Kingdom Hearts 358/2 Days

Massive Possessor

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Massive Possessor

Massive Possessor KHD.png

Japanese マッシブポセッサー
Rōmaji Masshibu Posessā

Type Pureblood Heartless
Game Kingdom Hearts 358/2 Days
Variations
Possessor
Possessors
Cloudy Sunrise
Pink Possessor
Massive Possessor

Kingdom Hearts 358/2 Days
These living collectives are made up of multiple Possessors, and can drain life from anything they touch.
When dealt lethal damage, the collective splits into individual creatures, so be prepared to face them.

Mission HP EXP STR/DEF
Story Mode Mission Mode
35 143 3 24
38 143 428 3 24
43 143 428 4 24
63 143 428 6 24
Fire Blizzard Thunder Aero
x4.40 x4.80 x1.80 x5.10
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0 x0.60
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch?
Rewards

Missions 15-35
Panacea (30%)
Missions 36-50
Gust Shard (35%)
Missions 62-72
Range Tech+ (25%)

Story Mode
Munny x16, HP prize (large) x2
Mission Mode
Munny x8, HP prize (large) x1
World(s)
Beast's Castle, Wonderland

The Massive Possessor is a Pureblood Heartless that is found in Kingdom Hearts 358/2 Days. It is a collective of Possessors acting as one creature, and will split into its components once defeated.

Design[edit]

The Massive Possessor is a large, gaseous creature that bears some resemblance to the Darkball Heartless, sporting a similar, jagged mouth—albeit the Massive Possessor's is red—and glowing, yellow eyes. It is seemingly made up of black and dark blue and purple shadows.

The Massive Possessor's name clearly references its size, as well as its ability to possess inanimate objects.

Strategy[edit]

Massive Possessors have very little HP, and can be defeated easily through offensive magic, or even a physical attack. They will float around Roxas, however, slowly draining his HP. Dodge Roll can be used to escape this tactic. These Heartless will then proceed to split into several Possessors once they are defeated.

Technique Element Status Power Block?
Cling (まとわりつき Matowaritsuki?) Magic Command Nil Null Defense (100%) 0.23 X
Attaches itself to the target and continually drains the target's HP. Will be unattached if the target uses Dodge Roll.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]

See also[edit]