Kingdom Hearts Final Mix

Arch Behemoth

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Arch Behemoth

Arch Behemoth from Kingdom Hearts Final Mix

Japanese アークベヒーモス
Rōmaji Āku Behīmosu

Type Emblem Heartless
Game Kingdom Hearts Final Mix
Variations
Behemoth
Destroyed Behemoth
Hocus Pocus
Arch Behemoth

Kingdom Hearts
A Behemoth subspecies.
Although similar in appearance to the Behemoth, it lacks their aptitude. However, it shares their strengths and weaknesses.

HP STR DEF MP rec EXP
End of the World 1050 40 30 57 450
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0.02 x0 x0.5 x0.5
Rewards
Final Dimension
(1) HP prize x10, (5) HP prize x5
(2) MP prize x10, (15) MP prize x5
(1) Munny x10, (20) Munny x5
Mythril Shard (20%), Omega Arts (5%)
World(s)
End of the World

The Arch Behemoth is an Emblem Heartless that is found in Kingdom Hearts Final Mix.

It is a blue version of the original Behemoth, and has a flame design marked onto its body. Arch Behemoths appear multiple times throughout End of the World, although they aren't as strong as a normal Behemoth. In the original Kingdom Hearts, normal Behemoths occupied the area instead, but this was changed, with the Arch Behemoth receiving its own entry in Jiminy's Journal.

Design[edit]

The Arch Behemoth has a massive body, with a huge barrel-like chest that tapers into its back end. The Heartless Emblem is located on the underside of its chest. Below this emblem is a blue flame pattern that also takes a rough shape of the Heartless Emblem. Its coloration is a dark grey-blue on the underside of its body, with a light blue on top in the design of flames. These flames extend to its shoulders of its large front legs, which are much larger than its back legs. A very light blue decorates its forearms, and the feet are black with more flames extending onto the forearms. Its four feet all have a circular pad on the bottom, with two inwardly facing claws on the front. Its back legs are shorter, but boast the same color pattern as the front legs, with the black of the feet extending all the way up to the knee. The Arch Behemoth's mouth is jagged and extends outwards into two large inwardly curving tusks, which are colored black. The forehead is flat and the eyes sit facing forward, and glow yellow like the other Heartless. A conical, grey horn sits at the top of the head, facing forward at a slight angle.

The Arch Behemoth's name and design are based on the Behemoths found in the Final Fantasy series. These Behemoths are also large, horned creatures with massive strength.

Strategy[edit]

At the start of the battle, the Arch Behemoth will most likely begin with loading up the orb that it launches in the sky, if not by a Press Attack. To avoid getting hit by the falling orbs, try to sneak under it after it has launched the orbs in the sky. After that, focus on getting on its back and repeatedly attacking its horn to both deal damage to it and to also remove the energy that coats the said horn, which eventually stuns it into a stagger state if the energy is fully removed.

If it is stunned, it will end up exposed to further damage as a result. However, do about two or three combos and then back away, as it casts the usual retaliatory lightning pillars which require a well-timed Dodge Roll to avoid, or by staying under the Behemoth's bulk before it is unleashed; the pillars in general can deal a lot of damage. Keep doing this and eventually it will fall.

Cast Aerora/Aeroga if avoiding its attacks proves difficult, as it can help damage the horn with extra hits when standing on the Behemoth's back. However, the increased hits might cause the Behemoth to get stunned sooner, giving it room to recover and retaliate, which may drag out the fight.

When attacking its horn from atop its back, its movements may cause Sora to fall off, so be careful with attacking too haphazardly.

The Arch Behemoth encountered at the Final Dimension always starts with Dark Pulse, while the one located within the Linked Worlds always starts with a Press Attack instead. The latter will respawn if Sora leaves the area before fully opening the door to the Final Rest.

Technique Element Tech Power Bonus Guard?
Stomp (踏みつけ
Fumitsuke
?)
None x0 2[1] Repellable
(Recoil: 100)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
None x0 8 Repellable
(Recoil: 100)
The Behemoth leaps and tramples the opponent.
Used at long range. Used at the start of the fight in Linked Worlds.
Dark Pulse (ダークチャージ弾
Dāku Chāji-dan
?, lit. "Dark Charge Bullet")
Horn None x0 8 Repellable
(Recoil: 100)

Sphere Dark x0 6 Returnable
(Recoil: 100)
The Behemoth shoots light from its horn into the sky, causing spheres to rain down that home in on opponents.
Blocking the spheres grant some invulnerability frames against other incoming ones. Used at the start of the fight in the Final Dimension.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?, lit. "Fire Pillar of Darkness")
Dark 6
The Behemoth summons purple pillars of lightning in the surrounding area that tracks the opponents' positions.
Used once it recovers from a stun/stagger. The Behemoth's horn is completely shielded by energy throughout this attack and also for a few seconds after the attack finishes. This attack also replenishes the energy coating around the Behemoth's horn.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Gallery[edit]

Notes and references[edit]

  1. ^ 8 when used after "Dark Pulse".