Reaction Command: Difference between revisions
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'''Reaction Commands''' are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed. | '''Reaction Commands''' are a feature introduced in ''[[Kingdom Hearts II]]'', intended to extend the level of combat. By pressing {{button|t}} in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed. | ||
==''Kingdom Hearts''== | |||
'''''Note''''': ''Reaction commands only appear within the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''Kingdom Hearts Final Mix''.'' | '''''Note''''': ''Reaction commands only appear within the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''Kingdom Hearts Final Mix''.'' | ||
===General reaction commands=== | ===General reaction commands=== | ||
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==''Kingdom Hearts Birth by Sleep''== | ==''Kingdom Hearts Birth by Sleep''== | ||
===General reaction commands=== | ===General reaction commands=== | ||
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===Enemy-specific reaction commands=== | ===Enemy-specific reaction commands=== | ||
{{section-stub}} | {{section-stub}} |
Revision as of 13:02, 6 September 2015
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Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press the moment it appears; in Kingdom Hearts II, one can press until the command is initiated, suffering no penalty if is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing too early during the execution of a Sleight prevents the attack from being completed.
Kingdom Hearts
Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix.
General reaction commands
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts Chain of Memories
Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version.
General reaction commands
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts II
General reaction commands
Command | Description | Context |
Talk ( ) |
Speak with a non-playable character. | When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters. |
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts Birth by Sleep
General reaction commands
Enemy-specific reaction commands
Event-specific reaction commands
Kingdom Hearts Dream Drop Distance
General reaction commands
Enemy-specific reaction commands
Event-specific reaction commands
Notes and references