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Struggle: Difference between revisions

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(THIS SHOULD NOT BE TALKING ABOUT ME, I'VE NEVER BEEN TO TWILIGHT TOWN; remove massive redundancy and waffling)
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{{game|KH2|FM2}}
{{game|KH2|FM2}}
[[File:A Midsummer's Struggle Battle 01 KHII.png|thumb|Twilight Town getting ready for the Struggle tournaments.]]
[[File:A Midsummer's Struggle Battle 01 KHII.png|thumb|Twilight Town getting ready for the Struggle tournaments.]]
'''Struggle''', as the name implies, is a common sport played throughout [[Twilight Town]]. Whilst it appears to be a simple fighting competition, there are three different weapons, or as they are called, "[[Struggle Bats]]".
'''Struggle'''<!--nihongo--> is a popular sport played throughout [[Twilight Town]]. It consists of two players who battle with foam weapons in order to knock "Struggle Orbs" off of each other. The winner is the player with the most Orbs at the end of three minutes.{{fact}}<!--confirm this is the time limit-->


==Story==
==Story==
In ''[[Kingdom Hearts II]]'', Struggle takes a large role in Roxas's storyline, where his first battle with Seifer consists of choosing one of three different bats as stated above. Should [[Roxas]] choose the regular bat, his strength will increase by one point. Should Roxas choose the hand guard-modeled bat, his defense will increase. Finally ,should he choose the staff-modeled bat, his Magic potential will increase by one point.
Struggle is a popular sport in both [[Twilight Town]] and its [[Simulated Twilight Town|simulation]], and one of the main forms of recreation. The reigning champion is the gambler [[Setzer]], who has become very popular with Twilight Town's women.


Twilight Town's inhabitants seem to see the Struggle as an recreational sport. Later, one of Roxas's jobs includes posting the upcoming Struggle Match posters. In the [[Simulated Twilight Town|virtual Twilight Town]], [[Setzer]] is the tournament's champion while Seifer is the champion in the real Twilight Town.
When Seifer's gang shows up to pick on Roxas and his friends, they fight through a Struggle battle.<!--who challenges who?--> Roxas chooses from three different Struggle bats: a normal bat that increases his [[Strength]], a bat with a handguard that increases his [[Defense]], or a wand-shaped bat that increases his [[Magic]].
{{section-stub}}<!--what happens after he chooses a bat-->


The tournament later plays an important role during Roxas's time in virtual Twilight Town, where he is forced to fight [[Axel]], a member of [[Organization XIII]], while slowly realizing weird phenomena in the Twilight Town in which he is staying.
[[File:A Promise with Hayner 01 KHII.png|100px|thumb|Roxas and Hayner promised to compete in the Struggle tournament.]]
Later that week, Roxas tries to earn money by doing odd jobs around town, one of them being to [[Poster Duty|put up posters]] for the Struggle Tournament at the end of the summer.


Later, in [[Sora]]'s storyline, Struggle becomes a [[Mini-games|mini-game]]. The game of Struggle is last seen sometime after the defeat of Xemnas, where Hayner engages with Seifer; the outcome is unknown, however.
[[File:Struggle (Roxas) 01 KHII.png|thumb|right|Roxas fighting with Hayner in a Struggle Battle.]]
 
<!--leadup to Struggle with Hayner, Struggle battle, etc.-->
{{canon}}
Struggle also appears in the manga version of ''Kingdom Hearts II''. In the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]], Roxas and Hayner are seen wearing black Velcro covering with the orbs on them.
{{canonend}}
 
==Rules==
The Struggle Tournament consists of a few simple rules: each participant begins with 100 colored orbs. Every time one of the participants is hit, they'll drop colored orbs (participants each hold different colored orbs). There's also a time limit. Collecting the opponents' orbs will increase your score, but opponents can also regain their orbs by simply picking them up. In Roxas's storyline, during his participating in the tournament, the opponent cannot lose by simply depleting their HP, the result is judged by the number of obtained orbs once the time limit is over and the higher one wins. Alternatively, if all 200 orbs are collected before the time limit ends, you win.


In Sora's storyline, however, Sora must still collect more orbs than his opponent before time runs out, but his opponents have HP meters that can be depleted. Upon losing all their HP the opponent collapses for a short time and they eventually recover but are left highly vulnerable meanwhile.


