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Game:Hades

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Hades

Hades KHREC.png

Japanese ハデス
Rōmaji Hadesu
Origin Hercules (1997)
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts Birth by Sleep
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Music2.png

KH tracks
Battle theme - Squirming Evil
KHCOM tracks
Battle theme - The Fight for my Friends
KHII tracks
Battle theme - The Encounter
KHBBS tracks
Battle theme - Destiny's Force
Hades

Kingdom Hearts coded
God of the Underworld and ex-ruler of the cosmos. If you think his attacks are fiery, watch out for that temper. Once you've really burned Hades up, he'll start summoning Heartless. Don't wait for him to turn up the heat; this is one foe you'll want to cool off as early as possible.
Kingdom Hearts Union χ
The ruler of the Underworld. He boosts his defenses on his second turn, so wait until it wears off or counter it with your own special attacks to put out his fire.
HP STR DEF MP rec EXP
Hades Cup 1800 42 34 64 3000[1]
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0
Gravity Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

HP STR DEF MP rec EXP
Hades Cup 3600 40 24 80 3000[1]
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0
Gravity Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

HP STR DEF MP rec EXP
Hades Cup 1800 42 34 64 3000
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0
Gravity Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

Floor Basement HP AP EXP

2 11 439 5 232
3 10 478 8 372
4 9 517 8 511
5 8 556 10 651
6 7 595 11 790
7 6 634 13 930
8 5 673 15 1069
9 4 712 16 1209
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb x1.0 x0 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0
World(s)
Olympus Coliseum
Enemy Card
Hades (card) KHCOM.png
Ability Duration Cost
Berserk 30 attacks 40 CP
Description
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
Floor Basement HP AP EXP

2 11 490 7 132
3 10 560 9 272
4 9 630 11 311
5 8 700 13 351
6 7 770[SS], 840[R/R] 14[SS], 15[R/R] 490
7 6 890 17 530
8 5 940 18 569
9 4 990 20 609
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb x1.0 x0 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x0.33 x1.0
World(s)
Olympus Coliseum
Enemy Card
Hades (card).png
Ability Duration Cost
Berserk 30 attacks 40 CP
Description
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.

Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
660 17 9 0
Olympus Coliseum
Episode 2
1230 37 21 0
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Episode 2
Sora: Max MP +10, Counterguard, Guardian Soul
Donald: Accessory slot
Goofy: Max HP +5
Auron: Max HP +15
World(s)
Olympus Coliseum
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
660 17 9 0
Olympus Coliseum
Episode 2
1230 37 21 0
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Episode 2
Sora: Max HP +5, Magnet Burst, Guardian Soul
Donald: Accessory slot
Goofy: Max HP +5
Auron: Max HP +15
World(s)
Olympus Coliseum
Cup HP Strength Defense
Goddess of Fate Cup

Match 10: Hades

1575 48 28
Hades Paradox Cup

Match 30: Hades
Match 50: Hades

2715 87 51
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
Cup HP Strength Defense
Goddess of Fate Cup

Match 10: Hades

1575 50 29
Hades Paradox Cup

Match 30: Hades
Match 50: Hades

2715 86 51
Physical Fire Blizzard
×1.0 ×0 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
Location HP EXP Strength Defense
Olympus Coliseum 450 0 16 9
Physical Fire Blizzard Thunder Dark Other
x1.0 x0.5 x0.5 x0.75 x0.75 x1.0
Stun Freeze Mini Blind Ignite Confuse
x0 x1 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Mark of Hero, Diamond Dust
World(s)
Olympus Coliseum
Match HP EXP Strength Defense
A Time to Chill

Round 4: Hades

1000 0 30 16
Physical Fire Blizzard Thunder Dark Other
x1.0 x0.5 x0.5 x0.75 x0.75 x1.0
Stun Freeze Mini Blind Ignite Confuse
x0 x1 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

World HP Strength Defense
Olympus Coliseum 1040 52 35
Fire Blizzard Thunder Aero
x0.00 x1.00 x0.00 x0.00
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X X X X X
Worlds
Olympus Coliseum

Hades is the scheming and uncaring god of the Underworld as well as a major antagonist in the Olympus Coliseum in the Kingdom Hearts series. He can be encountered in boss battles such as in the tenth seed of the Hades Cup in Kingdom Hearts and in the thirtieth and final seeds of the Hades Paradox Cup in Kingdom Hearts II. He is also the final boss of the facsimile version of the Olympus Coliseum in Kingdom Hearts Chain of Memories.

