Pet
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
| This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Signature accessories for each pet species?; add info on gameplay (training, tricks, pet slot); add info on where each is found. | |
| Pet | ||
|---|---|---|
| Japanese | ペット | |
| Rōmaji | Petto
| |
| Type | Spirit Dream Eater | |
| Homeworld | Daybreak Town | |
| Game | Kingdom Hearts Union χ | |
The Pets are Dream Eater Spirits that appear in Kingdom Hearts Union χ. While Player's own Pet can be assembled from various Spirit Parts into all sorts of hybrid designs, the assorted Parts of a specific "species" of Pet are usually made available at the same time.
Story[edit]
Kingdom Hearts χ[edit]
Following the events of the Keyblade War, the new Union leaders, Ephemer, Skuld, Ventus, Brain, and Lauriam, decide to celebrate by providing new Spirits for the Dandelions. Ephemer goes with Skuld and Ventus to collect the necessary ingredients, while Brain and Lauriam stay behind in order to prepare. Quest 735: The Shiny Hammer Pt. 5 Soon after, a Chirithy approaches Player and, using some of Player's Chirithy's fur, creates a "pet" for them.
Gameplay[edit]
Pets are unlocked after completing Quest 14: The Mine Pt. 2. Having a pet unlocks an extra 6th Medal slot to use in battle, which has a unique multiplier based on the pet's rank. A pet's rank can be increased up to a maximum rank of 17 by equipping the pet with up to six Medals. Each Medal equipped to a pet is worth a certain number of points towards the pet's next rank, determined by the Medal's Special Attack Bonus Level and if it is assigned a trait.
Tricks[edit]
Tricks (特技 Tokugi) are special abilities that the pet might activate in battle under certain conditions. The number of Tricks a pet can use increases as their rank increases.
| Trick | Details | Conditions | Rank |
|---|---|---|---|
| Steal I (スティールⅠ Sutīru I) |
Obtains dropped items x 2. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 2 |
| Blast I (フィニッシュⅠ Finisshu I, lit. "Finish I") |
Deals 10,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. | Rank 3 |
| Esuna I (エスナⅠ Esuna I) |
Cures your status ailments. | Triggers when you are affected with a status ailment. 1 charge per battle. | Rank 4 |
| HP Recovery I (HPリカバリⅠ HP Rikabari I) |
You return with 1 HP. | Triggers when your HP is 0. 1 charge per battle. | Rank 5 |
| Steal II (スティールⅡ Sutīru II) |
Obtains dropped items x 3. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 6 |
| Poison Boost I (ポイズンアップⅠ Poizun Appu I, lit. "Poison Up I") |
Deals more poison damage to targets you poisoned. | Triggers when you poison an enemy. | Rank 7 |
| Paralysis Boost I (パラライズアップⅠ Pararaizu Appu I, lit. "Paralyze Up I") |
Immobilizes targets you paralyzed. | Triggers when you paralyze an enemy. 1 charge per battle. | Rank 7 |
| Sleep Boost I (スリプルアップⅠ Suripuru Appu I, lit. "Sleep Up I") |
Keeps targets you put to sleep asleep for 3 hits. | Triggers when you put an enemy to sleep. 2 charges per battle. | Rank 7 |
| Blast II (フィニッシュⅡ Finisshu II, lit. "Finish II") |
Deals 30,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. | Rank 8 |
| P Attack Boost I (PアタックアップⅠ P Atakku Appu I, lit. "P Attack Up I") |
Raises your P-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises P-STR. 1 charge per turn. | Rank 9 |
| S Attack Boost I (SアタックアップⅠ S Atakku Appu I, lit. "S Attack Up I") |
Raises your S-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises S-STR. 1 charge per turn. | Rank 9 |
| M Attack Boost I (MアタックアップⅠ M Atakku Appu I, lit. "M Attack Up I") |
Raises your M-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises M-STR. 1 charge per turn. | Rank 9 |
| Steal III (スティールⅢ Sutīru III) |
Obtains dropped items x 4. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 10 |
| Combo I (コンビアタックⅠ Konbi Atakku I, lit. "Combi Attack I") |
Deals damage equal to 40% of player's attack. | Has a 25% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 11 |
| Blast III (フィニッシュⅢ Finisshu III, lit. "Finish III") |
Deals 100,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 100,000 HP or less. 1 charge per battle. | Rank 12 |
| P Attack Boost II (PアタックアップⅡ P Atakku Appu II, lit. "P Attack Up II") |
Raises your P-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises P-STR. 1 charge per turn. | Rank 13 |
| S Attack Boost II (SアタックアップⅡ S Atakku Appu II, lit. "S Attack Up II") |
Raises your S-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises S-STR. 1 charge per turn. | Rank 13 |
| M Attack Boost II (MアタックアップⅡ M Atakku Appu II, lit. "M Attack Up II") |
Raises your M-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises M-STR. 1 charge per turn. | Rank 13 |
| Blast IV (フィニッシュⅣ Finisshu IV, lit. "Finish IV") |
Deals 500,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 500,000 HP or less. 1 charge per battle. | Rank 14 |
| Combo II (コンビアタックⅡ Konbi Atakku II, lit. "Combi Attack II") |
Deals damage equal to 40% of player's attack. | Has a 33% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 15 |
| Blast V (フィニッシュⅤ Finisshu V, lit. "Finish V") |
Deals 750,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 750,000 HP or less. 1 charge per battle. | Rank 16 |
| Combo III (コンビアタックⅢ Konbi Atakku III, lit. "Combi Attack III") |
Deals damage equal to 40% of player's attack. | Has a 50% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 17 |
Spirit Training[edit]
Spirit Training (スピリット訓練 Supiritto Kunren) is a system that uses pets to add unique Special Traits to Medals. There are up to four slots available for Spirit Training, each of which can apply a random Spirit Trait to a Medal once every 20 hours. One Spirit Training slot is unlocked by default once pets are unlocked, while the other three are unlocked for limited times upon making certain purchases from the Shop.
Customizing the Pet[edit]
Spirit Parts[edit]
|
![A Pink Kitstar (ネコスター【ピンク】, Neko Sutā [Pinku]?) Spirit.](https://kh.wiki.gallery/images/6/65/Pink_Kitstar_%28Spirit%29_KHUX.png)
