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Situation Command: Difference between revisions

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Revision as of 17:12, 15 February 2019

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
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Issues: replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments

Situation Commands seen on the left side are unlocked through battle performance.

Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. They behave similarly to Reaction Commands, in which they behave differently depending on context.

Situation Commands can not only be selected through pressing Triangle, but by also pressing up on the D-pad to select the Situation Command and then pressing X, Circle in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once.

General Situation Commands

Command Description Context
Open Open a treasure chest. When near a treasure chest.
Examine Investigate an object in the field. When near specific objects.
Save Open the Save menu. When near a Save Portal.

Situation Commands

Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.

The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary among Grand Magic, Formchanges, Style Changes, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Battle Situation Commands
Command Description Context
Spellweaver (マジックウィッシュ Majikku Wisshu?, lit. "Magic Wish") Activate the Spellweaver Style Change. Fill the meter with physical combos.
Wayfinder (ウェイファインダー Weifaindā?) Activate Wayfinder. Ally with Mickey.
Finish (フィニッシュ Finisshu?) Perform a devastating attack that ends a Style Change. Fill the meter with physical combos during a Style Change.
Firaja (フィラガン Firagan?, lit. "Firagun") Cast an explosive Fire spell. Fill the meter with Firaga spells.
Blizzaja (ブリッザガン Burizzagan?, lit. "Blizzagun") Cast a massive Blizzard spell. Fill the meter with Blizzaga spells.
Thundaja (サンダーガン Sandāgan?, lit. "Thundagun") Cast a Thunder spell that rains a devastating thunderstorm upon enemies. Fill the meter with Thundaga spells.
Event-specific Situation Commands
Command Description Context
Wayfinder (ウェイファインダー Weifaindā?) Bind the Demon Tide, rendering it vulnerable to combos. Triggers Wayfinder when completed. Deal sufficient damage to the Demon Tide.
Finish (フィニッシュ Finisshu?) Deliver a powerful surge of light to the Demon Tide. Fill the meter with Wayfinder active during the Demon Tide fight.


