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Green Requiem: Difference between revisions

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{{Heartless
{{game|KH1|FM1|COM|REC|KHC|RCO|UCX}}
|KHfire  = Absorb
{{suite}}
|name    = Green Requiem
{{Character
|image    = [[Image:Green Requiem.jpg|150px]]
|name=Green Requiem
|game    = Kingdom Hearts, Kingdom Hearts: Chain of Memories
|katakana=グリーンレクイエム
|type     = Emblem Heartless
|romaji=Gurīn Rekuiemu
|KHHP1   = 15
|fr=Requiem Vert
|KHHP2   = 45
|de=Vitazipfler
|KHATK1   = 15
|image=[[File:Green Requiem KH.png|150px]]
|KHATK2   = 35
|tab2=KHCOM
|KHDEF1   = 12
|image2=[[File:Green Requiem KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|KHDEF2   = 27
|image3=[[File:Green Requiem KHUX.png|150px]]
|KHMP1   = 14
|tab3=KHUX
|KHMP2   = 43
|game1=Kingdom Hearts
|KHEXP1   = 4
|game2=Kingdom Hearts Chain of Memories
|KHEXP2   = 90
|game3=Kingdom Hearts coded
|KHweapon = x1.0
|game4=Kingdom Hearts Union χ
|KHbliz   = Absorb
|type=Emblem Heartless
|KHthun   = Absorb
|spec=Heartless
|KHgrav   = x0.8
|journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
|KHstop   = x0.6
|journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
|KHko     = x1.0
|journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
|KHother = x1.0
|KHHP1=15
|KHreward = (1) HP Ball x 4<br>(2) MP Ball x 1, (15) MP Ball x 1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
|KHJPHP2=60
|COMfire  = 0(Absorb)
|KHHP2=45
|ability = Cure Boost
|KHJPATK1=14
|desc     = Increases the potency of Cure Abilities
|KHATK1=15
|duration = 1 Reload
|KHJPATK2=31
|CP       = 20
|KHATK2=35
|world    = Agrabah, Monstro, Castle Oblivion
|KHDEF1=12
|HP2      = 0
|FMDEF1=13
|AP2      = 0
|KHJPDEF2=20
|EXP2    = 0
|KHDEF2=27
|HP3      = 0
|KHMP1=14
|AP3      = 0
|KHJPMP2=48
|EXP3    = 0
|KHMP2=43
|HP4      = 0
|KHEXP1=4
|AP4      = 0
|KHJPEXP2=120
|EXP4    = 0
|KHEXP2=90
|HP5      = 0
|KHweapon=x1.0
|AP5      = 0
|KHfire=Absorb
|EXP5    = 0
|KHbliz=Absorb
|HP6      = 0
|KHthun=Absorb
|AP6      = 0
|KHJPgrav=x1.0
|EXP6    = 0
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|HP13    = 0
|KHJPstop=x1.0
|AP13    = 0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|EXP13    = 0
|KHko=x1.0
|COMphys = 0
|KHother=x1.0
|COMneut = 0
|KHJPreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (8%), Bright Shard (12%), Protera Chain (1%)
|COMspec = 0
|KHreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
|COMother = 0
|KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
|COMbliz = 0(Absorb)
|JPtab=*
|COMthun = 0(Absorb)
|FMtab=*
|COMaero  = 0
|KHcup1=Phil Cup
|moogle  = 8
|KHseed11=8
|KHteam11=Monkey & Magic
|KHnum11=2
|KHseed12=3
|KHteam12=Indomitable
|KHnum12=6
|KHcup2=Pegasus Cup
|KHseed21=6
|KHteam21=Pots & Bolts
|KHnum21=3
|KHcup3=Hades Cup
|KHseed31=36
|KHteam31=Mad Fungus
|KHnum31=4
|KHseed32=34
|KHteam32=Optical Trick
|KHnum32=4
|COMHP2=43
|COMAP2=2
|COMEXP2=7
|COMHP3=47
|COMAP3=3
|COMEXP3=12
|COMHP4=51
|COMAP4=4
|COMEXP4=16
|COMHP5=55
|COMAP5=5
|COMEXP5=21
|COM6=s
|COMHP6=59
|COMAP6=5
|COMEXP6=25
|COM12=r
|COMHP12=127
|COMAP12=8
|COMEXP12=80
|COMHP13=135
|COMAP13=9
|COMEXP13=91
|COMphys=x1.0
|COMfire=Absorb
|COMbliz=Absorb
|COMthun=Absorb
  |COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=38
|ReCOMAP2=2
|ReCOMEXP2=7
|ReCOMHP3=41
|ReCOMAP3=3
|ReCOMEXP3=12
|ReCOMHP4=45
|ReCOMAP4=4
|ReCOMEXP4=16
|ReCOMHP5=48
|ReCOMAP5=5
|ReCOMEXP5=21
|ReCOM6=s
|ReCOMHP6=52
|ReCOMAP6=5
|ReCOMEXP6=25
|ReCOM12=r
|ReCOMHP12=111
|ReCOMAP12=9
|ReCOMEXP12=80
|ReCOMHP13=118
|ReCOMAP13=10
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
|ability=Cure Boost
|desc=Increases the potency of Cure abilities.
|duration=1 reload
|CP=20
|COMMP=8
|ReCOMMP=12
|COMrate=3%
|duel=3
|time=4
|COMworld=Agrabah, Monstro, Castle Oblivion
|CODHP=0.58
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Agrabah
|CODLVL1=35
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Hollow Bastion Part II
|COD3DHP2=46
|COD3DSTR2=93
|COD3DDEF2=11
|COD3DEXP2=139
|COD3Dreward=HP prize x10-20, Munny x12
|CODlabHP=0.35
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layer 4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 13-14
|CODlabLVL3=27
|CODlabloc4=Layer 16
|CODlabLVL4=35
|CODlabloc5=Layers 19-20
|CODlabLVL5=35
|CODlabloc6=Layer 21
|CODlabLVL6=37
|CODlabloc7=Layer 24
|CODlabLVL7=37
|CODlabloc8=Layer 27
|CODlabLVL8=40
|CODlabreward=HP prize x1-3
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.40
|CODaero=x1.00
|CODigni=Δ
|CODfree=Δ
|CODjolt=Δ
  |CODtoss=Δ
|CODslow=O
  |CODstop=O
|CODconf=O
  |CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x20
  |CODreward1=Hi-Potion (2.00%)
|CODreward2=Cure (2.00%)
  |CODreward3=Aerial Sweep (2.00%)
|CODreward4=Heat Dash (1.00%)
|CODworld=Agrabah
}}
}}
The '''Green Requiem''' is an [[Emblem Heartless]] that was introduced in ''{{c|Kingdom Hearts|game}}''.