Strategies[edit]

Kingdom Hearts[edit]

Hades appears as the tenth seed of the Hades Cup. Hades is fought in an octagonal arena with tree-shaped pillars, meaning reduced space. Hades has more than five bars of HP, so at first, it will appear as if he is not taking any damage from attacks, since the extra HP does not show.

Hades starts off with Flamethrower (indicated by the line "Take that!")—it is recommended to use Dodge Roll to avoid the flames at first, and once the flames disperse, attack him from the front. Another helpful strategy is to stay near the flames (but just out of reach) and wait until they extinguish, and attack as much as possible, then quickly Dodge Roll away from Hades when he says Take that!. Sora can also hit Hades with Blizzaga, since it will extinguish the flames and deal him some damage, giving another opportunity to attack him. It is nearly impossible get behind Hades and attack him because Hades will almost always face Sora. If Hades does his Flamethrower attack on Donald or Goofy—take that opportunity to hit him.

When Hades says "Feel the heat!", be on guard—he will turn red and go to the center of the arena and start his Full-length Flame attack—a revolving wall of flames. It takes about four seconds for him to execute this attack; use this time wisely. The best way to stay away from the wall of flames is to head to one of the pillars in the front or the back of the arena (distinguishable by the gates on either side of the arena)—the flames do not reach these areas. Do not go to the sides of the arena when Hades unleashes his wall of flames, because the flames do extend to those areas. An alternative strategy is to simply Dodge Roll around him in the direction he is rotating to avoid being hit by the flames, but not so close that Sora circles around him faster than he rotates, and the same for being too far away. If the flames are catching up to Sora, move closer, and vice-versa. As soon as he's done, attack him without having to rush over before he attacks again. It is also possible to Dodge Roll underneath the wall as it approaches Sora, but the timing of doing so can be tricky.

When Hades says, "That's it!", this indicates that he is about to use Firaga Ball. This is the cue to use Guard to deflect the fireballs back at him. A few deflected fireballs will stun him for a few seconds. Casting Aeroga will deflect his fireball right back at him, stunning him the first time.

While he's still red, he will use his Flame Claw attack—try evading with Dodge Roll.

When Hades cools down and reverts to blue, he'll repeat his first attack—and the entire sequence of attacks mentioned above will repeat itself. Hades's attacks are rather predictable, so attack him in the same sequence until his HP is depleted.

Every now and then, use physical attacks on him, and use Blizzaga.

Technique Attribute Tech Power Guard?
Flamethrower (火炎放射
Kaen Hōsha
?)
Fire 8
Hades walks forward while emitting flames from both hands.
Full-length Flame (全身炎
Zenshin Honō
?)
Fire 12 Invulnerable
Hades turns while emitting flames from both hands.
Flame Claw (炎のツメ
Honō no Tsume
?)
Fire x0 8 Repellable
(Recoil: 100)
Hades swings his burning hands down.
Fira Shot (ファイラショット
Faira Shotto
?)
Fire 6
Hades causes a small explosion in the air.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Fire x0.005[KH I]
x0.02[KH I FM]
10 Returnable
(Recoil: 0)
Hades throws a fireball.

