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{{Game|BBS}}
{{Game|BBS|FMB}}
{{Translation}}
[[File:Command Board Logo KHBBS.png|250px|right]]
[[File:CommandBoard.jpg|thumb|300px|Ventus, Stitch, and Gantu on Deep Space's Command Board.]]
The {{nihongo|'''Command Board'''|コマンドボード|Komando Bōdo}} is a mini-game in ''[[Kingdom Hearts Birth by Sleep]]''. It can be used to power up the player's {{c|Deck Command|KHBBS}}s by obtaining Command Panels and leveling them up. Players toss the dice and move toward the goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. Players have the option on their turn to roll the dice, use at least one Command Card as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.
The '''Command Board''' is an upcoming board game-like system in ''[[Kingdom Hearts Birth by Sleep]]''. It can be used to power up your [[Deck Commands]] used in battle by gaining CP, or Command Points. You toss the dice and move toward your goal, gaining Board Points (BP) along the way. The player also will have the chances to steal BP from their rivals. Once you've arrived back at the starting point, you have finished the game.  


Each world that appears in ''Kingdom Hearts Birth by Sleep'' will have its own corresponding board with its own tricks and mechanisms. They are available to play, once the adventures in that world are completed.
After rolling the dice, players can go any direction on the board except from the direction they just came from. There is no specific route to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Returning to the starting point with the required number of total GP finishes the game. The winner will receive medals to be used in the Moogle Shop if the Command Board session is played as an Event in the [[Mirage Arena]]. Regardless of victory, the player's commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be received.
[[File:Command Board Main Menu KHBBS.png|thumb|300px|The Command Board main menu.]]


==Character Pieces==
==Boards and Pieces==
You will control [[Terra]], [[Aqua]] or [[Ventus]] based upon which storyline you are playing.
[[File:Command Board Gameplay KHBBS.png|thumb|300px|Terra, Aqua and Ventus on the Keyblade Board.]]
Each Command Board is based on a world and has a different panel formation to represent that world. The boards are unlocked after completing the story of the worlds they are based on, except the Hunny Pot Board, which is unlocked by examining the book in [[Merlin's House]], and the Secret Board, which is unlocked by winning a game on each of the other boards.
===World Characters===
Besides your own character piece, you will play the game along with certain Disney characters. The Disney characters that appear on the board will only show up for the board for their respective worlds. Below is a list of characters that have been confirmed so far.
{| width="25%" |
| valign="top" width="25%" |
;[[Castle of Dreams]]
*[[Cinderella]]


;[[Deep Space]]
The player plays as [[Terra]], [[Ventus]], or [[Aqua]] based on the current storyline. When playing in the Mirage Arena, the player character is in their [[Keyblade Armor]]. Players play against certain Disney characters based on the world the board is based upon. Players can can choose from a set order of who will go first, or roll a die with the other characters to see what the order will be. Playing Command Board from the menu pits players against both opponents (with the exception of the Royal Board, which only has one opponent), while playing in the Mirage Arena allows players to choose to play against one or two opponents.
*[[Stitch|Experiment 626]]
*[[Gantu]]


;[[Disney Town]]
*{{nihongo|[[Keyblade Board]]|キーブレードボード|Kīburēdo Bōdo}}
*[[Queen Minnie]]
**Terra (Ventus and Aqua only)
*[[Captain Dark]]
**Ventus (Terra and Aqua only)
**Aqua (Terra and Ventus only)
*{{nihongo|[[Royal Board]]|ロイヤルボード|Roiyaru Bōdo}}
**[[Cinderella]] (Casual Wear) (Ventus and Aqua only)
**Cinderella (Dress) (Terra only)
*{{nihongo|[[Spaceship Board]]|スペースシップボード|Supēsushippu Bōdo}}
**[[Experiment 626]] (Stitch)
**[[Gantu]]
*{{nihongo|[[Toon Board]]|トゥーンボード|Tūn Bōdo}}
**[[Minnie Mouse]]
**[[Captain Justice]] (Ventus and Aqua only)
**[[Captain Dark]] (Terra only)
*{{nihongo|[[Skull Board]]|スカルボード|Sukaru Bōdo}}<ref>The Skull Board is not available in the original Japanese release.</ref>
**[[Peter Pan]]
**[[Captain Hook]]
*{{nihongo|[[Hunny Pot Board]]|ハニーポットボード|Hanīpotto Bōdo}}
**[[Winnie the Pooh]]
**[[Tigger]]
*{{nihongo|[[Secret Board]]|シークレットボード|Shīkuretto Bōdo}}
**Terra (Ventus and Aqua only)
**Ventus (Terra and Aqua only)
**Aqua (Terra and Ventus only)