{{nihongo|'''Green Requiem'''|グリーンレクイエム|Gurīnrekuiemu}} are enemies from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''.
==Design==
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Green Requiem are members of a strange family of artificial [[Heartless]]. Almost every Heartless in the family (with the exception of [[Wizard|Wizards]] and [[Bookmaster|Bookmasters]]) shares a common trait: They look very much like Black Mages (from the Final Fantasy series), and all have names referring to their color and a form of music. A ''requiem'' is a piece of music composed to honor a dead person. The name fits the Green Requiem nicely.
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.


Green Requiem utilize [[Cure]] magic, and are resistant to all other forms of magic. They tend to fly really high, ''just'' out of [[Sora|Sora's]] reach. Like their relatives, Green Requiem are most common in [[Wonderland]], or at least once the [[Hollow Bastion]] keyhole is revealed. A common place you can find them, after you seal the Hollow Bastion keyhole, is at the high tower, on the other side of the giant steps. A few of them will be surrounding a [[Defender]], and you can kill those, leave the world, come back to the same spot and kill them again.
==Strategy==
 
==Journal Entry==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
''Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.''
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for [[Gravity]] magic, which grants [[Tech Points]].<ref>Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
 
===''Kingdom Hearts: Chain of Memories''===
[[Image:Green_requiem_CoM.gif|thumb|CoM]]
''A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.''
 
''The Green Requiem is slow, but its immunity to magic attacks makes it tough to squash.''
 
==Appearances==
 
=== ''Kingdom Hearts'' ===
 
 
 
*[[Traverse Town|Traverse Town]]
*[[Agrabah|Agrabah]]
*[[Monstro|Monstro]]
*[[Olympus Coliseum|Olympus Coliseum]]
 
 
=== ''Kingdom Hearts: Chain of Memories'' ===
 
 
 
*[[Agrabah|Agrabah]]
*[[Monstro|Monstro]]
*[[Castle Oblivion|Castle Oblivion]]
 
 
==Strategy==
A good way to defeat Green Requiem, is to have High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells. For ''Chain of Memories'' and ''Re:Chain of Memories'', do not equip attack cards with passive elements (like [[Lionheart]], [[Photon Debugger]] etc.) as using these cards to attack a Green Requiem will heal it.


===''Kingdom Hearts Chain of Memories''===
Do not equip Attack Cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it.


