KH1 icon.png
FM1 icon.png
COM icon.png
REC icon.png
KHC icon.png
KHREC icon.png
KHCHI icon.png
KHUCHI icon.png
KHDR icon.png
MOM icon.png

Red Nocturne

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
This article is about the Heartless.
You may be looking for the Gummi Ship Blueprint.
Red Nocturne

Red Nocturne

Red Nocturne KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese レッドノクターン
Rōmaji Reddo Nokutān

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Blue Rhapsody
Yellow Opera
Green Requiem
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Red Nocturne

Kingdom Hearts
Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.
The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
Kingdom Hearts Re:coded
Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
Kingdom Hearts Union χ
A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x 4
(1) Munny x 1
Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
World(s)
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Red Nocturne
Seed 6 (Magic Alert): 5 Red Nocturne

Hades Cup

Seed 39 (Red Legion): 8 Red Nocturne
Seed 37 (Sorcerous Armor): 2 Red Nocturne
Seed 35 (Spiders & Magic): 3 Red Nocturne
Seed 33 (Magic Force): 2 Red Nocturne
Seed 18 (Blaze Bandits): 4 Red Nocturne
Seed 8 (The Requiem): 2 Red Nocturne

HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP prize x 4
(1) Munny x 1
Ether (4%), Blaze Shard (8%), Fira Ring (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Red Nocturne
Seed 6 (Magic Alert): 5 Red Nocturne

Hades Cup

Seed 39 (Red Legion): 8 Red Nocturne
Seed 37 (Sorcerous Armor): 2 Red Nocturne
Seed 35 (Spiders & Magic): 3 Red Nocturne
Seed 33 (Magic Force): 2 Red Nocturne
Seed 18 (Blaze Bandits): 4 Red Nocturne
Seed 8 (The Requiem): 2 Red Nocturne

HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x 4
(1) Munny x 1
Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
World(s)
Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
HP STR DEF MP rec EXP
Before rescue 24 9 9 6 1
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 Absorb x1.0 x0.5
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Red Nocturne
Seed 6 (Magic Alert): 5 Red Nocturne

Hades Cup

Seed 39 (Red Legion): 8 Red Nocturne
Seed 37 (Sorcerous Armor): 2 Red Nocturne
Seed 35 (Spiders & Magic): 3 Red Nocturne
Seed 33 (Magic Force): 2 Red Nocturne
Seed 18 (Blaze Bandits): 4 Red Nocturne
Seed 8 (The Requiem): 2 Red Nocturne

Floor Basement HP AP EXP

1 12 35 3 3
2 11 38 4 7
3 10 41 5 12
4 9 45 6 16
5 8 48 7 21
6 7 52 8 25
7 6 55 10 30
8 5 58 11 32
9 4 62 12 36
12 1 111 12 80
13 118 13 91
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Stun x0.5 x1.0
Status
Effects
Gravity Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O
World(s)
Traverse Town, Wonderland, Castle Oblivion
Enemy Card
Red Nocturne (card) KHCOM.png
Ability Duration
Fire Boost 1 reload
Cost Drop Rate Sell
20 CP 3% 8 Moogle Points
Description
Increase the strength of Fire abilities.
Floor Basement HP AP EXP

1 12 30 3 3
2 11 33 4 8
3 10 36 5 12
4 9 40 6 17
5 8 43 7 21
6 7 47 8 26
7 6 50 10 30
8 5 53 11 35
9 4 57 12 36
12 1 104 13 80
13 111 14 91
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Stun x0.5 x1.0
Status
Effects
Gravity Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Traverse Town, Wonderland, Castle Oblivion
Enemy Card
Red Nocturne (card).png
Ability Duration
Fire Boost 1 reload
Cost Drop Rate Sell
20 CP 3% 12 Moogle Points
Description
Increase the strength of Fire abilities.

