Theater Mode

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This article lacks: Kingdom Hearts 3D: Dream Drop Distance cutscene descriptions; Kingdom Hearts Re:Chain of Memories cutscenes that occur within mutable worlds need to be marked separately, since world order is not static, Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- cutscenes
The theater mode screen in the HD remake of Kingdom Hearts 358/2 Days.

Theater Mode (シアターモード Shiatā Mōdo?) is a feature introduced in Kingdom Hearts II Final Mix+. It allows the player to re-watch all voiced cutscenes in the game after beating it at any time via the main menu, where "New Game" and "Load" are accessible.

Conditions to unlock[edit]

Kingdom Hearts Final Mix[edit]

  • Only available as free DLC in the Playstation Store.[KH I+II HD][1]

Kingdom Hearts Re:Chain of Memories[edit]

  • Clear Sora's story, then Riku's to unlock the other cutscenes.

Kingdom Hearts II Final Mix[edit]

English voices[edit]

  • Complete the game.

Japanese voices[edit]

  • Complete the game on any difficulty and have clear data from Kingdom Hearts Re:Chain of Memories on the memory card.

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Complete Terra, Aqua, and Ventus's scenarios and the Final Episode. Additional cutscenes are also unlocked by completing the Secret Episode. [KH BbS FM]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Complete the game.

List of cutscenes[edit]

Kingdom Hearts Final Mix[edit]

  • Only available in the PS4 version.
  • Opening - The opening cinematic plays. Once it ends, Sora finds himself on a green stained glass platform depicting Snow White.
  • Station of Awakening - On a yellow platform depicting Belle, Sora steps into a ray of light. His elongated shadow comes to life and morphs into a monstrous Darkside. Sora defends himself against the monster, but is engulfed in a pool of darkness.
  • Was It a Dream? - Sora awakens on a beach on Destiny Islands, his ordeal apparently a dream. He is startled by Kairi, who teases him for taking a nap. As the two talk about the idea of exploring other worlds, their friend Riku approaches and admonishes them for slacking off instead of helping him build their raft. The three friends decide to race and see who can finish the raft the fastest.
  • The Outside World - At the end of the day, Sora, Riku, and Kairi discuss using their raft to find Kairi's childhood home. Riku expresses his desire to escape the doldrums of island life, and credits Kairi's arrival on their world as his inspiration. As the three prepare to head home, Riku gives Sora a paopu fruit, said to intertwine the destinies of two who pair it.
  • Disney Castle - At Disney Castle, Donald Duck makes his morning rounds to greet his king, only to find him missing, leaving nothing but a letter in Pluto's care. Panicking, Donald rushes to tell Goofy, intending to keep it a secret from Queen Minnie and Daisy Duck, only to find the two standing behind him and expecting an explanation.
  • This World Has Been Connected - Sora goes to the island's "secret place", a cave with a mysterious, lockless door. Sora looks over a doodle he and Kairi made of each other's faces as children, and adds an arm giving Kairi a paopu fruit to the picture. He then notices a hooded figure dressed in a brown robe lurking in the shadows. The robed figure cryptically states that the world has been "connected" and will soon be eclipsed in darkness. Sora realizes the figure must be from another world; the figure scoffs at Sora's "meaningless" dream to explore other worlds, and then vanishes.
  • A Lucky Charm - Kairi shows Sora a Wayfinder she has been making from thalassa shells, calling it a lucky charm to ensure that they will find each other if they are ever separated. (text only)
  • Across the Ocean - With their raft finished, Sora and Kairi talk about how Riku has changed and how excited they are to finally set sail the next day, confident that they can return home no matter what happens.
  • The Letter - At Disney Castle, Donald, Goofy, Minnie, and Daisy read over the contents of the king's letter: he has left to investigate why other worlds have been suddenly disappearing, requesting that Donald and Goofy find the one who possesses a certain "key" that will ensure their survival. Per the king's instructions, Donald and Goofy set out on their Gummi Ship to find Leon in Traverse Town; Minnie sends Jiminy Cricket, a survivor of his world's disappearance, to accompany them as a chronicler.
  • The Keyblade - That night on Destiny Islands, Sora sees a storm brewing and sneaks out of his room to salvage the raft. Once he reaches the shore, he sees the island swarming with Shadows—the same creatures from his dream. He fights his way through the swarm and sees Riku, who says the door to the outside world has opened. He beckons Sora to come with him as he disappears into a portal of darkness. A brilliant light suddenly shines, and when it dims, Sora finds himself clutching a key-shaped sword: the Keyblade. Running to the secret place, Sora finds Kairi standing in front of the door, which blows open and unleashes a powerful gust of wind. Kairi flies towards Sora, but vanishes just as Sora tries grabbing her.
  • Swallowed by Darkness - Sora is thrown outside to see most of the island has been reduced to a single platform floating in midair beneath a swirling orb of darkness. He turns to see another Darkside standing over him. He defeats the monster, and both of them are sucked into the orb above.
  • Where Am I?
  • Leon
  • Riku Awakens
  • The Chosen One
  • Sora, Donald, and Goofy
  • The Start of an Adventure
  • Assembly of Darkness
  • The White Rabbit - Sora, Donald, and Goofy fall down a peculiar hole to the world of Wonderland, where they see a White Rabbit running late for an important date. When they give pursuit, they find the rabbit has inexplicably shrunken down to size, leaving through a small door guarded by a drowzy Doorknob. The Doorknob offers the three a bottle to make them small as well.
  • A Curious Concoction - Sora drinks from the bottle, causing the party to shrink. However, the Doorknob has fallen asleep, forcing the trio to find another way through. (text only)
  • A Curious Trial - Sora and comapny happen upon a trial presided over by the Queen of Hearts, who holds the defendant, Alice, guilty of attempting to steal her heart. Despite Alice's pleas of innocence, the Queen sentences her to death. Ignoring Donald and Goofy's warnings against meddling in the affairs of other worlds, Sora rushes in to speak in Alice's defense.
  • Gathering Evidence - Sora and company learn of Alice's situation and set out to find evidence proving her innocence. (text only)
  • The Cheshire Cat - In the Lotus Forest, Sora encounters an uncertain new ally: the Cheshire Cat.
  • The Culprit - Sora uses the evidence he has gathered with the Cheshire Cat's help to implicate a Heartless as the Queen's true attacker. However, the Queen remains unconvinced and orders her Card Soldiers to seize the party. (text only)
  • Where's Alice? - After Sora fights off the Queen's soldiers, the court finds that Alice has mysteriously vanished from her cage.
  • Shadows - While searching for Alice, Sora and company encounter the Cheshire Cat, who cryptically speaks of "shadows" that lurk in Wonderland. (text only)
  • Sealing the Keyhole: Wonderland - Following the Cheshire Cat's riddles, Sora draws the Trickmaster Heartless out of hiding and defeats it. The skirmish wakes the Doorknob, who reveals the world's Keyhole within his mouth as he yawns. A beam of light suddenly springs forth from the Keyblade and locks the Keyhole.
  • Off to Another World - After being informed by the Cheshire Cat that the "shadows" have already spirited Alice far away from Wonderland. the three friends leave for the next world. (text only)
  • Olympus Coliseum - Sora, Donald, and Goofy reach the gates of Olympus Coliseum, which is being prepped for a combat tournament. They meet Philoctetes, who mistakes Sora for someone else and asks him to push a pedestal that is much too heavy for him. Once Phil realizes the misunderstanding, he tells the trio that the games are for "heroes only". The three are interested in competing, so Phil lets Sora prove himself through a few training exercises. Although impressed with Sora's skills, he refuses to acknowledge the three as heroes and turns them away.
  • Entry Pass - Outside the coliseum, the trio are stopped by Hades, who conjures up an entry pass allowing them to compete in the games.
  • The First Match - Phil accepts the entry pass and lets the trio compete in the games' preliminaries. (text only)
  • A Mysterious Contender - Cloud walks past Sora and his friends in the arena, the two locking eyes with each other.
  • The Third Match - As the trio progress through the prelims, Phil tells them about Olympus' greatest hero, Hercules. (text only)
  • The Contract - Hades instructs Cloud to eliminate Sora in the next match, but Cloud is reluctant; Hades has contracted him to kill Hercules, and only Hercules, in the tournament.
  • The Final Match - The trio face Cloud in the final preliminary match. (text only)
  • Accidents Happen - Sora defeats Cloud, winning the preliminaries. In response to Cloud's failure, Hades unleashes Cerberus to attack Cloud and the others. Hercules steps in just in time to hold Cerberus back, allowing Sora and his friends to escape.
  • Cerberus - The trio rush back into the arena to fight Cerberus, giving Hercules a chance to carry Cloud to safety. An arduous battle ensues, but Sora manages to defeat Cerberus.
  • Junior Heroes - In recognition of their strength, Phil officially dubs the trio "junior heroes", permitting them to enter the games. When they wonder what it would take for them to be "true heroes", Hercules says they will have to learn for themselves, just as he had.
  • Cloud's Darkness - Sora sees Cloud, who explains he allied with Hades after the god promised to help him find someone. The two make peace with each other, with Cloud telling Sora not to lose sight of his "light" as he did.
  • Hades' Plan - Hades literally fumes over his failure to kill Hercules. He quickly regains his cool, planning to let Hercules train Sora so he will be able to eliminate both in one fell swoop. Maleficent appears, but Hades tells her not to interfere.
  • The Hercules Cup - Sora and his friends compete in the games, winning the Phil and Pegasus Cups. In the final round of the Hercules Cup, Sora faces Hercules one-on-one and wins. (text only)
  • Strength of Heart - Hercules is impressed with Sora's victory. Sora says he now understands what it means to be a true hero: his strength of heart comes from his friends. Phil tries correcting Sora, but Hercules commends him and his friends for making great hero material.
  • Sealing the Keyhole: Olympus Coliseum - Sora, Donald, and Goofy are able to push the immovable block together. This reveals the world's Keyhole on the ground, which Sora locks.
  • Tarzan
  • Lost
  • Friends Reunited
  • Gathering Slides
  • Clayton's Scheme
  • Kerchak
  • Blasted Gorillas!
  • Save the Gorillas
  • Sabor Returns
  • Terrified Terk
  • Jane's in Danger
  • Clayton's Darkness
  • Sealing the Keyhole: Deep Jungle
  • Figures of Darkness
  • Another World Awaits
  • Traverse Town: Part 2
  • The Worlds' Keyholes
  • Kairi?
  • Reunited with Riku
  • Maleficent's Ploy
  • A Dark Proposal
  • Ringing the Bell
  • Guard Armor's Revenge
  • Sealing the Keyhole: Traverse Town
  • Jafar's Plan
  • A Princess in Hiding
  • Princess Jasmine
  • Jasmine, Run!
  • The Magic Carpet
  • Wish Number One
  • Genie of the Lamp
  • Wish Number Two
  • The Desert Cave
  • The Keyhole Revealed
  • The Royal Vizier
  • Genie Jafar
  • Sealing the Keyhole: Agrabah
  • Where's Princess Jasmine?
  • Wish Number Three
  • Riku's Wish
  • Pinocchio
  • Monstro
  • Memories
  • Inside the Whale
  • Geppetto
  • Playing Games
  • A Heart's Darkness
  • Saving Pinocchio
  • A Puppet
  • Pinocchio's Conscience
  • Kairi's Heart
  • Free at Last
  • Under the Sea - Sora, Donald, and Goofy enter the undersea kingdom of Atlantica, taking on the forms of merfolk. They meet Ariel and her friends, who are somewhat curious about the three newcomers. Sora claims they have come from a faraway ocean, so Ariel offers to help them adapt to swimming in Atlantica. As soon as they get the hang of their new forms, they find they must fend off an incoming swarm of aquatic Heartless.
  • To the Palace - Sora and company manage to defeat the Heartless before setting out to the palace with Ariel. (text only)
  • King Triton - Sora, Ariel, and their friends meet King Triton, the ruler of Atlantica, who is suspicious of the three outsiders, and scolds his daughter for leaving the palace without permission. When Goofy thoughtlessly mentions the Keyhole, Triton immediately denies that such a thing exists and turns the group away. He then discusses the matter of the Heartless with Sebastian, who reports that the Heartless have come from the lair of Ursula, the sea witch.
  • A Treasure Trove - Ariel takes Sora to her grotto and reveals her fascination with the world above the ocean. (text only)
  • Ursula, the Sea Witch - Ursula spies on Sora and the others from her lair, plotting to use Ariel as part of her scheme to find the Keyhole.
  • Clashing Heads - Sora and Ariel find a crystal that fits into a trident-shaped slot in Ariel's grotto. A furious Triton enters and shatters the crystal, driving a distraught Ariel away. He then confronts Sora, whom he recognizes as the key bearer, reprimanding him for meddling and threatening the peace of Atlantica. Meanwhile, Ariel is approached by Ursula, who reveals the truth about Sora and his friends to her, tempting Ariel into helping her in exchange for having her wish to see other worlds granted.
  • The Stolen Trident - Ursula tricks Ariel into letting her into Triton's palace, where she seizes the king's trident and injures him. Unable to find the Keyhole, she leaves as soon as Sora and his friends arrive. The three chase after Ursula, joined by Ariel, who wishes to atone for her actions.
  • Ursula's Lair - Sora's party corner Ursula in her lair. After losing her two moray eel lackeys, Flotsam and Jetsam, Ursula retreats.
  • The New Ruler of the Seas - Ursula uses the trident's powers to transform herself into a giant. Eventually, she is vanquished and disappears in a ray of light, leaving the trident behind.
  • Making Amends - Triton reconciles with Ariel, explaining why he destroyed the crystal—which had the power to reveal the Keyhole—and requests that Sora seal it. (text only)
  • Sealing the Keyhole: Atlantica - Sora and Ariel use the trident to reveal the Keyhole within Ariel's grotto, locking it. Sora apologizes for lying about his identity, but Ariel forgives him, believing that she, too, may one day be able to travel to other worlds.
  • The King of Nightmares
  • To Make a Heart
  • Out of Control
  • The Memory
  • Oogie Boogie's Plan
  • The Stolen Heart
  • Come and Get It
  • Sealing the Keyhole: Halloween Town
  • Another Halloween Plan
  • Winnie the Pooh
  • Empty Hunny Pot
  • Piglet
  • Rabbit
  • Tigger
  • My Carrots!
  • Bounceroonies
  • Carrot Top Juice
  • A Little Push
  • Eeyore's Missing Tail
  • Tigger and Roo
  • Where Is Everyone?
  • Sealing the Keyhole: 100 Acre Wood
  • Aboard the Pirate Ship
  • Peter Pan
  • Anyone Can Fly
  • The Seven Chosen Ones
  • The Hostages
  • Shadow Sora
  • Saving Wendy
  • Fly, Sora
  • Battle vs. Captain Hook
  • If You Believe
  • Sealing the Keyhole: Neverland
  • The Dark Powers
  • Remember Neverland
  • A Fairy Tale
  • The True Master
  • The Purest of Hearts
  • My Friends Are My Power
  • Becoming Darkness
  • The Dark Keyblade
  • Mistress of All Evil
  • Maleficent's Darkness
  • The Seeker of Darkness
  • Kairi Awakens
  • Sora's Back
  • Seal the Keyhole
  • The Promise
  • Within the Darkness
  • Return to Hollow Bastion
  • Belle and Beast
  • The Flood of Darkness
  • Behemoth
  • Restoring the Worlds
  • Sealing the Keyhole: Hollow Bastion
  • It's Not Over Yet
  • Olympus Coliseum: Part 2
  • The Hades Cup - Sora, Donald, and Goofy enter the Hades Cup. (text only)
  • Hades, Lord of the Dead - The trio face off against Hades, who is intent on personally sending them "down under". After their battle, the Lord of the Dead is defeated and left at the mercy of Cerberus.
  • Rock Titan - The trio meet their final opponent in the Hades Cup: the Rock Titan. They topple the mighty titan, reducing it to a pile of rubble.
  • The Gold Match - Sora enters the Gold Match. (text only)
  • Ice Titan - Sora's opponent is the Ice Titan, who climbs into the area from outside. Once beaten, the titan melts and shrinks until it is tiny enough for Sora to crush beneath his shoe, and scurries away before Sora can make good on it.
  • The Platinum Match - Sora enters the Platinum Match. (text only)
  • One-Winged Angel - Sora's opponent descends from an elaborate spell circle in the sky—it is Sephiroth, the One-Winged Angel. After a harrowing battle, Sephiroth is beaten and fades into light.
  • The Showdown - Once Sora leaves the coliseum, Cloud steps into the arena and Sephiroth reappears. The two swordsmen brandish their weapons for an epic clash.
  • Agrabah: Part 2
  • Kurt Zisa - Sora, Donald, and Goofy soar through the desert on the Magic Carpet when they are assaulted by Kurt Zisa. Enclosed in a magic barrier, the trio have no choice but to face the formidable Heartless. They defeat Kurt Zisa, who nearly takes the trio down before finally collapsing and fading away.
  • Neverland: Part 2
  • Phantom - Sora, Donald, and Peter Pan soar above London and find the Phantom Heartless near Big Ben. After a violent battle, the Phantom fades into oblivion.
  • Hollow Bastion: Part 2
  • The Unknown - Entering the sanctum where they faced Maleficent's dragon form, Sora and his friends meet a man in a black coat, who passes directly through Sora and samples his memories. Goofy wonders if the man is Ansem, and although the man is familiar with the name, he neither confirms nor denies it. He says Sora looks like "him", and is not complete, confusing Sora. After an intense battle, he backs off, almost appearing to be defeated, but quickly abandons the facade, saying that he and Sora will meet again one day. When Sora asks what he is, the man calls himself "but a mere shell" and disappears.
  • All That's Left
  • Chernabog
  • A Light within the Darkness
  • Kingdom Hearts
  • Closing the Door
  • Secret

Kingdom Hearts Re:Chain of Memories[edit]

Sora's Story

Note: The cutscenes for Floors 2 through 10 will vary in order depending on the World Card the player has selected.

