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'''Splash Island''' is a [[Gummi Missions|Gummi Mission]] available in ''[[Kingdom Hearts II]]''.  Upon completion the first time through, it unlocks [[Atlantica]] for regular gameplay.
{{game|KH2|FM2}}
 
{{GummiMission
==Missions==
|name=Splash Island
===First Run===
|katakana=スプラッシュアイランド
Upon completing Splash Island for the first time, [[Sora]] will get an Auto-Counter.
|romaji=Supurasshu Airando
|image=[[File:Splash Island KHII.png|300px]]
|world1=[[Disney Castle]]
|world2=[[Atlantica]]
|normalname=Floating In Bliss
|normalfile=Floating In Bliss KHII.ogg
|comp1S=[[File:Icon Design Pack KHII.png|20x20px]] [[Decal Skins]]
|comp1A=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Neon Bar/G|kh2}}
|comp1B=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|comp1C=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Bridge/G|kh2}}
|comp1D=[[File:Icon Gummi Upgrade KHII.png|20x20px]] [[AP Limit Upgrade]]
|comp1E=[[File:Icon Gummi Ability KHII.png|20x20px]] [[Heal Upgrade]]
|comp1EX=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Flag/G|kh2}}
|desc1EX=Fly a Gummi Ship set with the Formation Change Ability!
|score2S=350
|score2A=300
|score2B=250
|score2C=200
|score2D=150
|score2E=100
|comp2S=[[File:Icon Blueprint KHII.png|20x20px]] {{c|Moogle|Gummi Ship}}
|comp2A=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Storm/G|kh2}}
|comp2B=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Round Light/G|kh2}}
|comp2C=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Antenna/G|kh2}}
|comp2D=[[File:Icon Gummi Ability KHII.png|20x20px]] [[Laser Upgrade]]
|comp2E=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Thundaga/G|kh2}}
|comp2EX=[[File:Icon Gummi Block KHII.png|20x20px]] [[Boomerang/G]]
|desc2EX=Fly an Invincible model from the sample blueprints!
|score3S=1000000
|score3A=900000
|score3B=800000
|score3C=700000
|score3D=600000
|score3E=500000
|comp3S=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Solid Helm/G|kh2}}
|comp3A=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Storm/G|kh2}}
|comp3B=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|comp3C=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Firaga/G|kh2}}
|comp3D=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Blizzaga/G|kh2}}
|comp3E=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Meteor/G|kh2}}
|comp3EX=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Mast/G|kh2}}
|desc3EX=Fly a Gummi Ship with no Weapon Gummies!
|enemy11=N/A
|enemy12=[[U.F.O.]] (R)
|enemy13=[[Bomber]] (R)
|enemy14=[[Bomber]] (R)
|enemy15=[[Bomber]] (G)
|enemy16=[[U.F.O.]] (R)
|enemy17={{c|Shield|Gummi Ship}} (R)
|enemy18=[[Bomber]] (R)
|scree11=N/A
|scree12=Front
|scree13=Right
|scree14=Front
|scree15=Front
|scree16=Front
|scree17=Left
|scree18=Front
|treas11=[[File:Icon Gummi Ability KHII.png|20x20px]] [[Auto-Counter]]
|treas12=[[File:Icon Gummi Ability KHII.png|20x20px]] [[Formation Change]]
|treas13=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Fira/G|kh2}}
|treas14=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Sphere Helm/G|kh2}}
|treas15=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|treas16=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Thundara/G|kh2}}
|treas17=[[File:Icon Gummi Block KHII.png|20x20px]] [[Material/G]] x10
|treas18=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Booster/G|kh2}}
|enemy21=[[Gatling Ship]] (R)
|enemy22=[[Gatling Ship]] (G)
|enemy23=[[Bomber]] (R)
|enemy24=[[Knight Head]] (R)
|enemy25=[[Knight Head]] (R)
|enemy26={{c|Shield|Gummi Ship}} (R)
|enemy27={{c|Shield|Gummi Ship}} (G)
|scree21=Left
|scree22=Front
|scree23=Right
|scree24=Front
|scree25=Front
|scree26=Back
|scree27=Front
|treas21=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|treas22=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Neon Orb/G|kh2}}
|treas23=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Fira/G|kh2}}
|treas24=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Comet/G|kh2}}
|treas25=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|treas26=[[File:Icon Gummi Block KHII.png|20x20px]] [[Orichalcum/G]]
|treas27=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Large Rotor/G|kh2}}
|enemy31=[[U.F.O.]] (R)
|enemy32=[[Gatling Ship]] (R)
|enemy33=[[Gatling Ship]] (R)
|enemy34=[[Bomber]] (G)
|enemy35=[[Bomber]] (R)
|enemy36=[[Bomber]] (R)
|enemy37=[[Bomber]] (G)
|enemy38=[[Knight Head]] (R)
|enemy39=[[Knight Head]] (R)
|enemy310={{c|Shield|Gummi Ship}} (R)
|enemy311=[[U.F.O.]] (R)
|enemy312={{c|Shield|Gummi Ship}} (G)
|enemy313={{c|Shield|Gummi Ship}} (R)
|enemy314=[[Bomber]] (R)
|scree31=Front
|scree32=Left
|scree33=Front
|scree34=Front
|scree35=Back
|scree36=Front
|scree37=Front
|scree38=Front
|scree39=Front
|scree310=Front
|scree311=Front
|scree312=Back
|scree313=Front
|scree314=Front
|treas31=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Rotor/G|kh2}}
|treas32=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Fira/G|kh2}}
|treas33=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Comet/G|kh2}}
|treas34=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Neon Bar/G|kh2}}
|treas35=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Storm/G|kh2}}
|treas36=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Firaga/G|kh2}}
|treas37=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Vortex/G|kh2}}
|treas38=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Square Light/G|kh2}}
|treas39=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Screw Propeller/G|kh2}}
|treas310=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Flat Helm/G|kh2}}
|treas311=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Propeller/G|kh2}}
|treas312=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Vortex/G|kh2}}
|treas313=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Large Rotor/G|kh2}}
|treas314=[[File:Icon Gummi Block KHII.png|20x20px]] {{c|Thruster/G|kh2}}
}}
'''Splash Island''' is a [[Gummi Mission]] available in ''[[Kingdom Hearts II]]''.  Upon completion the first time through, it unlocks [[Atlantica]] for regular gameplay.