Kingdom Hearts III

Formchanges
Command Description Context
Second Form (セカンドフォーム Sekando Fōmu?) Activate the Second Form Formchange. Fill the meter with physical combos with the Kingdom Key, Starlight, Midnight Blue, Dawn Till Dusk, or Phantom Green Keyblades.
Stun Impact (スタンインパクト Sutan Inpakuto?) Gather energy and unleash it in a large burst, stunning nearby enemies. Default Finish command for Second Form.
Sonic Blade (ソニックレイヴ Sonikku Reivu?, lit. "Sonic Rave") Execute a number of successive thrusting attacks. Fill the meter with physical combos during Second Form.
Ars Arcanum (ラストアルカナム Rasuto Arukanamu?, lit. "Last Arcanum") Attack enemies with a flurry of powerful slashes. Fill the meter a second time with physical combos during Second Form.
Ancient Light Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies. Fill the meter a second time with physical combos during Second Form S.
Counter Shield Activate the Counter Shield Formchange. Fill the meter with physical combos with the Hero's Origin Keyblade.
Double Arrowguns Activate the Double Arrowguns Formchange. Fill the meter with physical combos with the Shooting Star Keyblade.
Magic Launcher Activate the Magic Launcher Formchange. Fill the meter with physical combos while Double Arrowguns is active.
Hyper Hammer Activate the Hyper Hammer Formchange. Fill the meter with physical combos with the Favorite Deputy Keyblade.
Drill Punch Activate the Drill Punch Formchange. Fill the meter with physical combos while Hyper Hammer is active.
Mirage Staff Activate the Mirage Staff Formchange. Fill the meter with physical combos with the Ever After Keyblade.
Agile Claws Activate the Agile Claws Formchange. Fill the meter with physical combos with the Happy Gear Keyblade.
Twin Yo-Yos Activate the Twin Yo-Yos Formchange. Fill the meter with physical combos while Agile Claws is active.
Blizzard Claws Activate the Blizzard Claws Formchange. Fill the meter with physical combos with the Crystal Snow Keyblade.
Blizzard Blades Activate the Blizzard Blades Formchange. Fill the meter with physical combos while Blizzard Claws is active.
Hunny Blasters Activate the Hunny Blasters Formchange. Fill the meter with physical combos with the Hunny Spout Keyblade.
Hunny Launcher Activate the Hunny Launcher Formchange. Fill the meter with physical combos while Hunny Blasters is active.
Nano Arms Activate the Nano Arms Formchange. Fill the meter with physical combos with the Nano Gear Keyblade.
Highwind Activate the Highwind Formchange. Fill the meter with physical combos with the Wheel of Fate Keyblade.
Storm Flag Activate the Storm Flag Formchange. Fill the meter with physical combos while Highwind is active.
Frying Pan Activate the Frying Pan Formchange. Fill the meter with physical combos with the Grand Chef Keyblade.
Boom Hammer Activate the Boom Hammer Formchange. Fill the meter with physical combos with the Classic Tone Keyblade.
Clock Drill Activate the Clock Drill Formchange. Fill the meter with physical combos while Boom Hammer is active.
Ultimate Form Activate the Ultimate Form Formchange. Fill the meter with physical combos with the Ultima Weapon Keyblade.
Rage Form Activate the Rage Form Formchange. Allow Sora's health to become Critical.
Riskcharge Dash through all enemies repeatedly and deal heavy damage. Cancels Rage Form. Press Triangle / Y while Rage Form is active.
Finish (フィニッシュ Finisshu?) Execute a Formchange's most powerful attack. Press Triangle / Y while the Finish command prompt is available.
Grand Magic
Command Description Context
Firaza Cast an explosive Fire spell. Fill the meter with Firaga spells.
Blizzaza Cast a massive Blizzard spell. Fill the meter with Blizzaga spells.
Thundaza Cast a Thunder spell that rains a devastating thunderstorm upon enemies. Fill the meter with Thundaga spells.
Waterza Cast a Water spell that douses all enemies on-screen. Fill the meter with Waterga spells.
Aeroza Blow enemies away with a massive Aero spell. Fill the meter with Aeroga spells.
Dark Firaga (ダークファイガ Dāku Faiga?, lit. "Dark Figa") Fire a ball of dark flames that splits into multiple fireballs at a target. Fill the meter with physical combos. Only available while playing as Riku.
Team Attacks
Command Description Context
Flare Force Team up with Donald and launch fireworks at enemies.
Donald Meteor Team up with Donald and rain down meteors on enemies.
Goofy Bombardier Team up with Goofy, launch into the air and hurl him down on enemies.
Trinity Guard (lit. "Trinity Rush") Team up with Goofy and attack enemies with his shield.
Heroic Swing (lit. "Mighty Swing") Team up with Hercules and attack enemies while swinging around.
Rocket Ruckus (lit. "Rocket Rodeo") Team up with Woody and Buzz as you ride around on The Big One and attack enemies.
Tangled Twist Team up with Rapunzel and Flynn/Eugene, get wrapped in Rapunzel's hair and thrown onto enemies. Available until you reach The Kingdom.
Scream Strike Team up with Mike and Sulley, surprise enemies and throw Mike at them.
Mighty Avalanche (lit. "Avalanche Breath") Team up with Marshmallow and attack enemies with ice attacks.
Never Fear (lit. "Never Fear, I'm Here") Team with Jack Sparrow, attack with swords and finish with a flurry of bombs.
Interceptor Wing (lit. "Intercept Wing") Team up with Baymax and attack enemies in the air.
Double Duel Team up with Mickey and attack the Demon Tower with two spinning attacks of light and darkness. Available during the Demon Tower fight.
Attractions
Command Description Context
Mountain Coaster Summon the train from Big Thunder Mountain to lay waste to enemies with fireworks. Available during the fights against Rock Titan and the swarm of enemies in the Keyblade Graveyard.
Pirate Ship Summon a pirate ship to swing at and splash enemies with water attacks. Damage an enemy with an active Attraction icon. Only usable in large open spaces.
Mad Tea Cups Slide and spin around inside huge teacups from Mad Tea Party. Damage an enemy with an active Attraction icon.
Blaster Blaze Hop inside one of Buzz Lightyear's Astro Blasters and shoot enemies in first-person mode. Damage an enemy with an active Attraction icon.
Splash Run Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything. Damage an enemy with an active Attraction icon. Only usable in large open spaces.
Magic Carousel Take a ride on an enchanted carousel. Time and press X / Circle when the circle of light reaches the edge of the carousel to damage all nearby enemies. Damage an enemy with an active Attraction icon. Only usable in large open spaces.
Event-specific Situation Commands
Command Description Context
Trinity Sled Ride on Goofy's shield. Used to get across the fire in Olympus, to slide down the North Mountain in Arendelle, and in the town of Port Royal in The Caribbean.
Sora Used when the Demon Tower is at 1 HP.
Return to the Light Attack Master Xehanort to reclaim Sora's light.
Last Ray Release the Keyblade's power.
Trinity Call upon the Bonds of Friendship.