  • Opening
  • Promise of a Reunion
  • To Lose and Claim Anew - Sora, Donald, and Goofy arrive in a mysterious castle, where they believe the King may be. The group continues deeper into the castle, running into a mysterious cloaked figure. Donald goes to attack the figure, only to find he is unable to cast any magic spells. The figure explains that as soon as the group entered this castle they forgot every spell and ability they previously knew. Simply put, " to find is to lose, and to lose is to find." The figure tells Sora that he might find people that he misses. Sora believes this to be Riku, inquiring more. The figure creates a card from Sora's memories, giving it to him.
  • Friends Disappearing - Sora arrives in Traverse Town. He exclaims that this can't be right; he is in Castle Oblivion. The figure from before appears explaining that this town is an illusion created by Sora's memories ingrained in a card. Jiminy speaks up saying Donald and Goofy are gone. The figure tells Sora to master the cards and their strength will be his again.
  • Ruled by Cards - As Sora continues wondering around Traverse Town, Donald and Goofy eventually reappear behind him. They explain they saw a bright light as Sora opened the door then nothing else. The figure also reappears, telling Sora he must continue on alone. Despite the objections from Donald and Goofy, Sora agrees with the figure.
  • Leon and Yuffie - While Sora mutters how fighting alone is hard, Donald and Goofy suddenly appear behind him. The group also finds Pluto. While discussing exactly what happened, Leon appears, saying the Heartless will defeat Sora if he is not careful. Leon does not remember anything about the group. He accidentally slips the trio's names, but doesn't know why. Leon sighs that his memory is messed up. Yuffie then walks in, saying Aerith was onto something. Yuffie, although knowing Sora's name, knows nothing more than that. All characters leave, with Leon teaching Sora how to protect himself.
  • A Gift from Leon - Leon gives Sora a gift after completing his training.
  • A Town Made of Memories - The group reunites with Aerith, who says Sora's heart is remembering for them. She claims they don't know him, but Sora does through memories. Those memories connect to their hearts, which tell them things they don't know. In sort, Sora's memories are affecting theirs. Sora leaves to continue the search for someone dear to him.
  • When the Bell Tolls - The group runs into Cid. Sora inquires about his friend, to no avail. Cid explains how only Heartless are here, with the plaza they are currently in being the worst. He continues saying when the bell rings a jumbo sized Heartless will appear. He leaves, advising the group to do the same. The trio remains in the plaza, much to Donald and Goofy's dislike. The bell rings, summoning a Guard Armor.
  • Beware of Your Memories - Aerith and the others join up with Sora again. They leave, wishing Sora luck at finding his friend. As Sora, Donald, and Goofy leave, Aerith comes back, telling Sora the town and even her and the others are fragments of Sora's memory. She goes further saying she isn't really herself. Aerith continues, saying she doesn't remember the things she should, and she senses things she shouldn't. She finishes, saying: "Beware your memories," and that the shadows of his memory will try to decieve him.
  • Got it Memorized? - The group returns to Castle Oblivion, meeting the mysterious figure again, and a new person. A fight begins...
  • When Sleeping Memories Awaken - After the fight, Sora recieves another world card. Axel tells Sora to trust his memories; to trust what he remembered and seek what he forgot. Then he will find someone special. Axel also says that Sora has forgotten the light within the darkness. Sora ponders this, saying he'll figure it out. Axel leaves, warning Sora the dangers about his deepest, sleeping memories.
  • An Adventure Forgotten - While continuing in Castle Oblivion, the group discovers they are losing their memories.
  • Saving Aladdin - The group arrives in Agrabah, finding Aladdin surrounded by a group of Shadows. They rush forward, preparing to fight.
  • Genie and the Magic Lamp - More Heartless respawn. Overwhelmed, Aladdin uses the magic lamp and wishes the Heartless away. Genie appears, removing all the Heartless. Once the Heartless are gone, Genie explains how his master has only three wishes, being sure to add that he cannot wish for more. Aladdin and the trio leave, heading towards the Palace.
  • Aladdin's Wish - Goofy asks Aladdin why he is heading to the Palace. Aladdin then explains how Jafar told him to go into the Cave of Wonders and retrieve the magic lamp. Genie speaks up, lamenting how he has been bosses around for 10,000 years with no thanks. Aladdin returns, promising to free Genie with his third wish. Genie, overcome with joy, promises to turn Aladdin into a prince in order to garner her attention.
  • Jasmine in Danger - As the group nears the Palace they find Jasmine surrounded by Heartless. With no time for a fight, Aladdin uses his second wish to save Jasmine. More Heartless appear soon after, with Aladdin preparing to use another wish. Sora interrupts, saying he cannot waste it on the Heartless. Sora finishes, saying they will handle this.
  • Jafar's Ambitions - Aladdin comments how he is down to his final wish. Suddenly, a brilliant flash of light occurs, blinding the group. As they come to, they realize the lamp has been stolen. Jafar and Iago enter, disappointed in Aladdin for not using all three wishes. Jafar brings out the lamp, expressing his intentions of marrying Jasmine with it. Jafar uses his first wish: to bring him Jasmine. Genie takes Jasmine away from Aladdin, much to the group and Genie's disappointment. Jafar leaves, calling Aladdin a foolish pawn. After Jafar leaves, the group devises a plan to save Jasmine.
  • Jafar-Genie - Sora, Donald, and Goofy find Jafar and Jasmine. Jafar inquires of Aladdin's whereabouts, only to shrug it off, preparing to attack the others. Sora calls out to Aladdin, who rushes towards Jafar. Jafar uses another wish, this time to seize Aladdin. Aladdin laughs at Jafar, saying he has wasted his second wish. This however does not deter Jafar, as he uses his final wish to become an all-powerful Genie.
  • The Last Wish - After Jafar is defeated, the group discusses Aladdin's final wish. Genie says to use it to wish for what is in Aladdin's heart. Aladdin ultimately wishes for Genie's freedom. Aladdin explains how if he had used Genie to win Jasmine over, he would be no different than Jafar. Genie gives Sora a summon card to assist them with their search for friends.
  • Journal Pages Vanishing - The group reappears in Castle Oblivion. Goofy talks about the castle where Sora lost his heart. Sora remembers about being a Heartless, but not in a castle. Unable to remember the castle's name, they ask Jiminy to look in his journal. They are shocked to discover that all of Jiminy's journal entries are gone.
  • Girl in a White Room - A girl in white with a sketch pad is shown.
  • Are We Losing Our Memories? - As Sora, Donald, and Goofy progress further into Castle Oblivion they wonder if they are losing their memories. They recall the mysterious phrase "To find is to lose, and to lose is to find," now understanding it fully. Goofy encourages the group, saying while they may forget everything else, they will never forget their friends.
  • Survival Cup
  • Two Words
  • Cloud's Job
  • Stopping Cloud
  • Hades
  • Not Interested
  • What's Important - Donald mentions the King, so as not to forget him. Goofy adds on, remembering how the King seald the Door to Darkness. Sora continues, saying he is looking for Riku, who was with the King. Sora finishes, saying they will not forget the most important memories.
  • The Smiling Siren - Larxene and Axel watch the trio from above. Larxene prys Axel on what his interests on Sora are. Axel explains how when Sora became a Heartless he didn't lose his feelings, emotions, or mind, unlike the others. He also states that only one other person has done such a thing. Larxene concludes that it is the strength of Sora's heart that Axel is curious about. Axel nods, saying the Organization's mission is to unlock the mysteries of the heart.
  • The Good Luck Charm - The group wonders if they have lost any more memories. Goofy shrugs, saying if they did the memories were not important. Sora shows the lucky charm Kairi made him. He remembers their promise, saying it is why he will never forget Kairi. As he remembers Kairi, another girl appears, much to Sora's confusion.
  • Chasing the White Rabbit - Sora arrives in Wonderland, running into the White Rabbit. The Rabbit mentions something of a trial then leaves. The group curiously follows.
  • Alice on Trial - The group arrives at the trial, seeing Alice on the stand. Alice pleads she has done nothing wrong. The Queen roars that Alice stole her memory, and shall have her head removed. Sora rushes in saying Alice is innocent. Instead, Sora claims he is the theif, starting a battle.
  • Cards in Pursuit - After the fight, the group notices that Alice has escaped. The Queen summons more Card Soliders to follow the fleeing trio.
  • The Cheshire Cat - The group finds Alice in the Lotus Forest. Alice thanks him for saving her. The Cheshire Cat appears, saying the Queen will pursue them until they return her memory. The Cheshire Cat finishes, saying if you try too hard to remember something, your memory might lie to you.
  • The Queen's Ambush - The group makes it to the Bizarre Room, where the Queen and her Card Soldiers are waiting. While sentencing the group, she stops halfway, unable to remember what she was doing. The Trickmaster Heartless appears, ensuing a fight.
  • What's Really Real - The Queen asks how that monster appeared. Recieving no direct answer, she orders the group to be arrested. Alice steps forward saying the Queen ordered them to destroy those creatures. The Queen supposedly remembers this and leaves. The group also leaves, content that Alice is safe.
  • Memories Come Awake - Back in the halls of Castle Oblivion, Sora wonders the existence of the other girl. Unable to remember the girl's name, the group journeys on.
  • Girl Drawing Memories - A blonde haired girl with a sketchpad is seen drawing Sora, Kairi, Riku, and the mysterious girl from Sora's memories.
  • Memory of Another - Sora remembers more about the mysterious girl: she too lived on the Islands. Jiminy states that this is the first time Sora has ever mentioned her. Sora sadly explains how he forgot about her after she left the islands when he was still young. Still, Sora cannot remember her name. Determined to figure out the girl's name, the group leaves.
  • Jack, the King of Nightmares - The group walks into Guillotine Plaza, being surprised by Jack's entrance. Jack introduces himself, then explains how Halloween Town is- only to be interrupted by Heartless.
  • Pesky Heartless - After dispatching the Heartless, Jack finishes his previous statement, explaining how the town is overrun by Heartless. He encourages the trio to follow him to Dr. Finkelstein's laboratory to learn more.
  • Dr. Finkelstein's Invention - Jack introduces the genius Dr. Finkelstein, who claims he has created something terrible. The Doctor talks about true memories, explaining how the heart's memories do not always show the truth. He continues, saying even more important memories can change over time. The Doctor finishes, saying he has created a potion that brings a person's true memories back. Jack adds, saying as the Doctor smelts the potion, Heartless appeared. Meanwhile, the Doctor notices the potion is gone. He deduces that Sally must have taken it. The Doctor sends the group to find Sally.
  • Sally's Worries - The group finds Sally alone at Moonlight Hill. Sally confesses that she does have the potion, but will give it back freely. Before doing so though, she expresses her fear of what would happen if someone actually drank it. Oogie Boogie suddenly appears, stealing the potion. He flees, with the group in tow.
  • Oogie's Nightmare - Upon arrival at Oogie's Manor, Jack demands the potion be returned. Oogie refuses, instead drinking the potion's fill. Seconds later, Oogie complains of some deep, scary pain. He steps back, ordering the group to leave.
  • True Memories - After defeating Oogie Boogie, the group takes the empty vial back to Dr. Finkelstein. Jack offers Sora the remaining drops of the potion, only to be declined. Sora recalls his promise with Axel, and is determined to find his true memories on his own. As the Doctor ponders the experiment, Sally concludes that the experiment was a failure. The Doctor argues back, saying true memories unbalance the heart and cause unpredictable changes within. Sora wonders what will happen if his true memories awaken. Jack comments that if the Doctor's hypothesis scares Sora, it only shows Sora has a strong heart.
  • Girl on the Islands - Back in Castle Oblivion, Sora reveals more about the girl. The girl was quiet, and always drawing. In fact, while the others would play on the beach, she would sit and draw. The girl would also draw the others, with Sora and Riku often fighting over who she would draw next. Then, one day the girl was gone. Despite what the adults explained, Sora still cried. Jiminy adds that in order to remember the deeper memories they must forget some. Goofy wonders why himself, Donald, and Jiminy aren't remembering anything.
  • The Key to the Plot - Axel and Larxene discuss how their plan is proceeding nicely. Axel goes to leave, only to have Larxene leave instead. Axel tells Larxene not to break Sora, saying Sora is the key if they want to overthrow the Organization. Larxene tells Axel to keep quiet about that until the time is right. After she leaves, Axel smirks, saying she should have done the same thing.
  • What Was Her Name?
  • Pinocchio and Jiminy - The trio learn from Pinocchio that they are now inside the belly of Monstro the whale. Jiminy comes out, reuniting with Pinocchio. Pinocchio asks how they got inside. The trio replies they don't know. Disappointed, Pinocchio explains how the group's entrance would have allowed him and his father, Geppetto, to leave.
  • Geppetto - Pinocchio takes the group to Geppetto, who is surprised to see Jiminy. Geppetto explains that while searching for Pinocchio he was swallowed by Monstro. Geppetto accepts this reality lightly, glad just to have Pinocchio back. Jiminy sends Sora, Donald, and Goofy to find Pinocchio.
  • Why He Lied - The group finds Pinocchio deep withing Monstro's chambers. Jiminy scolds the puppet for worrying his father with the excursions. Pinocchio reveals that he has been searching for an exit. The group encourages Pinocchio to stop lying, and to tell Geppetto the truth. As Pinocchio runs to tell Geppetto, he is kidnaped by the Parasite Cage.
  • Pinocchio's Courage - Pinocchio is still trapped inside the Heartless. Sora tells Pinocchio to be brave and fight his way out. Pinocchio does so, and eventually frees himself. Once free, Pinocchio proposes the group fight inside Monstro to free themselves. Jiminy orders Pinocchio to return to Geppetto while they go deeper inside Monstro to find a way out.
  • Belly Brawl - The group makes it to the farthest chamber inside Monstro. Heartless appear, prompting the brawl.
  • Monstro's Sneeze - The fracas created by the fighting disturbs Monstro enough to sneeze Pinocchio and Geppetto out.
  • Till We Meet Again - The group is still inside Monstro, now in his mouth. However, Geppetto and Pinocchio have escaped. Jiminy wonders if Pinocchio really needs him. Sora returns that Pinocchio is counting down to their next meeeting.
  • Larxene the Ruthless
  • A Card for the Baby
  • Vexen the Scientist
  • To Rescue Naminé
  • Looking for Nobody
  • Who's There?
  • Hello, Piglet
  • Rabbit's Veggies
  • A Token of Appreciation
  • Balloons
  • Owl's Advice
  • I'm Tigger!
  • Bouncing Your Way
  • The Well of Winds
  • Roo's Game
  • Eeyore's Tail
  • An Accidental Thank You
  • Friends Forever
  • Reunion with Riku
  • The Wordless Friend
  • Always Smile!
  • On a Ship
  • Peter Pan to the Rescue
  • Wendy's Heart
  • Hook's Wrath
  • Even After We Grow Up
  • Fighting Friends
  • Out of Reach
  • We Nobodies
  • Sora, Riku and Naminé
  • Ariel in a Rush
  • The Stolen Trident
  • Ursula's Evil
  • Something Fishy
  • Telling the Truth
  • Where is Riku?
  • Marluxia's Graceful Blade
  • A Promise with Naminé
  • Belle Refuses the Beast
  • Belle's Wavering Heart
  • A Heart Stolen
  • Maleficent
  • Together Again
  • I Am Vexen
  • A Forbidden Memory
  • Eliminate the Traitor
  • The Card of Mystery
  • A Town Unremembered
  • Memories That Bind
  • Vexen's End
  • Conspiracy of Rebellion
  • Matching Memories
  • The Fake Charm
  • A Falling Out
  • The Only One Who Can Save Him
  • Sora on His Own
  • Friends on the Islands
  • Riku in My Memories
  • The Islands Falling Apart
  • The Girl That Never Was
  • A Forgotten Remnant
  • The Person Most Special
  • Larxene's Sneer
  • False Memories and Real Feelings
  • A New Promise
  • Seeking Shadow
  • Axel vs. Marluxia
  • Axel's Dancing Flames
  • Axel Vanishes
  • Phantom Promise or Not-
  • To The Last Battle
  • The Heart-Lorn World
  • Into Oblivion
  • Your Own Heart
  • Ending
  • Promise in the Light
Reverse/Rebirth

Note: The cutscenes for Basements 11 through 4 will vary in order depending on the World Card the player has selected.

  • Basement 12: Hollow Bastion
  • The Slumber's End - Riku awakens in a mysterious place. Guided by a strange voice, he takes a special card that appears before him, and is teleported to Basement 12 of Castle Oblivion.
  • Hollow Bastion - Riku enters the card world of Hollow Bastion, the voice forcing him to recollect his most grim of memories.
  • A Tiny Room - Riku's dark memories continue to torment him as the voice leads him to his old bedroom.
  • Empty Heart - The voice tells Riku that the reason why he isn't encountering others is the darkness in his heart, and how this darkness is all he knows.
  • Maleficent Returns - Riku comes before Maleficent, the witch claiming how Riku craves darkness. The two battle, Riku earning the victory.
  • Ansem of the Dark - After exiting Hollow Bastion, Riku comes face-to-face with Ansem, Seeker of Darkness, the source of the voice. Ansem proceeds to battle Riku.
  • Ansem's Offer - After their tussle, Ansem offers Riku the power of darkness.
  • The Organization - We are introduced to Zexion and Lexaeus, who converse along with Vexen about two mysterious scents that appeared in the castle's lowest basement.
  • Basement 11: Traverse Town
  • The Smell of Darkness and the King's Light - Riku senses for the first time the darkness. Realizing the darkness has indeed gotten to him, a hallucination of King Mickey persuades him not to lose hope.
  • The Other Hero - Zexion deduces the "other scent" to be Riku. This piques Vexen's interest.
  • Basement 10: Monstro
  • One Who Walks in the Twilight - Riku comes before Vexen, the Nobody confusing him with riddles about an "Ansem" who walks the Twilight.
  • Stolen Data - After their battle, Vexen thanks Riku for providing him with valuable data.
  • Basement 9: Neverland
  • Zexion the Tactician - Zexion reveals to Lexaeus that Vexen's replica is soon to be completed.
  • Basement 8 :Agrabah
  • Riku vs. Riku - Riku is shocked to find himself faced with his replica.
  • A Replica's Pride - Riku defeats the fake, finding the toy's false claims of "wiping the floor with him" comical.
  • Vexen and His Replica - The Riku Replica discusses his battle with Riku with Vexen. He is sent to meet Sora.
  • Basement 7: Halloween Town
  • What You Should Be - Riku searches for his replica, encountering Ansem instead. Ansem tells Riku that he should view his replica as a model rather than a "fake."
  • Memories of Lies - After Vexen, Axel, and Larxene discuss potential plans for Sora, the Riku Replica appears, forced to take on the real Riku's memories via Naminé.
  • Basement 6: Atlantica
  • Kairi's Shadow - Larxene taunts Naminé, stopped by the Riku Replica, whom has had his memories changed.
  • Basement 5: Wonderland
  • Obtaining Riku - After the fall of Vexen, Lexaeus and Zexion decide that their only chance of stopping Marluxia is to obtain Riku.
  • Basement 4: Olympus Coliseum
  • Ridding Myself of the Dark - Riku comes to his last card world. Ansem comes before him, Riku bragging that if he went through this world and didn't cower, he'd be the "winner" of their little game.
  • Lexaeus the Taciturn - Riku exits a card world to be faced with Lexaeus, who sternly commands Riku to let go of his fear of the darkness. The two engage in a battle.
  • In a Flash of Darkness - Riku's body is possessed by Ansem, Lexaeus destroyed in the process.
  • The World of Darkness - After the fall of Lexaeus, Ansem almost completely gains control over Riku. The King comes to his rescue, however.
  • The King's Heart - The King tells Riku that he will never be alone, as their hearts are connected.
  • The Tactician's Move - After the destruction of Lexaeus, Zexion discusses with Axel his plan to do away with Riku.
  • Basement 3: Destiny Islands
  • A Card of Home - Riku encounters Zexion after the fall of Marluxia shakes the castle, the Nobody presenting him with a card version of his home, Destiny Islands, but not before revealing Sora is in the castle.
  • Lost Friends - Riku enters Destiny Islands, realizing how much he missed being home. He encounters Tidus, Selphie, and Wakka, the trio revealed just to be illusions.
  • Lost Memories - Riku reunites with Kairi, the girl revealed to be yet another illusion. Zexion soon appears, ready to claim Riku as his own.
  • One Who Destroyed Home - Zexion forces Riku to relive the night his island was destroyed. Riku is then forced to fight the Darkside, which Zexion claims Riku really is.
  • A Friend's Back - Riku is attacked by Sora, his childhood friend, after the fall of the Darkside Zexion summons.
  • Yours Alone - Naminé speaks to Riku in Kairi's form, teaching him to accept both light and darkness.
  • Accepting the Darkness - Riku accepts his darkness, mortally wounding Zexion, forcing the Nobody to flee.
  • The Tactician's End - Zexion returns to his chambers mortally wounded, betrayed by Axel and eliminated by the Riku Replica.
  • Basement 2: Twilight Town
  • Reunion with the King - Riku is finally reunited with King Mickey.
  • DiZ - Riku arrives in Twilight Town, only to be faced with Ansem. Riku reconsiders his attack, discovering that the Ansem before him is not the true Ansem. The enigma states he is correct, revealing himself to be a man named DiZ. The bandage-faced man then instructs Riku to find Naminé and "make a choice."
  • The Last One-on-One - The Riku Replica and the true Riku face off for the last time, the replica using new strength gained from absorbing Zexion's life-force.
  • The Same Place as Mine - Before the Riku Replica fades away into darkness, Riku claims the fake's heart will go to the same place as his.
  • Riku's Choice - Riku meets Naminé, discovering Sora's sleeping form. Rather than going to sleep to have his heart locked, Riku chooses to fight Ansem, himself.
  • DiZ's Guidance - DiZ grants Riku the card that will draw the true Ansem out. He also bestows to both Riku and King Mickey Organization cloaks, which will aid them as they travel the darkness and fight its denizens.
  • Basement 1: Castle Oblivion
  • Riku's Resolve and the King's Determination - Riku asks to fight Ansem alone, and for the King to destroy him if Ansem possesses him, the King wishing to come to Riku's aid instead.
  • To the Heart of Darkness - Entering Castle Oblivion, Riku calls out to Ansem, who claims to be hiding in the darkest depths of the world.
  • The Foul Stench - Riku and Ansem face off in their final battle.
  • Darkness Released - Riku deals the final blow to Ansem, finally reprieved from his great pain caused by the villain.
  • After the Battle - Riku and King Mickey realize their friendship, ready to voyage together from that point forward.
  • Ending
  • Where the Road Leads - Riku tells DiZ he wishes to take the middle road, the "Road to Dawn," with King Mickey by his side.

