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Tireblade KHIII.png

Japanese タイヤブレード
Rōmaji Taiyaburēdo

Type Emblem Heartless
Game Kingdom Hearts III

Kingdom Hearts III
One monster, two modes, all trouble.

In their aerial form, they'll flit about on blade-wings, slashing at you whenever they get the chance.

In their ground form, they'll lob rockets your way. Watch the target on the ground: when it turns red, that's your cue to bail!
Location HP Strength Defense EXP
Toy Box
(Battlegate 4)
137 73 37 353
San Fransokyo 95 52 26 146
San Fransokyo
(The Final World cleared)
102 55 28 177
San Fransokyo
(Battlegate 12)
137 73 37 353
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.5 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
0 ×1.1

HP prize (1) ×3, Munny (1) ×2
Lightning Stone (8%), Lightning Gem (4%), Lightning Crystal (2%)
Toy Box, San Fransokyo

The Tireblade is an Emblem Heartless that appears in Kingdom Hearts III.


Kingdom Hearts III[edit]

Tireblades are among the Heartless attacking San Fransokyo. Hiro makes them part of his A.R. training for Big Hero 6, to help them learn from watching Sora train against them. Fred later uses his new "freeze-nado" technique to destroy multiple Tireblades with a tornado of fire and ice.



Tireblades are not very difficult enemies, and can easily be taken out in just a combo. When fighting groups, the recently acquired Thundaga is perfect thanks to their weakness to it. Just two shots is enough to kill even a full pack of Tireblades. Also note that blocking their rocket attack will send the missile back at them, dealing damage.

Technique Attribute Power Guard? Repel LV
Horizontal Spin Slash (横回転斬り
Yoko Kaiten Kiri
Physical 1.0 2
Slashes its wings while spinning sideways. Only used in flight form.
Vertical Spin Slash (縦回転斬り
Tate Kaiten Kiri
Physical 1.0 2
After turning both wings down, it advances while spinning horizontally. Only used in flight form.
Vertical Rocket (垂直ロケット弾
Suichoku Roketto-dan
Fire 1.5 2
After shooting rockets in the air, a marker appears and follows opponents. When the marker turns red, a rocket will drop at that location.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.