;[[100 Acre Wood]]
<gallery>
*[[Winnie the Pooh]]
File:Keyblade Board Map KHBBS.png|The Keyblade Board Map
*[[Tigger]]
File:Royal Board Map KHBBS.png|The Royal Board Map
*[[Rabbit]]
File:Spaceship Board Map KHBBS.png|The Spaceship Board Map
|}
File:Toon Board Map KHBBS.png|The Toon Board Map
File:Skull Board Map KHBBS.png|The Skull Board Map
File:Hunny Pot Board Map KHBBS.png|The Hunny Pot Board Map
File:Secret Board Map KHBBS.png|The Secret Board Map
</gallery>
{{-}}


==Display==
==Display==
====BP Counter====
====GP Counter====
The BP Counter is in the bottom right corner and keeps track of all the character's current and total BP. The above number is your current BP. You can spend this like cash and can use it to buy panels or to pay other character's panels when you are stopped on them. The bottom number is your total BP which is the total of your current BP and the points that you have used on panels of your own. The BP Counter also shows which character is which color and how many of the checkpoint panels the character's have passed through.  
The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is the player's current GP, which doubles as currency and can be used to buy panels or pay other character's panels when stopping on them. The bottom number is the total GP which is the sum of the current GP and the points spent on the player's panels. The GP Counter also shows which character is which color and how many of the Checkpoints the characters have passed through.


====Map====
====Map====
At the top right corner, there is a map of the current game board. It shows you the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.
At the top right corner, there is a map of the current game board. It shows the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.
 
==Command Cards==
[[File:Command Board Hand Gameplay KHBBS.png|thumb|250px|The Command Card menu.]]
Command Cards are cards that represent {{c|Deck Command|bbs}}s that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands not yet mastered, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.
 
===Cards===
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
|-style="{{style|bbs|a}}"
!Card
!Description
|-
![[File:Attack Card KHBBS.png|30px]]<br>Attack Card
|A card representing an attack command. Marked with a Keyblade.
|-
![[File:Magic Card KHBBS.png|30px]]<br>Magic Card
|A card that represents a magic command. Marked with a mage's hat.
|-
![[File:Misc Card KHBBS.png|30px]]<br>Miscellaneous Card
|A card representing action, Shotlock, and Friendship commands. Marked with a crown.
|-
![[File:Joker Card KHBBS.png|30px]]<br>Joker Card
|A random card marked with a question mark.
|}
 
