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Game:Axel

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Axel

Axel KHD.png

Japanese アクセル
Rōmaji Akuseru

Type Organization XIII
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Variations
Axel's Data Rematch
Themes Header.png

KHCOM tracks
Battle theme - The 13th Struggle
KHII tracks
Battle theme - The 13th Struggle
Floor Basement HP AP EXP

1 12 320 2 75
13 1680 15 6825
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb x1.0 x0.5 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0
Rewards
1st floor
Fire
World(s)
Castle Oblivion
Enemy Card
Axel enemy card from original CoM
Ability Duration Cost
Quick Recovery 10 hits taken 75 CP
Description
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
Floor Basement HP AP EXP

1 12 420 5 75
13 1460 19 6225
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb x1.0 x0.5 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x0.33 x1.0
Rewards
1st floor
Fire
World(s)
Castle Oblivion
Enemy Card
Axel (card).png
Ability Duration Cost
Quick Recovery 10 hits taken 75 CP
Description
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.

Location HP Strength Defense EXP
Twilight Town
Roxas Day 4
105 6 2 0
Twilight Town
Roxas Day 6
345 7 3 0
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Second
Roxas: Max HP +5
World(s)
Twilight Town
Location HP Strength Defense EXP
Twilight Town
Roxas Day 4
105 6 2 0
Twilight Town
Roxas Day 6
345 7 3 0
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
First
Roxas: Scan

Second
Roxas: Max HP +5
World(s)
Twilight Town
Axel

Axel KHCOM.png

Axel, as seen during the data rematch fight of the New Organization XIII Event in August 2018.

Japanese アクセル
Rōmaji Akuseru

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations
Axel
Themes Header.png

KHII tracks
Battle theme - The 13th Struggle
Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
3400 86 51 0
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Magic Boost
World(s)
Radiant Garden

Axel appears as a boss in Kingdom Hearts Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Union χ. In Kingdom Hearts Chain of Memories, Axel battles Sora twice throughout Castle Oblivion. In Kingdom Hearts II, Axel fights Roxas twice in The Other Twilight Town. In Kingdom Hearts II Final Mix, Replica Data of Axel can be fought at the Garden of Assemblage.

Strategy[edit]

Kingdom Hearts Chain of Memories[edit]

First battle[edit]

In the first battle Axel is an easy opponent. Just simply use Blizzard cards as they deal massive damage to him. Additionally, Blizzard cards can be collected by hitting objects back in Traverse Town.

Second battle[edit]

In the second battle, Axel is much more difficult as he has more damaging attacks and is much faster. It is strongly recommended to have the Oogie Boogie, Jafar, Vexen, Card Soldier and Riku cards equipped. The Darkside card can allow Sora to copy Axel's Quick Recovery enemy card, making him immune to Axel's sleights, but if Sora carelessly copies the Red Nocturne card instead, it will boost fire attacks, which heal Axel. Have plenty of Blizzard cards and either a Blue Rhapsody or a Demyx card, since Axel is weak to the Blizzard element. Demyx's card, if available, is more recommended, as, while it costs more CP, boosts Blizzard attacks even more (dealing half a HP bar of damage per hit, or even a full HP bar for each Blizzaga) than the Blue Rhapsody's and lasts 2 reloads instead of 1.

The best way to defeat Axel is to first equip the Jafar card preventing him from breaking attack cards. After the Jafar card runs out it would be wise to equip the Vexen card since odds are Sora might fall before he can use either the Card Soldier or Riku card's full potential. Also, bear in mind that his fire attacks will be able to stun Sora once the Vexen card is active, so only use it when Sora is about to be defeated. If and when Axel defeats Sora, the Vexen card will revive him. Immediately activate the Oogie Boogie card or use Cures to regenerate his low health.

