The Keyblade Board's Special Panel is the Keyblade Glider (キーブレードライダー, Kīburēdo Raidā?, lit. "Keyblade Rider"), which takes the player to any spot on the board of their choosing.
After Disney Town has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.
Opponent command cards
The Secret Board has many branching paths and many possibilities can be explored. Unlike the other Command Board where there is often a recommended path, the Secret Board only has a partially recommendable path. It is certainly not recommended to switch the order of turns on this board, given how chaotic it can possibly be when there are other players' panels before yours. Always start first.
It is advisable to start by going through the Orange Zone, i.e. to turn left from the starting point. This is because the panels on the bottom path cost a little less than those on the top path. If you are going through your first few turns on the Secret Board, be sure to pass the Blue Checkpoint to gain some extra GP. When you arrive at the first junction between two Bonus Panels and a Prize Cube with the number 07 on it, be sure to keep left and ride on the Prize Cube. Sticking to that path gives you a sure GP boost.
Beyond that, all moves that can possibly be taken and strategies that can be used depend on the number rolled on the die or dice. Your play style on the Secret Board will have to go on a case-by-case basis. Some recommended pointers:
Strategies for Special Panels:
Like on the Keyblade Board, you may use the Keyblade Glider to go to a Check Panel you are yet to activate, or to return to the starting point/finish line.
Notes and references