==Strategy==
===Mission 1===
===Mission 1===
<div class="tabber" style="float: left;">
As soon as the mission starts, prepare to attack the numerous enemies on the ground for easy additional points. This level introduces two new enemies, the [[Submarine]] and [[Bomber]]. Although a bit stronger in HP, the Submarine's attacks are easy to avoid; simply remain still and allow the Gummi Ship to fly through the center of the Submarine's projected rings. The Bomber will fly onto the screen and fire numerous rockets. Shoot the Bombers down before they get too close to the Gummi Ship. Most enemies in this mission will attack in groups; especially the [[Knight Head]]s. At the end of the level a [[Dragonfly]] will appear, providing an opportunity to garner more points. This level is somewhat short, meaning the player should use a Gummi Ship that has a lot of weapon Gummis, such as the Falcon Peak. Equipping the "Draw" and "Medal Converter" Gummi Ship abilities is also helpful. Defeat all groups of red and basic [[Bomber]]s in the beginning of the level to eventually spawn a gold Bomber.
<div class="tabbertab" title="Completion Bonus" style="float: left; background-color:white"; width="350px">
{|cellspacing="10" cellpadding="5" border="0" align="left"
{|cellspacing="0" cellpadding="5" border="1" align="left"
!style="background:#228B22;"|Rank
!style="background:#228B22;"|Medals
!style="background:#228B22;"|Prize
|-style="background:#F0FFF0;"
|S
|30
|Decal Skin
|-style="background:#98FB98;"
|A
|26
|Neon Bar G
|-style="background:#F0FFF0;"
|B
|22
|Screw Propeller G
|-style="background:#98FB98;"
|C
|18
|Bridge G
|-style="background:#F0FFF0;"
|D
|14
|AP Limit Upgrade
|-style="background:#98FB98;"
|E
|10
|Heal Upgrade
|}
|}
</div><div class="tabbertab" title="Treasure" style="float: left; background-color:white"; width="350px">
{| border="0" cellpadding="5" cellspacing="10" align="left"
|-
{| border="1" cellpadding="5" cellspacing="0" align="left"
|-
!style="background:#5050eb;"| Treasure
!style="background:#5050eb;;"| Screen
!style="background:#5050eb;;"| Enemy
|- style="background:#F0FFFF;"
| Auto Counter Ability   
| N/A   
| N/A
|- style="background:#87CEEB;"
| Formation Change Ability
| Front 
| U.F.O. (red)
|- style="background:#F0FFFF;"
| Fira-G         
| Right 
| Bomber (red)
|- style="background:#87CEEB;"
| Sphere Helm-G   
| Front 
| Bomber (red)
|- style="background:#F0FFFF;"
| Screw Propeller-G
| Front 
| Bomber (gold)
|- style="background:#87CEEB;"
| Thundara-G     
| Front 
| U.F.O (red)
|- style="background:#F0FFFF;"
| Material-G x10 
| Left 
| Shield (red)
|- style="background:#87CEEB;"
| Booster-G       
| Front 
| Bomber (red)
|-
|}
|}</div></div>
{{-}}


