Yellow Opera

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Yellow Opera

Yellow Opera KH.png

Yellow Opera KHD.png

Yellow Opera KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Katakana イエローオペラ Heartless Emblem.png
Rōmaji Ierō Opera

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts χ
Variations
Red Nocturne
Blue Rhapsody
Green Requiem
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Yellow Opera

Kingdom Hearts
Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air.
The Yellow Opera hurls itself at enemies or attacks with Thunder.
It absorbs all lightning damage.
Kingdom Hearts 358/2 Days
These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking.

TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP.
Kingdom Hearts coded
Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP.
Kingdom Hearts Union χ
This enemy temporarily increases its strength before unleashing an attack. Use Speed medals to eliminate it on the double!
Before rescue After
HP 24 60
Attack 15 35
Defense 12 27
MP recovery 14 43
EXP 3 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP Ball x 1, (15) MP Ball x 1
(1) Munny x 4
Ether (1%), Thunder Shard (8%), Thundara Ring (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland
Before rescue After
HP 24 60
Attack 15 35
Defense 12 27
MP recovery 14 14
EXP 3 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Gravity Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP Ball x 1, (15) MP Ball x 1
(1) Munny x 4
Ether (1%), Thunder Shard (8%), Thundara Ring (0.5%)
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

Floor Basement HP AP EXP

2 11 39 4 8
3 10 42 5 12
4 9 46 7 17
5 8 49 8 21
6 7 53 9 26
12 1 112 13 86
13 119 14 93
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 Absorb x1.0
Status
Effects
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x1.0 x1.0
Thunder Boost
Yellow Opera (card).png
Description
Increase the strength of Thunder abilities.
Duration Cost Values Duel Time
1 reload 20 CP 1, 2, 4 3 cards 4 s
World(s)
Agrabah, Monstro, Neverland, Castle Oblivion
Hearts Munny Stun
13 11
Mission HP EXP STR/DEF
00 20 1 8
02 20 1 8
03 20 1 8
04 20 2 8
07 27 2 18
11 20 2 8
14 22 2 11
23 28 2 21
25 28 2 21
61 38 4 36
Fire Blizzard Thunder Aero
x5.10 x0.40 x-0.10 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x0 x1.00
Rewards

Missions 1-14
Moonstone (24%)
Missions 15-35
Moonstone (24%)
Missions 51-61
Moonstone (24%)

World(s)
Twilight Town, Olympus Coliseum

World HP EXP Strength Defense
Traverse Town
(Questploration)
35 60 56 17
Wonderland 28 31 45 14
Wonderland
(Questploration)
35 60 56 17
Agrabah 44 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Ignite Freeze Jolt Air-Toss
O O X O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP Ball x1-4, Munny x10
Beginner Mode Thunder (1.00%)
Standard Mode Thunder Blast (1.00%)
Proud Mode Thunder Edge (1.00%)
Critical Mode Thundara (0.05%)
Worlds
Traverse Town, Wonderland, Agrabah

World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Reward
HP Ball x1-2, Munny x12
Layer HP EXP Strength Defense
Layers 2-4 20 37 52 16
Layers 6-10 22 52 58 18
Layers 11-13 23 59 61 19
Layers 16-17 27 101 71 22
Layers 21-22 28 115 74 23
Layer 24 28 115 74 23
Layer 27 30 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Rewards
HP Ball x1-3

The Yellow Opera is an Emblem Heartless found in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts 358/2 Days, Kingdom Hearts coded, and Kingdom Hearts χ.

Design[edit]

A Yellow Opera has a smooth, conical, yellow body and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, slightly bent tip. Unlike many Heartless in its family, this tip is very long and did not curl up in Kingdom Hearts, though it did in Kingdom Hearts 358/2 Days. Like many Heartless, the Yellow Opera has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Yellow Opera's name refers to a color—in this case, yellow—and a musical term—in this case, an opera, which is a theatrical work combining drama, music, song and sometimes dance, and specifically the name refers to the score for such a work here.

Strategy[edit]

Yellow Opera utilize Thunder magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in Wonderland once the Hollow Bastion keyhole is revealed.

If timed correctly, Sora can earn Tech Points in Kingdom Hearts.[1][2][3][4]

Notes and references[edit]

  1. Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  2. Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  3. After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts.
  4. After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 9 Tech Points can be earned in Kingdom Hearts.
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