===Hands===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|bbs|a}}"
!style="width:20%"|Name
!style="width:65%"|Effect
!style="width:15%"|Required
|-
|{{nihongo|'''Stun'''|スタン|<br>Sutan}}
|Force an opponent of your choosing to sit out a single turn.
![[File:Attack Card KHBBS.png|30px]]
|-
|{{nihongo|'''Two Dice'''|ダイス×2|<br>Daisu x2|lit. "Dice x2"}}
|Roll two dice instead of one. You will move the sum you roll.
![[File:Magic Card KHBBS.png|30px]]
|-
|{{nihongo|'''GP Protector'''|BPガード|<br>BP Gādo|lit. "BP Guard"}}
|Avoid losing GP. Only works once. <!--game desc--> However, it can be cast multiple times to have more than one GP Protector active.
![[File:Misc Card KHBBS.png|30px]]
|-
|{{nihongo|'''Navigator'''|方向チェンジ|<br>Houkou Chenji|lit. "Direction Change"}}
|Choose the direction you want to move after rolling.
![[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]
|-
|{{nihongo|'''Three Dice'''|ダイス×3|<br>Daisu x3|lit. "Dice x3"}}
|Roll three dice instead of one. You will move the sum you roll.
![[File:Magic Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]
|-
|{{nihongo|'''Confuse'''|コンフュ|<br>Konfyu}}
|For three turns, cause all opponents to proceed in random directions when they reach intersections.
![[File:Misc Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]
|-
|{{nihongo|'''Double Toll'''|通行料2倍|<br>Tsuukouryou 2-bai}}
|Double the tolls for landing on your panels for five turns.
![[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]
|-
|{{nihongo|'''GP Magnet'''|BPマグネ|<br>BP Magune|lit. "BP Magnet"}}
|Obtain a set GP<!--varies per board--> × the total number of panels your opponents own.
![[File:Attack Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]
|-
|{{nihongo|'''Joker's Fortune'''|ジョーカーチャンス|<br>Jōkā Chansu|lit. "Joker Chance"}}
|Use the spinner to trigger various hands. Stop on "Panel Capture" to instantly acquire a panel.
![[File:Joker Card KHBBS.png|30px]]
|-
|{{nihongo|'''Golden Chance'''|ゴールデンチャンス|<br>Gōruden Chansu}}
|Activates a slot reel that can be stopped to activate various effects. <!--game desc--> Has the same effects as "Joker's Fortune", except "Panel Capture" is replaced with "Zone Capture", which acquires an entire zone at once. {{?}}
![[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]
|}
{{-}}


==Panels==
==Panels==
[[File:CommandBoard2.jpg|thumb|250px|right|Command Board play in the Mirage Arena]]
There are many different kinds of panels that are on the game board that each have their own purpose.
There are many different kinds of panels that are on the game board that each have their own purpose.


====Starting Panel====
===Start Panel===
The starting panel is a yellow panel with a Keyhole on it. You start the game here and once you make it back to this panel, the game will be over.
The start panel is a yellow panel with a Keyhole on it. Returning to this panel after acquiring the goal number of GP ends the game, while passing over this panel after reaching all four Checkpoints rewards GP from Lap Bonus, Panel Bonus and Card Bonus.


====Checkpoint Panels====
===Checkpoints ===
There are four checkpoint panels that are gold and purple in coloration. Although you do not need to pass through all four panels to end the game, you will be rewarded with extra BP if you do.
There are four Checkpoints throughout the board, blue, red, green, and yellow. Passing through all four panels is optional, but doing so before landing on the start panel nets extra GP.


====Command Panels====
===Command Panels===
There are white command panels that can become yours after landing on them and paying a certain amount of BP. After you purchase a command panel, it is colored to represent that you have bought it. If someone stops on one of your purchased command panels you can take BP from them, but if you land on a command panel of another character you will have to pay them BP.  
Landing on a white command panel will allow players to purchase it, paying a certain amount of GP and selecting a Command Card. Purchasing a command panel colors it based on the player's color, and it shows what level the command is at. If someone stops on a purchased command panel, it takes GP from their current GP and their total GP. The number on the panel is the amount of GP a player has to pay. Players can also steal the panel from the person for a large amount of GP.


====Special Panels====
Players who stop on their own Command Panel can spend their current GP to level them up until the command is mastered. They can also level them up by landing on a Checkpoint or the Start Panel and selecting a Command Panel of choice. Leveling up Command Panels increases the GP deposited by other players. The amount of how much GP obtained in the game is decided by various things like the position and value of the panel. When playing from the menu, purchasing an opponent's Command Panel will allow the player to obtain that command at the end of the game.
If you land on a special panel, a unique event will occur. These events are carried out by other characters from the world which board you are playing. These events may help and others may hinder your progress as well. [[Experiment 221]] and the [[Fairy Godmother]] have been shown appearing in these events. Experiment 221 only appears on the Deep Space board and he has an event called "Electric Spark" which can allow the player to steal BP from other characters. Fairy Godmother only appears on the Castle of Dreams board and she has an event called "Bibbidi-bobbidi-boo" which gives you an extra roll of the die.