===Mission 2===
===Mission 2===
<div class="tabber" style="float: left;">
As the level begins the camera will shift behind the Gummi Ship. Here you will encounter wave after wave of enemies that are much closer to the Gummi Ship than before, thus leaving less room to dodge attacks. A Gummi Ship with a great arsenal of weapon Gummis will do better than a defensive Gummi Ship. Again, the Falcon Peak blueprint will do well here. In the beginning of the level, defeat all basic and red Bombers to summon a gold Bomber. A Dragonfly will appear, but do not spend all time focused on it; this mission is ranked according to the number of enemies defeated, not the quality. About halfway through the level three Dragonflies will appear. Again, do not get distracted by them for there will be swarms of basic Knight Heads in the background. Defeating all groups of Shield enemies will summon a gold Shield at the end of the level. Defeat the gold Shield to earn a Large Rotor/G Gummi. At the end of the level, a final barrage of Knight Heads will appear. Keep a finger on [[File:Button Cross.png|x20px]] and blast through the wave of enemies. Defeating at least 350 enemies will earn an "S" rank.
<div class="tabbertab" title="Completion Bonus" style="float: left; background-color:white"; width="350px">
 
{|cellspacing="10" cellpadding="5" border="0" align="left"
==Enemies==
{|cellspacing="0" cellpadding="5" border="1" align="left"
===Heartless===
!style="background:#228B22;"|Rank
{|class="wikitable mw-collapsible mw-collapsed"
!style="background:#228B22;"|Points
!
!style="background:#228B22;"|Prize
|-style="background:#F0FFF0;"
|S
|500
|''[[w:c:finalfantasy:Moogle|Moogle]]'' Model
|-style="background:#98FB98;"
|A
|440
|Storm G
|-style="background:#F0FFF0;"
|B
|380
|Round Light G
|-style="background:#98FB98;"
|C
|320
|Antenna G
|-style="background:#F0FFF0;"
|D
|260
|Laser Upgrade
|-style="background:#98FB98;"
|E
|200
|Thundaga G
|}
|}
</div><div class="tabbertab" title="Treasure" style="float: left; background-color:white"; width="350px">
{| border="0" cellpadding="5" cellspacing="10" align="left"
|-
{| border="1" cellpadding="5" cellspacing="0" align="left"
|-
!style="background:#5050eb;"| Treasure
!style="background:#5050eb;"| Screen
!style="background:#5050eb;"| Enemy
|- style="background:#F0FFF0;"
| Screw Propeller-G
| Left 
| Gatling Ship (red)
|- style="background:#87CEEB;"
| Neon Orb-G     
| Front 
| Gatling Ship (gold)
|- style="background:#F0FFFF;"
| Fira-G         
| Right 
| Bomber (red)
|- style="background:#87CEEB;"
| Comet-G         
| Front 
| Knight Head (red)
|- style="background:#F0FFFF;"
| Screw Propeller-G
| Front 
| Knight Head (red)
|- style="background:#87CEEB;"
| Orichalcum-G   
| Back 
| Shield (red)
|- style="background:#F0FFFF;"
| Large Rotor-G   
| Front 
| Shield (gold)
|-
|-
|
<gallery>
File:Dragonfly KHII.png|[[Dragonfly]]
File:Submarine KHII.png|[[Submarine]]
</gallery>
|}
|}
|}</div></div>
{{-}}