Kingdom Hearts II Final Mix[edit]

  • Day 1: Twilight Town (ロクサス第1日:たそがれの街?)
  • Dreams Connected (つながる夢?)
  • Waking from a Dream (夢からの目覚め?)
  • The Stolen Something (盜まれた何か?)
  • Enter Seifer (サイファー登場?)
  • The Thief!? (謎の敵現る?)
  • Into the Woods (森をさまよう影?)
  • Cornered (追いつめた敵?)
  • A Weapon Appears (キーブレイド出見?)
  • The Disappearing Key (消えゆくカギ?)
  • The Stolen Pictures (思い出の写真?)
  • A Blinding Sunset (夕日のまぶしさ?)
  • DiZ and the Mysterious Figure (ディズと謎の男?)
  • Day 2: Set in Motion (ロクサス第2日:動き出した現実?)
  • The Dream Is the Key (カギとなる夢?)
  • Just Another Morning (いつもの目覚め?)
  • The Mysterious Figure (謎の男?)
  • Let's Go to the Beach! (海へ行こう!?)
  • It's a Promise (ハイネと約束?)
  • Making Munny (バイトの話?)
  • Making Memories (たくさんの思い出?)
  • The Mysterious Figure...Again (謎の男、再び?)
  • The Missing Munny (消えたマニー?)
  • Can You Feel Sora? (「ソラを感じているか?」?)
  • Meanwhile, in the Darkness (暗闇の世界で?)
  • Day 3: Differences (ロクサス第3日:すれ違い?)
  • Encounters within a Dream (出会いの夢?)
  • The Laboratory's Lights (研究所の光?)
  • The Girl in White (白い部屋の少女?)
  • Awakened by an Illusion (幻の目覚め?)
  • Hayner's Note (ハイネの置さ手紙?)
  • Meeting the Girl in White (少女との出会い?)
  • Path to the Mansion (屋敷への道?)
  • From Out of Nowhere (消えた少女、現れた敵?)
  • Get Ready to Fight (広場での決戦?)
  • Her Voice, Her Guidance (少女の声?)
  • Station of Awakening (目覚めの園?)
  • The Keyblade (キーブレード?)
  • The Giant Foe (迫り来る巨大な影?)
  • Roxas's Victory (ロクサスの勝利?)
  • Her Name Is Naminé (その名はナミネ?)
  • Back to Reality (元の世界へ?)
  • Sorry... (ごめん…?)
  • Yesterday's Promise (昨日交わした約束?)
  • Misunderstandings (すれちがい?)
  • Uncontrollable (制御できない要素?)
  • Day 4: Road to War (ロクサス第4日:決戦の道?)
  • A Dream Full of Promises (約束の夢?)
  • A Troubled Awakening (浮かない目覚め?)
  • Let's Struggle! (真夏のストラグルバトル?)
  • Round 1: Roxas vs. Hayner (第1試合 ハイネ戦?)
  • Round 2: Vivi vs. Seifer (戦いを終えて?)
  • Round 3: Roxas vs. Vivi (決勝戦?)
  • Again, From Out of Nowhere (迫り来る敵?)
  • Axel (アクセル登場?)
  • What's Going On? (心の叫び?)
  • The Champion's Bribe (チャンピオンの誘い?)
  • The New Champion, Roxas (ロクサスの勝利?)
  • The Gang's Treasure (4人の宝物?)
  • Kairi and Selphie (カイリとセルフィ?)
  • Starts with an "S" (最初はソ!?)
  • Heading for the Ocean (走り出すカイリ?)
  • Kairi's Letter (少年への手紙?)
  • His Name Is Ansem (波の名はアンセム?)
  • Taking Care of the Rat (機関の思惑:裏切り者の始末?) - At The World That Never Was, Axel is ordered to eliminate Roxas for betraying the Organization. Axel refuses, arguing that Roxas hasn't betrayed them, but with the threat of being turned into a Dusk, he complies.
  • Day 5: Changes (ロクサス第5日:歪み出した日常?)
  • A Hazy Morning (あいまいな目覚め?)
  • Independent Study (夏休みの宿題?)
  • Twilight Town's Seven Wonders (トワイライトタウンの七不思議?)
  • Seeking Out the Wonders (七不思議への旅立ち?)
  • All Aboard (列車はみんなを乗せて?)
  • Exposing the First Wonder (やってきた住宅街?)
  • The Truths behind the Wonders (ウワサの真相?)
  • The Sixth Wonder (6番目のウワサ?)
  • View from the Hill (丘から望む世界?)
  • The Disappearing Train (消えた列車?)
  • The Seventh Wonder (7番目のウワサ?)
  • The Haunted Mansion (幽霊屋敷?)
  • Naminé Room (少女の部屋?)
  • Just a Draft (風に揺れるカーテン?)
  • Two Days Till Summer Vacation (夏休みもあと二日?)
  • Same Scenery, Same Friends (いつもの駅、いつもの友達?)
  • The Finishing Touches (仕上げの時?)
  • Day 6: Summer's End (ロクサス第6日:夏の終わり?)
  • A Dream of Goodbyes (別れの夢?)
  • The Dark Margin (闇の海岸で?)
  • Keyblade vs. Keyblade (キーブレードの死闘?)
  • Shadow of Another (重なる目覚め?)
  • What's Happening? (消え始めた世界?)
  • Axel's Mission (指令を受けたアクセル?)
  • DiZ's Guidance (ディズの導き?)
  • Axel's Sorrow (アクセルの嘆き?)
  • The Keyblade's Memory (キーブレードの記憶?)
  • Sketches (たくさんのスケッチ?)
  • Roxas's Past (ロクサスの過去?)
  • Those Who Are Incomplete (存在しない者ノーバディ?)
  • The Hidden Room (隠された部屋?)
  • The Computer System (コンピューターの前で?)
  • Number 13: Roxas (ナンバー13 ロクサス?)
  • Ending the Battle (死闘の結末?)
  • As Memories Return (よみがえる記憶?)
  • Surrounded by Enemies (行く手をふさぐ敵?)
  • Axel's Wrath (アクセルの覚悟?)
  • The Victor (勝負の結末?)
  • Secret Sorrow (悲しみの存在?)
  • In the Next Life (生まれ変わったら?)
  • Sleeping Friends (眠っている仲間?)
  • DiZ, Servant of the World (世界のしもべ、ディズ?)
  • My Summer Vacation Is Over (「俺の夏休み…」?)
  • Twilight Town: Sora Awakens (トワイライトタウン:ソラの目覚め?)
  • A Familiar Face (降り立ったのは…?)
  • Waking Up (目覚めの声?)
  • A Familiar Town (懐かしい街??)
  • A Message from Pence and Olette (ピンツとオレットからの伝言?)
  • Defending the Station Plaza (駅前の攻防?)
  • His Majesty, the King (王様登場!?)
  • The Gang Comes to Say Good-bye (見送りの時?)
  • Matching Pouches (おそろいのポーチ?)
  • Tears (?)
  • Aboard the Train (遠ざかる世界?)
  • On Sunset Hill (サンセットヒルの3人?)
  • The Strange Tower (不思議な塔?)
  • My Name Is Pete (オレ様はピート?)
  • Who Lives in the Tower? (塔の住人は…?)
  • The World Hasn't Changed (世界は変わっていない?)
  • Master Yen Sid (イェン・シッド様?)
  • A Lesson of What's to Come (これまでとこれから?)
  • The Three Fairies (3人の妖精?)
  • The Fairies' Gift (妖精からの贈り物?)
  • The Journey Begins (旅立ち?)
  • The Evil Fairy Returns (復活の魔女?)
  • Hollow Bastion: Gathering Shadows (ホロウバスティオン:集い始めた影?)
  • Pete Enters the Castle (疲れ果てたピート?)
  • Arrival in Hollow Bastion (ホロウバスティオン到着?)
  • The Town's Defense Mechanism (街を守る装置?)
  • The Great Ninja Yuffie (グレート忍者ユフィ?)
  • The Hollow Bastion Restoration Committee (ホロウバスティオン再建委員会?)
  • Look at That (あれを見てくれ?)
  • Restoring the Town (うごめきだした敵?)
  • Their Agenda (彼らの目的は…?)
  • Organization XIII (XIII機関集結?)
  • The Keyblade's Hero (機関の思惑:光の勇者?) - At the Castle That Never Was, in Where Nothing Gathers, several Organization members discuss the Keyblade master. As he shows promise, Xemnas orders the other members to pursue Sora.
  • Beast's Castle Pt. 1 (ビーストキャッスル1:ビーストの異変?)
  • The Voice That Echoes (城に響く声?)
  • The Parlor Ambush (居間での襲撃?)
  • Something's Wrong (ビーストの異変?)
  • A Familiar Voice (誰かの話し声?)
  • Belle's Worries (ベルの悩み?)
  • Guardians of the Gate (ゲートガーディアン現る?)
  • In the Undercroft (地下牢の中で?)
  • The Castle's Residents (城の住人たち?)
  • The Hidden Truth (隠された真実?)
  • Organization XIII's Ploy (XIII機関の誘惑?)
  • Beast Comes To (正気に戻るビースト?)
  • Damsel in Distress (ベルの悲鳴?)
  • Showdown in the Ballroom (ダンスホールの決戦?)
  • Dark Thorn (対決、ブラックソーン?)
  • The Heartless's Demise (ハートレスの最期?)
  • Things Are Just Beginning (戦いはこれから?)
  • The Land of Dragons Pt. 1 (ザ・ランド・オブ・ドラゴン1:強き心?)
  • Shan-Yu's Ambition (シャン・ユーの野望?)
  • Mushu, an Old Pal (かつての仲間ムーシュー?)
  • Enlistment (入隊手続き?)
  • Ping's Training (ピンの成長記?)
  • Attack on the Camp (全軍壊滅?)
  • Snowy Mountain Battle (雪山の大決戦?)
  • Avalanche (雪崩?)
  • Shan-Yu Lives (シャン・ユーは生きている?)
  • The Imperial City Is in Danger (都の危機?)
  • It Ends Now (これで終わりだ!?)
  • The Hero Who Saved the Day (国を救った英雄?)
  • Olympus Coliseum Pt. 1 (オリポスコロシアム1:英雄の危機?)
  • Hercules (英雄ヘラクレス?)
  • Lost in the Underworld (迷い込んだ冥界?)
  • Megara (英雄の友達メガラ?)
  • Seeking Out Hades (ハデスのもとへ?)
  • A Strange Shadow (怪しい人影?)
  • A Fleeing Member of the Organization (逃げ出すXIII機関?)
  • Hades' Power (ハデスの力?)
  • Path of the Dead (亡者の道?)
  • Auron, Warrior of the Underworld (冥界の戦士アーロン?)
  • From Hero to Zero (HEROをZEROに?)
  • The Chase Is On (ハデスの追跡?)
  • The Legendary Guardian (伝説のガード?)
  • This Is My Underworld (俺のゲームだ?)
  • Cerberus, Guard Dog of the Underworld (地獄の番犬ケルベロス?)
  • The Great Escape (脱出成功!?)
  • The Exhausted Hero (英雄の疲れ?)
  • Auron Diappears (姿を消したアーロン?)
  • Hades' Plan (ハデスの狙い?)
  • Megara's Foreboding (メガラを襲う予感?)
  • The Reunion (英雄ヘラクレスとの再会?)
  • The Olympus Stone (オリンポス・ストーン?)
  • Two Simple Words (アドバイスは二言?)
  • Phil's Training (フィルのトレーニング?)
  • Kidnapped! (連れ去られたメグ?)
  • Arriving in the Underworld (冥界到着?)
  • Hercules vs. Hydra (ヘラクレスVSヒュドラ?)
  • Sora and Friends vs. Demyx (デミックスとの手合わせ?)
  • Regained Power (取り戻した力?)
  • Breaking the Seal (封印解除?)
  • Persistent Ol' Pete (こりないピート?)
  • A True Hero (本物の英雄?)
  • Helping a Hero (英雄を放っておけない?)
  • Joining Forces (力をあわせて?)
  • The Last Laugh (笑うハデス?)
  • What's Happening in Olympus? (オリンポスに何が??)
  • The Fiery Hydra (荒れ狂うヒュドラ?)
  • The Aftermath (戦いの代償?)
  • Disney Castle: A Journey Beyond Time (ディズニーキャッスル:時をこえた冒険?)
  • Maleficent's Return (マレフィセントの復活?)
  • Trouble within the Castle (城の異変?)
  • The Queen's Wish (王妃の祈り?)
  • There's Something Strange Going On (様子がおかしい??)
  • Welcome to Disney Castle (ようこそディズニーキャッスルへ?)
  • Queen Minnine (はじめまして、ミニー王妃?)
  • The Audience Chamber (封印された謁見室?)
  • Heartless? Here? (ここにもハートレスが??)
  • The Hidden Entrance (隠された入り口?)
  • The Cornerstone of Light (光の礎?)
  • Speaking with Merlin (マーリン様の知恵?)
  • The Strange Door (不思議な扉?)
  • Through the Door (扉の中へ?)
  • A World of Black and White (白黒の世界?)
  • Confronting Pete (ピートをやっつけろ?)
  • The Wrong Guy (犯人じゃない??)
  • A Window Appears (現れた窓?)
  • In the King's Home (王様の家で大あわて?)
  • A Strange Window Pt. 1 (不思議な小窓 1?)
  • Maleficent's Proclamation (時の窓:マレフィセントの宣告?)
  • Curiouser and Curiouser (深まる謎?)
  • The Fire (火災現場の王様?)
  • A Strange Window Pt. 2 (不思議な小窓 2?)
  • Window of Time: Those Good Ol' Days (時の窓:昔はよかった?)
  • The Same Door (同じ扉?)
  • Gulliver's Travels (ガリバータウンの王様?)
  • A Strange Window Pt. 3 (不思議な小窓 3?)
  • Window of Time: Door to the Past (時の窓:過去への扉?)
  • The Past (ここは過去の世界?)
  • The Construction Site (工事現場の王様?)
  • A Strange Window Pt. 4 (不思議な小窓 4?)
  • Window of Time: The Culprit (時の窓:犯人登場?)
  • Sora's Deduction (ソラたちの推理?)
  • The Stolen Steamboat (盗まれた蒸気船?)
  • Pete Runs Away (逃げるピート?)
  • Two Petes? (ピートが2人??)
  • Sealing the Door of Time (時の扉を封印?)
  • Steamboat Willie (出発! ウィリー号!?)
  • Back to Their Own World (もとの世界へ?)
  • The Castle Is Secure (城の平和は守られた?)
  • Port Royal Pt. 1 (ポートロイヤル1:闇に消えた海賊?)
  • View from the Overlook (高台からの景色?)
  • The Undead Pirates (不死の海賊たち?)
  • The Moonlight's Secret (月の光?)
  • Chasing Barbossa (バルボッサを追え!?)
  • Elizabeth and Will (エリザベスとウィル?)
  • Will's Favor (ウィルの頼み?)
  • Captain Jack Sparrow (伝説の海賊ジャック・スパロウ?)
  • The Cursed Medallion (呪いのメダル?)
  • Isla de Muerta (いまわしき死の島?)
  • The Blood Will Be Repaid (償いの血を?)
  • Prepare to Set Sail (逃げ出したウィルたち?)
  • Run! (いざ脱出!?)
  • Where's Jack? (ジャックがいない?)
  • On the Island (島で何が??)
  • Untrustworthy Pirates (海賊は信用できない?)
  • The Turner Blood (ウィルに流れる血?)
  • Jack's in Trouble (囚われたジャック?)
  • Attack on the Interceptor (ブラックパール号の襲撃?)
  • Making a Deal (償いの血の正体?)
  • Barbossa's Trap (バルボッサのワナ?)
  • To Isla de Muerta (死の島へ!?)
  • Jack vs. Barbossa (不死身の体?)
  • An Eternal Slumber (永遠の眠り?)
  • Parting Ways (それぞれの世界へ?)
  • Agrabah Pt. 1 (アグラバー1:イアーゴと魔法のランプ?)
  • Turning Over a New Feather (イアーゴのゆううつ?)
  • Accidental Help (ナイスアシスト?)
  • Searching for Aladdin (アラジンをさがして?)
  • Princess Jasmine (プリンセスジャスミン?)
  • Stop, Thief! (ランプ泥棒??)
  • Aladdin and Abu (アラジンとアブー?)
  • Jafar's Lamp (ジャファーのランプ?)
  • The Cave of Wonders (魔法の洞窟へ?)
  • The Trap (洞窟の仕掛け?)
  • A Path Is Revealed (開かれる道?)
  • Beyond the Doors (扉の先は…??)
  • Mountains of Treasure (宝の山?)
  • Back to Agrabah! (アグラバーへ急ごう?)
  • Behind the Curtain (消えた商人?)
  • Pete Chases the Peddler (商人VSピート?)
  • Get the Lamp! (魔法のランプ争奪戦!?)
  • The Sweet Taste of Victory (勝利の喜び?)
  • The Lamp Entombed (封印されたランプ?)
  • Friends (みんな仲良く?)
  • See You Again (また来るよ?)
  • Halloween Town Pt. 1 (ハロウィンタウン1:楽しいクリスマス??)
  • Jack Skellington (恐怖の王ジャック・スケリントン?)
  • Welcome to Halloween Town (ようこそハロウィンタウンへ?)
  • Happy Christmas (ハッピークリスマス?)
  • The Professor's Experiment (博士の研究?)
  • The Mayor's Orders (町長命令?)
  • Santa's Bodyguards (サンタのボディーガード?)
  • An Evil Shadow (マレフィセントの影?)
  • Onward! (出発進行!?)
  • The Door to Christmas Town (ヒンターランドの扉?)
  • Christmas Town (クリスマスタウン?)
  • Heartless Here, There, Everywhere (ここにもハートレスが?)
  • What about Christmas? (クリスマスが心配だ?)
  • Santa's Home (サンタクロースの家?)
  • The Three Pranksters (いたずら好の小鬼たち?)
  • Follow the Footprints (足跡を追え?)
  • The Mastermind (事件の黒幕?)
  • Oogie's Back (よみがえったブギー?)
  • The Trio Flees (逃げる3人組?)
  • Maleficent and Oogie (マレフィセントとブギー?)
  • Santa's Kidnapped (さらわれたサンタ?)
  • Jolly Ol' Oogie (ブギーおおはしゃぎ?)
  • Where There's Smoke... (煙を上げる工場?)
  • Save Santa! (サンタを救え?)
  • Oogie's Demise (ブギーの最後?)
  • Everyone Has a Job to Do (みんなの役割?)
  • The Pride Lands Pt. 1 (プライドランド1:王と決意?)
  • The Tragedy (悪夢?)
  • Waking from a Nightmare (オアシスの夜?)
  • The Wild Kingdom (野生の王国?)
  • Saving Nala (襲われたナラ?)
  • Just What the Kingdom Needs (ソラは救世主??)
  • Rafiki's Verdict (ラフィキの審判?)
  • His Majesty, Scar (国王スカー?)
  • Simba's Alive (シンバは生きている?)
  • A Carefree Life (気楽な生活?)
  • To the Other Side (崖をこえて?)
  • The Wind's Tidings (風の便り?)
  • Rafiki Shows the Way (ラフィキの導き?)
  • There's Simba! (シンバとの再会?)
  • Timon and Pumbaa (ティモンとプンバァ?)
  • Hakuna Matata (ハクナ・マタタ?)
  • Nothing to Say (言葉にできない?)
  • Simba's Strength (シンバの苦悩?)
  • This Is My Home (故郷の今?)
  • The Truth Comes Out (スカーの陰謀?)
  • To the Battlefield (戦いの場、山頂へ?)
  • Anger and Jealousy (怒りと恨みのハートレス?)
  • An End to the Past (過去との決着?)
  • A New King (新たな王?)
  • 100 Acre Wood: Together Forever (100エーカーの森:いつでも一緒に?)
  • To Merlin's Place (呼ばれたソラたち?)
  • The Storybook (プーの絵本?)
  • Into the Book (本の世界へ?)
  • 100 Acre Wood (100エーカーの森?)
  • Pooh's House (プーの家?)
  • A Hapy Reunion, and Then... (再会、そして異変?)
  • A Heartless Attack (ハートレス襲撃?)
  • The Stolen Book (盜まれた絵本?)
  • Is Pooh Okay? (プーは大丈夫かな??)
  • Into the Book Again (再び森へ?)
  • To Pooh's House (プーの様子?)
  • Something's Weird (何かがおかしい?)
  • Lost Memories (消えた記憶?)
  • Piglet's House (ピグレットの家?)
  • Happy Windsday (風に吹かれて?)
  • Blown Away (飛ばされたピグレット?)
  • The Rescue (救出成功?)
  • Piglet's House: Complete (ピグレットの家完成?)
  • Rabbit's House (ラビットの家?)
  • Eeyore's Mumblings (イーヨーのつふやき?)
  • The Honey Trove (謎のハチミツ?)
  • Rabbit's Secret (ラビットの秘樒?)
  • Lots and Lots of Honey (ハチミツがいっぱい?)
  • Rabbit's House: Complete (ラビットの家完成?)
  • Kanga and Roo's House (カンガとルーの家?)
  • Another Strategy (作戦会議?)
  • When in Doubt, Bounce (そんなときはジャンプさ?)
  • Bounce for Joy! (喜びのジャンプ?)
  • Pooh's Dream (夢を見るプー?)
  • Kanga and Roo's House: Complete (カンガとルーの家完成?)
  • The Spooky Cave (おばけ洞窟?)
  • The Search for Pooh (プーをさがして?)
  • We Were So Worried (心配したよ?)
  • The Spooky Cave: Complete (おばけ洞窟完成?)
  • The Starry Sky (星空の丘?)
  • What Are You Doing? (何をしているの??)
  • I'll Always Be With You (ここにいるよ?)
  • Atlantica (アトランティカ:世界をつなぐ歌声?)
  • Saving the Prince (王子との出会い?)
  • The Kingdom Under the Sea (海の王国アトランティカ?)
  • Come Join the Musical (ミュージカルへの誘い?)
  • Chapter 1 (第一章プロローグ?)
  • Score 1: Swim This Way (楽曲1:ミュージカルは楽し?)
  • King Triton's Worries (トリトン王の心配?)
  • Searching for Ariel (アリエルをさがす王子?)
  • Let's Cheer Her Up! (元気を取り戻す方法?)
  • Chapter 2 (第二章プロローグ?)
  • The Prince's Statue (王子の銅像?)
  • Score 2: Part of Your World (楽曲2:パート・オブ・ユア・ワールド?)
  • Helping Ariel (アリエルへの協力?)
  • Getting Rid of Worry (不安を吹き飛ばせ?)
  • Chapter 3 (第三章プロローグ?)
  • Score 3: Under the Sea (楽曲3:アンダー・ザ・シー?)
  • Sebastian's Dilemma (セバスチャンの苦悩?)
  • What the Prince Lost (王子の落とし物?)
  • Chapter 4 (第四章プロローグ?)
  • Ursula's Offer (アースラの誘惑?)
  • Sealing the Deal (契約へのサイン?)
  • The Prince and Ariel (めぐりあった2人?)
  • Sora Watches from Afar (見守るソラたち?)
  • The Two Lovebirds (海辺の2人?)
  • Under Her Spell (アースラの暗躍?)
  • You All Bow to Me (もう許さない!?)
  • Score 4: Ursula's Revenge (楽曲4:私は帰ってきた?)
  • Ursula's Defeat (海に消えたアースラ?)
  • Ariel's Confession (アリエルの告白?)
  • A Fantastic Musical (最高のミュージカルへ?)
  • Chapter 5 (第五章プロローグ?)
  • Score 5: A New Day Is Dawning (楽曲5:ステキな仲間たち?)
  • Our Worlds Are All Connected (世界はつながっているんだから?)
  • Twilight Town: Friendship (トワイライトタウン:友を求めて?)
  • Through the Portal (さまようプルート?)
  • Axel Approaches Kairi (カイリに近づくアクセル?)
  • Through the Darkness (闇の回廊?)
  • An Unfamiliar Town (流れついた街?)
  • A Frantic Vivi (ノーバディの支配?)
  • Leave It to Us! (あとはまかせろ!?)
  • Saix Makes an Appearance (サイクスの惑わし?)
  • Friends of Kairi (どうしてカイリを??)
  • Into the Darkness (闇に消えたカイリ?)
  • The Trophy's Crystals (クリスタルボールの光?)
  • Saix's Message (機関の思惑:サイクスの報告?) - Saïx discusses with Xemnas his latest confrontation with Sora and his concerns about Axel's loyalty to the Organization.|
  • Hollow Bastion: The Program (ホロウバスティオン:プログラムの世界?)
  • Hint of an Evil Presence (よからぬ気配?)
  • Cloud's Determination (クラウドの決意?)
  • Cid's Report (シドからの報告?)
  • The Three Girls (謎の3人娘?)
  • The Underground Corridor (地下通路へ?)
  • Ansem's Lab (アンセムの研究室?)
  • Transportation Device (転送装置作動?)
  • Space Paranoids (スペースパラノイド?)
  • Tron (セキュリティプログラム、トロン?)
  • The MCP's Objective (MCPの狙い?)
  • Escape from the Cell (牢からの脱出?)
  • Activating the Energy Core (エナジー・コアを起動せよ?)
  • Energy Restoration (エネルギー復旧?)
  • Unlocking the Path (道はできた?)
  • Tron's Request (トロンの頼み?)
  • Find the Password! (パスワードをさがせ!?)
  • The Mystery Behind the Portrait (肖像画の謎?)
  • The Doodle on the Wall (ラクガキの正体?)
  • Back Inside the Program (再びプログラムの世界へ?)
  • The Game Grid (ゲームへの誘い?)
  • An Escape Route (脱出ルート?)
  • The Game Is Over, But... (ゲームクリア!?)
  • The Password Is... (パスワードは…?)
  • Buying Time (トロン復活!?)
  • Facing Danger (危険プログラム始動?)
  • Deleting the Program (プログラム消去?)
  • Tron and Ansem (トロンとアンセム?)
  • To Hollow Bastion (いざホロウバスティオンへ?)
  • Return from the Program (プログラム世界からの帰還?)
  • Hollow Bastion: The Showdown (ホロウバスティオン:大決戦?)
  • Data Access (封じられていたデータ?)
  • Ansem, Seeker of Darkness (闇の探究者アンセム?)
  • Ansem's True Identity (アンセムの正体?)
  • The Heartless Invasion (ハートレス侵入?)
  • Maleficent Joins the Fray (マレフィセント参戦?)
  • Who ARE You? (ユ・リ・パ!?)
  • Sephiroth (セフィロス降臨?)
  • Aerith and Leon (エアリスとレオン?)
  • To the Bailey (城壁広場に急ごう?)
  • Beyond the Broken Path (壊れた道の先に?)
  • The Showdown at Hollow Bastion (ホロウバスティオン大決戦?)
  • Yuffie and Aerith in Battle (ユフィ&エアリスの勇姿?)
  • Stitch Lends a Hand (スティッチがんばる?)
  • Gullwings, Go! (ユリパ大活躍?)
  • Leon and Cloud (レオンとクラウド?)
  • Cloud's Destiny (クラウド、闇との宿命?)
  • Hang in There (仲間のもとへ?)
  • I'm Sorry, Your Majesty (王様、ごめん!?)
  • The Hidden Room (隠された舞台へ?) - An unknown figure clad in an Organization XIII cloak enters Ansem's Study and downloads data from the computer to a disc. After obtaining the data, the unknown figure heads under the Heartless Manufactory to the Chamber of Repose, where he greets an "old friend".
  • The Chamber of Repose (眠りの部屋の真実?) - Xigbar discusses with Zexion the Chamber of Sleep, saying that he eavesdropped on many of the conversations and even heard a voice that differed from Xemnas's once. The scene ends with Xigbar talking about the new headquarters.
  • Demyx (夜想のしらべデミックス?)
  • Watch Out! (おやすみグーフィー?)
  • Goofy's Awake! (おはようグーフィー?)
  • The Leader of Organization XIII (XIII機関を統べし者?)
  • The King's Memory (王様の記憶?)
  • Ansem's Protégé (アンセムの弟子?)
  • Xemnas's Agenda (ゼムナスの思惑?)
  • The Power to Unlock the Path (道を開く力?)
  • Let the Fun Begin (機関の思惑:すべては動き出す?)
  • A Box of Memories (残されたメッセージ?)
  • Beast's Castle Pt. 2 (ビーストキャッスル2:心に咲く花?)
  • Dressing Up (ドレスアップ?)
  • A Special Day (特別な日?)
  • Uninvited Guests (招かれざる客?)
  • What I Hold Dear (大切なもの?)
  • The Missing Rose (消えたバラ?)
  • The Secret of the Rose (バラの秘密?)
  • Don't Give Up (希望を捨てるな?)
  • Xaldin's Intent (ザルディンの目的?)
  • Heading Outside (城の外へ?)
  • Belle Is Kidnapped (さらわれたベル?)
  • Belle or the Rose? (ベルか? バラか??)
  • Xaldin's Demise (ザルディンの最期?)
  • Stay With Me (ずっと一緒に?)
  • The Land of Dragons Pt. 2 (ザ・ランド・オブ・ドラゴン2:黒い人影?)
  • Follow the Man! (誰もいないはずの村?)
  • The Man in the Snowy Mountains (雪山に立つ男?)
  • A Bad Feeling (不吉な予惑?)
  • The City Is in Trouble (都が危ない!?)
  • Captain Shang's Defeat (シャン隊長敗れる?)
  • One of the Boys (ムーランの成長?)
  • The Shadow by the Door (扉の前の人影?)
  • Riku? (もしかしてリク??)
  • To the Emperor (皇帝のもとへ?)
  • A Deafening Roar (地嗚りの正体?)
  • The Stormrider (飛来するストームライダー?)
  • Fireworks (花火?)
  • The Ultimate Reward (最高のごほうび?)
  • Olympus Coliseum Pt. 2 (オリポスコロシアム2:冥界の戦い?)
  • Welcome to the Underdrome (冥界コロシアム登場?)
  • The Hades Cup (ハデス杯開催?)
  • Path to the Finals (決勝への道?)
  • Hades' Puppet (操られるアーロン?)
  • Sneaking into Hades' Chambers (ハデスの間へ急げ?)
  • Hercules vs. Auron (ヘラクレスVSアーロン?)
  • Voices from the Past (アーロンの過去?)
  • Foe vs. Foe (仲間割れ??)
  • To the Underdrome (冥界コロシアムへ?)
  • Wake Up, Auron! (心を取り戻せ?)
  • Hercules Is Back! (ヘラクレス復活!?)
  • Hades' Defeat (ハデス、奈落へ?)
  • Goodbye, Auron (アーロンとの別れ?)
  • The Constellation of Heroes (英雄の星?)
  • Port Royal Pt. 2 (ポートロイヤル2:暗躍の金貨?)
  • A Looming Shadow (しのびよる影?)
  • Back in Port Royal (ポートロイヤル再び?)
  • The Jack Sparrow Way (ジャック・スパロウのやり方?)
  • The Pirates Are Back (よみがえる海賊?)
  • The Interceptor (インターセプター号、発見?)
  • What Happened to Will? (ウィルの身に何が??)
  • Battle on the Ship (船上の争い?)
  • Organization XIII's Parley (XIII機関からのパーレイ?)
  • The Ship Graveyard (船の墓場?)
  • Retrieve the Medallion! (金貨を返せ!?)
  • Captain Elizabeth (船長はエリザベス??)
  • The Missing Medallions (メダルの行方?)
  • Where's the Chest? (宝箱はどこに??)
  • Grim Reaper (対決グリムリーパー?)
  • Luxord Flees (ルクソード逃走?)
  • Into the Ocean (すべてを海へ?)
  • Agrabah Pt. 2 (アグラバー2:よみがえるジャファー?)
  • Jafar's Return (ジャファーの復活?)
  • The Suspicious Peddler (怪しい商人?)
  • The Loathsome Jafar (いまわしきジャファー?)
  • The Desert Ruins (砂漠の廃墟へ?)
  • Genie Works His Magic (ジーニー大活躍?)
  • The Magic Carpet (魔法のじゅうたん?)
  • Chasing Jafar (ジャファーを追え!?)
  • An Aerial Battle (空中決戦?)
  • Activating the Switch (スイッチを起動せよ?)
  • Unlocking the Door (扉へ急げ!?)
  • Iago's Confession (イアーゴの告白?)
  • A Successful Escape (脱出成功?)
  • Jafar's Evil Plan (ジャファーのたくらみ?)
  • Vs. Jafar (激闘、魔神ジャファー?)
  • And So the Battle Ends... (戦いの果てに?)
  • Cosmic Razzle-Dazzle (きっと会えるよ?)
  • Halloween Town Pt. 2 (ハロウィンタウン2:本当のプレゼント?)
  • The Creeping Evil (博士に忍び寄る影?)
  • Lending a Hand (ジャックを手伝って?)
  • The Stolen Presents (盗まれたプレゼント?)
  • The Three Culprits (犯人はやっぱり…?)
  • The Real Culprits (真犯人はどこ??)
  • Retrieving the Presents (プレゼントを取り戻せ?)
  • The Case Isn't Closed (事件は終わらない?)
  • Jack's Plan (ジャックの名案?)
  • Presents Full of Love (愛情こめたプレゼント?)
  • Where to Put the Presents (プレゼントをどこに置く??)
  • Jack's Wonderful Idea (ジャックのもくろみ?)
  • Present Mayhem (プレゼント大作戦?)
  • The Experiment (哀しみの実験体?)
  • Merry Christmas! (メリークリスマス!?)
  • The Pride Lands Pt. 2 (プライドランド2:未来の王?)
  • The Hyenas' Laughter (ハイエナたちの高笑い?)
  • Scar's Ghost (スカーの幻?)
  • To Be King (王の資質?)
  • Simba's Frustration (いらだつシンバ?)
  • Weak Hearts, Evil Hearts (弱い心、邪悪な心?)
  • The Elephant Graveyard (象の墓場?)
  • Simba Runs Away (逃げ出したシンバ?)
  • Where's Simba? (シンバの行方?)
  • The Looming Shadow (迫る幻影?)
  • What It Means to Be King (王としての自覚?)
  • Leaving the Past Behind (のりこえた過去?)
  • The Groundshaker Attacks (グランドシェイカー襲来?)
  • The Giant's Fall (崩れ落ちる巨体?)
  • The Circle of Life (サークル・オブ・ライフ?)
  • Hollow Bastion: The Glittering Garden (ホロウバスティオン:輝ける庭?)
  • More Heartless? (またハートレスが??)
  • Disappearing Boundaries (消えた境界?)
  • Yuffie's Explanation (ユフィの解説?)
  • Meanwhile, in Ansem's Lab (アンセムの研究室では…?)
  • Creating Heartless (ハートレス製造装置?)
  • The Rogue Security System (暴れだした防御システム?)
  • Taunted by the MCP (MCPからの排戦?)
  • Peace for the City (街に平和を?)
  • Wait for Us, Tron (待ってろよトロン?)
  • Cyberspace (サイバースペース?)
  • The Heartless's Rule (ハートレスの支配?)
  • To the Game Grid (ゲームエリアへ急ごう?)
  • The Program Is Complete (プログラム完成?)
  • Tron's in Danger! (トロンが危ない!?)
  • Stop the War (全面戦争を阻止せよ?)
  • Run, Leon (走れレオン?)
  • Almost There (あと一息?)
  • Loading Data (データ送信?)
  • Package Retrieved (受け取り成功!?)
  • The Solar Ship (ソーラー船出発?)
  • A Sea of Data (データの海で?)
  • The System's Core (システム中枢到着?)
  • Vs. Sark (激突、サーク司令官?)
  • All My Functions Are Yours (すべての機能を?)
  • Destroying the MCP (MCP崩壊?)
  • The Restoration of Hollow Bastion (ホロウバスティオンの復活?)
  • Pillars of Light (光の柱?)
  • Shimmering Lights (舞い散る光?)
  • Radiant Garden (レイディアントガーデン?)
  • Cloud's Battle (クラウドの決着?)
  • The One-Winged Angel (片翼の天使?)
  • A Message from Sephiroth (セフィロスからの伝言?)
  • Cloud's Decision (クラウドの答え?)
  • The Battle (決着?)
  • Twilight Town: The Other Town (トワイライトタウン:もう1つの街?)
  • The Photograph (写真に導かれ?)
  • Another Twilight Town (もう1つのトワイライトタウン?)
  • Reuniting with the King (王様との再会?)
  • Entrance into Another World (異世界への入り口?)
  • The Password Is... (パスワードは…?)
  • It Worked! (入力成功?)
  • The Other World (もう1つの世界へ?)
  • Roxas's Twilight Town (ロクサスのトワイライトタウン?)
  • The Entrance to Darkness (闇ヘの入り口?)
  • Ambushed (はざまの回廊?)
  • Axel's Atonement (アクセルの償い?)
  • His Last Words (伝えたかった言葉?)
  • The Final Destination (最後の地ヘ?)
  • Those Who Remain (機関の思惑:欠落?) - Taking place at Where Nothing Gathers, several Organization members discuss Axel's demise.
  • Where Hearts Go (存在しなかった世界:心のゆくえ?)
  • The World That Never Was (戦いの地?)
  • His Awakening (「彼」が目覚めるとき?)
  • Why Sora Was Chosen (ソラが選ばれた理由?)
  • Roxas (「ロクサス」の意味?) - In front of the Old Mansion, Xemnas appears and gives Sora's Nobody the name, Roxas.
  • Good-bye, Buddy (相棒との別れ?) - This scene is obtained after defeating Roxas. Taking place on top of the Clock Tower, Roxas and Axel discuss whether or not they actually have hearts. At the end of the scene, Roxas vanishes, completing Sora.
  • Time to Sleep (「ロクサス」の意味?)
  • There Was No One There (誰もいなかった??)
  • A Dead End? (道なき道?)
  • Kairi and Naminé (カイリとナミネ?)
  • The Path to the Castle (城へと続く道?)
  • The Castle That Never Was (存在しなかった城?)
  • Riku! (「リク、会いたかった」?)
  • Together Again (集結した主役たち?)
  • The Truth About DiZ (ディズの真実?)
  • Xigbar (魔弾の射手シクバール?)
  • On Our Way (仲間のもとへ!?)
  • Kingdom Hearts Will Soon Be Ready (満たされしキングダムハーツ?)
  • It's You! (夢じゃない…?)
  • Ansem's Wager (賢者アンセムの賭け?)
  • Luxord (運命を賭す者ルクソード?)
  • As the Battle Ends (戦いの結果?)
  • The Open Path (開かれる道?)
  • Saix (月に舞う魔人サイクス?)
  • A Friend Within (心の中の友人?)
  • How It All Began (すべての始まり?) - At Memory's Skyscraper, a battle ensues between Riku and Roxas, to which Riku is the victor. Upon defeat, DiZ appears and mocks Roxas's belief of having emotions.
  • I Wish I Could Meet Him, Too (俺ま会いたかったな?)
  • A New Path (新たな道?)
  • Farewell (さらば王よ?)
  • Waves of Heartless (うごめくハートレス?)
  • Back to His Old Self (もとの姿に?)
  • Maleficent and Pete (マレフィセント、ピートの心?)
  • Why Do You Hate the Darkness? (ゼムナスの問い?)
  • A Grand Battle (摩天楼の決戦?)
  • Kairi's Voice (カイリの声?)
  • The Door to Kingdom Hearts (キングダムハーツの扉?)
  • Opening the Door (開かれた扉?)
  • In the City's Darkness (うごめく街で?)
  • Xemnas's Throne (玉座のゼムナス?)
  • Naminé and Roxas (異空間からの脱出?)
  • The Depths of Oblivion (深き虚無の中心へ?)
  • To End It All (すべてを終わらせるため?)
  • The Final Battle (最後の戦い?)
  • The Edge of Oblivion (虚無の終わりに?)
  • The Letter (手紙?)

