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Detonator KHD.png

Japanese デトネーター
Rōmaji Detonētā

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Minute Bomb
Skater Bomb
Storm Bomb
Huge Shenaneggan
Growth Egg
Munny Egg
Prize Egg

Kingdom Hearts 358/2 Days
These large versions of the Minute Bomb act similarly, but produce a much broader blast when they self-detonate.
They also won't stagger from regular attacks, making them a dangerous foe. Take ample care when facing them.

Hearts Munny Stun
30 26
56 327 10 65
79 327 26 65
87 327 34 65
Fire Blizzard Thunder Aero
x0 x2.66 x0.70 x2.13
Ignite Freeze Jolt Air-Toss
x0 x1.50 x0.40 x0.40

Missions 51-61
Gear Component B (80%)
Missions 73-93
Megalixir Recipe (10%)

Twilight Town, Halloween Town

The Detonator is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.


The Detonator is a bomb-like Heartless. Its head is colored red, and is cracked open to show a black face with yellow eyes. Its lower body has two legs, and is completely black. On top of the head, there is a yellow fuse that is curled up, and appears to be burning at the end. The Heartless emblem is located on its head.


The Detonator has the highest defense among the other "Bomb" Heartless and counts down more frequently. The explosion it makes is also the biggest, so it is best to attack it from afar. Magic is a dynamic force when battling a Detanator; freezing a Detonator with Blizzard magic while it is counting down will freeze the countdown as well. However, using Fire magic on the Detonator will cause it to explode immediately. Therefore, Fire magic should only be used at a distance, though Blizzard magic is effective regardless of the caster's distance from the Detonator.

Technique Attribute Effects Power Guard?
Headbutt (頭突き
Attack icon 1.70
Jumps up and launches itself at the target head-first.
Self-Destruct (自爆
Attack icon Fire Ignite (100%) 2.17 X
Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Detonation (誘爆
Attack icon Fire Ignite (100%) 2.17 X
Explodes without counting down to 3. Triggered by fire attacks.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.