Gambler

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Gambler

Gambler KHII.png

Gambler KHIII.png

Katakana ギャンブラー Nobody.png
Rōmaji Gyanburā

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts III
Gambler

Kingdom Hearts II
A gambler. A high-ranking Nobody. It doesn't seem to like fighting, and just floats around aimlessly.

Use the reaction command when it attacks with cards and dice, and let the games begin!

Don't lose, for something terrible happens. Win for a chance to attack—and maybe even for a little something extra!
Kingdom Hearts III
It's all fun and games until somebody gets mauled by a giant playing card. Can you imagine the paper cuts from those things?! When a hand of them start circling you, watch for a flash; that's your cue to dodge.

Not interested in playing dice? Try playing baseball. Batter up!
Location Level HP EXP Strength Defense
Port Royal 37 126 485 35 20
Twilight Town 47 152 860 43 25
The World That Never Was 50 160 1000 45 26
Weapon Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0

Rewards
Twilight Shard (12%), Serenity Gem (4%)[KH II]
Nobody Guard (1%)[1]
World(s)
Port Royal, Twilight Town, The World That Never Was
Cup Level HP EXP Strength Defense
Hades Paradox Cup

Match 29: 2 Gambler
Match 38: 4 Gambler

99 290 87 51
Weapon Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Location HP Strength Defense EXP
Arendelle
(Battlegate 9)
206 73 37 530
The Caribbean 131 48 24 177
The Caribbean
(The Final World cleared)
149 54 27 242
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.5 ×0.7
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (5) ×2, Munny (10) ×4
Twilight Stone (18%), Twilight Gem (12%), Twilight Crystal (6%)
World(s)
Arendelle, The Caribbean

The Gambler is a high-ranking Nobody controlled by Luxord that is found in Kingdom Hearts II and Kingdom Hearts III.

Story[edit]

Once Luxord invokes "parley" from the pirates' code, he summons four Gamblers to keep a cursed medallion each. Sora, Donald, Goofy, and Jack Sparrow later find one at the Ship Graveyard, promptly defeating it and gaining the medallion back. They then set out to find the other three to return them to the chest and free Jack from the Grim Reaper's curse.

Design[edit]

A Gambler does not seem to have an actual body, and is instead an animated set of clothing. Its upper body is comprised of a pink coat with very thin, dark salmon-colored bell sleeves. It juggles dice and playing cards decorated with Nobody symbols in various ways through these sleeves. Either side of its long neck sports a dark salmon colored spike like those on the Nobody logo, and the Nobody's "head" has the same shape. The Gambler's lower body is a faded pink gown that widens near the base and is decorated by several small, white Nobody logos. Its feet are long, flat, and black. The Nobody's lower and upper bodies are not directly connected in any way, and the two halves will occasionally become separated when the Gambler is being attacked. Its overall body structure is meant to resemble the Nobody sigil. Like all Nobodies, Gamblers have astonishing flexibility.

The deck of cards it floats with depict Vexen, Lexaeus, Marluxia, and Larxene, with their respective number in the Organization on the top-right and bottom-left corners. There is also an ace among them, simply showing the Nobody emblem and having an "A" in the corners.

The Gambler is based on the eponymous job class from Final Fantasy.

Battle[edit]

Reaction Commands[edit]

  • Stop Dice: When the Gambler begins to throw a die at Sora, he can use the Stop Dice reaction command to begin a game of chance. If the O is pressed, Sora receives valuable items. However, if an X is hit Sora transforms into a die.
  • Begin Game: Another game of chance that involves hitting O. This time however, the command menu turns into the X's and O's menu and Sora will have to hit O on each bar. The outcome is similar to Stop Dice, except instead of becoming a die Sora transforms into a card.

Strategy[edit]

Have everyone equipped with the Jackpot ability. Sora should also have Wishing Lamp. Lots of Gamblers appear in Port Royal, especially where Barbossa is fought The same basic principle (Wishing Lamp does not have to be equipped), can be used in the Underworld Cups, to get a lot of points. This is also a good opportunity to level up summons. Before going into a room with Gamblers, summon Genie. The main reason to summon is if Sora loses a game with a Gambler and he has a summon active, he will never turn into a card or a die.

Gamblers drop the most amount of munny of any enemy, but not by defeating one. Instead, munny is rewarded by winning one of its games. Winning a game, be it a Stop Dice or Card game, forces the Nobody to drop 100 munny and stuns it. If there are multiple Gamblers present, one game will force all Gamblers on the ground to drop 100 munny. For example: Sora engages four Gamblers in a battle and one challenges him to a dice or card game. If he wins and all four Gamblers happen to be on the ground, they will collectively drop 400 munny. Sora can also get a Nobody Guard shield or Twilight Shard by winning. The Jackpot Ability makes them drop 50 additional munny for every Jackpot ability equipped.

See also[edit]

Notes and references[edit]

  1. ^ The Gambler drops (10) Munny x10 when Begin Game or Stop Dice are correctly performed. (Twilight Shard (12%) or Nobody Guard (3%) in Kingdom Hearts II Final Mix.)