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This article is about the Heartless.
You may be looking for one of Demyx's Sitars.


Crescendo KHIIFM.png

biggest size I can get directly from the game.

taken from Kingdom Hearts Insider

Field sprite in Kingdom Hearts Chain of Memories

Japanese ラウドネス
Rōmaji Raudonesu
Translation Loudness
Other names Crescendo

Type Emblem Heartless
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Flare Note
Bubble Beat
Rainy Loudmouth

Kingdom Hearts Chain of Memories
A hopping, horn-like Heartless.

It's a bothersome foe that can honk and call other Heartless.
Kingdom Hearts II
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.
Kingdom Hearts 358/2 Days
These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.

TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
Kingdom Hearts Union χ
Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
Floor Basement HP AP EXP

2 11 77 4 20
3 10 84 5 32
4 9 91 7 44
5 8 98 8 56
6 7 105 9 68
7 6 112 10 80
8 5 119 11 115
9 4 126 13 130
10 3 133 14
12 1 224 13 285
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x1.0 x1.0

Duel Stats
No. of Cards Card Values Time
3 cards 2, 4, 6 4 s
Wonderland, Neverland, Destiny Islands
Enemy Card
Ability Duration Cost
Summon Boost 1 reload 20 CP
Forfeit Magic Card use to power up Summon Cards.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 2
58 37 21 110
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

MP prize (3) ×1, Munny (1) ×2
Blazing Crystal (6%), Bright Crystal (3%)

If Heal Stomp is used
HP prize (5) ×5
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Hearts Munny Stun
15 103 1 14
18 120 1 22
21 120 1 22
24 120 1 22
26 120 1 22
30 120 1 22
32 120 2 22
34 120 2 22
46 160 2 38
48 160 2 38
68 173 3 43
82 216 7 61
90 173 13 43
Fire Blizzard Thunder Aero
x4.50 x4.80 x1.70 x-0.10
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0.60 x0

Missions 15-35
Hi-Potion (15%)
Missions 36-50
Shining Shard (25%)
Missions 62-72
Lightning Gem (18%)
Missions 73-93
Gear Component D (20%)

Agrabah, Olympus Coliseum

The Loudmouth, also called Crescendo, is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.


Based on the design of an old-fashioned vehicle horn, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.

The colors of the Loudmouth become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.

The Loudmouth resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.

Musically, a crescendo is a gradual increase in volume.


Kingdom Hearts II[edit]

These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Heal Stomp Reaction Command, the Crescendo's healing sounds are directed towards Sora's party instead.

The Crescendo retaliates with its Trumpet Strike or Trumpet Summon techniques when damaged.

Technique Attribute Effects Power Guard?
Healing Trumpet (いやしのラッパ
Iyashi no Rappa
Amount recovered: Crescendo's Strength ×10
Sounds its trumpet, restoring HP to itself and allies.
Trumpet Strike (ラッパなぐり
Rappa Naguri
Physical x1.0 O
Swings trumpet upward while leaping.
Trumpet Summon (召喚ラッパ
Shōkan Rappa
Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Heal Stomp (スタンプヒール
Sutanpu Hīru
?, lit. "Stamp Heal")
Physical x1.0
Heal: Sora's Magic x30
Can be used when a Crescendo is about to use Healing Trumpet.
Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora and co. instead.

Kingdom Hearts 358/2 Days[edit]

Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.

Technique Attribute Effects Power Guard?
Wind Bullet (風弾 Fūtan?) Attack icon Wind Air-toss (100%) 0.73
Fires a wind projectile at the target.
Trumpet Recovery (ラッパ回復 Rappa Kaifuku?) Attack icon
After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.