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Ragnarok

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Ragnarok
(ラグナロク Ragunaroku?)
Ragnarok KH.gif
After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Ragnarok (hit 1-4) Weapon Strength
Ragnarok (hit 5) Weapon Strength +8 100% 0
Impact (per shot) None Max MP x2 +18[KH I]
Max MP x2 +20[KH I FM]
AP Cost 4[1] MP Cost 3
Ragnarok
(ラグナロク Ragunaroku?)

Ragnarok KHCOM.gif

Ragnarok KHRECOM.gif

Leap into the air and fire a stream of rays in front of you.
Element Power Card Combination Enemy Card Boost
Neutral x4.0 per hit Kingdom Key (card).png + Kingdom Key (card).png + Kingdom Key (card).png (7~9)
Three attack cards
Wizard (card).pngXigbar (card).png
Infinity
(ラグナロク Ragunaroku?, lit. "Ragnarok")
Attack Element Power Drive Value Deflect Finishing
Blow
Infinity Attack icon Physical x0.01[KH II]
x0.2[KH II FM]
X
Impact Attack icon Physical x1.0[KH II]
x0.65[KH II FM]
O
Summon Gauge Cost 1[KH II]
5[KH II FM]
Limit Gauge 1.0
Infinity
(ラグナロク Ragunaroku?, lit. "Ragnarok")
Infinity KHIIFM.gif
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80
Attack Element Power Form Value Deflect Finishing
Blow
Infinity Attack icon Physical x1.0
Final hit: x2.0
1
Final hit: 2
O
Shoot Magic icon None x0.65 0.5 O
Impact Magic icon None x0.65 0.5 O
Giga Impact Magic icon None x0.65 0.5 O
AP Cost 0 MP Cost 80
Ragnarok
(ラグナロク Ragunaroku?)
Ragnarok KHD.gif
Attack Power Critical Chance Flinches
3-way shot 1.5 x3 X X
6-way shot 1.5 x6 X X
Final Limit
Triple shot 2.0 X O
Sextuple shot 2.31 X O

Ragnarok
(ラグナロク Ragunaroku?)
Aqua using Ragnarok in Neverland.
Launch a single salvo of light projectiles.
LV CP Required Attack No. of Hits Power Additional inputs
LV1 Ragnarok 1~16 1.5 None
Additional inputs 3/6/9[2] 1.0
LV2 500 Ragnarok 1~16 1.5 3 times
Additional inputs 3/6/9[2] 1.0
LV3 550 Ragnarok 1~16 1.5 4 times
Additional inputs 3/6/9[2] 1.0
LV4 600 Ragnarok 1~16 1.5 5 times
Additional inputs 3/6/9[2] 1.0
Element Status Effect Reload Speed Command Gauge
Neutral +0
Buy Sell
Price Shop LV Base LV Bonus Ability Bonus
Ragnarok
(ラグナロク Ragunaroku?)
Gif of Ragnarok
Dual Link to launch a devastating salvo of light at the enemy.
Attack Element Power Reaction
Value
Link Gauge Use Flinch Resistance
Ragnarok Light 0.7 4 100%
Reload Speed Dream Eater Bonus
Buy Bargain Sell Shop LV
Ragnarok
(ラグナロク Ragunaroku?)
The Ragnarok ability
Fire streams of brilliant light that fly at targets.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Ragnarok Magic icon Neutral (Rapid-fire) 0.9(x24) X
0 0 0.1(x24)
Ragnarok
(ラグナロク Ragunaroku?)
The Ragnarok special attack animation.
Attributes Target Gauge Cost Damage
Speed Reversed All 2 7★: x7.80
7★: Deals 2 hits with no attributes.
Power Reversed All 2 7★: x7.80
7★: Deals 2 hits with no attributes.

Ragnarok, translated as Infinity in Kingdom Hearts II, is a technique introduced in Kingdom Hearts. It allows the user to fire a cluster of energy shots from the tip of their Keyblade.

