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Command Board: Difference between revisions

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==Display==
==Display==
====GP Counter====
====GP Counter====
The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is your current GP. You can spend this like cash and can use it to buy panels or to pay other character's panels when you are stopped on them. The bottom number is your total GP which is the total of your current GP and the points that you have used on panels of your own. The GP Counter also shows which character is which color and how many of the Check panels the character's have passed through.
The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is your current GP. You can spend this like cash and can use it to buy panels or to pay other character's panels when you are stopped on them. The bottom number is your total GP which is the total of your current GP and the points that you have used on panels of your own. The GP Counter also shows which character is which color and how many of the Checkpoints the character's have passed through.


====Map====
====Map====
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==Command Cards==
==Command Cards==
[[File:Command Board Hand Gameplay KHBBS.png|thumb|250px|The Command Card menu.]]
[[File:Command Board Hand Gameplay KHBBS.png|thumb|250px|The Command Card menu.]]
Command Cards are cards that represent [[Deck Command (KHBBS)|Deck Command]]s or Action Commands that you have. The dealer AI gives preference to Commands you have yet to master, but if you use up your un-mastered Commands, it will begin to deal from your mastered deck. The cards are given to you at the start of the game. You can hold up to five cards in your hand at a time. You can use them after you have purchased Command Panels to set a certain deck command or action command to level up. You can also activate different effects by spending them before you roll the dice. The different types of command cards and effects are:
Command Cards are cards that represent {{c|Deck Command|bbs}}s that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands you have yet to master, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.
{{-}}
{{-}}
===Cards===
===Cards===
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|}
|}


===Effects===
===Hands===
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|-bgcolor="#87ceeb"
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|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Stun'''
|width="10%" style="text-align:center"|'''Stun'''
|Causes an opponent to lose their next turn.  
|Force an opponent of your choosing to sit out a single turn.
|<center>[[File:Attack Card KHBBS.png|30px]]</center>
|<center>[[File:Attack Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Navigator'''
|Allows player to move in any direction on their turn.
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Double Toll'''
|Doubles the value of player's panels for 5 turns.
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Two Dice'''
|width="10%" style="text-align:center"|'''Two Dice'''
|Roll two dice instead of one. You will move the sum you roll.
|Roll two dice instead of one. You will move the sum you roll.
|<center>[[File:Magic Card KHBBS.png|30px]]</center>
|<center>[[File:Magic Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Three Dice'''
|Allows the user to roll three dice for this turn.
|<center>[[File:Magic Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''GP Protector'''
|width="10%" style="text-align:center"|'''GP Protector'''
|Avoid losing GP. Only works once.<!--game desc--> However, it can be cast multiple times to have more than one GP Protector active.
|Avoid losing GP. Only works once.<!--game desc--> However, it can be cast multiple times to have more than one GP Protector active.
|<center>[[File:Misc Card KHBBS.png|30px]]</center>
|<center>[[File:Misc Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Navigator'''
|Choose the direction you want to move after rolling.
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Three Dice'''
|Roll three dice instead of one. You will move the sum you roll.
|<center>[[File:Magic Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Confuse'''
|width="10%" style="text-align:center"|'''Confuse'''
|Causes all opponents to move without control at junctions.
|Causes all opponents to move without control at junctions.{{?}}
|<center>[[File:Misc Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]</center>
|<center>[[File:Misc Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Double Toll'''
|Doubles the value of player's panels for 5 turns.{{?}}
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''GP Magnet'''
|Obtain 174 GP{{?}}<!--varies per board?--> × the total number of panels your opponents own.
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Joker's Fortune'''
|width="10%" style="text-align:center"|'''Joker's Fortune'''
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|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''Golden Chance'''
|width="10%" style="text-align:center"|'''Golden Chance'''
|Activates a slot reel that can be stopped to activate various effects.
|Activates a slot reel that can be stopped to activate various effects.{{?}}
|<center>[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]</center>
|<center>[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]</center>
|-bgcolor="#e6e6fa"
|width="10%" style="text-align:center"|'''GP Magnet'''
|Receive GP based on the number of panels owned by opponents, the more panels they own the more GP is gained.
|<center>[[File:Attack Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]</center>
|}
|}
If you run out of command cards you can no longer buy Command Panels. If you reach a Checkpoint, you receive one command card and if you reach the Start Panel after passing all Checkpoints you will receive as many command cards as you can hold.
{{-}}
{{-}}


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===Start Panel===
===Start Panel===
The start panel is a yellow panel with a Keyhole on it. You start the game here and once you make it back to this panel, the game will be over. If you simply pass over this panel after reaching all four Check Panels, you will be rewarded with GP from Lap Bonus, Panel Bonus and Card Bonus.
The start panel is a yellow panel with a Keyhole on it. You start the game here and once you make it back to this panel, the game will be over. If you simply pass over this panel after reaching all four Checkpoints , you will be rewarded with GP from Lap Bonus, Panel Bonus and Card Bonus.


