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Reaction Command: Difference between revisions

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(starting basic format; sorry I don't know the nihongo offhand)
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[[File:World of Nothingness Battle 01 KHII.png|thumb|The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.]]
[[File:World of Nothingness Battle 01 KHII.png|thumb|The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.]]
'''Reaction Commands''' are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} at certain moments in battle (or occasionally outside of battle), [[Sora]] will perform a specific action, which is indicated by the title of the command. These reactions are mostly combat maneuvers that are used to gain the upper hand against enemies, though they are also used to talk to people and open chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.
'''Reaction Commands''' are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.
 
==''Kingdom Hearts''==
'''''Note''''': ''Reaction commands only appear within the ''[[Kingdom Hearts 1.5 HD Remix]]'' version of ''Kingdom Hearts Final Mix''.''
===General reaction commands===
{{section-stub}}
===Enemy-specific reaction commands===
{{section-stub}}
===Event-specific reaction commands===
{{section-stub}}
 
==''Kingdom Hearts Chain of Memories''==
'''''Note''''': ''Reaction commands only appear within the ''[[Kingdom Hearts Re:Chain of Memories]]'' version.''
===General reaction commands===
{{section-stub}}
===Enemy-specific reaction commands===
{{section-stub}}
===Event-specific reaction commands===
{{section-stub}}
 
==''Kingdom Hearts II''==
===General reaction commands===
{|class="wikitable" width="100%" style="background-color:#E6E6FA"
|-bgcolor="#87ceeb"
|width="35%" style="text-align:center"|'''Command'''
|width="45%" style="text-align:center"|'''Description'''
|width="18%" style="text-align:center"|'''Context'''
|-
|{{nihongo|'''Talk'''|{{fact}}|<br>{{fact}}}}
|Speak with a non-playable character.
|When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.
|}
===Enemy-specific reaction commands===
{{section-stub}}
===Event-specific reaction commands===
{{section-stub}}
==''Kingdom Hearts Birth by Sleep''==
===General reaction commands===
{{section-stub}}
===Enemy-specific reaction commands===
{{section-stub}}
===Event-specific reaction commands===
{{section-stub}}
 
==''Kingdom Hearts Dream Drop Distance''==
===General reaction commands===
{{section-stub}}
===Enemy-specific reaction commands===
{{section-stub}}
===Event-specific reaction commands===
{{section-stub}}
 
<includeonly>
==Non-battle Reaction Commands==
==Non-battle Reaction Commands==
===Talk===
Used to talk to NPCs.
Sora can talk to his party members at certain points in the game, such as at the Altar of Naught in [[The World That Never Was]] and when on the ''Interceptor'' or the ''Black Pearl'' in [[Port Royal]].


===Open===
===Open===
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===''Kingdom Hearts HD 1.5 ReMIX''===
===''Kingdom Hearts HD 1.5 ReMIX''===
In  ''[[Kingdom Hearts HD 1.5 ReMIX]]'', the fourth command in ''Kingdom Hearts Final Mix'', which previously enabled actions and special abilities, has been replaced with the [[Summon]] option. Now, the player can use {{button|t}} to trigger actions such as '''Talk''' and '''Open'''. {{button|t}} can also be used to fully execute special abilities such as [[Strike Raid]].
In  ''[[Kingdom Hearts HD 1.5 ReMIX]]'', the fourth command in ''Kingdom Hearts Final Mix'', which previously enabled actions and special abilities, has been replaced with the [[Summon]] option. Now, the player can use {{button|t}} to trigger actions such as '''Talk''' and '''Open'''. {{button|t}} can also be used to fully execute special abilities such as [[Strike Raid]].
 
</includeonly>
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}

Revision as of 18:12, 20 August 2015

Gawrsh, aren't we here because of the picture?
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The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.

Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing Triangle in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press Triangle the moment it appears; in Kingdom Hearts II, one can press Triangle until the command is initiated, suffering no penalty if Triangle is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing Triangle too early during the execution of a Sleight prevents the attack from being completed.

Kingdom Hearts

Note: Reaction commands only appear within the Kingdom Hearts 1.5 HD Remix version of Kingdom Hearts Final Mix.

General reaction commands

Template:Section-stub

Enemy-specific reaction commands

Template:Section-stub

Event-specific reaction commands

Template:Section-stub

Kingdom Hearts Chain of Memories

Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version.

General reaction commands

Template:Section-stub

Enemy-specific reaction commands

Template:Section-stub

Event-specific reaction commands

Template:Section-stub

Kingdom Hearts II

General reaction commands

Command Description Context
Talk ([citation needed]
[citation needed]
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.

Enemy-specific reaction commands

Template:Section-stub

Event-specific reaction commands

Template:Section-stub

Kingdom Hearts Birth by Sleep

General reaction commands

Template:Section-stub

Enemy-specific reaction commands

Template:Section-stub

Event-specific reaction commands

Template:Section-stub

Kingdom Hearts Dream Drop Distance

General reaction commands

Template:Section-stub

Enemy-specific reaction commands

Template:Section-stub

Event-specific reaction commands

Template:Section-stub


Notes and references

Template:BoxTop