World HP EXP Strength Defense
Traverse Town 21 15 34 11
Traverse Town
(Questploration)
35 60 56 17
Wonderland
(Questploration)
35 60 56 17
Agrabah 44 134 71 22
Castle Oblivion 68 645 110 34
Fire Blizzard Thunder Aero
x0.00 x1.40 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
X O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x1-4, Munny x10
Beginner Mode Fire (1.00%)
Standard Mode Fire Blast (1.00%)
Proud Mode Fire Edge (1.00%)
Critical Mode Fira (0.05%)
Worlds
Traverse Town, Wonderland, Agrabah, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 24 19 38 12
Fire Blizzard Thunder Aero
x0.00 x1.40 x1.00 x1.00
Reward
HP prize x1-4, Munny x10
World HP EXP Strength Defense
Wonderland 22 12 45 5
Wonderland
(Giant)
141 50 45 50
Hollow Bastion Part II 46 139 93 11
Hollow Bastion Part II
(Giant)
307 670 98 110
Fire Blizzard Thunder Aero
x0.00 x1.40 x1.00 x1.00
Reward
HP prize x1-2, Munny x12
HP prize x20-40, Munny x40 (Giant)
Layer HP EXP Strength Defense
Layers 2-4 20 37 52 16
Layers 6-10 22 52 58 18
Layers 11-13 23 59 61 19
Layers 16-17 27 101 71 22
Layers 21-22 28 115 74 23
Layer 24 28 115 74 23
Layer 27 30 139 78 24
Fire Blizzard Thunder Aero
x0.00 x1.40 x1.00 x1.00
Rewards
HP prize x1-3
Episode LV BP
Episode 1 3 4
Episode 2 13 28
33 112
Episode 3 27 75
33 112
37 129
Physical Magic
Weak Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah 3 4
★★ 13 28
★★★ 27[3] 75[4]
★★★★ 37 129
Wonderland 3 4
★★ 13 28
★★★ 27[3] 75[4]
★★★★ 37 129
Physical Magic
Weak Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Event LV BP
Winning Streak 2 3
Daily Challenge 3 4
Physical Magic
Weak Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 3 4
11-19 1, 2, 3, 4, 5 13 28
21-29 1, 2, 3, 4, 5 27 75
31-49 1, 2, 3, 4, 5 37 129
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Weak Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1

The Red Nocturne is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

The Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.

Strategy[edit]

Kingdom Hearts[edit]

  • The Red Nocturne launches a fireball at its target.
  • The Red Nocturne cloaks itself in flames and rushes at its target.

Red Nocturnes utilize Fire magic to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn Tech Points. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.

Sora earns Tech Points every time he blocks a Red Nocturne's attacks.[5][6][7][8]

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Red Nocturne (card) KHCOM.png Red Nocturne
[KH CoM]
X O O X O X X X X X
Red Nocturne (card).png Red Nocturne
[KH Re:CoM]
X O O X O X X X X X
Attacks
Technique Element Status Power Cards
Fire (ファイア
Faia
?)
Fire x2.0[KH CoM]
x2.5[KH Re:CoM]
Red Nocturne (card) KHCOM.pngRed Nocturne (card).png
A fireball is shot forward in a parabolic arc. Surprisingly powerful.
Fira (ファイラ
Faira
?)
Fire x2.5[KH CoM]
x3.0[KH Re:CoM]
Red Nocturne (card) KHCOM.pngRed Nocturne (card).png
A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Fire (ファイア
Faia
?)
Magic Command Fire Ignite (medium) 1.00[9] [1.16]
Gathers flames overhead, then shoots a fireball straight ahead.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Fire (ファイア
Faia
?)
Far (Single) Fire 0.8 90% 0% Early
Shoots a fireball straight ahead.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ a b 33 prior to August 12, 2020.
  4. ^ a b 112 prior to August 12, 2020.
  5. ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in Kingdom Hearts Final Mix.
  6. ^ Before Kairi's rescue, Sora earns two Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
  7. ^ After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.
  8. ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
  9. ^ 0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).