====Leveling Up Panels====
===Bonus Panels===
If you've stopped on your Command Panels or Special Panels, you can spend BP to level up Command Panels. If you level them up you can take more BP and your Deck Commands will receive more BP in normal battle. You can level up each panel five times. The amount of how much CP you will get from the game is decided by various things like the position and value of the panel.
From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.


Not only Deck Commands, but Action Commands and special abilities like the Shoot Lock Commands all have levels. You can gain CP by defeating enemies in battle to raise your levels. When they get to a higher level your abilities will be stronger of course, but sometimes will have special support abilities attached.
Each board has its own set of bonus panels, some of which feature "limited" rewards, such as [[Shotlock]]s, and are replaced by different rewards for subsequent games once it has been obtained. In the Mirage Arena, the vast majority of bonus panels for each board are absent.


==Wireless Gameplay==
[[File:Basic Command Board Blocks.png|thumb|The Prize Cube panel that is used to navigate the damage panels.]]
Like regular battle has [[Joint Struggle]] mulitplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay with a Mirage Arena game board. You can play as either Terra, Aqua, and Ventus and they will appear as they do in their armor. The rules are the same as the single player Command Board and you can still gain CP to level up your Deck Commands.  
 
===Damage Panels and Prize Cube===
Damage Panels are board spaces that are flat squares instead of cubes. Landing on one of these detracts the current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.
 
However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and rewards the GP inside and all the GP taken from players on the damage panels. Players can also hijack the Prize Cube while someone else is on it and they will fall onto the damage panel and lose GP.
{{-}}
 
===Special Panels===
[[File:Command Board Keyblade Rider KHBBS.png|thumb|250px|Terra activating the Land of Departure special event, "Keyblade Glider"]]
Special Panels are gold and purple in coloration. Landing on them will trigger a unique event based on the current board that may help or hinder the user.
 
;List of events
*'''Keyblade Glider''': Allows the player to move to any spot on the game board.
*'''Gigawatt Jolt''': Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
*'''Bibbidi-bobbidi-boo''': Gives the player the value of a single dice roll times 200 GP.
*'''Hunny Hunt''': Awards player 500 GP or takes 200 GP away, then places pots of Hunny over the game board that can either give you GP or, if they have [[Honey Bee]]s, take away GP points.
*'''Fantasia''': Rewards 300 GP plus an additional 300 GP for every space owned.
*'''Pixie Dust''': Allows you to move an opponent to any panel you want.
*'''Captain Justice''': He will follow a player for several turns, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and ''Final Mix'' releases unlocks the Pete D-Link.
*'''Captain Dark''': He will follow a player for several turns, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and ''Final Mix'' releases unlocks Pete as a D-Link.


==Gallery==
===GP Booster Panel===
<gallery>
The GP Booster Panel is a black panel that increases the rate of GP received when opponents land on a player's panel, when players land on the checkpoint and starting panels and if a player successfully uses the Prize Cube on the damage panels.
File:CommandBoardscan.jpg|The scan that describes the Command Board
</gallery>


==Wireless Gameplay==
[[File:Command Board Mirage Arena Gameplay KHBBS.png|thumb|250px|Command Board play in the Mirage Arena.]]
Like regular battle has [[Joint Struggle]] multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows players to play on all the different world game boards. Terra, Aqua, and Ventus appear in their [[Keyblade Armor]]. The rules are the same as the single player Command Board and players can still gain GP to level up Deck Commands.
<!--move to development
==Trivia==
==Trivia==
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.-->
 
==Notes and references==
{{reflist}}


==See Also==
==See also==
*[[Deck Command]]
*[[Deck Command (KHBBS)]]
*[[Shoot Lock]]
*[[Shotlock]]
*[[Mode Change]]
*[[Command Style]]
*[[Dimension Link]]
*[[Dimension Link]]
{{BBS}}
{{BBS}}
{{minigames}}
[[Category:Kingdom Hearts Birth by Sleep]]
[[Category:Kingdom Hearts Birth by Sleep]]
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 17:24, 1 June 2023

Command Board Logo KHBBS.png

The Command Board (コマンドボード Komando Bōdo?) is a mini-game in Kingdom Hearts Birth by Sleep. It can be used to power up the player's Deck Commands by obtaining Command Panels and leveling them up. Players toss the dice and move toward the goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. Players have the option on their turn to roll the dice, use at least one Command Card as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.

