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Wight Knight

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Wight Knight

Wight Knight KHII.png

Wight Knight KHIIFM.png

The Wight Knight<span style="font-weight: normal">&#32;(<span class="t_nihongo_kanji" style="white-space:nowrap" lang="ja" xml:lang="ja">ワイトナイト</span><span class="t_nihongo_comma" style="display:none">,</span>&#32;<i>Waito Naito</i><span class="t_nihongo_help noprint"><sup><span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span></sup></span>)</span> Heartless from story quest 736 onward.

Japanese ワイトナイト
Rōmaji Waito Naito

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Wight Knight

Kingdom Hearts
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
Kingdom Hearts Chain of Memories
A Heartless that calls Halloween Town its main haunt.
The Wight Knight's long appendages make it dangerous to approach.
Kingdom Hearts II
It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
Kingdom Hearts Union χ
The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements.
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x45
Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

HP STR DEF MP rec EXP
Before rescue 60 22 19 34 20
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x5
(1) Munny x5, (5) Munny x2
Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 22 19 34 20
After rescue 150 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x5
Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%)
World(s)
Halloween Town, End of the World
HP STR DEF MP rec EXP
Before rescue 60 24 20 34 16
After rescue 120 35 27 47 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Gravity Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Hercules Cup

Seed 8 (Minions of Horror): 4 Wight Knight
Seed 6 (Stray Phantom): 3 Wight Knight
Seed 3 (Dark Squadron): 1 Wight Knight

Hades Cup

Seed 48 (Wild Dance): 3 Wight Knight
Seed 42 (Dark Garrison): 3 Wight Knight
Seed 25 (Avengers): 1 Wight Knight
Seed 22 (Night Soarers): 2 Wight Knight
Seed 19 (The Large Trio): 2 Wight Knight

Floor Basement HP AP EXP

2 11 76 5 20
3 10 83 7 32
4 9 90 8 41
5 8 97 10 50
6 7 104 11 66
7 6 111 13 80
8 5 117 15 91
9 4 124 16 100
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Status
Effects
Gravity Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O
World(s)
Halloween Town
Enemy Card
Wight Knight enemy card from original CoM
Ability Duration Cost
Float 3 reloads 15 CP
Description
Alter gravity to increase jumping ability.
Floor Basement HP AP EXP

2 11 70 6 32
3 10 77 8 41
4 9 84 9 50
5 8 90 11 66
6 7 96 12 80
7 6 100 14 91
8 5 109 16 100
9 4 115 17 100
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Status
Effects
Gravity Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats
No. of Cards Card Values Time
3 cards 2, 3 4 s
World(s)
Halloween Town
Enemy Card
Wight Knight (card).png
Ability Duration Cost
Float 3 reloads 15 CP
Description
Alter gravity to increase jumping ability.
Location HP Strength Defense EXP
Halloween Town
Episode 1 (pre-1000 Heartless)
57 24 13 73
Halloween Town
Episode 1 (post-1000 Heartless)
82 37 21 220
Halloween Town
Episode 2
86 39 22 248
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×2, Munny (5) ×2
Lucid Stone (8%), Bright Stone (4%)
World(s)
Halloween Town
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Wight Knight

64 27 15
Cerberus Paradox Cup

Match 3: Wight Knight

133 62 36
Hades Paradox Cup

Match 16: 2 Wight Knight
Match 18: 3 Wight Knight

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 3: 3 Wight Knight

67 29 16
Cerberus Paradox Cup

Match 3: Wight Knight

133 62 36
Hades Paradox Cup

Match 16: 2 Wight Knight
Match 18: 3 Wight Knight

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

The Wight Knight is an Emblem Heartless introduced in Kingdom Hearts.

Story[edit]

Kingdom Hearts II[edit]

Design[edit]

The Wight Knight bears a strong resemblance to the mummy character from The Nightmare Before Christmas. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.

In Kingdom Hearts Final Mix, Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.

The word "wight" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.

Strategy[edit]

Kingdom Hearts[edit]

Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed Guard will block a Wight Knight's attack, leaving it stunned and open for attacks.

If timed correctly, Sora can earn Tech Points for blocking the Wight Knight's attacks.[3][4][5]

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Wight Knight enemy card from original CoM Wight Knight
[KH CoM]
X X O O X X X X X X
Wight Knight (card).png Wight Knight
[KH Re:CoM]
X X O O X X X X X X
Attacks
Technique Attribute Effects Power Cards
Swing Up (振り上げ
Furiage
?)
Physical x0.8[KH CoM]
x1.5[KH Re:CoM]
Wight Knight enemy card from original CoMWight Knight (card).png
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical x1.0[KH CoM]
x1.3[KH Re:CoM]
Wight Knight enemy card from original CoMWight Knight (card).png
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.

Kingdom Hearts II[edit]

Wight Knights normally wander around passively, occasionally using 2-Stage Claw and Spin Leap; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or Reflect until it is open once more for attack.

Technique Attribute Effects Power Guard?
Spin Attack (回転攻撃
Kaiten Kougeki
?)
Physical x1.0
Hit 2+: x0.25
O
Turns arms sideways and cuts through enemies.
2-Stage Claw (2段引っかき
2-dan Hikkaki
?, lit. "2-Stage Scratch")
Physical x1.0
Hit 2+: x0.5
O
Jumps high, then lands, swinging both claws down and up as it does so.
Spin Leap (回転飛びかかり
Kaiten Tobikakari
?)
Physical x1.0
Hit 2+: x0.25
O
Jumps low, then turns arms sideways, cutting through enemies.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in Kingdom Hearts.
  4. ^ Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.
  5. ^ After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in Kingdom Hearts.