;Deck
{{CoMDeck
|card1=Green Requiem
|v11=O|v12=O|v14=O
|card2=Green Requiem
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|30 HP restored|{{sleight|Green Requiem|com=*}}{{sleight|Green Requiem}}|Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.}}
{{atk-c|com}}


==Trivia==
===''Kingdom Hearts Re:coded''===
*Though their attacks are not related, [[Emerald Blues]] look a lot like Green Requiem.
{{atk-o|rec}}
*The role of the Green Requiem in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' is taken over by the [[Crescendo]] in ''[[Kingdom Hearts II]]''
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|{{AT|mag}} —|—|1.00<ref>0.88 during the 3D Shooting segment.</ref>|—|Gathers light overhead, then restores the HP of one enemy.}}
{{atk-c}}


==See Also==
;Coliseum
*[[Red Nocturne]]
{{atk-o|lab}}
*[[Blue Rhapsody]]
{{atk-lab|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|Single ally|—|0.7|—|—|—|Restores the HP of one enemy.}}
*[[Yellow Opera]]
{{atk-c|lab}}
*[[Black Ballade]]
*[[Emerald Blues]]
*[[Crescendo]]


==Notes and references==
{{reflist}}


[[fr:Requiem Vert]]
{{UCX}}
[[Category: Emblem Heartless]]
{{HeartlessDirectory}}
[[Category: Magic Heartless]]
[[Category:Kingdom Hearts Enemies]]

Revision as of 21:56, 26 March 2024

Green Requiem

Green Requiem

Field sprite in Kingdom Hearts Chain of Memories

The Green Requiem (グリーンレクイエム, Gurīn Rekuiemu?) Heartless that appears in the Castle of Dreams world for the first time.

Japanese グリーンレクイエム
Rōmaji Gurīn Rekuiemu

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations
Red Nocturne
Blue Rhapsody
Yellow Opera
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Green Requiem

Kingdom Hearts
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.
The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
Kingdom Hearts Re:coded
Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
HP STR DEF MP rec EXP
Before rescue 15 15 12 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 15 12 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (8%), Bright Shard (12%), Protera Chain (1%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

Floor HP AP EXP
Sora Riku

2F B11F 43 2 7
3F B10F 47 3 12
4F B9F 51 4 16
5F B8F 55 5 21
6F B7F 59 5 25
12F B1F 127 8 80
13F 135 9 91
Physical Fire Ice Lightning Neutral
x1.0 Absorb Absorb Absorb x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Green Requiem (card) KHCOM.png
Ability Duration Cost
Cure Boost 1 reload 20 CP
Description
Increases the potency of Cure abilities.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 8 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 38 29 2 7
3F B10F 41 31 3 12
4F B9F 45 34 4 16
5F B8F 48 36 5 21
6F B7F 52 39 5 25
12F B1F 111 83 9 80
13F 118 89 10 91
Physical Fire Ice Lightning Neutral
x1.0 Absorb Absorb Absorb x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Green Requiem (card).png
Ability Duration Cost
Cure Boost 1 reload 20 CP
Description
Increases the potency of Cure abilities.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 12 Moogle Points

World HP EXP Strength Defense
Agrabah 83 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Ignite Freeze Jolt Air-Toss
Δ Δ Δ Δ
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x1-4, Munny x20
Beginner Mode Hi-Potion (2.00%)
Standard Mode Cure (2.00%)
Proud Mode Aerial Sweep (2.00%)
Critical Mode Heat Dash (1.00%)
Worlds
Agrabah
World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion Part II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Reward
HP prize x10-20, Munny x12
Layer HP EXP Strength Defense
Layer 4 36 37 52 16
Layers 6-10 41 52 58 18
Layers 13-14 43 59 61 19
Layer 16 50 101 71 22
Layers 19-20 50 101 71 22
Layer 21 52 115 74 23
Layer 24 52 115 74 23
Layer 27 55 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Rewards
HP prize x1-3

The Green Requiem is an Emblem Heartless that was introduced in Kingdom Hearts.

Design

A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.

Strategy

Kingdom Hearts

A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for Gravity magic, which grants Tech Points.[3][4]

Kingdom Hearts Chain of Memories

Do not equip Attack Cards with passive elements, like Lionheart and Photon Debugger, as using these cards to attack a Green Requiem will heal it.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Green Requiem Green Requiem
[KH CoM]
X O O X O X X X X X
Green Requiem Green Requiem
[KH Re:CoM]
X O O X O X X X X X
Attacks

Technique Element Status Power Cards
Cure (ケアル
Kearu
?)
30 HP restored Green Requiem (card) KHCOM.pngGreen Requiem (card).png
Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.

Kingdom Hearts Re:coded

Technique Element Status Power Block?
Cure (ケアル
Kearu
?)
Magic Command 1.00[5]
Gathers light overhead, then restores the HP of one enemy.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Cure (ケアル
Kearu
?)
Single ally 0.7
Restores the HP of one enemy.

Notes and references

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  4. ^ After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in Kingdom Hearts.
  5. ^ 0.88 during the 3D Shooting segment.