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Wizard

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Wizard

Wizard KH.png

Wizard KHX.png

Japanese ウィザード
Rōmaji Wizādo

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
High Wizard
Savage Wizard
Noble Wizard
Trick Wizard
Wizard

Kingdom Hearts
Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.
Kingdom Hearts Chain of Memories
A Heartless proficient in magic.
The Wizard is a formidable opponent that attacks with high-level Fire, Blizzard, and Thunder spells.
Kingdom Hearts Re:coded
Heartless with a knack for magic. Fire? Check. Blizzard? Yup. Thunder? You bet. Wizards are pros at all of it, but they do have one fatal flaw: low HP.
Kingdom Hearts Union χ
This Heartless is a double threat with its high attack power and abundance of HP. Defeat it before it has a chance to use its boosts!
HP STR DEF MP rec EXP
Before rescue 75 31 24 42 90
After rescue 90 35 27 47 150
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5[1] x0.3[2] x1.0 x1.0
Rewards
(2) MP prize x10, (15) MP prize x3
Ether (2%), Shiny Crystal (2%), Wizard's Relic (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 75 31 24 42 90
After rescue 90 35 27 47 150
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5[1] x0.3[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 33 (Magic Force): 1 Wizard
Seed 32 (Shadow Summoners): 3 Wizard
Seed 31 (Mystic Mages): 4 Wizard
Seed 14 (Violent Bunch): 2 Wizard
Seed 8 (The Requiem): 2 Wizard
Seed 3 (Shadow Troopers): 8 Wizard

HP STR DEF MP rec EXP
Before rescue 75 28 20 45 110
After rescue 120 31 20 48 180
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5 x0.2 x1.0 x1.0
Rewards
(2) MP prize x10, (15) MP prize x5
(5) Munny x1
Ether (4%), Shiny Crystal (4%), Wizard's Relic (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 75 28 20 45 110
After rescue 120 31 20 48 180
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5 x0.2 x1.0 x1.0
Seed(s)

Hades Cup

Seed 33 (Magic Force): 1 Wizard
Seed 32 (Shadow Summoners): 3 Wizard
Seed 31 (Mystic Mages): 4 Wizard
Seed 14 (Violent Bunch): 2 Wizard
Seed 8 (The Requiem): 2 Wizard
Seed 3 (Shadow Troopers): 8 Wizard

HP STR DEF MP rec EXP
Before rescue 75 31 24 42 90
After rescue 90 35 27 47 150
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5[1] x0.3[2] x1.0 x1.0
Rewards
(2) MP prize x10, (15) MP prize x3
Ether (2%), Shiny Crystal (2%), Wizard's Relic (0.2%)
World(s)
Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 75 31 24 42 90
After rescue 90 35 27 47 150
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Gravity Stop Stun Other
x0.5[1] x0.3[2] x1.0 x1.0
Seed(s)

Hades Cup

Seed 33 (Magic Force): 1 Wizard
Seed 32 (Shadow Summoners): 3 Wizard
Seed 31 (Mystic Mages): 4 Wizard
Seed 14 (Violent Bunch): 2 Wizard
Seed 8 (The Requiem): 2 Wizard
Seed 3 (Shadow Troopers): 8 Wizard

Floor Basement HP AP EXP

1 12 50 3 10
7 6 79 10 100
8 5 84 11 100
9 4 89 12 130
10 3 93 13 130
12 1 159 12 269
13 169 13 3289
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Absorb Absorb x1.0
Status
Effects
Gravity Stun Stop Warp
X X
Bind Confuse Terror Magnet Freeze
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Wizard enemy card from original CoM
Ability Duration
Magic Boost 1 reload
Cost Drop Rate Sell
30 CP 3% 12 Moogle Points
Description
Forfeit Summon Card use to power up Magic Cards.
Floor Basement HP AP EXP

1 12 50 3 10
7 6 80 10 100
8 5 85 11 115
9 4 90 13 130
10 3 95 14 145
12 1 160 13 285
13 170 14 310
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Absorb Absorb x1.0
Status
Effects
Gravity Stun Stop Warp
X X
Bind Confuse Terror Magnet Freeze
X
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Hollow Bastion, Castle Oblivion
Enemy Card
Wizard (card).png
Ability Duration
Magic Boost 1 reload
Cost Drop Rate Sell
30 CP 3% 20 Moogle Points
Description
Forfeit Summon Card use to power up Magic Cards.

World HP EXP Strength Defense
Olympus Coliseum
(Questploration)
63 60 56 21
Hollow Bastion
(Questploration)
92 224 82 31
Castle Oblivion 129 776 115 44
Fire Blizzard Thunder Aero
x0.60 x0.60 x0.60 x0.60
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x4-8, Munny x28
Beginner Mode Heat Dive (1.00%)
Standard Mode Ice Dive (1.00%)
Proud Mode Spark Dive (2.00%)
Critical Mode Wind Dive (2.00%)
Worlds
Olympus Coliseum, Hollow Bastion, Castle Oblivion

Layer HP EXP Strength Defense
Layer 10 149 57 58 22
Layers 11-14 155 65 61 23
Layers 16-20 182 110 71 27
Layers 21-24 188 126 74 28
Layer 27 199 152 78 30
Fire Blizzard Thunder Aero
x0.60 x0.60 x0.60 x0.60
Rewards
HP prize x6-9
Episode LV BP
Episode 2 23 99
Episode 3 33 190
45 432
Episode 5 45 432
Episode 7 45 432
Last Episode 45 432
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Resist Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah ★★★ 33[3] 190[4]
★★★★ 45 432
Wonderland ★★ 23 99
★★★ 33[3] 190[4]
★★★★ 45 432
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Resist Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Event LV BP
Winning Streak 26 115
Daily Challenge 26 115
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Resist Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Floor Time Period LV BP
11-19 1, 2, 3, 4, 5 23 99
21-29 1, 2, 3, 4, 5 33 190
51-69 3, 5 45 432
51-89 2, 4 45 432
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Resist Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 HP +1
Defeat 1000 Magic +1

The Wizard is an Emblem Heartless introduced in Kingdom Hearts.