Mechanics[edit]

In Kingdom Hearts, Ragnarok is a Special Ability. When close to a target at a slightly-high elevation or higher, selecting the Ragnarok command will cause Sora to automatically jump up to the enemy and deliver a five hit aerial attack combo, after which he will hover while charging energy into a sphere from the tip of the Keyblade. Unlike Sonic Blade or Ars Arcanum, it requires no timing to execute the finisher, Impact (インパクト Inpakuto?); however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being the instant the Keyblade releases a circular flash of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the Kingdom Hearts HD 1.5 ReMIX release of Kingdom Hearts Final Mix, the initial Ragnarok command and the Impact command are implemented as Reaction Commands. Ragnarok costs 4 AP to equip and 3 MP to use. When Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions.

In Kingdom Hearts Chain of Memories, Ragnarok is an attack sleight that allows Sora to simply rise into the air, then fire a fusillade of beams horizontally across the field. Sora can adjust his position as he hovers, and will fire the beams automatically after a short period of time. While pressing A fires the projectiles sooner, it does not modify the damage dealt.

In Re:Chain of Memories, the fusillade homes in on targets, and Sora moves slower as he adjusts position. Using X to fire the fusillade when the burst of light appears will generate more beams, though not all of them will be unleashed properly if the target is in point-blank range of the firing point.

In Kingdom Hearts II, Infinity is a limit that is exclusive to Genie. The limit begins with Infinity, in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. The left analogue stick can be used to steer direction. Afterwards, Impact causes Genie to click his fingers three times as Sora uses their weapons as a clock counting down to generate a large explosion of firework-like magic explosions.

In Kingdom Hearts II Final Mix, Infinity is also an action ability exclusive to Limit Form. It is a limit that is equipped by default and costs 80 MP to use. It is automatically assigned to X in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several Reaction Commands, which are available in quick succession and vary in projectile quantity. Shoot is the weakest attack and is eventually replaced by the more powerful Impact attack. Soon after, there is a brief opportunity to execute Giga Impact, which fires the most projectiles. Afterwards, Shoot is available again and is executed automatically if too much time passes. Each individual projectile deals damage relative to two-thirds of Sora's Magic stat, as well as Neutral damage that bypasses physical defenses.

In Kingdom Hearts 358/2 Days, Ragnarok is Sora's Limit Break. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with A, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby A releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard.

In Kingdom Hearts Birth by Sleep, Ragnarok is a Shotlock that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing X at the right time to fire additional projectiles.

In Kingdom Hearts 3D: Dream Drop Distance, Ragnarok is a Dual Attack that allows the user and Spirits to fire countless projectiles, dealing Light-elemental damage.

In Kingdom Hearts Union χ, Ragnarok is a special attack that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes.

Special attack Rarity Base •• ••• •••• ••••• Hits
Ragnarok +4 5★ x2.16 x2.24 x2.32 x2.40 2
Ragnarok +5 6★ x2.24 x2.32 x2.40 x2.48 x2.56 x2.64 2
Ragnarok +6 7★ x7.80 2

In Kingdom Hearts III, Ragnarok is a max-level Shotlock that requires 24 locks to use. When using Ragnarok, Sora Formchanges into Second Form and fires streams of brilliant light that flies at his targets.

Learning Ragnarok[edit]

Kingdom Hearts[edit]

Kingdom Hearts Chain of Memories[edit]

  • Sora can learn Ragnarok after reaching level 47[KH CoM].
  • Sora can learn Ragnarok after reaching level 52[KH Re:CoM].

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • "Final" Genie has Infinity as his limit.
  • Limit Form has Infinity as a default ability accessible from the Limit menu.

Kingdom Hearts 358/2 Days[edit]

  • Sora has Ragnarok as his Limit Break.

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

Other appearances[edit]

Kingdom Hearts 358/2 Days[edit]

Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly homes in on the player character.

In her second form, Xion can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely.

World of Final Fantasy[edit]

Sora uses the Kingdom Hearts iteration of Raganarok as the final part of his Champion Summon.

Final Fantasy Record Keeper[edit]

Soul Break icon from Final Fantasy Record Keeper

Ragnarok appears in Final Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Fenrir (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap.

Origin[edit]

Ragnarök is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.

Ragnarok is also a recurring Summon and weapon that appears in various games in the Final Fantasy series. It also appears as an airship and a legendary beast.

Notes and references[edit]

  1. ^ 3 in the original Japanese version.
  2. ^ 3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.