Kingdom Hearts 358/2 Days[edit]

  • Opening - Opening credits are displayed while we are introduced to each member of Organization XIII and their Journal entries. The player witnesses Roxas's birth, and the Nobody's conversation with Axel about having a heart or not. "Sanctuary" plays in the background.
  • Meet Xion - Organization XIII joins in Where Nothing Gathers to welcome their newest recruit, Xion.
  • The Dark Margin - Roxas and Xemnas converse on the Dark Meridian about their true names.
  • The Man in Black Reflects - A hooded Riku stands atop Beast's Castle, recalling his previous battle with Xion.
  • Xion's Defeat - Xion's battle with Riku is elaborated.
  • Naminé and DiZ - Naminé explains to DiZ how Xion's existence is interfering with Sora's awakening process.
  • Why the Sun Sets Red - During a meeting in Twilight Town for Sea-salt Ice Cream, Axel elaborates upon why the sun is red.
  • Snarl of Memories - Desperate to find Xion, Roxas stands on the beach of Destiny Islands. He locates her, only to be encountered by a disguised Zexion. Zexion has a stand-off with a younger Riku, Roxas taking on the forms of Xion, Riku, and eventually Sora himself, as this entire sequence is only one of Xion's nightmares.
  • Riku Takes Care of Xion - Riku watches after an unconscious Xion on Destiny Islands.
  • Roxas Passes By - While looking after Xion, Roxas runs past Riku into a Corridor of Darkness.
  • Xion's Dream - Xion elaborates on why she cannot return to the Organization with Roxas and Axel.
  • Xion's Capture - After chasing an impostor, Roxas reveals the hooded antagonist to be Xion, who attacks Roxas and later Axel when they attempt to return her to the Organization.
  • Axel and Saïx - Axel's friendship with Xion and Roxas is questioned by Saïx, Saïx revealing Axel's true name to be Lea in the process.
  • Xion and Riku - Riku reveals Xion's true identity as a replica of Sora to the Keyblade wielder, and how her existence prevents Sora's awakening.
  • Riku's Resolve - Riku is assigned the mission of capturing Roxas as a last chance of awakening Sora.
  • Mickey and Riku-Ansem - King Mickey travels through the woods of Twilight Town to be encountered by an old enemy, Ansem, Seeker of Darkness. The dark denizen is eventually revealed to be Riku, however.
  • Roxas Leaves the Organization - Roxas confirms to Axel that he is leaving Organization XIII behind to learn why the Keyblade chose him, against his friend's wishes.
  • Xion and Naminé - Xion meets Naminé in the White Room, where Xion decides once and for all that she must return to Sora.
  • Xion and Axel Face Off - Outside of the Old Mansion, Xion and Axel battle for the final time, all gloves off.
  • Xion Attacks - Xion comes before Roxas in the form of Sora, revealing she must absorb the Nobody in order to achieve her goals.
  • Xion's End - Xion fatally wounded from losing to Roxas, she begs the Nobody to reclaim Kingdom Hearts and undo her mistakes, dying in his arms, but not before telling Roxas that he and Axel were her best friends.
  • WINNER - Axel is frustrated by the loss of Xion and Roxas. He later discovers a WINNER stick that he had once told Roxas about, this Popsicle stick the last gift from his former best friend.
  • Skyscraper Battle - Roxas fights off several Neoshadows on the quest to reclaim Kingdom Hearts.
  • Roxas and Riku - Riku and Roxas team up to fend off the Neoshadows before they battle. All memories of Xion are lost in the process.
  • Riku Turns Into Ansem - Riku sacrifices his form to capture Roxas, the Nobody desperately struggling to do away with him.
  • After the Battle - Riku, now in the form of Xehanort's Heartless permanently, tells a recently arriving DiZ that Roxas had felt Sora, the two taking him to the Simulated Twilight Town. Xion also bids Roxas a final goodbye.
  • A New Day - Roxas awakens in the Simulated Twilight Town with new friends, a new personality, and new attire.
  • The Usual Spot - Roxas is seen racing to meet his friends for a trip to the beach, the end credits beginning to play. "Sanctuary ~After the Battle~" is the theme.