After Oogie Boogie runs out, it is wise to unload on sleights. For maximum results use the Riku card so that some of the cards Sora uses will not be lost. The Trinity Limit sleight (use a Goofy, Donald and attack card) could be fairly damaging, but it takes a long time to activate and Axel could easily use a 0 card or a sleight with a higher value to break the sleight before Sora damages him. Instead use it when he reloads his cards so he won't be able to break the sleight. Also use Blizzara/Blizzaga by stocking two or three Blizzard cards, respectively. One can also use Blizzard Raid by stocking one Blizzard card and two attack ones, to use only one Blizzard card for a strong enough attack on Axel, but don't forget to reload them with an Ether or and Elixir. The use of the latter from a certain distance can allow Sora to land extra hits for more damage. Donald cards are very risky; his Thunder does some damage, his Blizzard does high damage, but Fire will heal Axel, so refrain from using Donald at all, unless for Trinity Limit. If Axel is not defeated by the time the Riku card ends then equip the Card Soldier card and attack him repeatedly. Since the Card Soldier card speeds up attacks significantly if Sora attacks Axel non-stop, this can stop him from using some sleights. When the Card Soldier runs out and if Axel is still alive, odds are his HP will be low enough for him to be finished off with one or two more sleights.

While his regular attacks are the same from before, his sleights are much more powerful. When Axel uses his Fire Wall sleight, be on guard—this is his most dangerous attack where he lets out a wall of flame. In the remake, this is for the most part unavoidable, so it is advisable to immediately use a 0 card regardless of whether or not Sora is close to Axel. If Sora can't use a 0 card (in the event that they have been used up already and haven't reloaded), then be sure to cast Cure immediately afterwards.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Axel attack card from original CoM Attack Card A 1 0 2 1 2 0 1 0 0 0 7
Axel attack card from original CoM Attack Card B 0 2 0 2 1 2 0 0 0 0 7

Card 0 1 2 3 4 5 6 7 8 9 Total

Axel attack card from original CoM Attack Card A 3 2 2 2 3 3 3 2 3 3 26
Axel attack card from original CoM Attack Card B 3 3 2 3 3 3 2 3 2 3 27
Elixir card from original CoM Elixir 1 0 0 0 0 0 0 0 0 1 2
Axel enemy card from original CoM Enemy Card A
Red Nocturne (card) KHCOM.png Enemy Card B
Attacks
Technique Element Status Power Cards
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Physical x1.0 Axel attack card from original CoM
Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.
Throw & Catch (スロウ&キャッチ
Surou & Kacchi
?)
Physical x1.0 Axel attack card from original CoM
Axel throws his weapon while backing up, then immediately warps to catch the weapon.
Fire Wall (ファイアウォール
Faia Wōru
?)
Fire x2.0 Axel attack card from original CoM + Axel attack card from original CoM + Axel attack card from original CoM
Axel summons a wall of flames that moves forward. The wall of flames disappears when it hits or is evaded.
Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Fire x3.0 Axel attack card from original CoM + Axel attack card from original CoM + Axel attack card from original CoM
Used only in the second fight. Axel covers his weapons in fire and throws them. The trajectory of the weapons changes based on the distance to Sora and Axel's remaining HP.
The attack can either have the weapons cross each other repeteadly (moving up if Sora jumps), bounce on the walls of the arena, or circle near Sora.
Elixir (エリックサー
Erikkusā
?)
Elixir card from original CoM
Instantly reloads all Attack Cards.

Kingdom Hearts Re:Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Axel - A1 (card).png Attack Card A 1 0 1 1 2 1 1 0 0 0 7
Axel - A2 (card).png Attack Card B 0 2 0 2 1 2 0 0 0 0 7

Card 0 1 2 3 4 5 6 7 8 9 Total

Axel - A1 (card).png Attack Card A 5 1 1 0 3 0 3 3 4 6 26
Axel - A2 (card).png Attack Card B 5 1 1 0 3 0 3 3 4 6 26
Elixir (card).png Elixir 1 0 0 0 0 0 0 0 0 1 2
Red Nocturne (card).png Enemy Card A
Axel (card).png Enemy Card B
Attacks
Technique Element Status Power Cards
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Physical x0.6 Axel - A1 (card).png
Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.
Throw & Catch (スロウ&キャッチ
Surou & Kacchi
?)
Physical x1.0 Axel - A2 (card).png
Axel throws his weapon, then immediately warps to the destination to catch the weapon. He backs up if he's close. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.
Fire Wall (ファイアウォール
Faia Wōru
?)
Fire x3.0 Axel - A1 (card).png + Axel - A1 (card).png + Axel - A1 (card).png
Axel warps to the center of the arena, and spreads a wall of flames to the edge of the arena as well as small fire pillars. It cannot be evaded by jumping or dodge rolling, and when Sora is close, the attack can hit twice in a row.
Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Fire x0.6 Axel - A2 (card).png + Axel - A2 (card).png + Axel - A2 (card).png
Used only in the second fight. Axel covers his weapons in fire and throws them. The method of throwing depends on Axel's remaining HP.
50% or higher HP: Axel throws both weapons at the same time. The thrown weapons fly across the ground, crossing each other repeatedly.
Less than 50% HP: Axel makes four weapons float above his head, then throws them at Sora at around the same time. The weapons fly back and forth around Sora before disappearing. In some cases, they can hit more than 10 times.
Elixir (エリックサー
Erikkusā
?)
Elixir (card).png
Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.

