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Helmed Body

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Helmed Body

Helmed Body KHIII.png

Japanese ヘルムドボディ
Rōmaji Herumudo Bodi

Type Emblem Heartless
Game Kingdom Hearts III
Large Body
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body

Kingdom Hearts III
Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really).
Location HP Strength Defense EXP
Arendelle 252 40 20 178
(6 worlds cleared)
280 44 22 233
(The Final World cleared)
332 52 26 365
San Fransokyo
(Battlegate 11)
479 73 37 883
Scala ad Caelum 413 63 32 618
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
0 ×1.1

HP prize (5) ×2, Munny (10) ×2
Writhing Gem (8%), Wellspring Crystal (4%), Pulsing Crystal (4%)
Arendelle, San Fransokyo, Scala ad Caelum

The Helmed Body is an Emblem Heartless that appears in Kingdom Hearts III.


The Helmed Body largely resembles its Large Body counterpart with a couple differences. It has a darker color scheme, the trim across its body is colored red instead of yellow, its manacles are now gold colored with a zig-zag pattern, and it has beige colored shoes with two black buttons on each. It has a beige helmet that surrounds its face, zig-zagging from the bottom and the top, and with two curled horns on each side.


Kingdom Hearts III[edit]

Helmed Bodies act almost identically to Large Bodies, but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, they cannot be attacked via the front, and are vulnerable to attacks at any angle in midair, simply using magic, or with Formchanges with the Guardbreaker ability. Blizzard magic is a good option against the Helmed Body, as the Freeze status effect will allow them to be hit from any angle, as well as halting their rush attack.

Technique Element Power Block? Repel LV
Mow Down (なぎ払い
Physical 1.5 x 2 hits 2
Swings both arms left and right.
Rush (突進
Physical 2.0 ◯ (Risk Dodge) 3
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
Physical 2.0
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
Physical 2.0 per hit ◯ (Risk Dodge) 3
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.