Kingdom Hearts Birth by Sleep[edit]

  • Opening - The opening credits show scenes from the Secret Videos "The Gathering" and "Birth by Sleep". "Simple and Clean" is played in background.
  • Terra
  • The Outside World
  • The Boy Who Sought the World - A young man stands on a beach, claiming his "world is too small". Many years later the same man, though much older returns to the island, dressed in a Black Coat carrying the body of a young boy wrapped in a white cover under his arm.
  • A Voice Amidst the Waves - The man places the body of Ventus on the Paopu tree. Within his heart the boy wonders where he is when a light flashes.
  • Heart to Heart - Ventus falls and lands on his Dive to the Heart though it is blank and fractured. His heart then comes into contact with a new heart which completes his Dive to the Heart pillar.
  • Birth by Sleep - As Master Xehanort prepares to leave he notices Ven's arm is raised in the air and a Keyblade appears which glows and shoots a light in the air.
  • The Land of Departure/Three Pupils
  • The Meteor Shower - Ven is laying on his bed in his room when he notices a meteor shower happening and rushes out to see it.
  • Wayfinder - Ven is laying to the ground watching the meteor shower when Aqua surprises him. Aqua presents Terra and Ven the Wayfinders she made, saying that they are good luck charms. Explaining that they represent the unbreakable bond between them.
  • The Last Night - The three head back to the castle, Aqua says to herself, they will be "together... always" while looking up at the night sky. That was the last night they were together beneath the same stars.
  • The Sorcerer's Apprentice - Mickey Mouse is shown in the middle of an ocean on a book, which is then swallowed up in a whirlpool. He lands in Yen Sid's study and is warned something bad is afoot.
  • Mark of Mastery - Terra and Aqua are to begin the Mark of Mastery exam. Ven is looking around and sees Master Xehanort and seems uncomfortable to see him. Master Eraqus explains the exam and what it is for. When the exam begins Master Eraqus creates orbs of light but Master Xehanort tampers with them and they act on their own. Terra and Aqua begin to destroy them when a rogue orb goes after Ven. Ven then helps Terra and Aqua destroy the orbs together.
  • Eraqus Announces the Results - Aqua and Terra fight against each other, but Terra has trouble controlling his darkness. The exam ends with only Aqua gaining the title of Master. Terra wishing to be alone leaves and runs into Master Xehanort.
  • Another Road - Terra and Master Xehanort converse on darkness. Master comments that darkness cannot be destroyed it can only be channeled. A bell chimes and Terra runs back inside the castle. Meanwhile Master Xehanort smiles wickedly and walks through a Corridor of Darkness.
  • The Unversed Threat - Master Eraqus receives a message for his old friend Yen Sid telling him that the Princesses of Heart are in danger by the darkness as well as a new threat that feeds on negativity called the Unversed. He then send Terra and Aqua to stop this new threat and locate Master Xehanort. He also gives Terra the chance to prove that he has what it takes to be a Master. Ven is not present during this.
  • Departure - Terra departs on a journey to defeat the Unversed and locate Master Xehanort who disappeared. Leaving a distraught Ventus behind.
  • Enchanted Dominion/The Call of Darkness
  • Another World - Terra arrives in his first world. Soon after arrival, Terra encounters the Unversed.
  • Chasing the Unversed - While fighting the Unversed, a Flood Unversed runs away, prompting Terra to pursue.
  • Maleficent - Terra chases the Flood to the Bridge and slays it. He then notices Maleficent and asks her about the Unversed. When she refuses to answer him, Terra inquires about Master Xehanort. Maleficent only says a man was leaving the castle earlier. She also quotes that the man said something about "imprisoning the light". Given this vague information, Terra heads towards the castle, looking for the one named "Aurora".
  • Unlocking the Door - A darkness barrier prevents Terra from entering the chamber holding Princess Aurora. Terra summons his Keyblade, and unlocks the door.
  • Darkness Within - Terra finds Aurora asleep. Maleficent appears and explains how Aurora's heart is filled only with light. She finishes saying that she has use of such a heart. Maleficent explains further what the gathered seven hearts of light can do. She is sure to add that such hearts can only be obtained by using the Keyblade. Maleficent tells Terra about the darkness sleeping in his heart. She then uses her magic to awaken the darkness sleeping in Terra's heart. Maleficent awakens Terra's darkness, manipulating him to unlock Aurora's heart with his Keyblade. When Terra comes to, he is troubled by the committed action. Maleficent tells Terra that Master Xehanort disappeared into the darkness. She offers Terra to join her, collecting the remaining hearts of pure light, claiming they could rule the world together. Terra refuses, prompting Maleficent to tell Terra that the darkness cannot be stopped. The scene ends with Terra leaving to eliminate the Unversed.
  • Off on the Wrong Foot - Terra revisits Aurora to apologize. He promises to return her heart once he has learned how to conquer the darkness. Terra leaves, wondering about Master Xehanort and the seven hearts of light. Maleficent appears shortly after Terra leaves, saying a search for all pure hearts will take time.
  • Dwarf Woodlands/The Queen's Scheme
  • Who is the Fairest One of All? - The Queen asks the Magic Mirror "who is the fairest one of all?", he answers Snow White angering the queen. Terra, listening on the conversation, wonders if Xehanort is there. He is then tasked to kill Snow White and bring her heart to the Queen.
  • Her Heart Is Pure Light - Terra finds Snow White and senses her heart is pure light. He asks about Xehanort, but she doesn't know anything. They are attacked by Unversed and Snow White runs into the woods.
  • Back to the Castle - Terra then realizes his only option to find Xehanort is the Magic Mirror back at the castle.
  • The Shadows Lengthen - Terra returns to the castle without Snow White's heart angering the Queen, who then throws a potion at the Mirror. Thus turning the Mirror into an Unversed, Terra then engages it in battle.
  • A Meager Clue - After Terra defeats the Mirror, he then asks it about Xehanort. The Mirror then says Xehanort is at a place where a war was raged, Terra then leaves.
  • To Yen Sid's Tower - Terra decides that it is time he spoke with Yen Sid himself.[2]
  • Castle of Dreams/Escort to the Ball
  • A Girl in Distress - Terra enters this world to find Cinderella crying. Terra comforts her saying a strong heart will help her through any trial. Suddenly the Unversed appear...
  • Bibbidi-Bobbidi-Boo - The Fairy Godmother appears, redressing Cinderella in a beautiful ballgown, followed by a horse-drawn carriage as an escort. Fairy Godmother reveals such gifts will be gone at the stroke of midnight. As Cinderella leaves, Terra observes Cinderella's heart is full of light. Fairy Godmother asks Terra if he believes in dreams. Terra agrees, but states that it is not enough to just have dreams- you must also work for them. Terra leaves, heading towards the palace.
  • Cinderella's Strength - Terra arrives at the palace steps to find Cinderella surrounded by Unversed. After dispatching them, Cinderella asks Terra to escort her safely inside to the ball.
  • The Ball of Her Dreams - Terra safely escorts Cinderella to the ball, where he watches on as she and the Prince dance. Terra wonders if believing is really enough. Meanwhile, Lady Tremaine and her daughters discuss the identity of the mysterious girl. Terra spots Unversed in a nearby balcony, heading after them.
  • Terra Spots the Unversed - The Symphony Master Unversed appears.
  • The Stroke of Twelve - Terra defeats the Unversed, earning thanks from the Grand Duke. When asked about the Unversed, the Duke reveals that they shortly arrived after a masked boy came to their world. The Duke also states that the monsters were seen to obey the masked boy's command, and that the mysterious boy is gone. The clock strikes midnight, forcing Cinderella to leave the ball. She rushes out, followed by the Duke.
  • Reunion with Aqua - As Cinderella flees, she passes Aqua. Terra reunites with Aqua only to hear Ven has left home. Terra informs Aqua that he hasn't found Master Xehanort yet, but that Xehanort is searching for pure hearts filled with light. Terra asks Aqua if she still has the same dream. She confirms, leading Terra to explain how Cinderella taught him that a powerful dream will light the darkness. Terra asks Aqua to thank Cinderella for him. While leaving, Terra wonders the connection between Master Xehanort's disappearance and the boy in the mask.[3]
  • A New Calling
  • Secret Meeting - Master Xehanort talks to someone, who smiles wickedly and walks away.
  • Crossing Paths - Terra sees someone with a Keyblade, who promptly disappears using a strange star-like object.
  • An Audience with Yen Sid - Terra converses with Yen Sid about the Unversed, Master Xehanort, and the Masked Boy. After he leaves Yen Sid comments on Xehanort to himself.
  • Terra Hears a Voice - Terra is summoned to the Badlands by Master Xehanort.
  • The Masked Boy's Identity - Master Xehanort tells Terra the identity and origins of the Masked Boy Vanitas, and how he was accidentally created in a desperate attempt to save Ventus from succumbing to darkness.
  • Flashback: The Boy with No Memories - Terra has a flashback about the time he first time he and Aqua met Ventus.
  • The Abomination - Master Xehanort begs Terra to help atone for his mistakes by destroying Vanitas, and is instructed to search in the Radiant Garden, where Vanitas will undoubtedly strike next.
  • Radiant Garden/The Other Road
  • The Unversed Appear - Terra lands in Radiant Garden and is immediately attacked by the Unversed.
  • Xehanort Walks Into Town - Terra sees Master Xehanort and wonders what he is doing there.
  • Lost and Found - Terra sees an old man drop a book.
  • A Curious Book - Terra returns the book that Merlin the Wizard dropped. Merlin explains that the book can awaken a person's innermost abilities. Terra requests to try awakening his own abilities.
  • The Giant Unversed Appears - After meeting Merlin, Terra spots a giant Unversed and follows it to the mining area.
  • Brought Together - Terra, Aqua, and Ventus reunite, but their reunion is short-lived as they must battle a giant Unversed.
  • Walls of the Heart - Terra, Aqua, and Ventus defeat the Unversed, but the ensuing argument forces them to go their separate ways.
  • A Shady Character - Terra encounters the mysterious Braig, who claims to have captured Master Xehanort.
  • Xehanort the Captive - Terra engages Braig in a tense battle to free Master Xehanort.
  • What Darkness Can Do - Terra defeats Braig, scarring the latter's face in a show of anger. Master Xehanort then gives Terra the opportunity to be his pupil, claiming he shows the true Mark of Mastery as he was able to channel the darkness.
  • An Eerie Farewell - Terra meets Ventus just as he's about to leave. Ventus asks to go with him, but Terra turns him down, but claims that Ventus will be there when he needs him.
  • The Power to Steal Hearts - Angered greatly at the loss of his eye, Braig attempts to attack Master Xehanort, but is threatened to back down. The two then converse about Terra.
  • Disney Town/The Dream Festival
  • Unversed Mayhem - Terra lands in Disney Town near a racetrack and is almost run over.
  • Terra Becomes a Racer - Terra meets Minnie, Chip and Dale who had helped him dodge the racer. Then Captain Dark appears. Terra then joins the race as a racer and promises to play by the rules.
  • No More Bending the Rules - The race ends with Terra as the winner, which earns him the votes of both Chip and Dale. Terra states he learned that you don't have to break the rules to reach your goals.
  • The Million Dreams Award - Terra, Ventus, and Aqua all win the Million Dreams Award. But, only Terra is there to receive the prize, a special ice cream flavor. Pete rushes on the stage and demands the prize. He is then banished during the ceremony. Terra then tastes the Rockin' Crunch Ice Cream he was given.[4]
  • Servant of Darkness - Pete is rescued by Maleficent, who claims to have use for him.[4]
  • Olympus Coliseum/Stronger Than Darkness
  • A Glimpse of Heroism - Terra enters this world, finding Hercules surrounded by Unversed. Terra intervenes, ensuing a fight.
  • The Games - Terra saves Hercules and learns of the games held at the Coliseum. He heads towards the Coliseum, desiring to learn just how strong he is.
  • How to Conquer the Darkness - Hades appears, and persuades Terra to enter the games, saying his participation will teach him how to conquer the darkness.
  • Registration - After completing the registration forms, Hades tells Terra that he will know how to conquer the darkness once he wins the games.
  • Plan Beta - Fearing Terra won't suffice, Hades searches for a second plan: a helmeted soldier.
  • Final Match - Terra concludes that once he conquers the darkness, he will never have to worry again. The final match begins.
  • Warrior of Darkness - The match is over...or so Terra believes. Suddenly Zack attacks Terra, unleashing a barrage of attacks. Terra acknowledges the difference in strength from before only to find out Hades is controlling Zack with darkness. Terra pushes Zack away, shouting that darkness will never control him.
  • The Picture of a Hero - Terra defeats Zack a second time, freeing him from Hades's control. Zack tells Terra he looks like a hero. Terra says otherwise, but is silenced by Zack who claims that other people determine whether or not you are a hero- whether you like it or not. Zack laments that he couldn't fight Terra fairly, to which Terra says they might fight again someday.
  • Deep Space/What a Friend is
  • Battle in the Lanes Between - While traveling to another world, Terra spots a massive number of Unversed in the Lanes Between.
  • Wrong Place, Wrong Time - After defeating the Unversed, Terra finds himself sucked into a giant ship.
  • Terra the Prisoner - Gantu and the Grand Councilwoman visit the now imprisoned Terra, puzzled as to what he really is. As they leave, Terra wakes up. Looking out his cell door, Terra sees Gantu feebly fighting Unversed. Gantu flees, prompting Terra to free himself and fight the Unversed.
  • Dr. Jumba's Request - Dr. Jumba pleads Terra to free him from his cell. Terra complies, on the promise that Dr. Jumba take him to this creature of mass destruction. Once free, the two leave in search of Experiment 626.
  • The Mightiest Creature in the Galaxy - Dr. Jumba and Terra find Experiment 626 held in a small capsule. Jumba explains 626's abilities and powers further. Once free, Experiment 626 pounces on Terra, and steals his Wayfinder. Terra pleads Experiment 626 to give it back. He cries out saying it's from a friend. Hearing this, Experiment 626 gives the Wayfinder back, scurrying away. Terra tells Jumba that Experiment 626 really just wants a friend. Jumba laughs it away, summoning up another evil genius experiment.
  • "When you feel it, you'll know it." - Terra defeats Experiment 221. Experiment 626 returns, confusing Dr. Jumba. Meanwhile, Terra introduces himself to Experiment 626, telling him he'll know friendship when he feels it. Jumba criticizes, saying Stitch is only meant to destroy. A security alarm goes off, with all three characters leaving.
  • Never Land/The Boy Who Could Fly
  • Captain Hook's Predicament - Terra lands in Neverland and runs into Captain Hook, and Mr. Smee getting attacked by Unversed.
  • A Boy Who's After the Light? - Captain Hook tells Terra that the chest is full of light and that a boy named Peter Pan is trying to steal it.
  • Peter Pan's Big Entrance - Terra takes the chest to Skull Rock and runs into Peter Pan. Terra then challenges Peter to fight.
  • Enemies No More - During the fight Terra spots the Lost Boys stealing the treasure. He chases them but Cubby trips and they drop it. All that falls out of the chest is gold and jewels, not light. Terra apologizes to Peter and they becomes friends.
  • The Lost Boys in Peril - As Terra leaves the cave he hears the boys' crying out for help.
  • A Swarm of Unversed - He returns to the cave and sees the two boys being attacked by a swarm of Unversed.
  • Captain Hook Returns - Captain Hook returns with a captured Tinker Bell, Terra then releases her. Captain Hook then flees after he sees the Crocodile.
  • Flashback: The Last Night - Terra thinks back to the last night he, Aqua, and Ven spent together.
  • Treasures All Their Own - The Lost Boys are sad since they lost the treasure, Terra then suggests that they put what is important to them in the treasure chest. He then wonders what he would put in there.
  • The Passing of the Power
  • The Warmth of Light - Terra, on his Keyblade Glider, comments on the light being warm.
  • Legacy - Terra lands on the Destiny Islands where he meets two young boys, Riku and Sora. He then chooses Riku to be his successor and inherit the Keyblade.
  • Xehanort's Ambition
  • Xehanort Summons Terra - Master Xehanort calls Terra to the Badlands and tells him that Ventus went to confront Master Eraqus about his past.
  • A Friend's Duty - Terra saves Ventus just as Master Eraqus is about to destroy him.
  • Master and Pupil Trade Blows - Terra engages Master Eraqus in a decisive battle.
  • Eraqus's Demise - Just as Terra and Eraqus begin to feel remorse for their actions, Master Xehanort deals the final blow to Eraqus. He then tells Terra to meet him in the Keyblade Graveyard as he covers the Land of Departure in darkness.
  • The World Collapses - Terra watches in horror as the Land of Departure is completely destroyed, and then goes to the Keyblade Graveyard to confront Master Xehanort.
  • The Keyblade Graveyard/Never Let Go
  • For Friendship - Terra arrives at the Keyblade Graveyard. He then claims that whatever he does, he is doing it for friendship.
  • Gathering - Terra, Ventus, and Aqua prepare for the final battle with Xehanort and Vanitas.
  • Kingdom Hearts - Terra, Aqua, and Ven engage in battle against Master Xehanort, and Vanitas seemingly outmatched. Master Xehanort summons a blue moon in the sky. Mickey appears shortly after. Terra confronts Master Xehanort and questions him about what he did to Ventus. A fight breaking out shortly after his explanations.
  • Darkness Takes Over - While fighting Xehanort, Terra loses control of his anger, and succumbs to the darkness.
  • The Last Bastion of Free Will - Terra defeats Master Xehanort, but the elderly Keyblade Master uses his Keyblade to unlock his heart and use it to possess Terra's body, creating a new, younger Xehanort. Xehanort is about to leave, but is forced to face off against Terra's discarded armor, brought to life by the young man's remaining thoughts and emotions.
  • Return to Silence - Terra's Lingering Will defeats Xehanort, and kneels down, while a bright light consumes Xehanort. The blue moon shines brightly on the armor before disappearing behind clouds. Terra's voice is then heard stating that "one day he will set this right". The credits then begin to roll.
  • Ventus
  • The Outside World
  • The Boy Who Sought the World - A young man stands on a beach, claiming his "world is too small". Many years later the same man, though much older returns to the island, dressed in a Black Coat carrying the body of a young boy wrapped in a white cover under his arm.
  • A Voice Amidst the Waves - The man places the body of Ventus on the Paopu tree. Within his heart the boy wonders where he is when a light flashes.
  • Heart to Heart - Ventus falls and lands on his Dive to the Heart though it is blank and fractured. His heart then comes into contact with a new heart which completes his Dive to the Heart pillar.
  • Birth by Sleep - As Master Xehanort prepares to leave he notices Ven's arm is raised in the air and a Keyblade appears which glows and shoots a light in the air.
  • The Land of Departure/Three Pupils
  • The Meteor Shower - Ven is laying on his bed in his room, when he notices a meteor shower happening and rushes out to see it.
  • Wayfinder - Ven is laying to the ground watching the meteor shower when Aqua surprises him. Aqua presents Terra and Ven the Wayfinders she made, saying that they are good luck charms. Explaining that they represent the unbreakable bond between them.
  • The Last Night - The three head back to the castle, Aqua says to herself, they will be "together... always" while looking up at the night sky. That was the last night they were together beneath the same stars.
  • The Sorcerer's Apprentice - Mickey Mouse is shown in the middle of an ocean on a book, which is then swallowed up in a whirlpool. He lands in Yen Sid's study and is warned something bad is afoot.
  • Mark of Mastery - Terra and Aqua are to begin the Mark of Mastery Exam. Ven is looking around and sees Master Xehanort and seems uncomfortable to see him. Master Eraqus explains the exam and what it is for. When the exam begins Master Eraqus creates orbs of light but Master Xehanort tampers with them and they act on their own. Terra and Aqua begin to destroy them when a rogue orb goes after Ven. Ven then helps Terra and Aqua destroy the orbs together.
  • Eraqus Announces the Results - Aqua and Terra fight against each other, but Terra has trouble controlling his darkness. The exam ends with only Aqua gaining the title of Master. Terra wishing to be alone leaves. Master Xehanort is next seen talking to a Masked Boy about Ventus.
  • The Masked Boy - The Masked Boy appears in Ventus's room, leaving dark hints about Terra.
  • Chasing Terra - Ventus tries to give Terra a warning, but arrives too late, and chases after him.
  • Dwarf Woodlands/Ven's First New World
  • The Merry Seven - Ven lands in the Dwarf Woodlands and sees the Seven Dwarfs walking into a cave.
  • Diamond Thief? - Ven follows the Dwarfs into the cave, but is immediately accused of being a diamond thief. The Dwarfs then scatter and hide. He tries to explain, but they won't listen.
  • Unwelcome - Ven continues to explain that is not a diamond thief, but they still don't believe him. They tell him that there is a castle beyond the forest, so he decides to try there.
  • The Little Cottage in the Woods - Ven comes across a little cottage in a clearing, when he hears a scream coming from the woods.