Kingdom Hearts Chain of Memories[edit]

Card 0 1 2 3 4 5 6 7 8 9 Total

Hades attack card from original CoM Attack Card 1 1 1 2 2 2 2 1 1 0 13
Hades magic card from original CoM Magic Card 0 1 1 2 2 2 2 1 1 1 13
Elixir card from original CoM Elixir 1 0 0 0 1 0 0 0 0 0 2
Hades (card) KHCOM.png Enemy Card A
Red Nocturne (card) KHCOM.png Enemy Card B

Sora's Story[edit]

Hades uses the same attacks as he does in Kingdom Hearts, albeit in a more unpredictable manner. Also, the arena is not the octagonal one with tree-shaped pillars; it is a full-sized square arena with invisible barriers, giving slightly more room for Sora to move around. There is no proper sequence to his attacks, so be on guard. Be sure to have Cure cards and 0 cards stocked up in the deck, as well as a sufficient amount of Card Points, and use Dodge Roll whenever necessary. Using sleights is highly recommended, lest Hades break Sora's single-card attacks.

It is recommended to use either Blizzaga (three Blizzard cards) or Blizzard Raid (one Blizzard card + two attack cards), as these work well against Hades. Try not to use Donald's Friend Card, because there is a risk of Donald casting Fire on Hades, causing him to recover. Consider using the Blue Rhapsody card to increase the damage dealt by Blizzard attacks, if desired.

Reverse/Rebirth[edit]

Hades is fought in the same arena as he was in Sora's story.

Be sure to keep a short distance and continually break Hades's cards until Riku enters Dark Mode. It is advised to attack with sleights (be careful not to overuse sleights as the cards will not be reloaded), because Hades attacks in sleights. Getting the King Mickey card is a plus—with Holy Burst/Inverse Burst and several attack sleights from Dark Mode, Hades can be defeated without having to use an enemy card.

Technique Attribute Effects Power Cards
Fira Shot (ファイラショット
Faira Shotto
?)
Fire x0.8 Hades attack card from original CoM or Hades magic card from original CoM
Only used when blue. Hades causes a small explosion in front of him, like shooting a pistol.
Temper Flare (ブレイズアップ
Bureizu Appu
?, lit. "Blaze Up")
Hades attack card from original CoM + Hades attack card from original CoM + Hades attack card from original CoM
Only used when blue. Hades emits flames to make his body red, increasing his movement speed and giving access to more techniques.
Flame Claw (炎のツメ
Honō no Tsume
?)
Fire x1.3 Hades attack card from original CoM
Only used when red. Hades swings down his arms covered in flames.
Flamethrower (火炎放射
Kaen Hōsha
?)
Fire x0.3 Hades magic card from original CoM
Only used when red. Hades moved forward or backward while emitting flames from both hands. Can hit multiple times.
Elixir (エリクサー
Erikusā
?)
Elixir card from original CoM
Instantly reloads all Attack Cards and Magic Cards.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Fire x1.8 Hades magic card from original CoM + Hades attack card from original CoM + Hades magic card from original CoM
Hades throws a giant fireball forward.

Kingdom Hearts Re:Chain of Memories[edit]

Card 0 1 2 3 4 5 6 7 8 9 Total

Hades - A (card).png Attack Card 1 3 3 2 2 2 2 2 1 0 18
Hades - M (card).png Magic Card 0 3 3 2 2 2 2 2 1 0 17
Elixir (card).png Elixir 1 0 0 0 1 0 0 0 0 0 2
Hades (card).png Enemy Card A
Red Nocturne (card).png Enemy Card B