===Mission 3===
===Nobodies===
 
{|class="wikitable mw-collapsible mw-collapsed"
<div class="tabber" style="float: left;">
!
<div class="tabbertab" title="Completion Bonus" style="float: left; background-color:white"; width="350px">
{|cellspacing="10" cellpadding="5" border="0" align="left"
{|cellspacing="0" cellpadding="5" border="1" align="left"
!style="background:#228B22;"|Rank
!style="background:#228B22;"|Medals
!style="background:#228B22;"|Prize
|-style="background:#F0FFF0;"
|S
|1,000,000
|Solid Helm G
|-style="background:#98FB98;"
|A
|900,000
|Storm G
|-style="background:#F0FFF0;"
|B
|800,000
|Screw Propeller G
|-style="background:#98FB98;"
|C
|700,000
|Firaga G
|-style="background:#F0FFF0;"
|D
|600,000
|Blizzaga G
|-style="background:#98FB98;"
|E
|500,000
|Meteor G
|}
|}
</div><div class="tabbertab" title="Treasure" style="float: left; background-color:white"; width="350px">
{| border="0" cellpadding="5" cellspacing="10" align="left"
|-
{| border="1" cellpadding="5" cellspacing="0" align="left"
|-
!style="background:#5050eb;"| Treasure
!style="background:#5050eb;"| Screen
!style="background:#5050eb;"| Enemy
|- style="background:#F0FFFF;"
| Rotor-G         
| Front 
| U.F.O. (red)
|- style="background:#87CEEB;"
| Fira-G         
| Left 
| Gatling Ship (red)
|- style="background:#F0FFFF;"
| Comet-G         
| Front 
| Gatling Ship (red)
|- style="background:#87CEEB;"
| Neon Bar-G     
| Front 
| Bomber (gold)
|- style="background:#F0FFFF;"
| Storm-G         
| Back 
| Bomber (red)
|- style="background:#87CEEB;"
| Firaga-G       
| Front 
| Bomber (red)
|- style="background:#F0FFFF;"
| Vortex-G       
| Front 
| Bomber (gold)
|- style="background:#87CEEB;"
| Square Light-G 
| Front 
| Knight Head (red)
|- style="background:#F0FFFF;"
| Screw Propeller-G
| Front 
| Knight Head (red)
|- style="background:#87CEEB;"
| Flat Helm-G     
| Front 
| Shield (red)
|- style="background:#F0FFFF;"
| Propeller-G     
| Front 
| U.F.O. (red)
|- style="background:#87CEEB;"
| Vortex-G       
| Back 
| Shield (gold)
|- style="background:#F0FFFF;"
| Large Rotor-G   
| Front 
| Shield (red)
|- style="background:#87CEEB;"
| Thruster-G     
| Front 
| Bomber (red)
|-
|-
|
<gallery>
File:Bomber KHII.png|[[Bomber]]
File:Knight Head KHII.png|[[Knight Head]]
File:Gatling Ship KHII.png|[[Gatling Ship]]
File:Phoenix KHII.png|[[Phoenix]]
File:Shield KHII.png|{{c|Shield|Gummi Ship}}
File:Spider KHII.png|[[Spider]]
File:Tank KHII.png|[[Tank]]
File:U.F.O. KHII.png|[[U.F.O.]]
</gallery>
|}
|}
|}</div></div>
{{Gummi}}
{{-}}
{{Minigames}}
 