  • A Frightened Snow White - Ven discovers Snow White in the woods and tells about the cottage, where she should safe.
  • Who Attacked the Princess? - Ven takes Snow White to Dwarfs cottage. They shortly return home and discover Snow White in the bedroom. Snow White tells Ven about a stranger that had approached her, with a sword-like key. Ven realizes it was Terra and runs to find him.
  • The Wicked Wood Spirit - Ven runs into the woods, but is attacked by an Tree Unversed.
  • Where Did Terra Go? - Ven makes it to the Flower Glade, and runs into an old woman (really the Queen in disguise) and unknowingly leads her to Snow White. She tells Ven that Terra had threatened her with the Keyblade.
  • Castle of Dreams/The Power of Believing
  • A New Friend - Cinderella is seen looking at the castle longingly, sighing. Jaq then rushes in, telling Cinderella she must hurry to help free someone from a trap.
  • Cinderella's Kindness - Ven is pacing in a mousetrap, wondering how he got to this predicament. Cinderella opens the trap, exclaiming how she has never seen a mouse like him before. Jaq then comes into the cage to explain things to Ven. Jaq also explains how Cinderella has a dream. Ven asks Jaq if he has seen Terra, to which Jaq replies no. The two then leave, heading towards the mousehole.
  • A Dress to Fix - As Ven and Jaq look at the castle, Jaq tells of the ball being held there that night. Cinderella walks in, saying she will be attending the ball. She starts to work on her dress, only forced to stop moments later due to the calls from her sisters and stepmother. Jaq laments Cinderella won't be able to go due to the unfinished dress. He proposes that they fix her dress. Ven agrees, turning to leave. As he does so, Jaq warns him about Lucifer.
  • Just Need a Pearl! - Ven returns his gathered materials to Jaq, who says the dress just needs a pearl.
  • Lucifer the Menace - Ven finds a pearl being guarded by Lucifer. He quietly grabs it and walks away, all in vain. Lucifer wakes up and prepares to attack Ventus. Jaq warns Ven of this, throwing balls of yarn at Lucifer as a distraction. Lucifer knocks Jaq off the table, preparing to claw him. Ven intervenes, telling Jaq to flee with the pearl.
  • That's What Friends Do - Lucifer is defeated. Ven tells Jaq that friends help each other. The two leave, heading to finish the dress.
  • Keep On Believing - Cinderella laments how she will not be able to attend the ball. Ven calls for her, revealing the completed dress. Jaq rushes her to leave. With Cinderella gone, Jaq tells Ven he hopes Cinderella's dreams come true. He asks Ven what he dreams of. Ven flashbacks to Terra expressing his dream of becoming a Keyblade Master. Terra goes further, saying himself, Ven, and Aqua all share that dream. Ven summons his Keyblade before Jaq and shares that dream. Jaq hopes Ven's dreams come true as well. To that, Ven says all he has to do is believe.
  • Enchanted Dominion/A Stolen Heart
  • The Sleeping Princess - Ven lands at the castle, searching for Terra. He stumbles upon Aurora, who is asleep. Flora, Fauna, and Merryweather appear, ordering Ven away. Ven asks why Aurora is sleeping, eventually learning that her heart has been stolen. Ven offers to retrieve her heart from Maleficent. Ven and the three fairies leave, heading towards the forbidden mountain.
  • Maleficent's Barrier - The group reaches a small, dark barrier blocking the path to Maleficent's castle. Flora steps forward, casting a spell that removes the barrier. The group travels on.
  • Sleeping on the Job - The group arrives at Maleficent's castle. Ven spots Maleficent's henchmen, rushing towards them, starting a battle.
  • Freeing the Heart of Light - Ven finds Aurora's stolen heart, setting it free with his Keyblade. After he does, he is surrounded in light...
  • Princess Aurora's Memory - ...sending him to a flashback. Prince Phillip appears, telling Aurora they met before- once upon a dream. The two walk together, resting under a tree. When asked her name, she leaves, saying she will see him again that evening at the cottage in the glen.
  • Her Dream Came True - Ventus awakens from Aurora's flashback. Flora, Fauna, and Merryweather rejoice in that, as it means Aurora has her heart back. They add that dreams are very strong beliefs, and that Ven has some of his own. The three fairies also observe how Ven has a very strong light.
  • Terra Stole Her Heart? - While leaving Maleficent's Castle, the group is stopped by Maleficent who asks who released Aurora's heart. Ven retaliates, saying Maleficent originally stole it. Maleficent laughs, explaining how Terra stole Aurora's heart. Ven angrily charges at Maleficent, starting a fight.
  • Reunion with Aqua - Ven argues that Terra would never steal hearts. Maleficent says otherwise, claiming Terra did it so willingly. As Ven wonders the truth in Maleficent's words, Aqua appears. She tells Ven that Terra would never do something like that. Aqua also tells Ven he needs to return home. Ven pauses, but, after remembering the Masked Boy's words, refuses. Ven leaves to continue his search for Terra.
  • Trust - Ven leaves Maleficent's Castle still searching for Terra.
  • Keyblade Wielders
  • An Invitation to Danger - While traveling the Lanes Between, Ventus encounters the Masked Boy and follows him to the Badlands.
  • The Masked Boy's Keyblade - Ventus tries to get some answers out of the Masked Boy, but the boy responds by challenging him to a duel, revealing that he is a Keyblade Wielder.
  • Another Keyblade Wielder - Despite Ventus's best efforts, the Masked Boy easily outmatches and nearly kills him, but Mickey comes to Ventus's aid.
  • Peas in a Pod - Mickey and Ventus defeat the Masked Boy, who then leaves through a Corridor of Darkness.
  • Radiant Garden/Meetings and Partings
  • To the City of Light - Ven, on his Keyblade Glider, finds himself in front a new world.
  • Is That Mickey? - Ven in lands in the Radiant Garden and he sees Mickey.
  • The Castle Guards - Ven after following Mickey arrives in front a large Castle. He tries to enter but is stopped the two guards, Dilan and Aeleus. He then sees a large Unversed and gives chase. The guards attempt to follow, but are stopped by Even who states that their Lord wishes to see them. Even then comments about Ven.
  • An Invitation to Disney Town - Ven while chasing the Unversed, sees it harassing someone and saves them. He is then approached by Scrooge McDuck who gives him three lifetime passes to Disney Town, one for him and two grown-ups.
  • The Wizard and the Book - Still chasing the Unversed, Ven runs into Merlin who knows that Ven is trying awaken his abilities and tells the book is in the house.
  • Brought Together - Terra, Aqua, and Ventus reunite, but their reunion is short-lived as they must battle a giant Unversed.
  • Walls of the Heart - Ventus, Aqua, and Terra defeat the Unversed, but the ensuing argument forces them to go their separate ways.
  • Eyes Without Fear - Ven rescues a young boy from the Unversed.
  • First Connection - Ven then meets Even and the young boy, Ienzo. Ven asks about Terra, to which Even says he did see him pass by. Even goes on to say that he and Ven will meet again someday.
  • An Eerie Farewell - Ven finds Terra and asks to go with him. Terra says no, but goes on to say that he knows that Ven will be there if he ever needs him soon after Terra leaves. Ven then says that he better tell Aqua.
  • Another Farewell - Ven tells Aqua about Terra, who then goes to follow him again. Ven also requests to go with Aqua, but she too says no and to go home. She then leaves him behind as well.
  • Flashback: The Wooden Keyblade - Ven remembers the day when Terra gave him the Wooden Keyblade. He and Terra were training together when Terra began talk his dream to be a Keyblade Master. Aqua says that he is not the only one. Terra, Aqua, and Ven all share the same dream.
  • Memorized - Ven is playing around with the Wooden Keyblade when he drops it. Someone else picks it up and calls him childish for playing with a toy sword he introduces himself as Lea and his friend as Isa. Lea then challenges Ven to a fight, but loses. They all become friends afterwards.
  • Disney Town/The Dream Festival
  • Enter Captain Justice - Ventus arrives in Disney Town and meets Captain Justice. They both then hear complaints about something and Captain Justice runs to 'help'.
  • Making Ice Cream - Ven then meets Huey, Dewey, and Louie who are complaining about not being able to work their ice cream machine. Captain Justice then hits the machine to make it work. Ven asks if he could try.
  • Who's Looking Out for Me? - Ven is able to get the machine to work, earning himself the votes of Huey, Dewey, and Louie. Ven then wishes that he had someone looking out for him.
  • The Million Dreams Award - Ventus, Terra, and Aqua all win the Million Dreams Award. But, only Ventus is there to receive the prize, a special ice cream flavor. Pete rushes on the stage and demands the prize. He is then banished during the ceremony. Ven then tastes the Double Crunch Ice Cream he was given.[4]
  • Servant of Darkness - Pete is rescued by Maleficent, who claims to have use for him.[4]
  • Olympus Coliseum/What Makes a Hero
  • Hero Hopefuls - Ven arrives at a Town Near Thebes, finding Phil. Hercules runs in excitedly, having signed up for the games. Zack walks in later, claiming Phil trains heroes. Ven questions whether such a thing is possible. Zack asks Phil to train him. Suddenly, the Unversed appear, starting a fight.
  • Who to Train? - Phil watches Hercules and Zack fight the Unversed. He approaches them, saying he will watch both competitors during the games then decide who he will train. Both Zack and Ven rush to sign up, Ven ultimately unable to, due to Zack filling the last spot. Hercules wonders why Phil is doing this. Phil simply says he wants to test Hercules and what training he has received so far. Ven introduces himself to Hercules, offering to help him train.
  • Phil Checks Up on Herc - Ven catches Phil watching Hercules train.
  • Reasons - Ven asks Hercules why he wants to become a true hero. Hercules explains how his father, Zeus, is king of the gods in Olympus. He also says that he lost his godhood as a child, and that the only way to return to Olympus and his godhood is to become a true hero. Hercules asks Ven why he is here. Ven replies that he just wants to make some friends. Phil then enters, explaining the rules to the Games. Zack, Phil, Hercules, and Ven leave for the start of the Games.
  • An Important Match - The final match for the West branch pits Zack and Hercules together. The two shake hands, starting the match. As they fight, Ven watches from a distance, seeing a temporary flashback of Aqua and Terra fighting. Phil rushes in, saying monsters are attacking the town. Ven leaves to hold back the Unversed, telling Hercules and Zack to continue their match.
  • To Save a Friend - Ven finds an army of Jellyshades in the town. As he starts feeling overwhelmed, Hercules appears. He tells Ven that he left the match, and that he couldn't let his friend fight alone. The two then prepare to face the Unversed.
  • Future Heroes - Hercules and Ven defeat the Unversed. As Ven apologizes to Hercules for costing him the match, an Unversed sneaks behind Hercules. Zack appears, slaying it from behind. Since both Hercules and Zack left the match, Ven wonders who won. Both competitors say they did not. Phil enters, saying in order to be a hero you need to have heart, muscle, and the ability to care about people. Hercules is declared Phil's student. Zack shrugs it off as bad luck, saying he'll keep on training to become a hero. Phil reveals to Ven he never was going to leave Hercules. He just did so in order to push Hercules out of a rut. Ven leaves, saying he'll stop by once Hercules and Zack are heroes.
  • Deep Space/The Wayfinder
  • A Giant Unversed Closes In - While in the Lanes Between, Ven spots a giant Unversed.
  • The Unversed Stows Away - The giant Unversed flees into a space ship, with Ven in pursuit.
  • Experiment 626 Escapes - Experiment 626 is being held captive by Gantu. Gantu explains how Experiment 626 is marked for destruction. A warning signal announces a new intruder. With Gantu gone, Experiment 626 escapes.
  • A Friendly Creature - Ven runs into Gantu, who orders Ven to remain still. Another warning signal tells of a monster in the machinery bay area. As Ven leaves, Experiment 626 appears, saying "Aqua" and "Terra". He also reveals a homemade Wayfinder. The warning blasts again, forcing Ven to leave. Ven leaves, telling Experiment 626 to stay put.
  • The Broken "Circle" - Experiment 626 looks at his Wayfinder, only to have it destroyed by Gantu. Gantu claims Experiment 626 is an abomination whose sole purpose is to destroy.
  • Friendly No More - Ven makes it to the Machinery Bay area, finding the giant Unversed running amok. He prepares to attack, when Experiment 626 appears, wanting to help.
  • More Than an Object - Even after the Unversed is destroyed, Experiment 626 still angrily growls and attacks, even knocking Ven over. Once calm, he shows Ven the broken Wayfinder. Ven says it's okay, and that friendships are more than objects. Gantu appears trying to destroy Experiment 626, but is momentarily stopped by Experiment 626. Ven and Experiment 626 rush around Gantu, fleeing.
  • Hyperdrive - Experiment 626 escapes via a lone red ship, Ven by riding his own Keyblade. While fleeing, Experiment 626 activates his ship's hyperdrive, separating him and Ven.
  • Never Land/In Search of a Shooting Star
  • The "Star" Falls - Mickey lands in Never Land using the Star Shard and is seen by Tinker Bell.
  • Caught Unawares - While exploring Never Land, Mickey encounters Vanitas.
  • The Hunt Begins - Ven awakens to the sight of someone about to kick him and barely rolls out of the way. He hears about a shooting star from the lost boys and asks to join them.
  • Pirate Treasure Is Way More Fun - He follows them and meets Peter Pan, who tells them about pirate treasure and the lost boys decide to go with Peter. Ven decides to stay with Tink and find the shooting star.
  • Tinker Bell Is Pixie-napped - Ven and Tink find the star in the Indian Camp. He then recognizes the it as the Star Shard that belongs to Mickey. Captain Hook then appears, takes both Tinker Bell and the Star Shard to Mermaid Lagoon. Ven then gets attacked by Unversed
  • A Familiar Twinkle - Ven loses them, when he sees a familiar twinkle.
  • Flashback: The Last Night - Ven thinks back to the last night he, Terra, and Aqua spent together.
  • To Mermaid Lagoon! - Ven runs into Peter and tells that Tinker Bell was pixie-napped by Hook. The two then team up to hunt Captain Hook down.
  • The Long Tom - Smee starts shooting cannons at Peter and Ven from the ship. Tink then shows up and tries to explain what happened when they are distracted by more cannon fire. Ven goes after Hook alone.
  • The Jaws of Danger? - Ven confronts Hook in battle at Mermaid Lagoon.
  • Keepsakes - After Ven defeats Hook Cubby, Slightly, and Peter return with the pirate treasure. The boys decide to put their own treasures in the chest instead, Ven leaves his cherished Wooden Keyblade in the chest. He stops Tink from putting the Star Shard in the chest. He is then teleported out of Never Land by the Star Shard.
  • A Forgotten Past
  • Two Very Worried Friends - Ven lands at the Mysterious Tower with with the Star Shard. Donald and Goofy, who were sitting on the stairs, mistake him for King Mickey. The two then take Ven to Yen Sid.
  • Finding Mickey - Ven meets Yen Sid and explains how he ended up with the Star Shard. Yen Sid locates Mickey who is shown to be injured and weak. Ven then volunteers to bring Mickey back safe to the Tower.
  • Former Master - Ven lands at the Badlands to find Mickey and rescue, only to run into Master Xehanort. He then has visions of himself and Master Xehanort realizing what he had lost at the hands of Xehanort. Xehanort then commands Ven to fight Vanitas to forge the ultimate key, the χ-blade.
  • Seeking the Truth - Ven is floating in the Lanes Between conflicted about what Master Eraqus was hiding from him.
  • Homecoming - Ven returns to the Land of Departure to confront Eraqus, who touches the scar on his face. The scene then fades to white.
  • Flashback: The Keyblade Masters - Master Eraqus talks with Master Xehanort about his obsession with finding the χ-blade. Master Xehanort then proceeds to tell him about his plans to explore the legend of the Keyblade War. Eraqus tries to stop him but is defeated and has his face scarred by Xehanort.
  • Master & Pupil Trade Blows - Eraqus then tries to destroy Ven when Terra appears and saves him. Eraqus then begins to fight Terra, who sends Ven to the Lanes Between in his desperation to keep him safe.
  • "I'm not fighting." - Ventus lands on the Destiny Islands, and encounters Vanitas, who commands the boy to join with him to complete the χ-blade.
  • Flashback: Vanitas's Making - Ven remembers the day Vanitas was created, and how he lost part of his heart due to Master Xehanort wanting him to create the χ-blade.
  • A Reason to Fight - Vanitas then states that he will make Ven fight and tells him to go to the Keyblade Graveyard. There Vanitas says, that Ven will see him choke the lives out of Terra and Aqua. Ven, thinking about his friends, follows Vanitas.
  • The Keyblade Graveyard/Hearts Rejoined
  • Friends Forever - Ven arrives at the Keyblade Graveyard and grasps his Keyblade saying they will be "friends forever".
  • Gathering - Terra, Ventus, and Aqua prepare for the final battle with Xehanort and Vanitas.
  • Kingdom Hearts - Terra, Aqua, and Ven engage in battle against Master Xehanort, and Vanitas seemingly outmatched. Master Xehanort summons a blue moon in the sky. Mickey appears shortly after. Braig then appears and tells Aqua and Ven Master Xehanort's plans for Terra. Aqua battles Braig and defeats him, only to be struck down by Vanitas who attempts to destroy her heart. Ven regains his movement after being frozen and fights him to protect Aqua.
  • The χ-blade's Forging - After he is defeated the first time, Vanitas reveals not only his face to Ven, but that he is the source of all Unversed. He then transports them both to a Dive to the Heart.
  • Unfinished Union - Ven awakens on a Dive to the Heart pillar that features both himself and Vanitas. Vanitas then floats down wielding the incomplete χ-blade stating their union was not complete and that Ven should join with him so that it may be complete. Ven says he will destroy them both but, Vanitas says that he will destroy himself as well. Ven says it doesn't matter as long as he can save his friends.
  • The Fractured Heart's Return - Ven finally defeats Vanitas in battle, destroying both him and the χ-blade. He then lands on his finished Dive to the Heart pillar regaining the part of his heart that was lost. His body then bursts into light and his heart floats away.
  • Sleep Well, Heart - Ven and Aqua, both in their armor, float in the Lanes Between when Mickey comes and rescues them. The scene changes to Ven falling, reminiscent to the beginning of the game and says that the warmth of the light is from the young heart he had joined with. The credits then begin to roll.
  • Aqua
  • The Outside World
  • The Boy Who Sought the World - A young man stands on a beach, claiming his "world is too small". Many years later the same man, though much older returns to the island, dressed in a Black Coat carrying the body of a young boy wrapped in a white cover under his arm.
  • A Voice Amidst the Waves - The man places the body of Ventus on the Paopu tree. Within his heart the boy wonders where he is when a light flashes.
  • Heart to Heart - Ventus falls and lands on his Dive to the Heart, though it is blank and fractured. His heart then comes into contact with a new heart which completes his Dive to the Heart pillar.
  • Birth by Sleep - As Master Xehanort prepares to leave he notices Ven's arm is raised in the air and a Keyblade appears which glows and shoots a light in the air.
  • The Land of Departure/Three Pupils
  • The Meteor Shower - Ven is laying on his bed in his room when he notices a meteor shower happening and rushes out to see it.
  • Wayfinder - Ven is laying to the ground watching the meteor shower when Aqua surprises him. Aqua presents Terra and Ven the Wayfinders she made, saying that they are good luck charms. Explaining that they represent the unbreakable bond between them.
  • The Last Night - The three head back to the castle, Aqua says to herself, they will be "together... always" while looking up at the night sky. That was the last night they were together beneath the same stars.
  • The Sorcerer's Apprentice - Mickey Mouse is shown in the middle of an ocean on a book, which is then swallowed up in a whirlpool. He lands in Yen Sid's study and is warned something bad is afoot.
  • Mark of Mastery - Terra and Aqua are to begin the Mark of Mastery Exam. Ven is looking around and sees Master Xehanort and seems uncomfortable to see him. Master Eraqus explains the exam and what it is for. When the exam begins Master Eraqus creates orbs of light but Master Xehanort tampers with them and they act on their own. Terra and Aqua begin to destroy them when a rogue orb goes after Ven. Ven then helps Terra and Aqua destroy the orbs together.
  • Eraqus Announces the Results - Aqua and Terra fight against each other, but Terra has trouble controlling his darkness. The exam ends with only Aqua gaining the title of Master. Terra wishing to be alone leaves. Aqua stays behind as instructed, until they were interrupted by Master Yen Sid.
  • The Unversed Threat - Master Eraqus receives a message for his old friend Yen Sid telling him that the Princesses of Heart are in danger by the darkness as well as a new threat that feeds on negativity called the Unversed. He then send Terra and Aqua to stop this new threat and locate Master Xehanort. He also gives Terra the chance to prove that he has what it takes to be a Master. Eraqus also requests that Aqua keep an eye on Terra and to make sure he does not fall prey to the darkness. Ven is not present during this.
  • Departure - Aqua witnesses Terra's departure and unsuccessfully tries to stop Ven from following him. Master Eraqus then orders her to bring Ven back to the Land of Departure.
  • Castle of Dreams/The Glass Slipper
