Gimmick Card
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The Gimmick Card (ギミックカード Gimikku Kādo ) is a special Card that can be obtained during certain boss battles. It depicts a green Hidden Mickey. The card acts as a 0 card, but cannot be broken and will still take effect if used against another 0 card. Using a Gimmick Card will generate effects that can give Sora and Riku the upper hand.
Gimmick Card Effects[edit]
Boss | Effect |
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Guard Armor | The Guard Armor collapses into a pile and does not attack. |
Trickmaster | The table and chair reappear in the middle of the arena, allowing the Trickmaster's weaker head and chest to be attacked. In Kingdom Hearts Re:Chain of Memories, the Trickmaster is stunned as well. |
Jafar | All the floor panels rise to the highest level, allowing Iago to be more easily attacked. |
Parasite Cage | The rotating platforms are replaced with one large platform.[KH CoM] The stomach acid disappears.[KH Re:CoM] |
Oogie Boogie | The metal fence guarding Oogie Boogie drops into the floor. In Kingdom Hearts Re:Chain of Memories, Oogie Boogie is stunned as well. |
Ursula | Ursula's tentacles disappear, and she drops her head to the ground. In Kingdom Hearts Re:Chain of Memories, Ursula gags on a sharp intake of water and is stunned as well. |
Dragon Maleficent | A pile of stone blocks fall from the ceiling, allowing her head to be more easily attacked. Maleficent can break each platform layer when stepping.[KH CoM] A floating platform appears that allows the player to reach Maleficent's head while also keeping them out of any flames on the ground.[KH Re:CoM] |
Darkside | A broken piece of wood flies in, allowing you to fly up to the Darkside's head for close-range attacks.[KH CoM] Several pillars of rock form a staircase to the Darkside's head.[KH Re:CoM] |
Game mechanics |
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Commands |
Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Command Matrix | Overlay Command | Deck Command (KHBBS, KH3D) | Finish Command | Situation Command |
Mechanics |
Stats | Bonus Level | Party Member | Gauges | Synthesis | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHIII) |
Rewards |
Prizes | Treasure Chest | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point |
Special |
Lock-On | Swimming | Cards (Battle, Map, World) | Sleight | Dark Mode | Panel System | Limit Break | Rank | Version Up | Debug Ability | Stat Matrix | Gear Matrix Command Meld | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ) | Medal (KHUχ) | Special attack |
Game elements |
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Trophies |