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Anti-Aqua

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Issues: ReMind Stats

Anti-Aqua

Anti-Aqua KHIII.png

Japanese アンチ•アクア
Rōmaji Anchi-Akua
Homeworld Realm of Darkness
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - Aqua -Dark Dive-
Anti-Aqua

Kingdom Hearts Union χ
SN - KH III Anti-Aqua
KINGDOM HEARTS III (2019)
Aqua, after she fell to darkness and for years wandered through the realm of darkness.
Kingdom Hearts III
Aqua, after she fell to darkness. Years and years of wandering through the realm of darkness ended with her being cast into the watery depths beyond its margin.
Location HP Strength Defense EXP
Realm of Darkness 1400 63 32 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×0.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.4
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 8 ×0.5 24

Rewards
Sora: Blizzaga
World(s)
Realm of Darkness
"All that's left in my heart is misery and despair...and now, you can share it!"
—Anti-Aqua

Anti-Aqua is a boss in Kingdom Hearts III. After Aqua is corrupted by darkness and the influence of Xehanort,[1] Sora is forced to fight her in order to rescue her.

Story[edit]

Kingdom Hearts III[edit]

When Ansem, Seeker of Darkness arrives at the Dark Margin to take Ansem the Wise, Aqua tries to fight Ansem, but the Dark Figure subdues her, imbues her with darkness, and throws her into the seas of the Dark Margin, transforming her into Anti-Aqua.

Anti-Aqua later confronts King Mickey and Riku when they return to the Dark Margin to find her. She has a Demon Tower restrain Mickey and takes his Star Cluster Keyblade, explaining the pain she has been through over the years she spent trapped in the Realm of Darkness. She and the Demon Tower then fight Riku, but Riku destroys the Demon Tower and frees Mickey with Sora's help. Sora battles Anti-Aqua and successfully frees her from the darkness.

Later, during the final battle at the Keyblade Graveyard, Aqua begins hallucinating when faced by the Demon Tide, which she views as a swarm of Anti-Aquas in place of Shadows, stunning her in place as the Demon Tide swallows her. Sora manages to purify the fear in her heart, which takes the form of Anti-Aqua, allowing Aqua to face the Heartless head-on during the second attempt. Kingdom Hearts III Re Mind

Design[edit]

Anti-Aqua is a corrupted version of Aqua. Her hair is a bleached blue, her eyes are yellow, and her dress has darkened and become tattered, with scaly texture appearance. Her arms and legs have also begun to darken, and her hands are now black with red fingertips.

In battle, she wields Mickey's Star Cluster after he is disarmed while fighting a Demon Tower.

When she first reveals herself, Anti-Aqua initially appears as a black silhouette wreathed in a violet aura of darkness.

Strategy[edit]

Anti-Aqua behaves nearly identically to the phantom Aqua from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. She begins the fight by using Style Change to activate Spellweaver, and continues to fight in this mode. She usually attacks in tandem with doppelgängers, often firing homing orbs at Sora with Magic Shot and Encircling Magic Shot and performing spiraling attacks with Windmill Upswing, Windmill Shake Off, and Windmill Rush. All of these attacks can be guarded. She often teleports across the arena, and sometimes teleports before Sora can attack. When her retaliation point is reached, she often counters with an unblockable Rush Lunge. Occasionally, Anti-Aqua will wander across the arena with several doppelgängers, explaining her pain to Sora. While she and the doppelgängers will disappear after a short time, Sora can use Thunder to instantly expose the real Anti-Aqua.

Anti-Aqua is resistant to Blizzard magic, and while she is not weak to Fire, the usage of Fire attacks reduce her revenge value by the attack's given value.

As her health dwindles, Anti-Aqua gains access to two ultimate attacks. The first is Mirage Blizzaga, in which she teleports in the air before firing Blizzard shards. The shards can be guarded or evaded. The second is Mirage Wish, where she and three of her doppelgängers perform the Spellweaver finisher. To escape the attack, Sora can either dodge out of the spiral, or block with a Formchange that blocks with barriers.

Although her pattern can be challenging, she has low health for the point in the game she is encountered. The recently acquired Nano Arms Formchange works well against her as it has strong distance closing potential as well as providing access to a Barrier guard.

Technique Element Power Block? Repel LV
Style Change (スタイルチェンジ
Sutairu Chenji
?)
Neutral 1.0
Sheds light and surrounds herself in a dark aura.
Windmill Upswing (風車振り上げ
Kazaguruma Furiage
?)
Physical 0.5 per hit ◯ (Risk Dodge)Symbol - Crown.png 3
Charges straight ahead while spinning her Keyblade upward.
Windmill Shake Off (風車振り払い
Kazaguruma Furiharai
?)
Physical 0.5 per hit ◯ (Risk Dodge)Symbol - Crown.png 3
Charges ahead while throwing her Keyblade around herself.
Windmill Rush (風車突進
Kazaguruma Tosshin
?)
Physical 0.5 per hit ◯ (Risk Dodge)Symbol - Crown.png 3
Charges straight ahead while spinning her Keyblade directly forward.
Rush Lunge (突進突き
Tosshin Tsuki
?)
Physical 1.0 X
Charges straight ahead with her Keyblade positioned directly forward.

Generally used as a counterattack.
Magic Shot (マジックショット
Majikku Shotto
?)
Neutral 1.0
Fires magic orbs from her Keyblade.
Encircling Magic Shot (包囲マジックショット
Hōi Majikku Shotto
?)
Physical 0.4 per hit
Splits herself into seven, then all seven figures surround Sora and simultaneously fire magic orbs at him. Can be blocked from behind.
Mirage Blizzaga (ミラージュブリザガ
Mirāju Burizaga
?)
Blizzard 1.5 per hit
Generates six ice crystals; each crystal rushes at the opponent one-by-one.
Mirage Wish (ミラージュウィッシュ
Mirāju Wisshu
?)
(spin attack) Physical 1.0 per hit

(projectile) Neutral 1.0 per hit
(crystal) Neutral 2.0 per hit
Splits herself into three; all three figures surround Sora, shooting projectiles from the crystals above their heads, then approach Sora and detonate their respective crystals.

Resembles the Finish Command of Spellweaver.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Anti-Aqua – Kingdom Hearts III Anti-Aqua – Kingdom Hearts III Re Mind

See also[edit]

Notes and references[edit]