===Check Panels===
===Checkpoints ===
There are four check panels throughout the board that act as checkpoints. There is a blue one, a red one, a green one and a yellow one. Although you do not need to pass through all four panels to end the game, you will be rewarded with extra GP if you pass through them all and land on the start panel.
There are four Checkpoints throughout the board, blue, red, green, and yellow. Although you do not need to pass through all four panels to end the game, you will be rewarded with extra GP if you pass through them all and land on the start panel.


===Command Panels===
===Command Panels===
There are white command panels that can become yours after landing on them, paying a certain amount of GP and selecting one of your Command Cards. After you purchase a command panel, it is colored to represent that you have bought it and it shows what level the command is at. If someone stops on one of your purchased command panels it takes GP from their current GP and their total GP, but if you land on a command panel of another character you will have to pay them GP. The number on the panel is the amount of GP you or someone else has to pay. You also have the choice of stealing the panel from the person but you have to pay a large amount of GP.
There are white command panels that can become yours after landing on them, paying a certain amount of GP and selecting one of your Command Cards. After you purchase a command panel, it is colored to represent that you have bought it and it shows what level the command is at. If someone stops on one of your purchased command panels it takes GP from their current GP and their total GP, but if you land on a command panel of another character you will have to pay them GP. The number on the panel is the amount of GP you or someone else has to pay. You also have the choice of stealing the panel from the person but you have to pay a large amount of GP.


If you've stopped on your Command Panels you can spend your current GP to level up them. You can also level them up by landing on a Check Panel or the Start Panel and selecting whatever Command Panel you want. If you level them up you can take more GP from other players when they land on your panel and your Deck Commands will receive more CP in normal battle. You can level up your command panels all they way until they are mastered. The amount of how much GP you will get from the game is decided by various things like the position and value of the panel. If you purchase an opponent's Command Panel, you will receive that Command at the end of the game, unless it is a Command that your character is unable to equip.
If you've stopped on your Command Panels you can spend your current GP to level up them. You can also level them up by landing on a Checkpoint or the Start Panel and selecting whatever Command Panel you want. If you level them up you can take more GP from other players when they land on your panel and your Deck Commands will receive more CP in normal battle. You can level up your command panels all they way until they are mastered. The amount of how much GP you will get from the game is decided by various things like the position and value of the panel. If you purchase an opponent's Command Panel, you will receive that Command at the end of the game, unless it is a Command that your character is unable to equip.


===Bonus Panels===
===Bonus Panels===
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===Special Panels===
===Special Panels===
[[File:Command Board Keyblade Rider KHBBS.png|thumb|right|250px|Terra activating the Land of Departure special event, "Keyblade Glider" ("Keyblade Rider" in the Japanese and Final Mix versions).]]
[[File:Command Board Keyblade Rider KHBBS.png|thumb|right|250px|Terra activating the Land of Departure special event, "Keyblade Glider" ("Keyblade Rider" in the Japanese and Final Mix versions).]]
If you land on a special panel which is gold and purple in coloration, a unique event will occur. These events are carried out by other characters from the world which board you are playing. These events may help and others may hinder your progress as well. Here are the known characters and their events:
If you land on a special panel which is gold and purple in coloration, a unique event will occur. These events are carried out by other characters from the world which board you are playing, and may help or hinder your progress.


;List of events
*[[Terra]], [[Ventus]], or [[Aqua]]: "Keyblade Glider" allows the player to move to any spot on the game board.
*[[Terra]], [[Ventus]], or [[Aqua]]: "Keyblade Glider" allows the player to move to any spot on the game board.
*[[Experiment 221]]: "Gigawatt Jolt": Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
*[[Experiment 221]]: "Gigawatt Jolt": Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
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*[[Captain Dark]]: "Captain Dark": He will follow a player, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.
*[[Captain Dark]]: "Captain Dark": He will follow a player, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.


===GP Up Panel===
===GP Booster Panel===
The GP Up Panel is a black panel that increases the rate of GP you receive when people land on your panels, when you land on the checkpoint and starting panels and if you successfully use the Prize Cube on the damage panels.
The GP Booster Panel is a black panel that increases the rate of GP you receive when people land on your panels, when you land on the checkpoint and starting panels and if you successfully use the Prize Cube on the damage panels.


