Before Kingdom Hearts χ
Ira is given a Keyblade forged from his own heart by the Master of Masters, who takes Ira, Aced, Ava, Gula, Invi, and Luxu as his apprentices. Ira eventually achieves the rank of Keyblade Master alongside his fellow apprentices.
Shortly thereafter, the Master gives a copy of the Book of Prophecies to Ira and grants him leadership over the Unicornis Union as its Foreteller. As Ira and the other Foretellers read their copies of the Book of Prophecies, they are shocked by the final entry, which details an event known as the Keyblade War, during which light would expire and the world would reach its end.
Sometime after Luxu mysteriously disappeared to fulfill his role assigned to him by the Master, the Master meets with Ira in the outskirts of Daybreak Town and tasks Ira to act as the leader in the event of his own demise. Ira questions if anything can be done to avoid the fate of the Keyblade War, which the Master denies, explaining that fated events cannot be changed, thus they need to focus on what comes after. However, Ira remains adamant and opts to attempt to avert this end by gathering enough Keyblade wielders.
Ira and his fellow Foretellers are soon introduced to the Master's new creation, the Chirithy. Though the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.
Without warning, the Master disappears from the world, and although the Foretellers actively seek him out, they are unable to locate him. Upholding the Master's teachings, Ira and the other Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of Medals to aid their wielders in collecting Lux to maintain the balance of power.
Kingdom Hearts χ[chi]
Over time, the Foretellers notice Keyblade wielders utilizing bangles that provides them the power to collect dark energy, though they decide that using the bangles was acceptable for their Union members. Subsequently, Ira summons the Foretellers for a meeting in the Foretellers' Chamber, declaring that there is a traitor among them after discovering a Nightmare Chirithy snooping around their home. Although the other Foretellers argue that the traitor could be someone from their Unions, Ira reasons that the bangles are the Nightmare's doing and the traitor has to be one of the Foretellers since only one of them could have obtained the bangles. Aced condemns Ira for spreading doubt amongst them and storms off on his own, adjuring the meeting. Afterwards, Invi questions Ira's strange behavior, who then confides in Invi about the existence of the Lost Page, an entry which depicts the events surrounding the traitor that has been excluded from the Foretellers' copies of the Book of Prophecies. As Ira believes that the traitor is whomever is in possession of the Lost Page, Invi promises to keep an eye on the others and report their actions back to Ira.
One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.
A few days later, Invi informs Ira that Aced and Gula have formed an alliance. Ira assumes that Aced is the traitor, though Invi argues that Aced's intentions indicate otherwise. However, Ira retorts that Aced is betraying the Master's teachings by forming alliances. As such, Invi volunteers to persuade Gula to dissolve his alliance with Aced, believing that Ira's intervention will only make things worse, which Ira accepts. Invi also mentions that Aced has begun to question their relationship, and as such, her reports to Ira will be less frequent.
After Aced's debacle with the other Foretellers, Ira finds Aced hobbling weakly through the streets of Daybreak Town. Believing that Ira had come to finish him off, Aced collapses to the ground and requests Ira make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is forbidden to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on, stressing that they cannot afford to lose any of the Foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he has been using it to discern the identity of the traitor. While Gula claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find the latter and retrieve the Lost Page.
Invi discloses Gula's whereabouts to Ira, prompting him to confront Ava, knowing that she is protecting Gula from him. Frightened by the possible consequences, Ava resolves to protect Gula from Ira, who calmly accepts this and leaves. In the time that follows, Gula begins collecting more and more Lux in order to summon Kingdom Hearts and force the Master to return in order to avert the Keyblade War. Subsequently, in order to maintain the balance, Ira and Aced also begin collecting more Lux, as Keyblade War draws nearer.
Sensing Aced's bloodlust, Ira arrives at the Fountain Square just as Aced disqualified Player as a Keyblade wielder and rebukes Aced for attacking another wielder. Although Aced claims to have been merely testing Player's strength, Ira points out that it had been Aced's bloodlust that drew him to their location. Aced argues that the Keyblade War is not unavoidable, and that the other Foretellers, including Ira, are becoming desperate to collect more Lux, and blames Ira and other Foretellers for intensifying the situation. Aced reveals he will unify all of the Unions and appoints himself as leader after he banished Ira and the other Foretellers. Ira dismisses his foolish plot and warns Aced that his arrogance will lead to his downfall. Aced states that he will be waiting for Ira at the place of the final battle before taking his leave. Once the crowd disperses, Ira affirms that the Keyblade War is unavoidable to Player, Skuld, and Chirithy and tasks Skuld and Player to prepare themselves for the war as he departs.
Kingdom Hearts III
Ira meets with Invi, Aced, Gula, and Luxu in the Keyblade Graveyard.
Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.
Ira is a reliable and thorough individual with a no-nonsense attitude. As the leader of the Foretellers, he displays this attitude when he rebukes Aced for raising his Keyblade against another. He is a mindful individual; he takes care to preserve the events that lead to the future, and tries not to upset the balance between the Unions when Gula starts collecting more Lux.
He can, however, be quick to make assumptions about people and about the state of affairs. He is quick to assume that there is a traitor among the five Foretellers, and he is also quick to assume that the traitor is the person in possession of the Lost Page.
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Foreteller Ira wields a Keyblade that has a black handle, contrasting with a silver white pommel and guard resembling clouds. The curvature of the guard resembles a harp or lyre. The base is an etching of a white unicorn with a silvery mane and horn and yellow eyes and with red and black detail. Around the horn are rings of red, black, and silver spikes separated by gold. The shaft of the blade is silver with shining white edges. Etched into the shaft in gold and filled with black are four elongated heart-like shapes, the fourth of which resembles Terra's Mark. Eight silver spikes shoot out from around the final etching. From the uppermost spike of one side to the bottom of the other a black semicircle with silver edges appears to go through the spikes. This and a few additional spikes set in the ring form the teeth. The Keychain is made of white crystals, and the token on the end features five white spikes encircled by a white ring, with the Gazing Eye at the center.
Ira is a overall well rounded fighter, being capable in both magic and melee combat. As a main attack, Ira conjures pillars of light to trap his opponent and then shatters them with a light wave, dealing massive damage.