Card 0 1 2 3 4 5 6 7 8 9 Total

Hades - A (card).png Attack Card 2 3 3 2 2 2 2 1 1 2 20
Hades - M (card).png Magic Card 2 3 3 2 2 2 2 1 1 2 20
Elixir (card).png Elixir 1 0 0 0 1 0 0 0 0 0 2
Hades (card).png Enemy Card A
Red Nocturne (card).png Enemy Card B
Technique Attribute Effects Power Cards
Fira Shot (ファイラショット
Faira Shotto
?)
Fire x1.0 Hades - M (card).png
Only used when blue. Hades shoots a flame from his right hands, causing an explosion at Sora or Riku's location.
Flamethrower (火炎放射
Kaen Hōsha
?)
Fire x0.5 Hades - M (card).png
Only used when blue. Hades chases Sora or Riku while emitting flames from both hands. Can hit up to 5 times.
Flame Claw (炎のツメ
Honō no Tsume
?)
Fire x1.5 Hades - A (card).png
Only used when red. Hades swings down both arms covered in flames. The attack is fast, but doesn't reach far.
Firagaball (ファイガボール
Faigabōru
?, lit. "Figaball")
Fire x1.8 Hades - M (card).png + Hades - M (card).png + Hades - M (card).png
Hades throws two fireballs, one when at close range. The fireballs fly at high speed and chase Sora or Riku.
Temper Flare (ブレイズアップ
Bureizu Appu
?, lit. "Blaze Up")
Fire x1.2 Hades - A (card).png + Hades - A (card).png + Hades - A (card).png
Hades rotates 1-3 times while emitting flames from both hands. The direction and number of rotations are randomly determined. If it is used when Hades is blue, he turns red, which can't be prevented with a card break.
Elixir (エリクサー
Erikusā
?)
Elixir (card).png
Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.

Kingdom Hearts II[edit]

During the first battle against Hades, Sora will be aided by his allies.

The best way to fight him is to have full MP, and stock up on Ethers, as the best way to deal damage is by using magic and Aura Sphere. Keep Donald in the party and have Sora enter Wisdom Form (to have extra magic power), or Master Form (to perform endless magic combos).

Stay close to Hercules when he charges up Aura Sphere, and be sure to lock on to Hades so that they will be deflected in his direction. Towards the end of the battle, Hades releases a huge ball of fire that spreads on to the arena, consider staying by Hercules's side and using the Reaction Command to activate a shield. When Hades says "That's it", stay away from him because he unleashes a fire wall around himself, becoming red and invincible. When he says "Is that all ya got?" he teleports to a different part of the arena, but after a while he will come to Sora and summon the fire wall, so stay on guard.

Hades is the final enemy in the last seed of the Hades Paradox Cup, Sora is only aided by Hercules. Use the same strategy as before and heal when necessary. Note that Drive Forms cannot be used (with the exception of Limit Form in Kingdom Hearts II Final Mix) as Sora doesn't have access to his party members.

In the Final Mix/2.5 HD ReMix versions, enter Limit Form and use Ragnarok on Hades. To refill the Drive Gauge, attack Hades while he is invincible, but be sure to dodge his attacks. Also, use physical attacks on Hades every now and then. Just be prudent about Hades's attacks: they are not as predictable as in Kingdom Hearts.

Technique Attribute Effects Power Guard?
Flame Claw (炎のツメ
Honō no Tsume
?)
Fire Hit 1: x1.0
Hit 2+: x0.25
Hades strikes with his flame-covered hands 1-2 times.
Spin Mow Down (回転なぎ払い
Kaiten Nagiharai
?)
Fire Hit 1: x1.5
Hit 2+: x1.0
Hades spins sideways, knocking opponents away with both hands covered in flames.
Firewall (ファイアウォール
Faiawōru
?)
Flames Fire x0.25 X

Fire pillar Fire Hit 1: x2.0
Hit 2+: x1.0
X
Hades sprays fire at his feet, then wraps himself in a pillar of fire.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Fire x1.5[KH II]
x1.0[KH II FM]
O
Hades throws a fireball.
Meteor (メテオ
Meteo
?)
Fireball Fire x2.5 X

Sparks Fire x1.5
Hades summons a fireball in the air. Sparks of fire rain down from the fireball.
Smoke (スモーク
Sumōku
?)
Dark x1.0
Hades creates smoke between his hands and sends it forward.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Aura Shot (オーラショット
Ōra Shotto
?)
Physical x1.0 Can be used when near an aura orb created by Hercules.
Aim the aura orb and fire it at Hades. The orb floats and chases Hades, making him vulnerable upon impact.
Aura Guard (オーラガード
Ōra Gādo
?)
Can be used when near Hercules while he's not attacking.
A barrier forms around Hercules and his immediate surroundings.

