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Patchwork Animals

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Patchwork Animals

Patchwork Animals (Lion

Patchwork Animals (Panda)

Japanese パッチワークアニマルズ
Rōmaji Pacchiwāku Animaruzu

Type Construct
Homeworld Toy Box
Game Kingdom Hearts III
Patchwork Animals

Kingdom Hearts III
An unlucky denizen of Galaxy Toys that was possessed by a Marionette.

These simple-minded plushies only know one trick: chaaarge! Use magic to trip them up, then give them some new stitches.
Location HP Strength Defense EXP
Toy Box 135 27 13 48
Toy Box
(4 worlds cleared)
159 31 15 75
Toy Box
(6 worlds cleared)
204 38 19 155
Toy Box
(The Final World cleared)
249 46 23 263
Physical Fire Blizzard Thunder Water
×1.0 ×2.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×3, Munny (5) ×2
Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%)
World(s)
Toy Box

The Patchwork Animals are possessed toys featured in Toy Box, a world from Kingdom Hearts III based on Toy Story.

Design[edit]

Patchwork Animals appear as stitched together plushies. When possessed by Marionettes, they have yellow eyes and bear the Heartless emblem on their forehead.

The Lion variant is mostly white, with orange and blue textures stitched together over its body, which is mostly made up of yarn. It has buttons on the upper sides of its legs and an orange mane.

The Panda variant's body is made up of a variety of textures, with different colored stripes and plaid patterns and wavy patterns stitched up into different sections.

Strategy[edit]

Kingdom Hearts III[edit]

Patchwork Animals will slowly approach their opponent before attacking. Their Rush attack should give enough reaction time to put up a guard, and the following reprisal should make quick work of them. Also advised is the use of Fire magic, as they have a strong weakness to it.

Technique Element Power Block? Repel LV
Rush (突進
Tosshin
?)
Physical 1.5 2
Floats up and rams opponents.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.