark - Riku comes to his last card world. Ansem comes before him, Riku bragging that if he went through this world and didn't cower, he'd be the "winner" of their little game.
- Lexaeus the Taciturn - Riku exits a card world to be faced with Lexaeus, who sternly commands Riku to let go of his fear of the darkness. The two engage in a battle.
- In a Flash of Darkness - Riku's body is possessed by Ansem, Lexaeus destroyed in the process.
- The World of Darkness - After the fall of Lexaeus, Ansem almost completely gains control over Riku. The King comes to his rescue, however.
- The King's Heart - The King tells Riku that he will never be alone, as their hearts are connected.
- The Tactician's Move - After the destruction of Lexaeus, Zexion discusses with Axel his plan to do away with Riku.
- Basement 3: Destiny Islands
- A Card of Home - Riku encounters Zexion after the fall of Marluxia shakes the castle, the Nobody presenting him with a card version of his home, Destiny Islands, but not before revealing Sora is in the castle.
- Lost Friends - Riku enters Destiny Islands, realizing how much he missed being home. He encounters Tidus, Selphie, and Wakka, the trio revealed just to be illusions.
- Lost Memories - Riku reunites with Kairi, the girl revealed to be yet another illusion. Zexion soon appears, ready to claim Riku as his own.
- One Who Destroyed Home - Zexion forces Riku to relive the night his island was destroyed. Riku is then forced to fight the Darkside, which Zexion claims Riku really is.
- A Friend's Back - Riku is attacked by Sora, his childhood friend, after the fall of the Darkside Zexion summons.
- Yours Alone - Naminé speaks to Riku in Kairi's form, teaching him to accept both light and darkness.
- Accepting the Darkness - Riku accepts his darkness, mortally wounding Zexion, forcing the Nobody to flee.
- The Tactician's End - Zexion returns to his chambers mortally wounded, betrayed by Axel and eliminated by the Riku Replica.
- Basement 2: Twilight Town
- Reunion with the King - Riku is finally reunited with King Mickey.
- DiZ - Riku arrives in Twilight Town, only to be faced with Ansem. Riku reconsiders his attack, discovering that the Ansem before him is not the true Ansem. The enigma states he is correct, revealing himself to be a man named DiZ. The bandage-faced man then instructs Riku to find Naminé and "make a choice."
- The Last One-on-One - The Riku Replica and the true Riku face off for the last time, the replica using new strength gained from absorbing Zexion's life-force.
- The Same Place as Mine - Before the Riku Replica fades away into darkness, Riku claims the fake's heart will go to the same place as his.
- Riku's Choice - Riku meets Naminé, discovering Sora's sleeping form. Rather than going to sleep to have his heart locked, Riku chooses to fight Ansem, himself.
- DiZ's Guidance - DiZ grants Riku the card that will draw the true Ansem out. He also bestows to both Riku and King Mickey Organization cloaks, which will aid them as they travel the darkness and fight its denizens.
- Basement 1: Castle Oblivion
- Riku's Resolve and the King's Determination - Riku asks to fight Ansem alone, and for the King to destroy him if Ansem possesses him, the King wishing to come to Riku's aid instead.
- To the Heart of Darkness - Entering Castle Oblivion, Riku calls out to Ansem, who claims to be hiding in the darkest depths of the world.
- The Foul Stench - Riku and Ansem face off in their final battle.
- Darkness Released - Riku deals the final blow to Ansem, finally reprieved from his great pain caused by the villain.
- After the Battle - Riku and King Mickey realize their friendship, ready to voyage together from that point forward.
- Where the Road Leads - Riku tells DiZ he wishes to take the middle road, the "Road to Dawn," with King Mickey by his side.
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