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Trick Ghost (KHII)

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This article is about the enemy from Kingdom Hearts II.
You may be looking for the enemy from Kingdom Hearts Union χ.
Trick Ghost

Trick Ghost KHII.png

Trick Ghost KHIIFM.png

Japanese トリックゴースト
Rōmaji Torikku Gōsuto

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts Melody of Memory
Variations
Magic Phantom
Trick Ghost

Kingdom Hearts II
It has two faces, both of which need to be fought differently.

When in the air, move in close to seal its long-range attacks. When on the ground, move far away to avoid its short-range attacks.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
71 17 9 50
Halloween Town
Episode 2
138 39 22 372
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
Munny (10) ×2, Drive prize (1%) ×4
Lucid Shard (10%), Energy Stone (4%)
World(s)
Olympus Coliseum, Halloween Town
Cup HP Strength Defense
Cerberus Cup

Match 1: 2 Trick Ghost

103 27 15
Titan Cup

Match 4: 3 Trick Ghost

138 39 22
Cerberus Paradox Cup

Match 1: 2 Trick Ghost

213 62 36
Titan Paradox Cup

Match 4: 3 Trick Ghost

240 70 41
Hades Paradox Cup

Match 22: 2 Trick Ghost

290 87 51
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 1: 2 Trick Ghost

108 29 16
Titan Cup

Match 4: 3 Trick Ghost

148 42 24
Cerberus Paradox Cup

Match 1: 2 Trick Ghost

213 62 36
Titan Paradox Cup

Match 4: 3 Trick Ghost

240 70 41
Hades Paradox Cup

Match 22: 2 Trick Ghost

290 86 51
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

The Trick Ghost (トリックゴースト Torikku Gōsuto?) is an Emblem Heartless that appears in Kingdom Hearts II.

Design[edit]

The Trick Ghost can be viewed rightside-up or upside-down. Regardless of which half of the Heartless is on top, it has long, white arms with three short, purple fingers at the end of each one. Its body is predominantly white, and it has four yellow eyes—two for each face. Its mouth is jagged and purple on the inside; it also has what seem to be stitches on its corners. When right side-up, the Trick Ghost's mouth seems to be frowning, and its head is tipped with a long, curled antenna. This antenna is decorated with horizontal stripes of purple, tan, and lilac. Its Heartless emblem is on the lower half of its body, between the eyes of the second face. When upside-down, the Trick Ghost seems to be smiling, its head sports several short spikes, and the antenna on the normal face serves as a tail.

In Kingdom Hearts II Final Mix, the Trick Ghost's white body is light green, and the stripes on its antenna are yellow, blue, and sky blue in color.

The Trick Ghost's name refers to its resemblance to a ghost. A "trick" is an "act or scheme intended to deceive or outwit someone." This could possibly refer to the Trick Ghost's ability to change its battle style depending on how it positions its body.

Strategy[edit]

Trick Ghosts have two different states, one when acting in the air and one when on the ground. In the air, it frequently use its Shot attack while distancing itself from its opponents, as well as countering with Candle Attack when damaged. When a Trick Ghost appears on the ground, it flips onto its heads and begins by using Triple Shot, which it also counters with, as well as Whip Attack which it tends to use afterwards.

To safely counter a Trick Ghost in the air, deflect the orbs from its Shot attack, block its counterattack with Reflect magic, then finish it with combos. On the ground, Trick Ghosts can be dealt with by simply jumping over its Triple Shot attack followed by attacking with combos.

Technique Attribute Effects Power Guard?
Shot (ショット
Shotto
?)
Dark x1.5 O
Shoots a dark orb from its mouth.
Candle Attack (ロウソク攻撃
Rousoku Kougeki
?)
Fire x1.5 O
Lashes out with a lit candle.
Triple Shot (3連ショット
3-ren Shotto
?)
Dark x1.5
Shoots three dark orbs from its mouth simultaneously.
Whip Attack (ムチ攻撃
Muchi Kougeki
?)
Physical Hit 1: x0.65
Hit 2: x0.25
O
Swings its head-string like a whip, striking opponents in range.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.