|Game||Kingdom Hearts III|
|Kingdom Hearts III|
|An unlucky denizen of Galaxy Toys that was possessed by a Marionette.|
These bouncy baddies rarely sit still for long. Use those brief pauses to take the spring out of their step!
(4 worlds cleared)
(6 worlds cleared)
(The Final World cleared)
|HP prize (1) ×3, Munny (5) ×2|
Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%)
Bouncy Pets all share the same general design: a soft, round body, four cony legs, and big, white eyes with black pupils. When possessed by Marionettes, their eyes become golden, and they bear the Heartless emblem on their heads. The only differences in each model are the details in their design.
Dogs have a cream body, brown floppy ears, brown feet, a brown tail, a round muzzle with a brown nose, and an open mouth with a long, pink tongue.
Cats have a dark brown body, pointed ears, a red nose, black whiskers, and a red bowtie. The their mouth and the insides of their ears are cream colored.
Cows have a white body with black spots, cropped ears, a pink nose, and two gray horns. When possessed by Marionettes, the Heartless emblem is emblazoned between the horns.
Pigs have a pink body, pointed ears, a crimson nose, and a big smile.
Elephants have a cyan body and big, floppy ears. Their eyes sport distinct eyelashes, and they have a closed mouth in a smile and a long trunk.
Frogs are green with a white stomach, two black slits for a nose, a thin smile, and large cheeks.
Kingdom Hearts III
Regardless of their appearance, Bouncy Pets all function the same. After retreating from an opponent, it will use its Crush attack, potentially several times. This attack is easy to react to with a block once they are seen jumping, but watch out for when they continue bouncing, as the amount of bounces per attack varies. It will not flinch just before initiating its attack.
Fire magic is most effective against Bouncy Pets, as they will take double damage from it.
|Leaps directly overhead its target and drops straight down, generating a shock wave.|
|Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.|