==Wireless Gameplay==
==Wireless Gameplay==
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Like regular battle has [[Joint Struggle]] multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows you to play on all the different world game boards. You can play as either Terra, Aqua, and Ventus and they will appear as they do in their armor. The rules are the same as the single player Command Board and you can still gain GP to level up your Deck Commands.
Like regular battle has [[Joint Struggle]] multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows you to play on all the different world game boards. You can play as either Terra, Aqua, and Ventus and they will appear as they do in their armor. The rules are the same as the single player Command Board and you can still gain GP to level up your Deck Commands.
{{-}}
{{-}}
 
<!--move to development
==Trivia==
==Trivia==
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.-->


==Notes and References==
==Notes and References==

Revision as of 20:44, 11 April 2016

Command Board Logo KHBBS.png

The Command Board (コマンドボード Komando Bōdo?) is the board game level-up system in Kingdom Hearts Birth by Sleep. It can be used to power up your Deck Commands by obtaining Command Panels and leveling them up. You toss the dice and move toward your goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. When it is your turn you have the option to roll the dice, use one or more of your Command Cards as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.

After you roll the dice, you can go any direction on the board except from the direction you just came from. There is no specific path you have to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Once you've arrived back at the starting point and have the required number of total GP, you have finished the game. The winner will receive medals to be used in the Moogle Shop if the Command Board session is played as an Event in the Mirage Arena. Even if you didn't win, your commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be received.

The Command Board main menu.

Playable Boards

Terra, Aqua and Ventus on Land of Departure's Command Board.

Here is a list of the playable boards in the game. Each Command Board is based on a world and has a different panel formation to represent that world. The boards are available to play once the adventures in the respective world are completed, excepting the Honeypot Board (unlocked by examining the Winnie the Pooh book in Merlin's house) and the Secret Board (unlocked by winning a game on each of the other boards).

The Command Board maps.
  • Land of Departure: Keyblade Board (キーブレードボード Kīburēdo Bōdo?)
    • The panel formation forms the shape of a Keyblade.
  • Castle of Dreams: Royal Board (ロイヤルボード Roiyaru Bōdo?)
    • The panel formation forms the shape of the Glass Slipper.
  • Deep Space: Spaceship Board (スペースシップボード Supēsushippu Bōdo?)
    • The panel formation forms the shape of a spaceship.
  • Disney Town: Toon Board (トゥーンボード Tūn Bōdo?)
    • The panel formation forms the shape of an ice cream parfait.
  • Neverland: Skull Board
    • The panel formation forms the shape of a skull. Not available in the Japanese release of Kingdom Hearts Birth by Sleep.
  • 100 Acre Wood: Honeypot Board (ハニーポットボード Hanīpotto Bōdo?)
    • The panel formation forms the shape of a honey jar.
  • Land of Departure: Secret Board (シークレットボード Shīkuretto Bōdo?)[1]
    • The panel formation forms the shape of the symbol found on the attire of Ven, Terra, Aqua and Master Eraqus.

Character Pieces

You will control Terra, Aqua, or Ventus based upon whose storyline you are playing through.

World Characters

Besides your own character piece, you will play the game along with certain Disney characters. The Disney characters that appear on the board will only show up for the board for their respective worlds. You can choose from a set order of who will go first; alternatively, you and the other characters will roll a die to see what the order will be. While accessing the Command Board normally from save points, you will have to play against all characters appearing on a certain board (e.g. you will face both Queen Minnie and Pete in Disney Town). However, in the Mirage Arena, you have the option of playing against two characters, or playing against one.

The characters appearing in each world are as follows:

Land of Departure
  • Terra
  • Aqua
  • Ventus
    • Note: Whoever you play as, the other two will be your opponents
Castle of Dreams
Deep Space
Disney Town
100 Acre Wood
Neverland

Display

GP Counter

The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is your current GP. You can spend this like cash and can use it to buy panels or to pay other character's panels when you are stopped on them. The bottom number is your total GP which is the total of your current GP and the points that you have used on panels of your own. The GP Counter also shows which character is which color and how many of the Checkpoints the character's have passed through.

Map

At the top right corner, there is a map of the current game board. It shows you the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.

Command Cards

The Command Card menu.

Command Cards are cards that represent Deck Commands that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands you have yet to master, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.

Cards

Card Description
Attack Card KHBBS.png
Attack Card
A card representing an attack command. Marked with a Keyblade.
Magic Card KHBBS.png
Magic Card
A card that represents a magic command. Marked with a Mage Hat.
Misc Card KHBBS.png
Miscellaneous Card
A card representing action commands and Shotlock commands. Marked with a Crown.
Joker Card KHBBS.png
Joker Card
A random card marked with a question mark.

