358 icon.png

Sergeant

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Sergeant

Sergeant KHD.png

Japanese サージェント
Rōmaji Sājento

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Soldier
Stealth Soldier
Deserter
Commander
Pumpkin Soldier
Diver
High Soldier
Sergeant

Kingdom Hearts 358/2 Days
Blocking works well against these mid-sized Heartless to stop their various kick attacks and create an opening.
You can also nullify their attacks and trip them up by hitting them with a combo finisher when they start kicking.

Hearts Munny Stun
21 21 X
Mission HP EXP STR/DEF
22 441 4 31
27 441 4 31
28 441 4 31
29 441 4 31
31 441 5 31
38 441 5 31
49 441 6 31
51 441 6 31
83 714 24 69
Fire Blizzard Thunder Aero
x1.32 x0.35 x0.56 x1.70
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0.60 x0.60
Rewards

Missions 15-35
Shining Shard (30%)
Missions 36-50
Shining Shard (50%)
Missions 51-61
Blazing Gem (18%)
Missions 73-93
Shield Tech+ (40%)

World(s)
Beast's Castle, Wonderland

The Sergeant is an Emblem Heartless that appears in Kingdom Hearts 358/2 Days.

Design[edit]

The Sergeant is a large, humanoid Heartless with black skin. It has large hands with yellow claws, and it wears tattered, black boots with curled toes. It also wears silver bracelets and white knee guards. Its glowing, yellow eyes are visible underneath its white helmet, which is decorated with two angular, black spirals, and a curled antenna on top. This color scheme is identical to the Air Soldiers in the original Kingdom Hearts and the Soldiers in Kingdom Hearts Final Mix. The Heartless emblem is emblazoned on the Sergeant's chest.

"Sergeant" is a military term that refers to the highest rank a non-commissioned officer can hold in most non-naval military forces. This reflects the Sergeant's large size and great strength in comparison to its other variants.

Strategy[edit]

The Sergeant is not difficult to defeat; its large size makes it easy to hit. This Heartless should not be attacked repeatedly, however, as it will counter after a while with a powerful kick. Its other attacks have a delay before hitting the target, making it easy to react to.

Technique Element Status Power Block?
Scratch (ひっがき Higgaki?) Attack Command 1.17
Scratches at the target with its claw.
Pouring Kicks (あびせ蹴り Abise Keri?) Attack Command 1.70
Swings and kicks at the target.
Rotating Kick (回転蹴り Kaitengeri?) Attack Command 1.17
Jumps and kicks sideways at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.