  • Reunion with Terra - Aqua lands in this new world, walking into a Foyer. As the clock strikes midnight, she sees Cinderella running away, followed by the Grand Duke. Aqua is called after by Terra, who walks to meet her. Aqua explains how Ven ran away from home. She also asks about Master Xehanort's whereabouts. Terra answers saying while he does not know where Xehanort is, he does know that the Master is searching for pure hearts of light. Aqua tells Terra she will stay and look for more clues. Terra leaves, telling Aqua the Prince is in the upcoming Ballroom. He momentarily stops, explaining how Cinderella taught him how powerful it is to believe in dreams. Aqua leaves as well, determined that Terra will not give into the darkness and to thank Cinderella.
  • Something Very Wrong - Aqua enters the Ballroom as Lady Tremaine and her daughters leave. As they pass each other, Aqua senses a great disturbance from them. The Prince walks over, mistaking Aqua for Cinderella. The Grand Duke, bearing the lone glass slipper, promises the Prince that he will search everywhere for the fair maiden. The Duke leaves, followed by Aqua, to the Tremaine residence.
  • A Lesson from the Fairy Godmother - Upon reaching The Chateau, Aqua senses darkness within the house. She summons her Keyblade, preparing to barge in. A voice calls out, saying "it's dangerous to fight the darkness with light." Aqua stops, confused. Fairy Godmother appears, explaining that light and darkness coexist; one cannot exist without the other, nor can one force be completely destroyed. Aqua asks Fairy Godmother on what she should do. Fairy Godmother answers her, saying she needs to help a friend of Cinderella's, Jaq, to keep Cinderella's light from fading.
  • The Magic Words - Fairy Godmother casts a spell on Aqua, sending her inside The Chateau.
  • Mouse and Key - Aqua, now much smaller in size, finds a mouse carrying a key. This mouse, Jaq, explains how he is going to save Cinderella. Aqua summons her Keyblade, offering her assistance. Jaq exclaims how her weapon is similar to Ven's. He also explains how the two became friends, and helped fix Cinderella's dress. Aqua asks about Ven's whereabouts, only to find him searching for Terra. The two overhear one of the daughters complain how the slipper does not fit. She is dismissed, the glass slipper being tried on by the next daughter. Jaq rushes towards the mousehole, only to be stopped by the Unversed. Aqua runs forward, preparing to escort Jaq through the waves of enemies.
  • Get That Key to Cinderella - With the Unversed defeated, Jaq safely makes it into the mousehole with the key.
  • A Perfect Fit - Aqua appears above the Duke, Lady Tremaine, and her daughters. Lady Tremaine urges the Duke to leave, claiming no other ladies live there. As the Duke turns to leave, Aqua cries out, landing on the floor in her normal size. She requests to try the glass slipper on, regardless of whether she lives in the house, or if the Prince is looking for her. Suddenly Cinderella appears, asking to try on the glass slipper. Aqua agrees, whispering her thanks to Cinderella for teaching Terra to keep believing. As the Duke nears with the glass slipper, he is tripped by Lady Tremaine, thus destroying the glass slipper. Cinderella then reveals the other glass slipper in her possession, determining that the glass slippers fit her perfectly. Both the Duke and Cinderella leave, heading towards the palace. Lady Tremaine and her daughters are furious, but promise Cinderella that she will soon be put in her place.
  • The Grand Duke Runs for Help - Aqua leaves The Chateau. Suddenly she hears screams coming from the forest. The Duke runs out, explaining how Cinderella was attacked by a monster in the forest.
  • Overtaken by Darkness - Aqua rushes into the forest to find Cinderella before Lady Tremaine, her daughters, and a giant Unversed. The Unversed attacks Cinderella, but is saved by Aqua. Lady Tremaine and her daughters are attacked as well, disappearing. Aqua confirms that the darkness in their hearts overtook them. She sends Cinderella away, facing the Unversed by herself.
  • A Pure Heart Filled with Light - The Unversed is defeated, allowing Cinderella to continue to the castle. The Prince waits outside, embracing Cinderella upon her arrival. Aqua observes from afar. Fairy Godmother appears next to her, listening to Aqua explain how she was taught to destroy the darkness. Aqua asks Fairy Godmother how she can do so, if not with light. The Godmother laughs, telling Aqua she is too young to know, but will find the answer eventually...so long as she trusts in her dreams.
  • Dwarf Woodlands/The Waking Journey
  • The Witch and the Apple - The Queen gives Snow White the poisoned apple and she falls into a deep sleep.
  • Seven Sad Dwarfs - When Aqua arrives in the Dwarf Woodlands, she comes across the Seven Dwarfs standing around a glass coffin holding Snow White's body. They tell her what happened to Snow White, Aqua then offers to find a way to help her.
  • The Prince's Resolve - Aqua runs into the Prince and tells him what happened to Snow White. He then runs off to where Snow White is, believing that there may be a way for him to help her.
  • Presence within the Mirror - Aqua arrives at the castle and approaches the Mirror. Her reflection dissolves and the face of the Mirror appears, to her shock. She is then sucked into the Mirror.
  • The Trail Goes Cold - After Aqua defeats the Mirror, he tells that the Queen is gone and disappears.
  • Love's First Kiss - The Prince kisses Snow White and she miraculously wakes up to everyone's surprised and joy.
  • Flashback: Ventus Wakes Up - Aqua thinks back when Ven was in a deep sleep and would not wake up. Then one day he miraculously awakens. She excitedly calls for Master Eraqus and Terra.
  • The Happy Send-off - Snow White kisses all the Dwarfs on the head and leaves with the Prince. Aqua realizes that Ven left because it was his time.
  • Enchanted Dominion/Dark Footsteps
  • Forbidden Mountain - Aqua appears in front of an ominous castle resting on a dark mountain. She watches as a white ball of light leaves the castle. Concerned, Aqua enters the castle.
  • Reunion with Ventus - Aqua hears Ventus argue how Terra would never hurt someone like that. She sees him arguing with Maleficent, who claims Terra has fallen into darkness. Aqua runs forward, telling Ven Terra would never do such a thing. She further tells Ven that she was sent to receive him by Master Eraqus. Ven runs away, saying he must Terra. Maleficent tells Aqua of her interest in the Keyblade. Aqua questions herself whether Terra helped Maleficent or not. Maleficent asks for her assistance, only to be adamantly refused on the spot. Maleficent mentions Master Xehanort, then sends Aqua into a dark corridor.
  • The Captive Prince - Aqua lands in a dark dungeon, along with a curse breaking Prince. He explains that he must wake his true love from her slumber. Three fairies appear, freeing Prince Phillip from his restraints. They explain how he has a dangerous journey ahead. Aqua leaves with them, wanting to talk to Maleficent.
  • Ambushed - While leaving the dungeon, the group is ambushed by Maleficent's goons, starting a fight.
  • A Castle Wrapped in Thorns - Aqua and Prince Phillip make it to the castle in which Aurora sleeps. Maleficent intercepts them, surrounding the castle with many thorns. She ignores Aqua's questions about Master Xehanort, turning herself into a massive dragon.
  • The Sword of Truth Finds Its Mark - Flora, Fauna, and Merryweather enchant Prince Phillip's sword. Phillip then throws the sword at Maleficent, still in dragon form, successfully defeating her. The thorns surrounding the castle vanish.
  • True Love - Phillip heads into the castle, kissing Aurora and freeing her from her slumber. Meanwhile, Aqua confronts a weakened Maleficent, saying she was defeated by true love. Maleficent laughs, saying she will not be defeated by such a thing. Aqua tells Maleficent that she will never defeat a heart filled with light. Maleficent leaves, saying darkness will exist so long as light does, and that she will eventually rule all. Aqua thinks aloud, telling Terra to stay strong.
  • Radiant Garden/A Sign of Light
  • In Search of Terra - Aqua, while on her Keyblade Glider, spots Terra. Wondering where he is going she decides to follow him.
  • A Well-Mannered Lass - When Aqua lands in the Radiant Garden, she sees someone walking around and questions him about Terra's whereabouts.
  • Kairi - Aqua comes across a young girl being attacked by a group of Unversed. Someone then appears to help her get the little girl to safety. After taking the girl away she returns to help fight the Unversed.
  • Magic to Keep Kairi Safe - After the Unversed are defeated Aqua is introduced to both Mickey and Kairi. Aqua puts a spell on Kairi's necklace so that she will be safe. Kairi then leaves with her Grandma and asks her to tell her the story of light and darkness. Aqua then sees a Giant Unversed flying by.
  • Stop the Giant Unversed - Aqua runs into the courtyard and sees a door that was destroyed, caused by the giant Unversed.
  • Brought Together - Terra, Aqua, and Ventus reunite, but their reunion is short-lived as they must battle a giant Unversed.
  • Walls of the Heart - - Aqua, Terra, and Ventus defeat the Unversed, but the ensuing argument forces them to go their separate ways.
  • A Curious Book - Aqua runs Merlin the Wizard, who mentions the book to unlock her innermost abilities is the house.
  • The Boy in the Mask Appears - Aqua sees Vanitas, who questions her about Ventus, a battle ensues shortly after.
  • A Reluctant Farewell - Aqua defeats Vanitas, who unleashes a maniacal laugh, then leaves. Ven then appears and tells her Terra is gone. She then leaves to find him and tells Ven to go home.
  • Disney Town/The Dream Festival
  • Captain Useless - Aqua arrives at Disney Town and immediately encounters Captain Justice, who she promptly ignores. They both then hear a call for help and Aqua choose to help after Captain Justice refuses.
  • Aqua is Number One - After Aqua defeats the Unversed, she meets Queen Minnie and receives Horace's vote.
  • The Million Dreams Award - Aqua, Terra, and Ventus all win the Million Dreams Award. But, only Aqua is there to receive the prize, a special ice cream flavor. Pete rushes on the stage and demands the prize. He is then banished during the ceremony. Aqua then tastes the Royalberry Ice Cream she was given.[4]
  • Servant of Darkness - Pete is rescued by Maleficent, who claims to have use for him.[4]
  • Olympus Coliseum/The Road Heroes Tread
  • "Herc, they're all yours!" - Aqua lands at the Olympus Coliseum, and is attacked by Unversed. Soon someone attempts to save her, only to run away and call for some help from someone else.
  • Terra the Champ - Aqua meets Phil and Hercules and she has a conversation about what it takes to be a hero, when Herc mentions Terra to Aqua's surprise. She is told that he is bound to show up sometime, so she is decides to sign up for the games.
  • A Life Terra Saved - Aqua meets Zack, her opponent in the finals. He excitedly states that once he beats her, he will be able to fight against Terra. Phil explains more about the games and how they work. Zack explains that Terra had saved his life when he was possessed by Hades.
  • Friendship Between Boys - Zack and Aqua prepared to face each other in the finals. Aqua comments on the friendship between boys and how makes her a little jealous.
  • Bluebird - After Aqua defeats Zack, Hades appears and insults Aqua. They argue about Terra, and Hades explains that Terra came to him to learn how to use the darkness. He then offers to help Aqua use the darkness she vehemently refuses. He then states that he gets to destroy her in battle, he disappears afterwards.
  • Hades' Backup - As Aqua enters the arena for her final match, a giant Ice Colossus appears along with Hades. Hades smirks that their fight was never restricted to one-on-one battling. Zack rushes forward to assist Aqua, only to be refused. Aqua sends him away, claiming she can take the two by herself.
  • The "Snow Cone" Gets Licked - Both the Ice Colossus and Hades are defeated. Hades flees, saying he will be back.
  • Advice for a Hero - Zack and Aqua are outside the Coliseum talking. Zack promises to take Hades out next time he shows up. Zack continues, saying he and Aqua should celebrate the victory with one date. Aqua nervously declines, saying she has a lot of training to do. Zack agrees, saying they will go on a date after he becomes a hero. With that, Zack runs on, determined to become a true hero. Hercules soon enters, sad to have missed Aqua's match. Before leaving, Aqua explains to Hercules that strength alone won't make him a hero; strength of heart also plays key.
  • Deep Space/Signs of a Heart
  • Teeming with Trouble - Aqua lands in this new world on a Federation space ship. Soon after arrival, Aqua spies Flood Unversed running inside the ship. She pursues, summoning her Keyblade.
  • A Wayfinder? - After defeating the Unversed, Aqua notices an object resembling a Wayfinder. As she ponders its existence, Experiment 626 appears, stealing the Wayfinder from her possession. Gantu soon enters, asking Aqua if she has seen Experiment 626. Aqua explains how Experiment 626 has fled into the ventilation system. Gantu questions Aqua further, asking what sector she is from. Unable to answer, Aqua is arrested.
  • The Grand Councilwoman - Gantu takes Aqua to the Grand Councilwoman, who criticizes him for failing to apprehend Experiment 626 and Dr. Jumba. Once she is finished, Aqua explains how she is the only one who can stop the monsters infesting the ship. The Grand Councilwoman then tasks Aqua with the removal of such monsters, and to capture Experiment 626 and Dr. Jumba. Aqua leaves, wondering if Terra and Ven are on the ship as well.
  • Experiment 626's Search - While searching the ship, Aqua finds Experiment 626 in the Turo Prison Block. Shortly later, Experiment 626 is ambushed by Unversed. Aqua quickly dispatches them, only to have more reappear.
  • A Friend of Terra's? - Aqua and Experiment 626 successfully defeat the Unversed. Aqua asks Experiment 626 what he is looking for. Experiment 626 scurries away, but not before muttering "Terra".
  • Space Find - Aqua is exploring outside the Federation ship. While searching, she runs into the Wayfinder-like object from before. Aqua then concludes that such an object belongs to Experiment 626.
  • The Final Directive - Aqua regroups at the Grand Councilwoman one final time, learning that Experiment 626 and Jumba have been sighted on the Launch Deck. Aqua inquires if Experiment 626 is really that dangerous. The Grand Councilwoman simply replies that they must assume so. Aqua leaves, off to capture the two fugitives.
  • Gantu's Rage - Aqua finds Experiment 626 and Jumba on the Launch Deck. She reveals herself, holding the makeshift Wayfinder in her hand. Experiment 626 notices this, and lunges for the Wayfinder. Holding it passionately, Aqua inquires about Experiment 626's knowledge on Wayfinders. Dr. Jumba explains that Experiment 626 was influenced by Terra, and created his own. Suddenly, Gantu appears, ready to kill the fugitives rather than capture them. Aqua intervenes, preparing to fight Gantu.
  • A New Circle - After the battle, the Grand Councilwoman enters, thanking Aqua for her help. She orders Gantu to take Experiment 626 to the asteroid in which he has been banished to. As Experiment 626 and Jumba are lead away, Aqua begs the Grand Councilwoman to spare Experiment 626, claiming he just wants to make friends. The Grand Councilwoman compromises, saying Experiment 626's sentence may be shortened if he behaves. Before Aqua leaves, she approaches Experiment 626, and asks if she can join his circle of friends.
  • Never Land/The Expatition
  • The Treasure Map - Once Aqua lands in Never Land she comes across a treasure and unknowingly becomes the leader of a treasure hunt. She meets Peter Pan, Cubby, and Slightly. She refuses at first but, then accepts after hearing that the hunt would be cancelled.
  • Enter Captain Hook - While on the treasure hunt, Aqua and co. are confronted by Captain Hook, who orders his partner Mr. Smee to fire cannons at them.
  • A Tricky Ascent - Aqua and co. follow the map and get to a point they couldn't normally reach. Tinker Bell then uses her pixie dust to allow them to fly. Aqua questions Peter's leadership of the two boys.
  • Hook's Ambush - Aqua, Peter, and the lost boys end up back where they started, but didn't find any treasure. Peter says they had to conquer many obstacles and that it wasn't for nothing. Hook appears with the treasure, but finds only toy weapons. Aqua finds Ven's wooden Keyblade, but then senses someone else around and goes to find them.
  • Vanitas Returns - Aqua runs into Vanitas at the Indian Camp. He says that Ven has outgrown the wooden Keyblade and snaps it in half, to Aqua's horror. She then challenges him to a fight.
  • A Hard-Won Victory - After Aqua defeats Vanitas, she believes she defeated him for good. She then passes out from exhaustion.
  • Flashback: The Last Night - Aqua remembers the last time she, Terra, and Ven were together at the Land of Departure.
  • Some Things Can't Be Broken - She awakens to the voice of Peter Pan. Aqua says that whatever it is that binds them together won't break so easily, and that is their treasure.
  • Two Boys
  • The Warmth of Light - Aqua, on her Keyblade Glider, follows the light.
  • Sora and Riku - Aqua sees the tree with Paopu fruit and looks at her Wayfinder, thinking about Terra and Ven. She then meets two boys, named Sora and Riku. She then asks Sora to stay with and keep Riku safe if he ever walks down a dark path alone.
  • Questions to Be Answered
  • Mickey in the Lanes Between - While traveling through the Lanes Between Aqua comes across Mickey. He says the name Master Yen Sid and Aqua promises to take Mickey to him.
  • Grave News - Aqua arrives at the Mysterious Tower, only to learn that Master Eraqus has been struck down. He then says that Master Xehanort and Terra are the ones responsible. Yen Sid tells her Terra is at the Keyblade Graveyard and to be careful.
  • Unwavering Friendship - Aqua leaves the Tower and hopes that Ven and Terra are safe, also that she will find a way to "get them out of this".
  • The Keyblade Graveyard/Unbreakable Ties
  • Always One - Aqua arrives at the Keyblade Graveyard and grasps her Keyblade saying that the three of them "will always be one".
  • Gathering - Terra, Ventus, and Aqua prepare for the final battle with Xehanort and Vanitas.
  • Kingdom Hearts - Terra, Aqua, and Ven engage in battle against Master Xehanort, and Vanitas seemingly outmatched. Master Xehanort summons a blue moon in the sky. Mickey appears shortly after. Ven and Aqua are confronted by Braig. Braig stating that Master Xehanort's plans are to make Terra succumb to the darkness, angering Aqua who rushes towards him.
  • Ventus-Vanitas - After Aqua defeats Braig, Vanitas strikes Aqua down. She then wakes with Mickey standing next to her and no sign of Ven. She rushes to Ven but his heart was taken over by Vanitas and he attack her with the completed χ-blade. She and Mickey then engage in battle against Vanitas.
  • The χ-blade Goes Berserk - Aqua takes out her Wayfinder and wishes Terra and Ven to lend her their power. Her Keyblade then glows and she rushes at Ventus-Vanitas and destroys the χ-blade which then goes berserk. Aqua, Ven, and Mickey disappear in a flash of light released by the χ-blade.
  • Three Lights - Aqua awakens at the Mysterious Tower, in Yen Sid's study. He proceeds to tell her how she and Ven got there and how there was no sign of Terra. She finds out that Ven's heart is sleeping and will not wake until it returns. Yen Sid tells her Ven does not need protection, but a friend that believes in him. Aqua says she knows how to find Terra. The credits then begin to roll.
  • Final Episode
  • Ventus's Guidance - Aqua states that Ven needs a safe place to stay. She is surprised when Ven summons his Keyblade and opens a corridor.
  • Home Is Where the Hurt Is - The corridor leads to the Land of Departure. Aqua is shocked and saddened to see her home is destroyed. She then finds Master Eraqus's Keyblade.
  • Castle Oblivion - Aqua remembers what Eraqus told her if anything were to happen to him to lock the world away. Using his Keyblade she begins the process of changing the world into one that only she knows.
  • The Chamber of Waking - When Aqua finishes the world is transformed and Ven is sitting in a chamber. She apologizes, for it will be lonely for Ven, but safe.
  • Terra's Guidance - Aqua then leaves the Castle to find Terra.
  • "Return my friend's heart!" - Aqua is led to the Radiant Garden where she finds a man that looks like Terra, who then tries to strangle her. The man then says that Terra's heart was extinguished by the darkness within him and strikes at her. Aqua, for the first time refers to herself as Master Aqua, commands the man to give back her friend's heart.
  • The Heart That Fought Back - Aqua defeats Terra-Xehanort, when Terra's heart begins to fight back. Terra then stabs himself with his Keyblade and sinks in to the darkness, Aqua jumps in after him.
  • With You - Aqua, trying to save Terra, sacrifices her armor and Keyblade and traps her in the Realm of Darkness. She promises Ven she will be there to wake him up.
  • Where the Heart Goes - Sora and Riku are shown looking up at the stars when they begin to go home, Riku notices something wrong with Sora. He's crying and feels very sad, but doesn't know why. Riku says that someone must be very sad and is waiting for Sora to reach out and help them. Sora doesn't understand, but tries anyway. Sora's heart then calls out to Ven's. The scene changes to Radiant Garden where Braig is leading Ansem the Wise and Dilan to a young man that remembers nothing, save for his name... Xehanort. Aqua's armor and Keyblade are brought as well. The scene changes again, to Aqua who is shown wandering through the Realm of Darkness wielding Master Eraqus's Keyblade. She is soon surrounded by Darkside Heartless and almost gives up, when she is saved by Ven and Terra's Keyblades. She remembers all the friends she made on her journey and with her resolve strengthened, she says there is always a way. The end credits begin to roll and "Simple and Clean" plays. After the credits end, Sora appears on his own Dive to the Heart pillar and reaches out to Ven's heart, allowing Ven to stay within his heart until he is ready.
  • Realm of Darkness
  • Where the Darkness Storms
  • A World Fallen Into Darkness

