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Kingdom Hearts 358/2 Days

Game:Riku

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Riku

Riku (Battle) KH.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Bustin' Up on the Beach

HP STR DEF MP rec EXP
Destiny Islands 90 5 5 0 5
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun None
x1.0 x1.0 x1.0 x1.0
Rewards
Potion
World(s)
Destiny Islands
Riku

Riku (Dark Mode)

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Scherzo Di Notte
HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 28 20 49 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion
Riku

Riku with the Keyblade of heart

Japanese リク
Rōmaji Riku
Voice actors (Ja:) Mamoru Miyano
Akio Otsuka
(En:) David Gallagher
Billy Zane
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KH tracks
Battle theme - Forze del Male
HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 28 20 52 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun None
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion
Mysterious Man

Riku-Ansem (Cloaked) KHII.png

Japanese なぞの男
Rōmaji Nazo no Otoko
Game Kingdom Hearts II
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KHII tracks
Battle theme - The 13th Struggle
Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
The Land of Dragons
Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
World(s)
The Land of Dragons
????

Unknown (Riku) KHD.png

Japanese ????
Rōmaji ????
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
????

Kingdom Hearts 358/2 Days
Little is known about this man, save that he wears the coat of our Organization.
He has not been seen to engage members in combat, instead merely jumping and guarding while watching our movements.
Do enough damage, and he'll warp away.

Mission HP EXP STR/DEF
International Japanese
74 69
Fire Blizzard Thunder Aero
x0 x0 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
Flinch? Bloom-Out?
X
Rewards

Missions 73-93

World(s)
Twilight Town
Mission HP EXP STR/DEF
74 69
Fire Blizzard Thunder Aero
x0 x0 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
Flinch? Bloom-Out?
X
Rewards

Missions 73-93

World(s)
Twilight Town
Riku

Riku KHD.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
Themes Header.png

KHD tracks
Battle theme - Another Side -Battle Ver.-
Riku

Kingdom Hearts 358/2 Days
This warrior of the dark wears our Organization's coat.
A master of combat, he combines combo attacks with a tight defense, a homing projectile, and a block-counter.
His weapon grows in power when the tides turn against him, increasing his attack range.

Mission HP EXP STR/DEF
International Japanese
93 2072 2589 2341 98
Fire Blizzard Thunder Aero
x0.33 x0.33 x0.14 x0.41
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.20
Flinch? Bloom-Out?
[1] X
Rewards

Missions 73-93

World(s)
The World That Never Was
Mission HP EXP STR/DEF
93 3392 2341 135
93SP 3713 2341 150
Fire Blizzard Thunder Aero
x0.33 x0.33 x0.14 x0.41
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.20
Flinch? Bloom-Out?
[1] X
Rewards

Missions 73-93

World(s)
The World That Never Was

Riku is a recurring boss in the series, and is also the final boss of Kingdom Hearts 358/2 Days.

Strategies[edit]

Kingdom Hearts[edit]

Riku (Duel)[edit]

Sora can fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the most difficult challenge on the island. His attacks are similar to other battles with his normal strikes. He has two special attacks; if Riku takes a few hits, he will jump back up kicking Sora, this can be dodged by jumping out of the way. His other comes if Sora hits him while he is guarding three times, he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if Sora goes out of bounds, the battle ends in defeat). Riku is worth 5 EXP.

Technique Element Tech Power Bonus Guard?
Stab (突き
Tsuki
?)
None x0.1 0 Repellable
(Recoil: 20)
Thrusts his wooden sword forward.
Spinning Art (回転技
Kaitengi
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword while turning his body.
Continuous Art (1st Stage) (連続技(1段目)
Renzokugi (1-danme)
?)
None x0.1 0 Repellable
(Recoil: 20)
Swings his wooden sword down diagonally.
Continuous Art (2nd Stage) (連続技(2段目)
Renzokugi (2-danme)
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword up diagonally.
Damage Counter (ダメージカウンター
Damēji Kauntā
?)
None x0 4 Repellable
(Recoil: 100)
Kicks while jumping up.