Kingdom Hearts II[edit]

First battle[edit]

Axel faces Roxas the first time during his Struggle match. This battle is not too difficult. Axel's main attack is a two-hit combo in which he moves forward slightly, which can easily be avoided. Axel will also suddenly dash behind Roxas, similar to the "Reversal" Reaction Command, and throw his flaming chakram through the air at him, hitting him multiple times. He will also throw a single chakram, which circles towards Roxas from the side.

Have at least two Potions, and the Aerial Recovery ability equipped. If Roxas has leveled up enough so he learns Guard, it can also help. It is advised to stick to aerial attacks to avoid Axel's strikes and use Aerial Recovery to quickly regain balance and counterattack when struck. If Axel's attacks are blocked with Guard or Roxas's own attack, he will be temporarily stunned.

The most important thing to do to when this fight is to not rush in and attack him from the front or he will do a series of multi-hit chakram throws. Instead make Roxas jump to the side, then launch an attack on him.

Second battle[edit]

When Roxas battles Axel again in the Old Mansion, the strength of both Axel and Roxas have increased. Roxas is now dual-wielding the Oathkeeper and Oblivion, so he does more damage. However, Axel has much more health and several new forms of attack. Roxas should be equipped with the Elven Bandana from the mansion to boost his defense and have several Potions stocked.

When the battle begins, Axel will yell "Burn, baby!" and the floor of the arena will become covered in magma, this causes Roxas to slowly lose health over time. If Roxas hits Axel with a finishing move, he will be knocked into the air and Roxas can use the "Overtaker" Reaction Command. This will cause Axel and Roxas to run across the flames dueling and eventually Roxas can use the "Clear Light" Reaction Command, which slams Axel into the ground. This removes the magma from the ground and stuns Axel for a short time.

If dealt enough damage to the point of nearly defeating him, Axel will begin his "Wild Dance" move by throwing his flaming chakrams at Roxas, then striking him with a multi-hit combo, and ending with him summoning a jet of fire from the ground. This attack does heavy damage if Roxas is caught in it. Axel will also leap behind the flames surrounding the arena and jump out without warning, leaving plumes of flame behind him. Use the Reaction Command "Burst Edge" to leap out of the way and throw Oblivion at Axel, damaging him. Later in the fight, Axel also covers the floor in magma again. This can be countered as before.

Axel can be a difficult opponent, as he attacks rapidly and can catch Roxas off-guard.

Data Rematch[edit]

The Data Rematch Axel that Sora fights is based on the second fight, with Sora fighting him alone in a ring of fire. Axel will have higher HP and stronger attacks than his earlier version in Roxas's storyline. Be sure to equip the Mysterious Abyss Keyblade as it has the Blizzard Boost ability which can allow maximum damage to Axel's fire-based attacks. Stock up on Ethers and Potions as they'll be handy in the battle. Reflect is also an alternative to using Blizzard, as it can do similar damage. Be sure to make use of the "Overtaker" and "Clear Light" Reaction Commands as they will cease the damage Sora receives from the magma floor.

In this battle, Sora's HP will drain very rapidly unless the player "Clear Light" to stop his Prison of Flames attack. A good strategy is to have Auto Limit on to transform and restore Sora's HP if he's in critical condition while his MP is recovering. Equipping Ultima Weapon along with MP Haste and MP Hastera can reduce Sora's MP recharge to a mere 15 seconds. If the player uses two finishing moves on Axel with one combo (using Finishing Plus) he will jump outside to attack Sora. This will allow Sora to counter with Overtaker and then "Clear Light" to prevent anymore damage to his HP. Axel also cannot be beaten while the floor is on fire.

