FM2 icon.png

Iron Hammer

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Iron Hammer

Iron Hammer KHIIFM.png

Japanese アイアンハンマー
Rōmaji Aian Hanmā

Type Emblem Heartless
Game Kingdom Hearts II Final Mix
Hammer Frame
Gold Hammer Frame
Silver Hammer Frame
Iron Hammer

Kingdom Hearts II
A Heartless that attacks while jumping and spinning. Don't get caught in its powerful shockwave attack!

It lets its guard down right before it attacks. That's your chance!
Location HP Strength Defense EXP
Radiant Garden
Cavern of Remembrance
122 34 19 255
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Munny (10) ×2
Remembrance Shard (10%), Serenity Shard (4%)
Radiant Garden

The Iron Hammer is an Emblem Heartless exclusive to Kingdom Hearts II Final Mix that only appears in the Cavern of Remembrance.


The Iron Hammer has a thin, light cyan body with blue bracelets and anklets, a yellow belt, four-fingered hands, and pale yellow and blue shoes. Its head is spherical and pitch-black with glowing, yellow eyes and a light cyan, jagged mouth. The Heartless's torso and head are enveloped in a pale yellow suit attached to an enormous, pale yellow hammerhead. Both ends of the hammer are dark steel blue, and the Heartless emblem is printed on its front tip. A long, curled, black antenna sprouts out of the top of the Iron Hammer's helmet.

The Iron Hammer's name reflects its hammerhead armor, as well as iron. Steel, a product of iron, is used in the construction of many hammers.


The Iron Hammer is a more aggressive variant of the Hammer Frame. It often uses its Hammer attack on nearby opponents, though this becomes replaced with Shockwave when it is reduced to 50% HP.

Technique Element Status Power Guard?
Shockwave (衝撃波
Neutral x1.5 X
Strikes the ground and generates a shock wave.
Hammer (ハンマー
Physical x1.0 O
Strikes with its hammer-like chest.
Spin Rush (回転突進
Kaiten Tosshin
Physical x1.0
Hit 2+: x0.5
Charges while spinning vertically.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.