Hands

Effects Description Requirements
Stun Force an opponent of your choosing to sit out a single turn.
Attack Card KHBBS.png
Two Dice Roll two dice instead of one. You will move the sum you roll.
Magic Card KHBBS.png
GP Protector Avoid losing GP. Only works once. However, it can be cast multiple times to have more than one GP Protector active.
Misc Card KHBBS.png
Navigator Choose the direction you want to move after rolling.
Attack Card KHBBS.png+Attack Card KHBBS.png
Three Dice Roll three dice instead of one. You will move the sum you roll.
Magic Card KHBBS.png+Magic Card KHBBS.png
Confuse Causes all opponents to move without control at junctions.[?]
Misc Card KHBBS.png+Misc Card KHBBS.png
Double Toll Doubles the value of player's panels for 5 turns.[?]
Attack Card KHBBS.png+Attack Card KHBBS.png+Attack Card KHBBS.png
GP Magnet Obtain 174 GP[?] × the total number of panels your opponents own.
Attack Card KHBBS.png+Magic Card KHBBS.png+Misc Card KHBBS.png
Joker's Fortune Use the spinner to trigger various hands. Stop on "Panel Capture" to instantly acquire a panel.
Joker Card KHBBS.png
Golden Chance Activates a slot reel that can be stopped to activate various effects.[?]
Joker Card KHBBS.png+Joker Card KHBBS.png+Joker Card KHBBS.png

Panels

There are many different kinds of panels that are on the game board that each have their own purpose.

Start Panel

The start panel is a yellow panel with a Keyhole on it. You start the game here and once you make it back to this panel, the game will be over. If you simply pass over this panel after reaching all four Checkpoints , you will be rewarded with GP from Lap Bonus, Panel Bonus and Card Bonus.

Checkpoints

There are four Checkpoints throughout the board, blue, red, green, and yellow. Although you do not need to pass through all four panels to end the game, you will be rewarded with extra GP if you pass through them all and land on the start panel.

Command Panels

There are white command panels that can become yours after landing on them, paying a certain amount of GP and selecting one of your Command Cards. After you purchase a command panel, it is colored to represent that you have bought it and it shows what level the command is at. If someone stops on one of your purchased command panels it takes GP from their current GP and their total GP, but if you land on a command panel of another character you will have to pay them GP. The number on the panel is the amount of GP you or someone else has to pay. You also have the choice of stealing the panel from the person but you have to pay a large amount of GP.

If you've stopped on your Command Panels you can spend your current GP to level up them. You can also level them up by landing on a Checkpoint or the Start Panel and selecting whatever Command Panel you want. If you level them up you can take more GP from other players when they land on your panel and your Deck Commands will receive more CP in normal battle. You can level up your command panels all they way until they are mastered. The amount of how much GP you will get from the game is decided by various things like the position and value of the panel. If you purchase an opponent's Command Panel, you will receive that Command at the end of the game, unless it is a Command that your character is unable to equip.

Bonus Panels

From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.

The Bonus Panels set on a board played from the pause menu are different than those of the Mirage Arena.

The Prize Cube panel that is used to navigate the damage panels.

Damage Panels and Prize Cube

Damage Panels are board spaces that are flat squares instead of cubes. If you land on one of these, you will lose the amount of GP from both your current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.

However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and gives you the GP inside and all the GP taken from players on the damage panels. You can also take over control of the present panel while someone else is on it and they will fall onto the damage panel and lose GP.

Special Panels

Terra activating the Land of Departure special event, "Keyblade Glider" ("Keyblade Rider" in the Japanese and Final Mix versions).

If you land on a special panel which is gold and purple in coloration, a unique event will occur. These events are carried out by other characters from the world which board you are playing, and may help or hinder your progress.

List of events
  • Terra, Ventus, or Aqua: "Keyblade Glider" allows the player to move to any spot on the game board.
  • Experiment 221: "Gigawatt Jolt": Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
  • Fairy Godmother: "Bibbidi-bobbidi-boo": Gives the player the value of a single dice roll times 200 GP.
  • Rabbit: "Hunny Hunt": Awards player 500 GP and places pots of Hunny over the game board that can either give you GP or, if they have Honey Bees, take away GP points.
  • Chip and Dale: "Fantasia": Rewards 300 GP plus an additional 300 GP for every space owned.
  • Tinker Bell: "Pixie Dust" Allows you to move an opponent to any panel you want.
  • Captain Justice: "Captain Justice": He will follow a player, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.
  • Captain Dark: "Captain Dark": He will follow a player, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.

GP Booster Panel

The GP Booster Panel is a black panel that increases the rate of GP you receive when people land on your panels, when you land on the checkpoint and starting panels and if you successfully use the Prize Cube on the damage panels.

Wireless Gameplay

Command Board play in the Mirage Arena.

Like regular battle has Joint Struggle multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows you to play on all the different world game boards. You can play as either Terra, Aqua, and Ventus and they will appear as they do in their armor. The rules are the same as the single player Command Board and you can still gain GP to level up your Deck Commands.

Notes and References

  1. ^ Unlocked after winning on all of the previous boards.

See also