==''[[Kingdom Hearts II Final Mix]]''==
The EX S mission requirements are:
 
*''Mission 1'': Gummi ship must have the ability Formation Change.
*''Mission 2'': Gummi ship must be a pre-made ''Invincible'' ship.
*''Mission 3'': Gummi ship cannot have any weapons, but teeny ships may.
{{-}}
 
{{Gummis}}
[[Category:Mini-games]]
[[Category:Mini-games]]
[[Category:Gummi]]
[[Category:Gummi]]

Latest revision as of 19:53, 5 December 2022

Splash Island
Splash Island KHII.png
Katakana スプラッシュアイランド

Romaji Supurasshu Airando
Path Disney CastleAtlantica

Kingdom Hearts II tracks
Field theme - Floating In Bliss
Other Gummi Missions
Kingdom Hearts II
Asteroid Sweep | Stardust Sweep | Phantom Storm | Splash Island
Floating Island | Ancient Highway | Broken Highway
Sunlight Storm | Assault of the Dreadnought
Icon Mission 1.png
Rank Medals Reward
Icon Rank S.png 30 Icon Design Pack KHII.png Decal Skins
Icon Rank A.png 26 Icon Gummi Block KHII.png Neon Bar/G
Icon Rank B.png 22 Icon Gummi Block KHII.png Screw Propeller/G
Icon Rank C.png 18 Icon Gummi Block KHII.png Bridge/G
Icon Rank D.png 14 Icon Gummi Upgrade KHII.png AP Limit Upgrade
Icon Rank E.png 10 Icon Gummi Ability KHII.png Heal Upgrade
Icon EX.png
Fly a Gummi Ship set with the Formation Change Ability!
Icon Rank S.png 30 Icon Gummi Block KHII.png Flag/G
Icon Mission 1.png
Enemy Screen Reward

N/A N/A Icon Gummi Ability KHII.png Auto-Counter
U.F.O. (R) Front Icon Gummi Ability KHII.png Formation Change
Bomber (R) Right Icon Gummi Block KHII.png Fira/G
Bomber (R) Front Icon Gummi Block KHII.png Sphere Helm/G
Bomber (G) Front Icon Gummi Block KHII.png Screw Propeller/G
U.F.O. (R) Front Icon Gummi Block KHII.png Thundara/G
Shield (R) Left Icon Gummi Block KHII.png Material/G x10
Bomber (R) Front Icon Gummi Block KHII.png Booster/G
Icon Mission 2.png
Rank Score Reward
Icon Rank S.png 350 Blueprint icon Moogle
Icon Rank A.png 300 Icon Gummi Block KHII.png Storm/G
Icon Rank B.png 250 Icon Gummi Block KHII.png Round Light/G
Icon Rank C.png 200 Icon Gummi Block KHII.png Antenna/G
Icon Rank D.png 150 Icon Gummi Ability KHII.png Laser Upgrade
Icon Rank E.png 100 Icon Gummi Block KHII.png Thundaga/G
Icon EX.png
Fly an Invincible model from the sample blueprints!
Icon Rank S.png 350 Icon Gummi Block KHII.png Boomerang/G
Icon Mission 2.png
Enemy Screen Reward

