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Villains' Vendetta: Difference between revisions

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{{Game|BBS}}
{{Game|BBS|FMB}}
{{Arena
{{Arena
  |name=Villains' Vendetta
  |name=Villains' Vendetta
  |katakana=覇者の復讐
  |katakana=覇者の復讐
  |romaji=Hasha no Fukushū
  |romaji=Hasha no Fukushū
  |japname=Champion's Revenge
  |jpname=Champion's Revenge
  |image=
  |image=[[File:MA Villains' Vendetta.png|300px]]
  |level=30
  |level=30{{KHBbS}}<br>25{{FMBbS}}
  |risk=5
  |risk=5
  |rounds=8
  |rounds=8
  |medals=750
  |medals=500
|challenge=Practices Makes Perfect
|challengedesc=Perform a combined total of at least 25 Style Changes and Shotlocks.
|bonus=1.75
  |rewardT=[[Ultima Weapon]]
  |rewardT=[[Ultima Weapon]]
  |rewardV=[[Ultima Weapon]]
  |rewardV=[[Ultima Weapon]]
  |rewardA=[[Ultima Weapon]]
  |rewardA=[[Ultima Weapon]]
  |enem1=Iron Imprisoner I
  |enem1=[[Iron Imprisoner I]]
  |enem2=Cursed Coach
  |enem2=[[Cursed Coach]]
  |enem3=Wheel Master
  |enem3=[[Wheel Master]]
  |enem4=Iron Imprisoner II
  |enem4=[[Iron Imprisoner II]]
  |enem5=Ice Colossus
  |enem5=[[Ice Colossus]]
  |enem6=Iron Imprisoner III
  |enem6=[[Iron Imprisoner III]]
  |enem7=Trinity Armor
  |enem7=[[Trinity Armor]]
  |enem8=Iron Imprisoner IV
  |enem8=[[Iron Imprisoner IV]]
}}
}}
'''Villains' Vendetta''' is the thirteenth and final battle of the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.
'''Villains' Vendetta''' is the thirteenth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.
 
==Strategy==
Villains' Vendetta is a high-level boss rush, featuring many Mirage Arena-based [[Unversed]] bosses faced in previous rounds. Do not take this boss rush lightly, as the bosses here are far more aggressive than they have been in previous missions. Have some homing attacks ready ([[Firaga]] and/or [[Triple Firaga]] can be useful for this purpose), and a [[Shotlock]] with a high lock-on count. Do not forget any healing commands. High-level [[Curaga]]s are recommended. As this mission only features bosses, do not bother with [[Mega Flare]] or other attacks that easily destroy large groups.
 
It is recommended to bring two Sonic Blade commands, and make sure you have the maximum number of Attack Hastes (5). You should be able to stunlock all four Iron Imprisoners using these two Commands repeatedly, leaving you six command slots for the others. For most players, one of these will be a Cure/Cura/Curaga. [[Renewal Block]] / [[Renewal Barrier]] is also a valuable asset. Players using Aqua would be advised to bring two [[Seeker Mine]]s as they deal high damage for their reload time and can harm your opponents even while you are dodging (which, given the infinite i-frame coverage granted by Aqua's [[Cartwheel]] once it reaches level 4, there is no reason not to be doing any time you are not attacking).
 
If you are Level 1, it would be ideal to bring an Ignite or two, since Wheel Master and Ice Colossus do not have the Exp Zero damage floor implemented like the other bosses, meaning they will take an inordinate amount of time to defeat by any other means.
 