After rolling the dice, players can go any direction on the board except from the direction they just came from. There is no specific route to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Returning to the starting point with the required number of total GP finishes the game. The winner will receive medals to be used in the Moogle Shop if the Command Board session is played as an Event in the Mirage Arena. Regardless of victory, the player's commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be received.

The Command Board main menu.

Boards and Pieces[edit]

Terra, Aqua and Ventus on the Keyblade Board.

Each Command Board is based on a world and has a different panel formation to represent that world. The boards are unlocked after completing the story of the worlds they are based on, except the Hunny Pot Board, which is unlocked by examining the book in Merlin's House, and the Secret Board, which is unlocked by winning a game on each of the other boards.

The player plays as Terra, Ventus, or Aqua based on the current storyline. When playing in the Mirage Arena, the player character is in their Keyblade Armor. Players play against certain Disney characters based on the world the board is based upon. Players can can choose from a set order of who will go first, or roll a die with the other characters to see what the order will be. Playing Command Board from the menu pits players against both opponents (with the exception of the Royal Board, which only has one opponent), while playing in the Mirage Arena allows players to choose to play against one or two opponents.

Display[edit]

GP Counter[edit]

The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is the player's current GP, which doubles as currency and can be used to buy panels or pay other character's panels when stopping on them. The bottom number is the total GP which is the sum of the current GP and the points spent on the player's panels. The GP Counter also shows which character is which color and how many of the Checkpoints the characters have passed through.

Map[edit]

At the top right corner, there is a map of the current game board. It shows the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.

Command Cards[edit]

The Command Card menu.

Command Cards are cards that represent Deck Commands that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands not yet mastered, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.

Cards[edit]

Card Description
Attack Card KHBBS.png
Attack Card
A card representing an attack command. Marked with a Keyblade.
Magic Card KHBBS.png
Magic Card
A card that represents a magic command. Marked with a mage's hat.
Misc Card KHBBS.png
Miscellaneous Card
A card representing action, Shotlock, and Friendship commands. Marked with a crown.
Joker Card KHBBS.png
Joker Card
A random card marked with a question mark.

Hands[edit]

Name Effect Required
Stun (スタン
Sutan
?)
Force an opponent of your choosing to sit out a single turn. Attack Card KHBBS.png
Two Dice (ダイス×2
Daisu x2
?, lit. "Dice x2")
Roll two dice instead of one. You will move the sum you roll. Magic Card KHBBS.png
GP Protector (BPガード
BP Gādo
?, lit. "BP Guard")
Avoid losing GP. Only works once. However, it can be cast multiple times to have more than one GP Protector active. Misc Card KHBBS.png
Navigator (方向チェンジ
Houkou Chenji
?, lit. "Direction Change")
Choose the direction you want to move after rolling. Attack Card KHBBS.png+Attack Card KHBBS.png
Three Dice (ダイス×3
Daisu x3
?, lit. "Dice x3")
Roll three dice instead of one. You will move the sum you roll. Magic Card KHBBS.png+Magic Card KHBBS.png
Confuse (コンフュ
Konfyu
?)
For three turns, cause all opponents to proceed in random directions when they reach intersections. Misc Card KHBBS.png+Misc Card KHBBS.png
Double Toll (通行料2倍
Tsuukouryou 2-bai
?)
Double the tolls for landing on your panels for five turns. Attack Card KHBBS.png+Attack Card KHBBS.png+Attack Card KHBBS.png
GP Magnet (BPマグネ
BP Magune
?, lit. "BP Magnet")
Obtain a set GP × the total number of panels your opponents own. Attack Card KHBBS.png+Magic Card KHBBS.png+Misc Card KHBBS.png
Joker's Fortune (ジョーカーチャンス
Jōkā Chansu
?, lit. "Joker Chance")
Use the spinner to trigger various hands. Stop on "Panel Capture" to instantly acquire a panel. Joker Card KHBBS.png
Golden Chance (ゴールデンチャンス
Gōruden Chansu
?)
Activates a slot reel that can be stopped to activate various effects. Has the same effects as "Joker's Fortune", except "Panel Capture" is replaced with "Zone Capture", which acquires an entire zone at once.[?] Joker Card KHBBS.png+Joker Card KHBBS.png+Joker Card KHBBS.png