Gatling Ship (R) Left Icon Gummi Block KHII.png Screw Propeller/G
Gatling Ship (G) Front Icon Gummi Block KHII.png Neon Orb/G
Bomber (R) Right Icon Gummi Block KHII.png Fira/G
Knight Head (R) Front Icon Gummi Block KHII.png Comet/G
Knight Head (R) Front Icon Gummi Block KHII.png Screw Propeller/G
Shield (R) Back Icon Gummi Block KHII.png Orichalcum/G
Shield (G) Front Icon Gummi Block KHII.png Large Rotor/G
Icon Mission 3.png
Rank Score Reward
Icon Rank S.png 1000000 Icon Gummi Block KHII.png Solid Helm/G
Icon Rank A.png 900000 Icon Gummi Block KHII.png Storm/G
Icon Rank B.png 800000 Icon Gummi Block KHII.png Screw Propeller/G
Icon Rank C.png 700000 Icon Gummi Block KHII.png Firaga/G
Icon Rank D.png 600000 Icon Gummi Block KHII.png Blizzaga/G
Icon Rank E.png 500000 Icon Gummi Block KHII.png Meteor/G
Icon EX.png
Fly a Gummi Ship with no Weapon Gummies!
Icon Rank S.png 1000000 Icon Gummi Block KHII.png Mast/G
Icon Mission 3.png
Enemy Screen Reward

U.F.O. (R) Front Icon Gummi Block KHII.png Rotor/G
Gatling Ship (R) Left Icon Gummi Block KHII.png Fira/G
Gatling Ship (R) Front Icon Gummi Block KHII.png Comet/G
Bomber (G) Front Icon Gummi Block KHII.png Neon Bar/G
Bomber (R) Back Icon Gummi Block KHII.png Storm/G
Bomber (R) Front Icon Gummi Block KHII.png Firaga/G
Bomber (G) Front Icon Gummi Block KHII.png Vortex/G
Knight Head (R) Front Icon Gummi Block KHII.png Square Light/G
Knight Head (R) Front Icon Gummi Block KHII.png Screw Propeller/G
Shield (R) Front Icon Gummi Block KHII.png Flat Helm/G
U.F.O. (R) Front Icon Gummi Block KHII.png Propeller/G
Shield (G) Back Icon Gummi Block KHII.png Vortex/G
Shield (R) Front Icon Gummi Block KHII.png Large Rotor/G
Bomber (R) Front Icon Gummi Block KHII.png Thruster/G

Splash Island is a Gummi Mission available in Kingdom Hearts II. Upon completion the first time through, it unlocks Atlantica for regular gameplay.

Strategy[edit]

Mission 1[edit]

As soon as the mission starts, prepare to attack the numerous enemies on the ground for easy additional points. This level introduces two new enemies, the Submarine and Bomber. Although a bit stronger in HP, the Submarine's attacks are easy to avoid; simply remain still and allow the Gummi Ship to fly through the center of the Submarine's projected rings. The Bomber will fly onto the screen and fire numerous rockets. Shoot the Bombers down before they get too close to the Gummi Ship. Most enemies in this mission will attack in groups; especially the Knight Heads. At the end of the level a Dragonfly will appear, providing an opportunity to garner more points. This level is somewhat short, meaning the player should use a Gummi Ship that has a lot of weapon Gummis, such as the Falcon Peak. Equipping the "Draw" and "Medal Converter" Gummi Ship abilities is also helpful. Defeat all groups of red and basic Bombers in the beginning of the level to eventually spawn a gold Bomber.

Mission 2[edit]

As the level begins the camera will shift behind the Gummi Ship. Here you will encounter wave after wave of enemies that are much closer to the Gummi Ship than before, thus leaving less room to dodge attacks. A Gummi Ship with a great arsenal of weapon Gummis will do better than a defensive Gummi Ship. Again, the Falcon Peak blueprint will do well here. In the beginning of the level, defeat all basic and red Bombers to summon a gold Bomber. A Dragonfly will appear, but do not spend all time focused on it; this mission is ranked according to the number of enemies defeated, not the quality. About halfway through the level three Dragonflies will appear. Again, do not get distracted by them for there will be swarms of basic Knight Heads in the background. Defeating all groups of Shield enemies will summon a gold Shield at the end of the level. Defeat the gold Shield to earn a Large Rotor/G Gummi. At the end of the level, a final barrage of Knight Heads will appear. Keep a finger on cross button and blast through the wave of enemies. Defeating at least 350 enemies will earn an "S" rank.

Enemies[edit]

Heartless[edit]

Nobodies[edit]