Design[edit]

A Wizard has a small torso and thin upper arms, but very wide, three-fingered forearms and hands. Its upper body and arms are covered by a high-collared, purple coat with a Heartless emblem on the chest and thin, white lining at its bottom. It sports a violet, wide-brimmed, conical hat with a thin, curled tip that resembles a stereotypical witch hat as well as the hat worn by Donald Duck in Kingdom Hearts Birth by Sleep. It also wears a small, gold belt around its waist, over the coat, and a lavender robes underneath it that hides its feet and legs. Its head is a black sphere and it has glowing yellow eyes (though the eyes are hidden underneath the hat). It wields a staff known as the Wizard's Relic. Unlike most Heartless, the Wizard did not gain a new coloration in Kingdom Hearts Final Mix.

The Wizard's name is a clear reference to wizards, referencing its magical prowess.

Strategy[edit]

Kingdom Hearts[edit]

Wizards are masters of magic. They cannot be harmed by most magic, and instead absorb the spells and go into a frenzy of casting. This can be countered if close, but will result in no damage. Regular attacks cannot harm it while it is casting Random Thundara. Due to their immunity to magic, it is best to attack them physically. However, because all of their attacks are long-range, they will teleport if Sora gets close, making a battle with these Heartless even more tedious. A couple hits of the Keyblade will destroy them. Aeroga will also damage them, even while they cast Random Thundara.

Technique Element Tech Power Guard?
Speed Fira (スピードファイラ
Supīdo Faira
?)
Fire x0.3[KH I]
x0.5[KH I FM]
6 Returnable
(Recoil: 0)
Swings its staff left and right, then shoots a fireball.
Rolling Blizzara (ローリングブリザラ
Rōringu Burizara
?)
Blizzard x0 4 Returnable
(Recoil: 100)
Scatters two pieces of ice while spinning.
Random Thundara (ランダムサンダラ
Randamu Sandara
?)
Thunder 4
Charges self with electricity and drops lightning around itself.
Repels attacks for the duration of the attack.
Dark Miasma (闇の瘴気
Yami no Shōki
?)
Dark 6
Makes purple flames erupt at the opponent's feet.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Card 0 1 2 3 4 5 6 7 8 9
Wizard enemy card from original CoM Wizard
[KH CoM]
X X X X X X X
Wizard (card).png Wizard
[KH Re:CoM]
X X X X X X X


Technique Element Status Power Cards
Fira (ファイラ
Faira
?)
[KH CoM]
Fire x2.5 Wizard enemy card from original CoM
Swings down its staff and shoots a fireball.
Blizzara (ブリザラ
Burizara
?)
[KH CoM]
Ice x2.0 Wizard enemy card from original CoM
Swings its staff and fires a bullet of cold air. The bullet crystallizes when it touches the opponent or the ground.
Thundara (サンダラ
Sandara
?)
[KH CoM]
Lightning x1.0 Wizard enemy card from original CoM
Lights up its staff and summons thunderbolts in a wide area in front.
Speed Fira (スピードファイラ
Supīdo Faira
?)
[KH Re:CoM]
Fire x2.0 Wizard (card).png
Rolling Blizzara (ローリングブリザラ
Rōringu Burizara
?)
[KH Re:CoM]
Ice x1.5 Wizard (card).png
Random Thundara (ランダムサンダラ
Randamu Sandara
?)
[KH Re:CoM]
Lightning x0.5 Wizard (card).png

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Speed Fira (スピードファイラ
Supīdo Faira
?)
Magic Command Fire Ignite (medium) 1.13 [1.16]
Shoots a high-speed fireball straight from its staff.
Rolling Blizzara (ローリングブリザラ
Rōringu Burizara
?)
Magic Command Blizzard Freeze (medium) 1.13 [1.16]
Shoots a slow-moving homing ice bullet from its staff.
Random Thundara (ランダムサンダラ
Randamu Sandara
?)
Magic Command Thunder Jolt (medium) 1.13 x3 [1.16 x3] X
Swings its staff, summoning 1-3 lightning bolts after about 1 second.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Speed Fira (スピードファイラ
Supīdo Faira
?)
Single (Far) Fire 1.13 90% 0% Early
Shoots a fireball straight ahead.
Rolling Blizzara (ローリングブリザラ
Rōringu Burizara
?)
Single (Far) Blizzard 1.13 90% 0% Late
Shoots an icicle that stops once in the air.
Random Thundara (ランダムサンダラ
Randamu Sandara
?)
Single (Far) Thunder 1.13 90% 0% Early
Summons lightning after gathering electricity.

Notes and references[edit]

  1. ^ x0.4 after rescue.
  2. ^ x0.2 after rescue.
  3. ^ a b 43 prior to August 12, 2020.
  4. ^ a b 396 prior to August 12, 2020.