Kingdom Hearts Birth by Sleep[edit]

Aqua's Story[edit]

Hades appears as a storyline boss along with Ice Colossus in Aqua's story.

Hades's retains most of his moveset from Kingdom Hearts, but they can be avoided easier due to the abundant space in the arena. He retains his inflamed Claw attack, Fireball Pitch, and Flare attack. During this battle, target the Ice Colossus first, as its ice shards can be lethal to Aqua's HP. Many of Hades's attacks are short-ranged, easy to dodge and guardable, but they deal major damage. For the most part of the battle, Hades will keep his distance from Aqua, ordering the Colossus to attack with its ice shards. The ice shards deal major damage. Once the Colossus is beaten, Hades will move in to attack. With the proper Command Style, Shotlock, or Dimension Link, both Hades and the Colossus should fall easily.

Mirage Arena: A Time To Chill[edit]

Hades, alongside the possessed Zack, appears as a boss in the A Time to Chill round of the Mirage Arena after waves of Unversed are defeated. During this battle, priority should again go to defeating Hades's partner Zack, as his attacks do lethal damage. Shotlocks are useful, as they have the potential to damage both Hades and Zack if they are close enough together. Once Zack falls, Hades should not be too powerful an obstacle, so long as he is avoided when he turns red and becomes invulnerable.

Technique Attribute Effects Power Guard?
Flame Claw (炎の爪
Honō no Tsume
?)
Fire 2.0 per hit
Hades swings his flame-covered hands 3-5 times.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Fire 1.5 O
Hades throws a fireball.
Blaze Cross (ブレイズクロス
Bureizu Kurosu
?)
Neutral 2.0 per hit X
Hades turns red and emits flames from both arms, rotating while slowly approaching, then direction the flames forward. Hades is invulnerable during the attack.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.

Kingdom Hearts Re:coded[edit]

Hades is no less formidable than the fight before him, the Cerberus. Like Cerberus, his attacks can hit the party at once and deals a good amount of damage. To make things worse, HP and commands from the fight earlier won't be recovered. Besides attacking, he can also summon three Shadows to shield him. This Shadow-summoning move is quite useful since Hades won't attack after summoning them, giving the chance to heal the party. These Shadows are also very weak, one hit should finish one of them. If possible, have Data-Sora beat the Shadows with a full-combo so Cloud and Hercules can attack Hades directly. Attack commands are not recommended, and Licenses should be used if necessary. Regen License and Auto-Life License are still useful, and Strength License can be used to end the battle quickly. Focus on hitting A at the right time to block and attack, and Hades should fall with ease.

Technique Target Attribute Power Hit Rate Critical Rate Guard Timing
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Random Fire 2.10 (x2-4) 90% 0% Late
Hades throws 2-4 fireballs.
Firewall (ファイアウォール
Faiawōru
?)
All Fire 2.50 95% 12% Late
Hades summons a pillar of fire under each opponent in turn.
Summon Shadow (シャドウ召喚
Shadou Shōkan
?, lit. "Shadow Summon")
Hades calls up to 3 Shadows to the front row.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.

Videos[edit]

Hades – Kingdom Hearts
Hades – Kingdom Hearts Chain of Memories Hades – Kingdom Hearts Chain of Memories (R/R)
Hades – Kingdom Hearts Re:Chain of Memories Hades – Kingdom Hearts Re:Chain of Memories (R/R)
Hades I – Kingdom Hearts II Hades II – Kingdom Hearts II
Hades and Ice Colossus – Kingdom Hearts Birth by Sleep (Aqua)
Hades – Kingdom Hearts coded Hades – Kingdom Hearts Re:coded

Notes and references[edit]

  1. ^ Hades gives 100 EXP after completing the Hades Cup once.