Kingdom Hearts Re:coded[edit]

  • Opening - Jiminy was looking around his old journal when he found a mysterious message; Their hurting will be ended when you return to mend it. He then tells The King about the message. The King and the others then decide to code the journal, but found out that there are bugs inside the journal that blocks their progress on analyzing the message. Following Goofy's suggestion to send someone from the journal to debug the journal, The King decides to make data version of Sora to debug the journal. Data-Sora is then created as he falls in the data Awakening.
  • Unaccountable Accounts - After Data-Sora defeats the Darkside, both of them are sucked by the vortex of darkness. The King and the others then discover a new journal entry; There are more hurts than the one you have just undone. The journal then reveals a hidden video, showing a hooded figure approaching Riku in the remains of Destiny Islands. Riku smiles at the hooded figure as the figure opens up a portal of darkness for him. Jiminy then states that the scene has never happened, or at least he never wrote it down. Data-Sora's location is then found as Pluto wakes him up in data-Traverse Town.
  • Under Mouse Arrest - Data-Sora wonders about the identity of the Black hooded figure. The King and the others then found the same entry as before, and a new hidden video. The video shows when Sora, Donald, and Goofy decided to travel together, Pluto was sniffing around the area and found a portal of darkness, and then enters it. As The King and the others discuss about the movie, Heartless appeared in the castle. After The King finishes them, he tries to open the Library's door but the door remains sealed. A new entry then appears; Undo the hurt to unbar the way. The King then decides they should keep fixing up the journal as Data-Sora reaches the next world.
  • Beneath the Hood - As The King and the others wonder about the black-hooded figure's true identity, a noise of someone banging the door is heard. Mistaking the voice is from Chip and Dale's, Data-Sora turns out to be the one opening the door. Data-Sora then recognizes Mickey's voice. As they are wondering, confused, the black-hooded figure shows up, revealing Riku's face under the hood. Riku then explains he is merely a data of Riku, chosen by the journal as a vessel for the memories inside the journal. He also explains the cause of the bug corruption, and that The King and the others were "imported" from the real world, meaning they are now data inside the datascape. Chip and Dale's voice is then heard as the two looks at The King and the others from the computer's monitor. An alarm rang, warning a hacker is approaching. Data-Riku's effort to keep them away is futile, The King and the others are now trapped inside the datascape as the link to the real world is cut. Data-Sora then volunteers to keep debugging the journal so The King and the others can return to the real world as he took off to the next world.
  • A Shady Character - Data-Riku explains that the videos were memories that was originated inside the journal, by debugging the worlds, Data-Sora gave him more access of the world. Pete then appears in front of Data-Sora, The King, who knows how bad Pete is, asked him how did he get in the datascape, in which Pete replies the same way he did. He then escapes through a data portal. The King tells Data-Sora to go after him as he enters the same portal.
  • Maleficent's Designs - Data-Sora is knocked away by Maleficent, and she takes his data-Keyblade and destroy it, stating the it was a "lie". She then commands several Shadows to attack Data-Sora. The King then appears along with Data-Riku as they defeated the Shadows. The King asks Maleficent what is she doing in the datascape as Pete shows up and tells The King. He was spying on The King when the "import" occurred, in which he got imported along by mistake. He then woke up in a strange place that's like the central of the datascape. He then calls to Maleficent and tell her that the place might come in handy for taking over the world, in which she agrees.
  • What Friends Are For - Data-Sora found Data-Riku, lying on the ground unconscious with bug blox all over his body. Data-Sora's Keyblade then shines and reveals Data-Riku's Keyhole. The King along with Donald, Goofy, and Jiminy then appear. The King says that Data-Riku might never wake up if the bugs are not gone. Data-Sora then decides to go inside Riku to debug him, at first The King and the others don't agree with the idea since it might be dangerous inside him, but Data-Sora convinces them and enters Data-Riku's Keyhole.
  • One Last Mystery - The King shakes hand with Data-Sora before they part. At first, Data-Sora was hesitant but he then shook The King's hand. After The King got through the portal to the real world, Data-Sora seals the door. In the real world, The King and the others received a "thank you message" from Data-Sora. As Goofy points out they never did discover the message's meaning, Data-Riku shows up in the computer and tells them that a new world is available. The world's appearance might be because of the journal's restoration. As The King decided to send Data-Sora one last time, Donald reminded him that Data-Sora's memories of the journey are reset along with th journal. The King then decides to enter the datascape one more time to convince Data-Sora. As Data-Sora wakes up in the Traverse Town, The King appears before him.
  • A Sad Memory - Riku is shown on Neverland's Clock Tower, pointing his hand on the moon and "grabs" it, putting the palm of his hand in front of his chest. He then turns around to see the comatose Kairi sitting behind him with an empty stare.
  • Ending - Data-Naminé tells Data-Sora that "they" are connected deep somewhere inside him. Data-Sora then tells her that he has a funny feeling as if he had met them before, in which Data-Naminé replies by saying he had met two of them, while the third shares a very special connection with him.[5] Data-Naminé then tells them that one day they will have to rise from their sleep and the real Sora will have to save them. She tells them to pass on the message to the real Sora. Just as Data-Naminé wants to part, Data-Sora interrupts her and asks her if she kept their promise.[6] Data-Naminé replies that even though the real her had disappeared,[7] the promises to him are forever, and she owe them "this much", the people she had hurt. Data-Sora then asks what will happen to her, and Data-Naminé replies that she will disappear since she is just a data made to relay the message, and wasn't supposed to exist in the first place. Just before Data-Naminé disappears, Data-Sora says he has a message for her too; "Thank You", fulfilling the journal's "Thank Naminé" message that was written by Sora. Data-Naminé then smiles as she disappears. The King then returned to the real world to write the message he sent to Sora, Riku, and Kairi in the end of Kingdom Hearts II.
  • Signs of What's Next
  • Destiny[KH II HD]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • My Name Is Ansem
  • Beyond the Sea
  • Night of the Storm
  • The Sleeping Keyholes
  • Sora
  • Traverse Town
  • Sora Meets Neku
  • That's a Weird Name
  • Some Extra Help
  • The Black Coat
  • No Sign of Neku
  • Sora Meets Rhyme
  • Neku's Apology
  • A Vision of Riku
  • Pieces of Their Dreams
  • To Where Worlds Sleep
  • La Cité des Cloches
  • A Fearsome Stranger
  • King of Fools
  • Is He All Right?
  • The Bells of Notre Dame
  • The City in Your Hand
  • An Unwelcome Guest
  • Quasimodo's Bravery
  • Fitting Conclusion
  • Out There
  • A Remembered Promise
  • Lea Awakens
  • Prankster's Paradise
  • Reunited with Jiminy
  • A Terrible Place
  • There Goes Pinoke!
  • An Imposter
  • Pinocchio Atop the Tower
  • Yet Another Imposter
  • Donkey-eared Pinoke
  • Enter Xemnas
  • Grave News
  • Monstro
  • Smiting the Nightmare
  • Monstro Sneezes
  • Sora Catches Some Air
  • The Icky Jobs
  • The Grid
  • Familiar Sights
  • State Your Handle
  • Rinzler Is Tron?
  • Hatching a Subroutine
  • The Box's Contents
  • Disc Wars
  • He Reached For My Hand
  • Minnie is Kidnapped
  • Traverse Town (Revisited)
  • Answering Joshua's Call
  • Neku and Shiki
  • The World Ends With You
  • Tag Team
  • See You in Shibuya
  • The World's Data
  • Country of the Musketeers
  • Mickey the Musketeer
  • Protecting the Princess
  • A Nightmare Attacks the Carriage
  • One Princess Lighter
  • The Abandoned Carriage
  • The Musketeers Save the Day
  • Three Apart
  • The Heart That Beats Inside
  • The the Opéra!
  • After the Beagle Boys!
  • Three Against One
  • All for One
  • Lea's Request
  • Symphony of Sorcery
  • Mickey's Nightmare
  • Something Seems Off
  • Into the Musical Score
  • Beautiful World Isn't It?
  • The Duet
  • A Score to Settle?
  • The Nightmare Chase
  • The Apprentice Practices
  • The King Departs
  • The World That Never Was
  • Pleasant Dreams, Kiddo
  • Where It Started
  • Just Before the Darkness
  • Déjà Vu
  • Naminé and Xion
  • Roxas's Grief
  • Terra and Aqua
  • A Brief and Early Memory
  • My Friends Are My Power!
  • The Recusant's Sigil
  • The Thirteenth Place
  • Ventus's Armor
  • Riku
  • Traverse Town
  • Riku Meets Joshua
  • Dreamers
  • Ready for a Beat-down?
  • The Drop
  • The Girl with Nightmares
  • Knight in Shining Armor?
  • Riku Meets Shiki
  • The Grey-Haired Youth
  • Fallen Nightmare
  • A Vision of Sora
  • Pieces of Their Dreams
  • To Where Worlds Sleep
  • La Cité des Cloches
  • Esmeralda's Plight
  • The Walls Around Quasimodo
  • The Nightmare Strikes
  • Frollo's Darkness
  • The Heart's Answer
  • A Walk in the Park?
  • The Road to Dawn
  • Clipped Wings
  • The Path My Heart Walks
  • A Remembered Promise
  • Lea Awakens
  • Prankster's Paradise
  • In The Belly of the Whale
  • Looking for Pinocchio
  • Riku's Darkness
  • Sliding Into Action
  • Geppetto and Pinocchio's Reunion
  • The Icky Jobs
  • The Grid
  • The Grid
  • Light Cycle Battle
  • Game Over
  • To the Portal
  • Fighting More Than Boredom
  • The Solar Sailer
  • The ISO's
  • Removing Herself from the Equation
  • Recovering Flynn's Disc
  • Light Jet Getaway
  • Portal Landing
  • Maximum Potential
  • Father and Son's Farewell
  • Minnie is Kidnapped
  • Traverse Town (Revisited)
  • Answering Joshua's Call
  • Cut from the Same Cloth
  • Dash Into Danger
  • Tag Team
  • Catch Up with You Soon
  • The Worlds' Data
  • Country of the Musketeers
  • Pete?
  • Trouble in the Works
  • Princess-in-a-Box
  • Here, There, Everywhere
  • One for All
  • Lea's Request
  • Symphony of Sorcery
  • The Flooded House
  • The Flooded Mouse
  • Into the Musical Score
  • A Turn for the Better
  • Your Abyss Awaits
  • The Duet
  • The King Departs
  • The World That Never Was
  • The Illusion Begins
  • Sora's Nightmare
  • Riku Falls Into Darkness
  • Darkness's Call
  • Darkest End
  • Strength, to Protect What Matters
  • The Real World
  • Follow the Spirits
  • The Past Xehanort
  • Power Over Time
  • Seven Lights, Thirteen Darknesses
  • Mysterious Tower
  • The Return
  • Into Sora's Slumber
  • Armor Clad in Darkness
  • Sora's Keyblade
  • Ansem the Wise's Legacy
  • Ending
  • Keyblade Master Riku
  • Unfinished Business/End Credits
  • Sora's Thank-you
  • Secret Movie

Kingdom Hearts χ[edit]

  • Some scenes are exclusive to Kingdom Hearts χ[chi] or Kingdom Hearts Union χ[Cross].
  • Side Story
  • "Collect the Crystals of Light, kupo" (光の結晶を集めてクポ?)[KH χ]
  • "Collected the Crystals of Light, kupo" (光の結晶が集まったクポ?)[KH χ]
  • A Shooting Star (落ちてきた流れ星?)
  • A Gummi Ship in Ruins (バラバラのグミシップ?)
  • Not Quite Right (なんだか違う…?)
  • Mickey, Chip, and Dale (星のカケラの導き?)
  • Missing Parts (修理はまかせて!?)
  • Taking Flight (飛び去った流れ星?)
  • "The Falling Shooting Star Once Again" (また落ちてきた流れ星?)[KH χ]
  • "We found the Key!" (鍵を見つけた!?)[KH χ]
  • "The irremovable Key" (手放せない鍵?)[KH χ]
  • Corridor of Darkness (闇の回廊ミッションへ?)
  • Darkness Draws Near (闇の回廊からの帰還?)
  • I Shall Have Revenge (いつかのリベンジ?)[KH Uχ]
  • The Beach (ビーチへ出発!?)[KH Uχ]
  • Preparations (作戦の前に…?)[KH Uχ]
  • An Important Mission (大作戦開始!??)[KH Uχ]
  • Dangerous Waters (海は危険?)[KH Uχ]
  • Summer Vacation (夏休み?)[KH Uχ]
  • Main Story
  • "Fairy tale" (おとぎ話?)[KH χ]
  • The Power of Light (キミを導く心?)
  • "First Battle" (はじめての戦い?)[KH χ]
  • The Power of Friendship (繋がる力?)
  • To Other Worlds (外の世界への旅立ち?)
  • A New Accessory (新たな力?)
  • Chirithy's Story (チリシィ誕生?)
  • The Foretellers (予知者たち?)
  • Another World (新たな世界へ?)
  • Fellow Keyblade Wielders (キーブレード使いたち?)
  • Chirithy and Chirithy (それぞれのチリシィ?)
  • A Message (彼からの伝言?)
  • Chirithy's Fate (チリシィの宿命?)
  • The Dream (チリシィの見せる夢?)
  • Ephemer (エフェメラとの出会い?)
  • Just Like the Dream (夢で見た部屋は?)
  • A Broken Promise (守られなかった約束?)
  • Dandelions (ダンデライオン?)
  • Another Dream (友達の夢?)
  • Searching for Ephemer (友達を捜して?)
  • Off-Limits (予知者の領域?)
  • Master Ava's Guidance (マスター・アヴァの教え?)
  • MIA (エフェメラの行方?)
  • Unchained (アンチェインド?)
  • Skuld (スクルドとの出会い?)
  • The Foretellers' Clash (予知者同士の戦い?)
  • Darklings (謎の黒装束?)
  • A Nightmare (ナイトメア?)
  • Into the Tower (エフェメラを追って?)
  • The Foretellers' Chamber (予知者の部屋?)
  • Recruited by Master Ava (ダンデライオンへの誘い?)
  • Skuld's Story (スクルドの話?)
  • Seeds of Hope (希望の種?)
  • "End of the World" (終わる世界?)[KH χ]
  • "Battle of the Keyblade Wielders" (キーブレード使いの戦い?)[KH χ]
  • "Inevitable Decisive Battle" (避けられない決戦?)[KH χ]
  • "Vision" (幻視?)[KH χ]
  • "Skuld's Anxiety" (スクルドの不安?)[KH χ]
  • "Master Gula's Suggestion" (マスター・グウラの示唆?)[KH χ]
  • "Luxu's Goal" (ルシュの使命?)[KH χ]
  • "Wasteland Battleground" (決戦の荒野?)[KH χ]
  • "The Bell that tolls for the Battle" (戦いを告げる鐘?)[KH χ]
  • "A being that shows nightmares" (悪夢を見せる存在?)[KH χ]
  • "Severed Bond" (絶たれた繋がり?)[KH χ]
  • "Master Aced stands in the Way" (立ちはだかるマスター・アセッド?)[KH χ]
  • "Master Invi stands in the Way" (立ちはだかるマスター・インヴィ?)[KH χ]
  • "Master Gula stands in the Way" (立ちはだかるマスター・グウラ?)[KH χ]
  • "Master Ira stands in the Way" (立ちはだかるマスター・イラ?)[KH χ]
  • "Master Ava stands in the Way" (立ちはだかるマスター・アヴァ?)[KH χ]
  • "We'll Go Together" (いっしょに行こう?)[KH χ]
  • "The World You Wished For" (望む世界?)[KH χ]
  • "Awakening" (目覚め?)[KH χ]
  • "Dark Footsteps" (闇の足音?)[KH χ]
  • The Moogle's Plea (モーグリからの要請?)[KH Uχ]
  • New Friends (仲間たち?)[KH Uχ]
  • The Secret (秘密の話?)[KH Uχ]
  • Master Ava's Role (アヴァの使命?)[KH Uχ]
  • The Chosen Five (選ばれし5人?)[KH Uχ]
  • Union Leaders (ユニオンリーダー?)[KH Uχ]
  • The Third to Arrive (3人目の少年?)[KH Uχ]
  • Union Cross (ユニオンクロス?)[KH Uχ]
  • Number Four (4人目の少年?)[KH Uχ]
  • Tragic Memories (悲劇の記憶?)[KH Uχ]
  • Secret Admirer (心の中だけの友人?)[KH Uχ]
  • I Need to Tell You (伝えたいこと?)[KH Uχ]
  • One Last Wish (果たせなかった想い?)[KH Uχ]
  • Number Five (最後に現れた少年?)[KH Uχ]
  • "Creature that consumes Nightmares" (悪夢を食べる生き物?)[KH Uχ]
  • A New Partner (新しいパートナー?)[KH Uχ]
  • Dwarf Woodlands
  • An Enchanting Encounter (すてきな出会い?)
  • Doc (先生のお願い?)
  • Happy (ごきげんな仲間?)
  • Sleepy and Grumpy (ねぼすけとおこりんぼ?)
  • Sneezy and Dopey (くしゃみとおとぼけ?)
  • A Precious Light (光の心?)
  • Bashful (てれすけで全員?)
  • A Monster? (夜の団らん?)
  • An Evil Plan (女王の企み?)
  • Threat of Darkness (迫りくる闇?)
  • The Poisoned Apple (白雪姫の悲劇?)
  • Hearts Connected (繋がる心の奇跡?)
  • Wonderland
  • A Curious World (不思議な世界?)
  • The Perfect Size (ドアの向こうへ?)
  • Alice (アリスとの出会い?)
  • The White Rabbit (閉め出されている白ウサギ?)
  • A Giant Mistake (大きくなりすぎたアリス?)
  • Vegetables from the Garden (野菜を採って?)
  • A Small Miscalculation (小さくなりすぎたアリス?)
  • A Tea Party (楽しいお茶の会?)
  • An Unwanted Guest (お茶を飲んでる場合じゃない?)
  • A Hidden Shortcut (アリスは女王様の城へ?)
  • The Trial (犯人はアリス??)
  • The Verdict (裁判の結末?)
  • Following Your Heart (心のままに進める強さ?)
  • Agrabah
  • Kidnapped (事件のはじまり?)
  • A Close Call (砂漠の出会い?)
  • A Failed Attempt (宿敵?)
  • I'll Find You (決意を新たに?)
  • Hope Renewed (カギは紅玉?)
  • The Search Continues (アブーじゃなかった?)
  • The Stolen Rubies (奪われた紅玉?)
  • A Hunch (紅玉の導き?)
  • The Showdown (宿敵との決着?)
  • The Reunion (繋がりをたどれば…?)
  • "Following the Golden Scarab" (黄金のスカラベを追え?)[KH Uχ]
  • "Cave of Wonders" (魔法の洞窟?)[KH Uχ]
  • "Rest at the Oasis" (オアシスで一休み?)[KH Uχ]
  • "Meeting of Aladdin and Jasmine" (アラジンとジャスミンの出会い?)[KH Uχ]
  • "Diamond in the rough" (ダイヤの原石?)[KH Uχ]
  • "Aladdin caught" (捕まったアラジン?)[KH Uχ]
  • "Temptation of the Cave of Wonders" (魔法の洞窟への誘惑?)[KH Uχ]
  • "Follow Aladdin" (アラジンを追いかけろ?)[KH Uχ]
  • "Into the Cave of Wonders" (魔法の洞窟の中へ?)[KH Uχ]
  • "Magic Carpet" (魔法のじゅうたん?)[KH Uχ]
  • "Stopped by Fire and Ice" (立ち塞がる炎と氷?)[KH Uχ]
  • "Magical Lamp" (魔法のランプ?)[KH Uχ]
  • "Sad News" (悲しい知らせ?)[KH Uχ]
  • "Lamp's Spirit Genie" (ランプの魔人ジーニー?)[KH Uχ]
  • "Jafer's Strategy" (ジャファーの策略?)[KH Uχ]
  • "The First Wish" (1つめの願い?)[KH Uχ]
  • "Prince Ali Ababwa appears" (アリ・アバブワ王子登場?)[KH Uχ]
  • "Happy Night" (幸せなー夜?)[KH Uχ]
  • "The Second Wish" (2つめの願い?)[KH Uχ]
  • "Revealed Tricks" (暴かわた策略?)[KH Uχ]
  • "Genie Jafar" (ジャファーの魔人?)[KH Uχ]
  • "Prince Ali's Identity" (アリ王子の正体?)[KH Uχ]
  • Olympus Coliseum
  • A Spot in the Tournament (闘技大会出場?)
  • A Determined Competitor (不気味な出場者?)
  • A Familiar Face (決戦前?)
  • Hades (ハデスの企み?)
  • Cerberus (ケルベロス襲来?)
  • Plan B (プランB?)
  • Trials of the Underworld (冥界の試練?)
  • On the Same Side (クラウド立ち上がる?)
  • To the Coliseum (コロシアムへ急げ?)
  • Fighting Together (心強い仲間?)
  • The Strength of a Heart (繋がる心の力?)
  • Beast's Castle
  • The Enchanted Castle (呪われた城?)
  • A Heart's Sadness (心に悲しみを抱える者?)
  • Protecting the Castle (守りたい大切なもの?)
  • A Special Surprise (心寄り添う舞踏会?)
  • Another Heartless Attack (再び現れた魔物?)
  • Let Them Come (失意のビースト?)
  • Gaston's Darkness (ガストンの心の闇?)
  • The Power of True Love (愛の力?)
  • Hint of Darkness (闇の気配?)
  • A Royal Message (王宮からの報せ?)
  • Poor Cinderella (かわいそうなシンデレラ?)
  • The Dress (ドしスを仕上げよラ?)
  • The Stolen Necklace (ルシファーを追いかけろ?)
  • The Royal Ball (夢の舞踏会へ?)
  • Bibbidi Bobbidi Boo (ビビディ・バビディ・ブー?)
  • Escorting Cinderella (シンデレラをエスコート?)
  • A Dream Come True (夢のようなひととき?)
  • The Royal Proclamation (国王の布告?)
  • The Grand Duke (大公は大忙し?)
  • A Glass Slipper (手掛かリはガラスの靴?)
  • Trapped (開じ込められたシンデレラ?)
  • Desperate Attempts (姉妹のあがき?)
  • Good Luck (あとは頼んだ?)
  • If You Believe (信じていれば夢は叶う?)
  • Into the Corridor of Darkness (闇の回廊へ?)
  • Chasing the Heartless (ハートレスを追って?)
  • A New World (出会いの予感?)
  • A Beautiful Melody (歌声に誘われて?)
  • Once Upon a Dream (夢と同じ出会い?)
  • A Familiar Foe (ハートレス発見?)
  • The Heartless Must Go (ハートレスを倒せ?)
  • The Three Fairies (フローラたちとの出会い?)
  • A Royal Secret (明かされる真実?)
  • A Knowing Smile (ほくそ笑むマレフィセント?)
  • The Curse (マレフィセントの呪い?)
  • Return to the Castle (城に帰るオーロラ姫?)
  • Green Glow (あやしい緑の光に誘われて?)
  • Hindering Heartless (行く手を阻むハートレス?)
  • A Deep Slumber (呪われた深い眠リ?)

References[edit]

  1. New Theater Mode Showcase - KINGDOM HEARTS HD 1.5 + 2.5 ReMIX PS4
  2. This scene can only be acquired by completing Dwarf Woodlands after Castle of Dreams.
  3. An extended version of this scene will be obtained by completing Castle of Dreams after Dwarf Woodlands, where Terra decides to convene with Yen Sid.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 This cutscene can only be acquired if the other two characters have cleared Disney Town first, or if the memory card contains at least one completed file from any other character.
  5. Ventus's heart finds his way to Sora's heart after his final battle against Vanitas. Sora then agrees to keep Ventus's heart inside him. It was also Sora who repaired Ventus's heart.
  6. Sora and Naminé made a promise to see each other again at the end of Kingdom Hearts Chain of Memories
  7. At the end of Kingdom Hearts II, Naminé returns to Kairi
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