Magic Carpet: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 2: Line 2:


==How to Play==
==How to Play==
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible; smaller enemies such as [[Hook Bat]]s and [[Rapid Thruster]]s take only one blow to defeat, while larger enemies such as [[Fortuneteller]]s require several blows. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible. Larger enemies like [[Fortuneteller]]s and [[Crimson Jazz]]es can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.


Scoring 65 points is required to satisfy Jiminy's Journal.
Scoring 65 points is required to satisfy Jiminy's Journal, meaning that this seemingly simple task is, in fact, one of the hardest in the entire game. It becomes easier with the [[Fenrir]] Keyblade, but that requires that the player has defeated [[Sephiroth_(Boss)#Kingdom_Hearts_II|Sephiroth]].


{{-}}
{{-}}
{{Minigames}}
{{Minigames}}
[[Category:Mini-games]]
[[Category:Mini-games]]

Revision as of 15:49, 14 July 2009

The Magic Carpet mini-game is one of the side activities found in Kingdom Hearts II. It can be accessed after completing the second visit to Agrabah; touching the switch in the Ruined Chamber starts the game. While not required to beat Kingdom Hearts II, completing the goal for Jiminy's Journal is required in Standard Mode to unlock the bonus film.

How to Play

This game reenacts Sora's escape via Carpet from the crumbling ruins in the desert after the party is tricked by Jafar. The goal is to defeat as many enemies as possible. Larger enemies like Fortunetellers and Crimson Jazzes can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into Fat Bandits on the ground below, scoring extra points. Falling debris can cause damage, so dodge carefully.

Scoring 65 points is required to satisfy Jiminy's Journal, meaning that this seemingly simple task is, in fact, one of the hardest in the entire game. It becomes easier with the Fenrir Keyblade, but that requires that the player has defeated Sephiroth.