{{sec-stub}}


==Enemies==
==Enemies==
Basicly all you are fighting are the bosses from every single arena match EXCEPT the Mimic Master(THANK GOD!)
===Unversed===
Starting with the Iron imprisoner then the Cursed Carriage, Wheel Master, Iron Imprisoner II, Iron Imprisoner III, Trinity Armor, then finally Iron Imprisoner III. Now this may seem easy but it is not. They are more powerful than before. And not to mention the Iron Imprisoners are really annoying.
{|class="wikitable mw-collapsible mw-collapsed"
===Strategy===
Ok, he strategy is the same for each character(technicly) and all you basicly need is Curaga, Faith, Salvation, or two high/mega potion slots. Preferably i chose faith since it fully heals you and hurts enemies, but it leaves you vulnerable while your casting it, much like salvation, except it keeps yoou vulnerable for a lesser ammount of time.
ok s all you really have to do is hit and run. basic geurilla tactics. but for iron imprisoner I,(or any other Iron Imprisoners that do the multi laser stalk-thing) use a shotlock while theyre doing hat, then keep dodge rolling, cartwheeling, etc., etc. while it does its fire attacks and when it summons the cage attack to refil your focus gauge.(also damage Syphoon ablity is highly recomended.)for the Ice collossus just stay at itd leg and attack most, if not all, his attacks wont hit you. wheel master just hi & shotlock & heal upon nesicary. for trinity armor just attack and dodge. and when it does its laser just stay under it and it wont hit you. but dont attack while under(under most circumstances) do that and you will receive the Ultima Keyblade.
{|class="wikitable collapsible collapsed"
!
!
|-
|-
|
|
<gallery>
<gallery perrow="4">
File:Iron Prisoner.png|'''[[Iron Imprisoner I]]'''
File:Wheel Master KHBBS.png|'''[[Wheel Master]]'''
File:Cursed Carriage.png|'''[[Cursed Coach]]'''
File:Cursed Coach KHBBS.png|'''[[Cursed Coach]]'''
File:Wheel Master.png|'''[[Wheel Master]]'''
File:Trinity Armor KHBBS.png|'''[[Trinity Armor]]'''
File:Iron Prisoner II.png|'''[[Iron Imprisoner II]]'''
File:Iron Imprisoner I KHBBS.png|'''[[Iron Imprisoner I]]'''
File:Iron Prisoner III.png|'''[[Iron Imprisoner III]]'''
File:Iron Imprisoner II KHBBS.png|'''[[Iron Imprisoner II]]'''
File:Trinity Armor.png|'''[[Trinity Armor]]'''
File:Iron Imprisoner III KHBBS.png|'''[[Iron Imprisoner III]]'''
File:Iron Prisoner IV.png|'''[[Iron Imprisoner IV]]'''
File:Iron Imprisoner IV KHBBS.png|'''[[Iron Imprisoner IV]]'''
</gallery>
</gallery>
|}
|}


===Somebodies===
===Other===
{|class="wikitable collapsible collapsed"
{|class="wikitable mw-collapsible mw-collapsed"
!
!
|-
|-
|
|
<gallery>
<gallery perrow="3">
File:Hydros BBS.png|'''[[Ice Colossus]]'''
File:Ice Colossus KHBBS.png|'''[[Ice Colossus]]'''
</gallery>
</gallery>
|}
|}
{{Minigames}}
{{Minigames}}

Latest revision as of 00:51, 16 September 2022

Villains' Vendetta
★★★★★

MA Villains' Vendetta.png
Katakana 覇者の復讐

Romaji Hasha no Fukushū
Japanese Champion's Revenge
Arena Level 30[KH BbS]
25[KH BbS FM]
Rounds 8
Medals 500
Bonus Challenge Practices Makes Perfect
Perform a combined total of at least 25 Style Changes and Shotlocks.
Medal Bonus Medals x1.75

Rewards Terra: Ultima Weapon
Ventus: Ultima Weapon
Aqua: Ultima Weapon
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness

Villains' Vendetta is the thirteenth battle featured at the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy[edit]

Villains' Vendetta is a high-level boss rush, featuring many Mirage Arena-based Unversed bosses faced in previous rounds. Do not take this boss rush lightly, as the bosses here are far more aggressive than they have been in previous missions. Have some homing attacks ready (Firaga and/or Triple Firaga can be useful for this purpose), and a Shotlock with a high lock-on count. Do not forget any healing commands. High-level Curagas are recommended. As this mission only features bosses, do not bother with Mega Flare or other attacks that easily destroy large groups.

It is recommended to bring two Sonic Blade commands, and make sure you have the maximum number of Attack Hastes (5). You should be able to stunlock all four Iron Imprisoners using these two Commands repeatedly, leaving you six command slots for the others. For most players, one of these will be a Cure/Cura/Curaga. Renewal Block / Renewal Barrier is also a valuable asset. Players using Aqua would be advised to bring two Seeker Mines as they deal high damage for their reload time and can harm your opponents even while you are dodging (which, given the infinite i-frame coverage granted by Aqua's Cartwheel once it reaches level 4, there is no reason not to be doing any time you are not attacking).

If you are Level 1, it would be ideal to bring an Ignite or two, since Wheel Master and Ice Colossus do not have the Exp Zero damage floor implemented like the other bosses, meaning they will take an inordinate amount of time to defeat by any other means.

Enemies[edit]

Unversed[edit]

Other[edit]