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Pole Cannon

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Pole Cannon

Pole Cannon KHIII.png

Japanese ロッドキャノン
Rōmaji Roddo Kyanon
Translation Rod Cannon

Type Emblem Heartless
Game Kingdom Hearts III
Pole Cannon

Kingdom Hearts III
Approach these turrets and they'll only warp away, so your best bet is to return fire from a distance with magic.

The extending arm mount allows them a variety of firing positions. Silver lining? You'll look awesome swinging around that pole!
Location HP Strength Defense EXP
Toy Box 33 27 13 10
Toy Box
(4 worlds cleared)
39 31 15 15
Toy Box
(6 worlds cleared)
51 38 19 31
Toy Box
(The Final World cleared)
62 46 23 53
Toy Box
(Battlegate 4)
102 73 37 177
San Fransokyo 71 52 26 73
San Fransokyo
(The Final World cleared)
76 55 28 89
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.5 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×3, Focus prize (3) ×2
Blazing Shard (12%), Blazing Stone (6%), Wellspring Stone (4%)
World(s)
Toy Box, San Fransokyo

The Pole Cannon is an Emblem Heartless that appears in Kingdom Hearts III.

Design[edit]

The Pole Cannon appears as a Turret like Heartless made up of a round hollowed out platform which contains a supporting structure for a blue jet engine like object. On the engine is a spherical glass with a Heartless emblem on the front, in which is a black blob with yellow eyes.

Strategy[edit]

Kingdom Hearts III[edit]

The Pole Cannon has one simple projectile attack, which is telegraphed by the Pole Cannon glowing and making a charge up sound. Watch for this warning and its attack can be easily blocked. When fighting groups of enemies, it may be advised to defeat the Pole Cannons first so they cannot interrupt Sora's combos while fighting other enemies.

Pole Cannons will sometimes appear extended outwards on a pole, in which case Pole Spin and Pole Swing may be used on them.

Technique Element Power Block? Repel LV
Shell Shooting (砲弾発射
Hōdan Hassha
?)
Neutral 1.0 per hit 1
Shoots a light projectile straight at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.