Ira

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Foreteller Ira

Foreteller Ira KHXBC.png

Katakana 予知者イラ Other Emblem.png
Rōmaji Yochisha Ira
Voice actors (Ja:) Yuichiro Umehara [1]
(En:) Matthew Mercer [2]
Homeworld Daybreak Town
Game Kingdom Hearts χ
Foreteller Ira

Kingdom Hearts Union χ
Status enhancements and powerful special attacks are a main part of his strategy. Focus on healing and defensive tactics to survive this battle.
Kingdom Hearts χ Back Cover
One of the Master's disciples who receives a copy of the Book of Prophecies.
He is a reliable Keyblade Master and leader of the Union Unicornis. The Master often makes fun of his serious nature.
His role is to become the new leader of the foretellers after the Master vanishes.

Ira is a Keyblade Master who appears in Kingdom Hearts χ. As a Foreteller, he leads the Unicornis Union and is an apprentice of the Master of Masters.

Story[edit]

Before Kingdom Hearts χ[edit]

Ira is given a Keyblade forged from his own heart by the Master of Masters, who takes Ira, Aced, Ava, Gula, Invi, and Luxu as his apprentices. Ira eventually achieves the rank of Keyblade Master alongside his fellow apprentices.[citation needed]

Shortly thereafter, the Master gives a copy of the Book of Prophecies to Ira and grants him leadership over the Unicornis Union as its Foreteller. As Ira and the other Foretellers read their copies of the Book of Prophecies, they are shocked by the final entry, which details an event known as the Keyblade War, during which light would expire and the world would reach its end.

Sometime after Luxu mysteriously disappeared to fulfill his role assigned to him by the Master, the Master meets with Ira in the outskirts of Daybreak Town and tasks Ira to act as the leader in the event of his own demise. Ira questions if anything can be done to avoid the fate of the Keyblade War, which the Master denies, explaining that fated events cannot be changed, thus they need to focus on what comes after. However, Ira remains adamant and opts to attempt to avert this end by gathering enough Keyblade wielders.

Ira and his fellow Foretellers are soon introduced to the Master's new creation, the Chirithy. Though the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.

Without warning, the Master disappears from the world, and although the Foretellers actively seek him out, they are unable to locate him. Upholding the Master's teachings, Ira and the other Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of Medals to aid their wielders in collecting Lux to maintain the balance of power. Quest 94: Where's Chirithy? Pt. 2

Kingdom Hearts χ[chi][edit]

This information is based on alternate scenes or materials and is only considered in continuity if Player joins the Unicornis Union.
Ira meets Player in Daybreak Town.

Having watched Player defeat countless Heartless throughout Daybreak Town, Ira commends them on their abilities. Ira suggests that Player should fight alongside the other Unicornis Union members to defeat larger Heartless and then leaves them to defeat a Darkside. Once the Darkside is defeated, Ira reappears and warns Player that there are others who collect light for nefarious purposes. He allows Player to discern who walks the path of darkness before he departs. Quest 3: Combat 102

Over time, the Foretellers notice Keyblade wielders utilizing bangles that provides them the power to collect dark energy, though they decide that using the bangles was acceptable for their Union members. Subsequently, Ira summons the Foretellers for a meeting in the Foretellers' Chamber, declaring that there is a traitor among them after discovering a Nightmare Chirithy snooping around their home. Although the other Foretellers argue that the traitor could be someone from their Unions, Ira reasons that the bangles are the Nightmare's doing and the traitor has to be one of the Foretellers since only one of them could have obtained the bangles. Aced condemns Ira for spreading doubt amongst them and storms off on his own, adjuring the meeting. Afterwards, Invi questions Ira's strange behavior, who then confides in Invi about the existence of the Lost Page, an entry which depicts the events surrounding the traitor that has been excluded from the Foretellers' copies of the Book of Prophecies. As Ira believes that the traitor is whomever is in possession of the Lost Page, Invi promises to keep an eye on the others and report their actions back to Ira.

This information is based on alternate scenes or materials and is only considered in continuity if Player joins the Unicornis Union.
When Neoshadows appear in Daybreak Town, Player joins three other Keyblade wielders in their efforts to quash the darkness being spread by the new species of Heartless; however, Player is the only survivor. After Chirithy witnesses another of its kind fade, Ira appears to speak with Player, revealing that while the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. Chirithy asks if that means that there really is a traitor among them, to which Ira states that he is not willing to believe that yet. Quest 250: Heartless Havoc: Fountain Square

One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream. Quest 351: A Job Never Done Pt. 1

A few days later, Invi informs Ira that Aced and Gula have formed an alliance. Ira assumes that Aced is the traitor, though Invi argues that Aced's intentions indicate otherwise. However, Ira retorts that Aced is betraying the Master's teachings by forming alliances. As such, Invi volunteers to persuade Gula to dissolve his alliance with Aced, believing that Ira's intervention will only make things worse, which Ira accepts. Invi also mentions that Aced has begun to question their relationship, and as such, her reports to Ira will be less frequent.

