Kingdom Hearts 358/2 Days

Jumbo Cannon

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Jumbo Cannon

Jumbo Cannon KHD.png

Japanese ヒュージキャノン
Rōmaji Hūji Kyanon
Translation Huge Cannon

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Cannon Gun
Camo Cannon
Ice Cannon
Switch Launcher
Jumbo Cannon

Kingdom Hearts 358/2 Days
Mid-sized versions of the Li'l Cannon, these foes fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area.
Though strong across the board and immune to being stunned by attacks, their head-on shots can be batted back with a block.

Mission HP EXP STR/DEF
International Japanese
39 582 728 7 29
46 582 728 8 29
61 582 728 11 29
73 666 833 17 36
Fire Blizzard Thunder Aero
x0 x2.29 x0.86 x2.67
Ignite Freeze Jolt Air-Toss
x0 x0.30 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.70 29
Flinch? Bloom-Out?
X X
Rewards

Missions 36-50
Lightning Shard (30%)
Missions 51-61
Lightning Shard (50%)
Missions 73-93
Ankharite (20%)

Munny x26, HP prize (small) x5
World(s)
Olympus Coliseum
Games HP EXP STR/DEF
International Japanese
Day 296

Round 2: 3 Jumbo Cannon

666 833 17 36
Fire Blizzard Thunder Aero
x0 x2.29 x0.86 x2.67
Ignite Freeze Jolt Air-Toss
x0 x0.30 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.70 29
Flinch? Bloom-Out?
X X
Rewards


Games (Day 296)
Ankharite (20%)
Munny x26, HP prize (small) x5

Mission HP EXP STR/DEF
39 749 7 30
61 728 11 29
61SP 1358 11 74
73 896 17 41
Fire Blizzard Thunder Aero
x0 x2.29 x0.86 x2.67
Ignite Freeze Jolt Air-Toss
x0 x0.30 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.70 29
Flinch? Bloom-Out?
X X
Rewards

Missions 36-50
Lightning Shard (30%)
Missions 51-61
Lightning Shard (50%)
Missions 73-93
Ankharite (20%)

Munny x26, HP prize (small) x5
World(s)
Olympus Coliseum

Games HP EXP STR/DEF
Day 296

Round 2: 3 Jumbo Cannon

896 17 41
Fire Blizzard Thunder Aero
x0 x2.29 x0.86 x2.67
Ignite Freeze Jolt Air-Toss
x0 x0.30 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.70 29
Flinch? Bloom-Out?
X X
Rewards


Games (Day 296)
Ankharite (20%)
Munny x26, HP prize (small) x5

Mission HP EXP STR/DEF
46 2184 8 29
Fire Blizzard Thunder Aero
x0 x2.29 x0.86 x2.67
Ignite Freeze Jolt Air-Toss
x0 x0.30 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.70 29
Flinch? Bloom-Out?
X X
Rewards

Missions 36-50
Lightning Shard (30%)
Missions 51-61
Lightning Shard (50%)
Missions 73-93
Ankharite (20%)

Munny x13, HP prize (small) x3
World(s)
Olympus Coliseum

The Jumbo Cannon is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design[edit]

The Jumbo Cannon is shaped like a small cannon. Its body is dark grey with yellow highlights and red rivets. It has four short, sharp, black legs, a large, black spike on either of its sides, and a grey base. The Heartless's face is a black sphere with glowing yellow eyes set in the front of the cannon's body. The actual barrel of the cannon is light grey and has several black designs that cause it to resemble a face, with the mouth of the cannon being the nose. It also sports a short, curled, yellow fuse in its back.

The Jumbo Cannon's name refers to its size when compared to similar Heartless, as well as the weapon it is based on. Its Japanese name, "Huge Cannon", has a similar meaning.

Strategy[edit]

The Jumbo Cannon is immune to Fire, but is vulnerable to Thunder and Blizzard. Aero would be a good spell to bring along when one ventures to Olympus Coliseum, as it does the most damage. It can occasionally be frozen, but it moves around often, thus it is hard to freeze.

Like the other cannon Heartless, its target attack can be dodged with the use of Dodge Roll or Air Slide, and its forward firing attack can be blocked.


Technique Element Status Power Block?
Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
Attack Command Fire Ignite (100%) 1.82 X
Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
Attack Command Fire Ignite (100%) 1.82
Aims forward and fires a fireball straight forward.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]