Used after taking 4 hits, or 1-2 hits when low on HP.
In the original Japanese version, it is used after being hit with a combo finish.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
None x0.1 2 Repellable (Recoil:90)
Swings his wooden sword down after blocking an attack.
Guard: Repellable = Can be blocked and interruptedHollow Bastion Screen Fade KHII.png; Returnable = Can be blocked and deflected backHollow Bastion Screen Fade KHII.png; Preventable = Blockable by Goofy's shield only.

Riku (Sword)[edit]

Sora will be reunited with Donald and Goofy. The Beast will not join Sora's party, so make sure Sora's Strength and Defense are up. Riku can't be hurt by magic, so use Dodge Roll to avoid lunging attacks, then counterattack him from behind.

His moveset is similar to the battle at Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so Dodge Roll out of harm's way. Melee attacks are recommended for this battle and simply heal when necessary.

Consider summoning Tinker Bell to restore Sora's HP periodically and to revive him if he falls.

Technique Element Tech Power Bonus Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Scourge (振り払い
Fruriharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his sword down, then charges forward while slashing.
Guard: Repellable = Can be blocked and interruptedHollow Bastion Screen Fade KHII.png; Returnable = Can be blocked and deflected backHollow Bastion Screen Fade KHII.png; Preventable = Blockable by Goofy's shield only.

Riku (Keyblade)[edit]

In this battle, Riku is possessed by Ansem and wielding the Keyblade of Heart. Since Sora is alone in this fight, restock his items and make sure he is in top notch condition before fighting Riku. He should also have the Olympia Keyblade equipped from completing the first three cups at Olympus Coliseum, alongside the Guard, Dodge Roll, Glide, and Counterattack abilities. Metal Chocobo is also a decent Keyblade to equip.

Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has Ars Arcanum equipped, save it for later. Using magic causes Riku to counterattack with Dark Firaga. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.

After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's Vortex. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.

Eventually, Riku will activate Darkhand mode, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shockwaves or Shock Slashes (be careful when countering the Shock Slashes, as if it hits Riku he will use Dark Firaga) and his infamous Dark Aura. Fortunately, the Shock Slashes can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.

When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump followed by Glide right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack. In the PS4 version, the speed of the attack is increased.

Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.

If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will unleash Shock Slashes and combo Sora immediately afterward.

When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.

However, a strategy to cause Riku to loop his tactics can make the fight much easier at any level. During the first phase, spamming magic on him (especially Fire or any of its variants) at him just to goad him into using Dark Firaga works wonders, as Sora can deflect it back at him each time, gaining Tech points and inflicting damage back at him. For the second phase however, whenever Riku is open, time Sora's basic attacks correctly so that his combo finisher gets deflected by his spinning attack (normally done with hitting him once before returning to neutral, then proceeding with the usual three-hit combo which requires no Combo Plus abilities equipped), and repeat the cycle after Riku recovers. Looping him like this will prevent him from using Dark Aura.

Technique Element Tech Power Bonus Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his Keyblade down, then charges forward while slashing.
Scourge (振り払い
Furiharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his Keyblade while spinning sideways.

Used after Sora's combo finish, after his fourth hit, or when parrying an attack.
Helm Split (兜割り
Kabuto-wari
?)
None x0 4 Repellable
(Recoil: 99)
Jumps high, then falls with his Keyblade pointing down.
Darkhand Vertical Swing (ダークハンド縦振り
Dākuhando Tate Furi
?)
Dark x0.002 4[KH I]
6[KH I FM]
Repellable
(Recoil: 90)
Uses "Vertical Swing" while in Darkhand state.
Darkhand Vertical Swing (Racing Shock Wave) (ダークハンド縦振り(地走り衝撃波)
Dākuhando Tate Furi (Jibashiri Shōgekiha)
?)
Dark 6
Releases shock waves to the left and right after using "Darkhand