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Minute Bomb

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Minute Bomb

Minute Bomb KHII.png

Minute Bomb KHIIFM.png

The Minute Bomb in 358/2 Days

The Minute Bomb in χ [chi]

Japanese ミニッツボム
Rōmaji Minittsu Bomu

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Variations
Skater Bomb
Storm Bomb
Detonator
Eggcognito
Shenaneggan
Huge Shenaneggan
Eggscapade
Growth Egg
Munny Egg
Prize Egg
Sparkler
Cherry Kaboom
Minute Bomb

Kingdom Hearts II
When attacked, it counts down for self-detonation. Use Dodge Roll seconds before the explosion to lure surrounding enemies into it.

To play it safe, parry its tackles to make it lose its will to fight.
Kingdom Hearts 358/2 Days
Prone to self-detonation, these small Heartless will begin a countdown to explosion if you deflect their head-butts with a block.
They can also be detonated on the spot using Fire magic.
Kingdom Hearts Union χ
Don't let its size fool you! This tough-bodied Heartless doesn't take damage easily, so equip Medals that deal fixed damage or have high hit counts.
Location HP Strength Defense EXP
Disney Castle
Episode 1
34 19 10 21
Timeless River
Episode 1
35 20 11 23
Olympus Coliseum
Episode 2
58 37 21 110
Physical Fire Blizzard
×1.0 ×0.5 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×1, Munny (1) ×2
Blazing Shard (6%), Bright Shard (3%)
World(s)
Disney Castle, Timeless River, Olympus Coliseum
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 6 Minute Bomb
Match 6: 5 Minute Bomb

36 21 11
Titan Cup

Match 8: 3 Minute Bomb

61 39 22
Pain and Panic Paradox Cup

Match 2: 6 Minute Bomb
Match 6: 5 Minute Bomb

82 54 31
Titan Paradox Cup

Match 8: 3 Minute Bomb

105 70 41
Hades Paradox Cup

Match 7: 8 Minute Bomb
Match 12: 4 Minute Bomb

127 87 51
Physical Fire Blizzard
×1.0 ×0.5 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 6 Minute Bomb
Match 6: 5 Minute Bomb

42 25 14
Titan Cup

Match 8: 3 Minute Bomb

65 42 24
Pain and Panic Paradox Cup

Match 2: 6 Minute Bomb
Match 6: 5 Minute Bomb

82 54 31
Titan Paradox Cup

Match 8: 3 Minute Bomb

105 70 41
Hades Paradox Cup

Match 7: 8 Minute Bomb
Match 12: 4 Minute Bomb

127 86 51
Physical Fire Blizzard
×1.0 ×0.5 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Hearts Munny Stun
Mission HP EXP STR/DEF
11 99 1 12
12 99 1 12
14 99 1 12
17 99 2 12
56 135 3 27
Fire Blizzard Thunder Aero
x0 x4.80 x1.10 x4.80
Ignite Freeze Jolt Air-Toss
x0 x1.30 x1.00 x1.00
Rewards

Missions 1-14
Blazing Shard (10%)
Missions 15-35
Ether (20%)
Missions 51-61
Bronze (21%)

World(s)
Twilight Town

The Minute Bomb is an Emblem Heartless that is introduced in Kingdom Hearts II.

Design[edit]

A Minute Bomb has a thin, armless body with short, thin legs without feet. Its head is spherical and is blue, the same color as its body. Its head is covered by two halves of a dark brown shell resembling a stereotypical bomb. A large, jagged opening around the middle of the shell exposes the Heartless's glowing, yellow eyes. The top half of the bombshell sports a long, white fuse. Its Heartless emblem is present on the front of the top half of the shell.

In Kingdom Hearts II Final Mix, the Minute Bomb's body is black, its shell is white, and its fuse is red.

The Minute Bomb's name obviously refers to its explosive attack method and resemblance to stereotypical bombs. "Minute" could refer to its rather small size, or to the time measurement "minute", which could refer to its fuse, though the Heartless itself detonates far faster than one minute.

Strategy[edit]

Kingdom Hearts II[edit]

Although these Heartless are easily ignored, they have only one attack besides their self-destruction. They will send themselves into a straight line headbutt. Use Guard to block the attack; this will break their skull cap, rendering them unable to use their self-destruction. This will make them "lose [their] will to fight" and they will stand still for the rest of the battle, never attacking again. If the headbutt is not blocked, it only deals minor damage.

If Sora attacks the Minute Bomb, it will use begin its Self-Destruct attack. When it does this, wait for the Reaction Command "Dodge Roll" that appears with 3-2 seconds remaining in order to properly defeat the Minute Bomb. If the Minute Bomb self-destructs without the use of Dodge Roll, it will not count as being defeated, as it will reward no prizes or experience and will reappear if the player returns to its initial location.

Technique Attribute Effects Power Guard?
Bullet Head-Butt (弾丸頭突き
Dangan Zutsuki
?)
Physical x0.5
Hit 2+: x0.25
O
Points its head forward and charges like a bullet.
Self-Destruct (自爆
Jibaku
?)
Fire x3.0 X
Ignites its fuse and explodes after counting down from 9.
Does not reward experience or prizes if it self-destructs.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Dodge Roll (ドッジロール
Dojji Rōru
?)
Fire x3.0 Can be used when a Minute Bomb's Self-Destruct count is at 3 or 2.
Hit the Minute Bomb with the Keyblade to cause it to explode and roll away to avoid the blast. The blast also hits other enemies.

Kingdom Hearts 358/2 Days[edit]

In Kingdom Hearts 358/2 Days, Minute Bombs have a countdown timer of 3 instead of 9 and will start to detonate if their headbutts are guarded. Also, if Roxas uses fire attacks or magic, it will immediately explode. If the Minute Bomb uses its self-destruct, it will be still and can be moved by hitting it. If the Minute Bomb is frozen while the countdown is going, the countdown stops. Its self-destruction also deals damage to other Heartless as well.

Technique Attribute Effects Power Guard?
Headbutt (頭突き
Zutsuki
?)
Attack icon 1.30
Jumps up and launches itself at the target head-first.
Self-Destruct (自爆
Jibaku
?)
Attack icon Fire Ignite (50%) 2.02 X
Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Detonation (誘爆
Yūbaku
?)
Attack icon Fire Ignite (50%) 2.02 X
Explodes without counting down to 3. Triggered by fire attacks.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.