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Green Requiem: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO|HD1|HD2}}
{{game|KH1|FM1|COM|REC|KHC|RCO|UCX}}
{{suite}}
{{suite}}
{{Enemy
{{Character
  |name=Green Requiem
  |name=Green Requiem
  |katakana=グリーンレクイエム
  |katakana=グリーンレクイエム
Line 8: Line 8:
  |de=Vitazipfler
  |de=Vitazipfler
  |image=[[File:Green Requiem KH.png|150px]]
  |image=[[File:Green Requiem KH.png|150px]]
  |sprite1=[[File:Green Requiem KHCOM.png|Field sprite in ''Kingdom Hearts: Chain of Memories'']]
  |tab2=KHCOM
|image2=[[File:Green Requiem KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|image3=[[File:Green Requiem KHUX.png|150px]]
|tab3=KHUX
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts: Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
|game4=Kingdom Hearts Union χ
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Red Nocturne
|s2=Blue Rhapsody
|s3=Yellow Opera
|s4=Black Ballade
|s5=Silver Rock
|s6=Emerald Blues
|s7=Crimson Jazz
|s8=Spring Metal
|s9=Scarlet Tango
|s10=Grey Caprice
|s11=Striped Aria
|s12=Sapphire Elegy
|s13=Pink Concerto
|s14=Turquoise March
|s15=Emerald Serenade
|s16=Violet Waltz
|s17=Watermelon
|s18=Large Watermelon
|s19=Huge Watermelon
|s20=Fireworks (Heartless)
|s21=Large Fireworks
|s22=Huge Fireworks
|s23=Jack-o'-Lantern
|s24=Round Rice Cake
|s25=Large Round Rice Cake
|s26=Bitter Maccaron
|s27=Tower Maccaron
  |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
  |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
  |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
  |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |KHHP1=15
  |KHHP1=15
|KHJPHP2=60
  |KHHP2=45
  |KHHP2=45
|KHJPATK1=14
  |KHATK1=15
  |KHATK1=15
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=12
  |KHDEF1=12
|FMDEF1=13
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=14
  |KHMP1=14
|KHJPMP2=48
  |KHMP2=43
  |KHMP2=43
  |KHEXP1=4
  |KHEXP1=4
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 58: Line 42:
  |KHbliz=Absorb
  |KHbliz=Absorb
  |KHthun=Absorb
  |KHthun=Absorb
  |KHgrav=x1.0
|KHJPgrav=x1.0
  |KHstop=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x4<br>(2) MP Ball x1, (15) MP Ball x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
|KHJPreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (8%), Bright Shard (12%), Protera Chain (1%)
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
  |KHreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=8
  |KHseed11=8
Line 82: Line 71:
  |KHteam32=Optical Trick
  |KHteam32=Optical Trick
  |KHnum32=4
  |KHnum32=4
  |COMHP2=44
  |COMHP2=43
  |COMAP2=3
  |COMAP2=2
  |COMEXP2=8
  |COMEXP2=7
  |COMHP3=48
  |COMHP3=47
  |COMAP3=4
  |COMAP3=3
  |COMEXP3=12
  |COMEXP3=12
  |COMHP4=52
  |COMHP4=51
  |COMAP4=4
  |COMAP4=4
  |COMEXP4=17
  |COMEXP4=16
  |COMHP5=56
  |COMHP5=55
  |COMAP5=5
  |COMAP5=5
  |COMEXP5=21
  |COMEXP5=21
  |COM6=s
  |COM6=s
  |COMHP6=60
  |COMHP6=59
  |COMAP6=6
  |COMAP6=5
  |COMEXP6=26
  |COMEXP6=25
  |COM12=r
  |COM12=r
  |COMHP12=128
  |COMHP12=127
  |COMAP12=9
  |COMAP12=8
  |COMEXP12=86
  |COMEXP12=80
  |COMHP13=136
  |COMHP13=135
  |COMAP13=9
  |COMAP13=9
  |COMEXP13=93
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=Absorb
  |COMfire=Absorb
Line 110: Line 99:
  |COMthun=Absorb
  |COMthun=Absorb
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOMHP2=38
  |COMfree=x1.0
  |ReCOMAP2=2
|ReCOMEXP2=7
|ReCOMHP3=41
|ReCOMAP3=3
|ReCOMEXP3=12
|ReCOMHP4=45
|ReCOMAP4=4
|ReCOMEXP4=16
|ReCOMHP5=48
|ReCOMAP5=5
|ReCOMEXP5=21
|ReCOM6=s
|ReCOMHP6=52
|ReCOMAP6=5
|ReCOMEXP6=25
|ReCOM12=r
|ReCOMHP12=111
|ReCOMAP12=9
|ReCOMEXP12=80
|ReCOMHP13=118
|ReCOMAP13=10
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Cure Boost
  |ability=Cure Boost
  |desc=Increases the potency of Cure abilities.
  |desc=Increases the potency of Cure abilities.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |value=1, 2, 4
  |COMMP=8
|ReCOMMP=12
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Agrabah, Monstro, Castle Oblivion
  |COMworld=Agrabah, Monstro, Castle Oblivion
|CODHP=0.58
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Agrabah
|CODLVL1=35
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Hollow Bastion Part II
|COD3DHP2=46
|COD3DSTR2=93
|COD3DDEF2=11
|COD3DEXP2=139
|COD3Dreward=HP prize x10-20, Munny x12
|CODlabHP=0.35
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layer 4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 13-14
|CODlabLVL3=27
|CODlabloc4=Layer 16
|CODlabLVL4=35
|CODlabloc5=Layers 19-20
|CODlabLVL5=35
|CODlabloc6=Layer 21
|CODlabLVL6=37
|CODlabloc7=Layer 24
|CODlabLVL7=37
|CODlabloc8=Layer 27
|CODlabLVL8=40
|CODlabreward=HP prize x1-3
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x1.40
|CODaero=x1.00
|CODigni=Δ
|CODfree=Δ
|CODjolt=Δ
|CODtoss=Δ
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x20
|CODreward1=Hi-Potion (2.00%)
|CODreward2=Cure (2.00%)
|CODreward3=Aerial Sweep (2.00%)
|CODreward4=Heat Dash (1.00%)
|CODworld=Agrabah
}}
}}
The '''Green Requiem''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.
The '''Green Requiem''' is an [[Emblem Heartless]] that was introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
==Design==
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a dead person. This is fitting, given the Green Requiem's ability to heal other Heartless.
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.