Limit Form with MP Rage equipped is also a good idea as performing limits will damage Axel and restore Sora's HP. The HP drained by the ignited floor will be converted to MP for Sora to use in an endless cycle as long as he's still in Limit Form.

Technique Element Status Power Guard?
Combo Attack (連続攻撃
Renzoku Kōgeki
?, lit. "Continuous Attack")
Physical x0.75[1]
Hit 2+: x0.25[2]
Swing, then throw chakram.
Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Fire x0.5[3]
Hit 2-4: x0[4]
Hit 5+: x0.25[2]
Slide and throw twin flaming chakrams.
One-handed Throw (片手武器投げ
Katate Buki Nage
?, lit. "One-handed Weapon Throw)
Fire x1.5
Throw single flaming chakram.

Used after getting interrupted. Axel cannot get staggered before using this attack in the first battle.
Prison of Flames (火炎の牢獄
Kaen no Rōgoku
?)
Fire x1.0[5] X
Ignite floor and create fire pillars when the opponent is close to the edge of the arena.

Only used in the second battle. In the data rematch, Axel becomes immortal until Clear Light is used, and the ignited floor deals constant damage to Sora.
Assault (突撃
Totsugeki
?)
(Weapon) Fire x1.0[6]

(Fire pillar) Fire x0.75[5] X
Press forward, creating fire pillars.

Only used in the second battle, as a revenge attack after hiding himself in the flame wall of the arena.
Falling Attack (落下攻撃
Rakka Kōgeki
?, lit. "Fall Attack")
(Flame) Fire x1.0[6]

(Fire pillar) Fire x0.75[5] X
Diving attack creates fire on the ground and flame pillars.

Only used in the second battle, as a revenge attack after hiding himself in the flame wall of the arena.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")

(1st Battle)
Fire x0.25
Hit 3, 5, 6: x0
Throw flaming chakram 6 times.

Only used in the first battle, and below a certain amount of HP. Axel is invincible during this attack.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")

(2nd Battle)
(Weapon) Fire x0.25[2]
Hit 2, 5: x0[2]

(Charge) Fire x1.0[2]
(Fire pillar) Fire x0.25[6] X
Throw chakrams 5 times, charge up, then create fire pillars.

Only used in the second battle, and below a certain amount of HP. Axel is invincible during this attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Overtaker (ランアップ
Ran Appu
?, lit. "Run Up")
Can be used after knocking Axel back while the floor is burning.
Chase after Axel up the wall of flames. The ignited floor temporarily stops dealing damage during the use of this command.
Clear Light (クリア
Kuria
?, lit. "Clear")
Can be used after using Overtaker.
Knock Axel to the ground, covering the area in pillars of light and returning the burning floor to normal.
Burst Frontier[7] (バーストエッジ
Bāsuto Ejji
?, lit. "Burst Edge")
Physical x1.0
Knockback: x3.0[KH II FM]
Can be used when Axel leaps out of the flame wall to peform either his Assault or Falling Attack.
Avoid Axel's attacks and throw the Keyblade to knock him back. Maximum of 3 hits; acts as a finisher. The ignited floor temporarily stops dealing damage during the use of this command.

Videos[edit]

Axel I – Kingdom Hearts Chain of Memories Axel II – Kingdom Hearts Chain of Memories
Axel I – Kingdom Hearts: Re:Chain of Memories Axel II – Kingdom Hearts Re:Chain of Memories
Axel I – Kingdom Hearts II Axel II – Kingdom Hearts II
Axel's Replica Data – Kingdom Hearts II Final Mix

Notes and references[edit]

  1. ^ x1.0 when fighting Axel's Replica Data.
  2. ^ a b c d e x0.5 when fighting Axel's Replica Data.
  3. ^ x1.5 when fighting Axel's Replica Data.
  4. ^ x0.1 when fighting Axel's Replica Data.
  5. ^ a b c x2.0 when fighting Axel's Replica Data.
  6. ^ a b c x2.5 when fighting Axel's Replica Data.
  7. ^ Kingdom Hearts HD 2.5 ReMIX; localized as Burst Edge in the PS2 version