Panels[edit]

There are many different kinds of panels that are on the game board that each have their own purpose.

Start Panel[edit]

The start panel is a yellow panel with a Keyhole on it. Returning to this panel after acquiring the goal number of GP ends the game, while passing over this panel after reaching all four Checkpoints rewards GP from Lap Bonus, Panel Bonus and Card Bonus.

Checkpoints[edit]

There are four Checkpoints throughout the board, blue, red, green, and yellow. Passing through all four panels is optional, but doing so before landing on the start panel nets extra GP.

Command Panels[edit]

Landing on a white command panel will allow players to purchase it, paying a certain amount of GP and selecting a Command Card. Purchasing a command panel colors it based on the player's color, and it shows what level the command is at. If someone stops on a purchased command panel, it takes GP from their current GP and their total GP. The number on the panel is the amount of GP a player has to pay. Players can also steal the panel from the person for a large amount of GP.

Players who stop on their own Command Panel can spend their current GP to level them up until the command is mastered. They can also level them up by landing on a Checkpoint or the Start Panel and selecting a Command Panel of choice. Leveling up Command Panels increases the GP deposited by other players. The amount of how much GP obtained in the game is decided by various things like the position and value of the panel. When playing from the menu, purchasing an opponent's Command Panel will allow the player to obtain that command at the end of the game.

Bonus Panels[edit]

From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.

Each board has its own set of bonus panels, some of which feature "limited" rewards, such as Shotlocks, and are replaced by different rewards for subsequent games once it has been obtained. In the Mirage Arena, the vast majority of bonus panels for each board are absent.

The Prize Cube panel that is used to navigate the damage panels.

Damage Panels and Prize Cube[edit]

Damage Panels are board spaces that are flat squares instead of cubes. Landing on one of these detracts the current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.

However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and rewards the GP inside and all the GP taken from players on the damage panels. Players can also hijack the Prize Cube while someone else is on it and they will fall onto the damage panel and lose GP.

Special Panels[edit]

Terra activating the Land of Departure special event, "Keyblade Glider"

Special Panels are gold and purple in coloration. Landing on them will trigger a unique event based on the current board that may help or hinder the user.

List of events
  • Keyblade Glider: Allows the player to move to any spot on the game board.
  • Gigawatt Jolt: Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
  • Bibbidi-bobbidi-boo: Gives the player the value of a single dice roll times 200 GP.
  • Hunny Hunt: Awards player 500 GP or takes 200 GP away, then places pots of Hunny over the game board that can either give you GP or, if they have Honey Bees, take away GP points.
  • Fantasia: Rewards 300 GP plus an additional 300 GP for every space owned.
  • Pixie Dust: Allows you to move an opponent to any panel you want.
  • Captain Justice: He will follow a player for several turns, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and Final Mix releases unlocks the Pete D-Link.
  • Captain Dark: He will follow a player for several turns, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and Final Mix releases unlocks Pete as a D-Link.

GP Booster Panel[edit]

The GP Booster Panel is a black panel that increases the rate of GP received when opponents land on a player's panel, when players land on the checkpoint and starting panels and if a player successfully uses the Prize Cube on the damage panels.

Wireless Gameplay[edit]

Command Board play in the Mirage Arena.

Like regular battle has Joint Struggle multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows players to play on all the different world game boards. Terra, Aqua, and Ventus appear in their Keyblade Armor. The rules are the same as the single player Command Board and players can still gain GP to level up Deck Commands.

Notes and references[edit]

  1. ^ The Skull Board is not available in the original Japanese release.

See also[edit]