==Strategy==
==Strategy==
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells. In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', do not equip attack cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it.
===''Kingdom Hearts''===
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for [[Gravity]] magic, which grants [[Tech Points]].<ref>Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>


In ''Kingdom Hearts'', additional [[Tech Points]] can be earned by casting certain Magic.<ref>Before Kairi's rescue, for casting [[Gravity]] magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting [[Gravity]] magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
===''Kingdom Hearts Chain of Memories''===
Do not equip Attack Cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it.
 
;Deck
{{CoMDeck
|card1=Green Requiem
|v11=O|v12=O|v14=O
|card2=Green Requiem
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|30 HP restored|{{sleight|Green Requiem|com=*}}{{sleight|Green Requiem}}|Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.}}
{{atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|{{AT|mag}} —|—|1.00<ref>0.88 during the 3D Shooting segment.</ref>|—|Gathers light overhead, then restores the HP of one enemy.}}
{{atk-c}}
 
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|Single ally|—|0.7|—|—|—|Restores the HP of one enemy.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}


{{BoxTop}}
{{UCX}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 21:56, 26 March 2024

Green Requiem

Green Requiem

Field sprite in Kingdom Hearts Chain of Memories

The Green Requiem (グリーンレクイエム, Gurīn Rekuiemu?) Heartless that appears in the Castle of Dreams world for the first time.

Japanese グリーンレクイエム
Rōmaji Gurīn Rekuiemu

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations
Red Nocturne
Blue Rhapsody
Yellow Opera
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Green Requiem

Kingdom Hearts
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.
The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
Kingdom Hearts Re:coded
Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
HP STR DEF MP rec EXP
Before rescue 15 15 12 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 15 12 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (8%), Bright Shard (12%), Protera Chain (1%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP prize x4
(2) MP prize x1, (15) MP prize x1
Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World
HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

Floor Basement HP AP EXP

2 11 43 2 7
3 10 47 3 12
4 9 51 4 16
5 8 55 5 21
6 7 59 5 25
12 1 127 8 80
13 135 9 91
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Absorb Absorb x1.0
Status
Effects
Percentage Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Green Requiem (card) KHCOM.png
Ability Duration
Cure Boost 1 reload
Cost Drop Rate Sell
20 CP 3% 8 Moogle Points
Description
Increases the potency of Cure abilities.
Floor Basement HP AP EXP

2 11 38 2 7
3 10 41 3 12
4 9 45 4 16
5 8 48 5 21
6 7 52 5 25
12 1 111 9 80
13 118 10 91
Physical Fire Blizzard Thunder Neutral
x1.0 Absorb Absorb Absorb x1.0
Status
Effects
Percentage Stun Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Green Requiem (card).png
Ability Duration
Cure Boost 1 reload
Cost Drop Rate Sell
20 CP 3% 12 Moogle Points
Description
Increases the potency of Cure abilities.

World HP EXP Strength Defense
Agrabah 83 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Ignite Freeze Jolt Air-Toss
Δ Δ Δ Δ
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x1-4, Munny x20
Beginner Mode Hi-Potion (2.00%)
Standard Mode Cure (2.00%)
Proud Mode Aerial Sweep (2.00%)
Critical Mode Heat Dash (1.00%)
Worlds
Agrabah
World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion Part II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Reward
HP prize x10-20, Munny x12
Layer HP EXP Strength Defense
Layer 4 36 37 52 16
Layers 6-10 41 52 58 18
Layers 13-14 43 59 61 19
Layer 16 50 101 71 22
Layers 19-20 50 101 71 22
Layer 21 52 115 74 23
Layer 24 52 115 74 23
Layer 27 55 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Rewards
HP prize x1-3

The Green Requiem is an Emblem Heartless that was introduced in Kingdom Hearts.

Design[edit]

A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.

Strategy[edit]

Kingdom Hearts[edit]

A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for Gravity magic, which grants Tech Points.[3][4]

Kingdom Hearts Chain of Memories[edit]

Do not equip Attack Cards with passive elements, like Lionheart and Photon Debugger, as using these cards to attack a Green Requiem will heal it.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Green Requiem (card) KHCOM.png Green Requiem
[KH CoM]
X O O X O X X X X X
Green Requiem (card).png Green Requiem
[KH Re:CoM]
X O O X O X X X X X
Attacks
Technique Element Status Power Cards
Cure (ケアル
Kearu
?)
30 HP restored Green Requiem (card) KHCOM.pngGreen Requiem (card).png
Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Cure (ケアル
Kearu
?)
Magic Command 1.00[5]
Gathers light overhead, then restores the HP of one enemy.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Cure (ケアル
Kearu
?)
Single ally 0.7
Restores the HP of one enemy.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  4. ^ After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in Kingdom Hearts.
  5. ^ 0.88 during the 3D Shooting segment.