This information is based on alternate scenes or materials and is only considered in continuity if Player joins the Unicornis Union.
After Player successfully completes the Dark Corridor Trials, Chirithy reports back to Ira, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Ira laments that he has no choice but to hasten Player's training, as he must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light. Quest 500: Corridor of Darkness Pt. 10
This information is based on alternate scenes or materials and is only considered in continuity if Player joins the Unicornis or Vulpes Union.
When Player, Chirithy, and Skuld enter the Foretellers' Chamber in search of Ephemer, they are caught by Ira. Ira divulges he caught Ephemer in the Foretellers' Chamber several days before and that Ephemer's Union collects Lux for a reason conflicting with that of the Player's Union. He accuses Ephemer of having befriended the Player solely to acquire information, and states that he eliminated Ephemer for this suspicion. Although Chirithy assures Ira that will not retaliate against him, Player decides to avenge Ephemer, but Ira emerges as the victor. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the sewers with Ava, who explains that she disguised herself as Ira in order to test Player and Skuld. Quest 555: The Clock Tower Pt. 10

After Aced's debacle with the other Foretellers, Ira finds Aced hobbling weakly through the streets of Daybreak Town. Believing that Ira had come to finish him off, Aced collapses to the ground and requests Ira make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is forbidden to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on, stressing that they cannot afford to lose any of the Foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he has been using it to discern the identity of the traitor. While Gula claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find the latter and retrieve the Lost Page.

Invi discloses Gula's whereabouts to Ira, prompting him to confront Ava, knowing that she is protecting Gula from him. Frightened by the possible consequences, Ava resolves to protect Gula from Ira, who calmly accepts this and leaves. In the time that follows, Gula begins collecting more and more Lux in order to summon Kingdom Hearts and force the Master to return in order to avert the Keyblade War. Subsequently, in order to maintain the balance, Ira and Aced also begin collecting more Lux, as Keyblade War draws nearer.

Sensing Aced's bloodlust, Ira arrives at the Fountain Square just as Aced disqualified Player as a Keyblade wielder and rebukes Aced for attacking another wielder. Although Aced claims to have been merely testing Player's strength, Ira points out that it had been Aced's bloodlust that drew him to their location. Aced argues that the Keyblade War is not unavoidable, and that the other Foretellers, including Ira, are becoming desperate to collect more Lux, and blames Ira and other Foretellers for intensifying the situation. Aced reveals he will unify all of the Unions and appoints himself as leader after he banished Ira and the other Foretellers. Ira dismisses his foolish plot and warns Aced that his arrogance will lead to his downfall. Aced states that he will be waiting for Ira at the place of the final battle before taking his leave. Once the crowd disperses, Ira affirms that the Keyblade War is unavoidable to Player, Skuld, and Chirithy and tasks Skuld and Player to prepare themselves for the war as he departs.

This information is based on alternate scenes or materials and is only considered in continuity if Player joins any Union that is not Unicornis.
When the Keyblade War breaks out in the Badlands, Ira leads the Unicornis Union into battle. During the battle, Ira witnesses Aced assailing Player and steps in to save them. Furious, Aced sets his sights on Ira instead, chasing after him as he retreats from Aced's attacks.

Later, after collapsing from his battle with Gula, Ira approaches Player and engages them in a vicious battle. Ira is then attacked from behind by Aced, but is able to defend himself. Aced announces his intent on remaking the world as its new leader, though Ira states that he must not disturb the balance. Aced blocks Ira's assault and retreats, with Ira following close behind.

Appearance[edit]

Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.

Personality[edit]

Ira is a dependable individual with a no-nonsense attitude. As leader of the Foretellers, he displays this attitude when he rebukes Aced for raising his Keyblade against another. He is a mindful individual; he takes care to preserve the events that lead to the future, and tries not to upset the balance between the Unions when Gula starts collecting more Lux.

He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the person in possession of the Lost Page.

Abilities[edit]

Main article: Ira's Keyblade

Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles Terra's Mark. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the Gazing Eye at the center.

Etymology[edit]

Ira's name is derived from the word ira, which means "wrath" in Latin and is represented by a unicorn in the Ancrene Wisse.

Notes and references[edit]


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