==Match list==
#Champion: [[Game:Setzer|Setzer]]
===Roxas's storyline===
[[File:Struggle (Roxas) 01 KHII.png|thumb|right|Roxas fighting with Hayner in a Struggle Battle.]]
Champion: Roxas
#[[Game:Setzer|Setzer]]
#[[Fake Vivi]]
#[[Fake Vivi]]
#[[Game:Hayner|Hayner]]
#[[Game:Hayner|Hayner]]
#[[Game:Seifer|Seifer]]
#[[Game:Seifer|Seifer]]
*Should Roxas defeat Setzer in the final match, he'll receive the [[Champion Belt]], which increases his element resistance by 20%. Alternatively, losing to Setzer will result in a different cutscene, and Roxas will receive a different item, the [[Medal]].
*Should Roxas defeat Setzer in the final match, he'll receive the [[Champion Belt]], which increases his element resistance by 20%. Losing to Setzer will result in a different cutscene, and Roxas will instead recieve the [[Medal]].-->
 
As the winner of the Struggle Tournament, Roxas gets to take on the champion, Setzer. Setzer asks him to throw the match, but Roxas decides to play seriously, and wins the [[Champion Belt]].<!--add details of that scene, add Medal option as canon-tagged, add Struggle Trophy and falling off the tower-->
{{-}}
{{section-stub}}


===Sora's storyline===
[[File:Struggle (Sora) 01 KHII.png|thumb|right|Sora fighting Hayner in a Struggle match in Twilight Town.]]
[[File:Struggle (Sora) 01 KHII.png|thumb|right|Sora fighting Hayner in a Struggle match in Twilight Town.]]
#Sora
In the real Twilight Town, Seifer apparently won the Struggle tournament and became the new champion. When Sora returns to Twilight Town near the end of his journey, he can challenge Hayner, then Setzer, and finally Seifer in practice Struggle battles. Sora must defeat each opponent ten times to be able to challenge the next one. Some time after Xemnas's defeat, Hayner engages Seifer in a Struggle battle.
#Seifer
#Setzer
#Hayner
*Unlike Roxas's match, Sora can only challenge the next opponent by defeating the previous one ten times. Although Sora will obtain nothing upon reaching the finals, it is crucial to complete Jiminy's Journal by finishing all the matches and adding an entry about [[Setzer]].
{{-}}


==Strategy==
==Rules==
As Roxas, the main focus should simply be to have more Struggle orbs than the opponent. The main strategy would simply be to whack your opponent a few times, take their orbs, and run for the rest of the match. However, if you're aiming for certain orb thresholds, then the strategy should vary between opponents.
Each player begins with one hundred colored orbs, red or blue. Each time a participant is hit, they drop orbs of their color, which either player can pick up to increase their score. The players have three minutes{{fact}} to collect as many orbs as possible; they can also end the match early by collecting all one hundred orbs. In Sora's matches, he can also temporarily knock out the opponent by depleting their HP gauge.


Hayner is the first opponent, and as such, is the easiest to deal with. His base move is a two hit combo that consists of a downward swing, then an uppercut. This attack has very short range, which makes it easy to stay away from. Secondly, if you're too close to him, he may counterattack with a wide swing that damages for a ample amount of your orbs. It's difficult to interpret and avoid, so avoid too much close contact. His last move is a powerful forward thrust, which covers a decent distance and can knock out a lot of orbs. This attack is particularly easy to jump over, so if he uses it, jump and continue assualting him.
{{canon}}
In the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]], the the orbs are adhered to velco straps worn by the players.
{{canonend}}


When fighting Vivi (as Roxas only), he is a very nimble opponent who favors dodging a lot. Most of his moves involve enlarging his bat and meteing out widespread vicious attacks. His basic move is a large bat slam. It only hits in front, so it's not much. Second is a move where he jumps up and spins sideways with bat enlarged. This move covers great vertical distance, making it difficult to jump out of. If you are not standing close, however, it shouldn't hit you. If you are up close, he may use a two-hit retaliation that can take a toll on your orb count. He will usually use it if you are too close too long, so move away to collect orbs occasionally. His final attack is probably his hardest hitting, which is a three-hit combo that can hit a large distance in front of him and hit for a lot of orbs. The only method of evasion for this move is running or blocking.
<!--Add Coverage due to mini-game format:
*Match list for Sora (Roxas's is not considered a mini-game, I think)
*Jiminy Memo requirements
*Reaching the finals adds a journal entry about [[Setzer]].-->


Against Setzer, he plays more of a passive game, usually standing in one spot waiting for you to get close. As such, it's more effective to employ a hit-and-run tactic against him instead of comboing like the other opponents. His first move is a single low swing, which he uses when you get close enough. His distance judgement is poor, and as such usually uses it when you're not close enough. His second move causes him to guard, after which he retaliates if you hit him. He can, however, be interrupted with a quick combo, so if you're fast enough, go in for the orbs. His third move is a trio of quick thrusts, which covers more distance than Hayner's thrust, but the tactic is essentially the same. His last move is his most dangerous, where he jumps into the air and spins like a drill into your position with bat outstreched. This move covers more distance than any of Vivi's or Hayner's moves, and the only dodge method is running or a timed block.
==Strategy==
 
{{main|Game:Hayner|Game:Vivi|Game:Setzer|Game:Seifer}}
As Sora, the tactical play should be a lot different than Roxas, since you have a variety of Support and Growth Abilites at your disposal, such as [[Draw]], [[Quick Run]], and [[Aerial Dodge]]. Notably, you should use [[Trinity Limit]] at the beginning of any Struggle fight, since it's the only magical attack available in a Struggle, and can knock out even Hayner in one use. It should be noted that higher ranking opponents have less HP, with Hayner having the most and Seifer having the least. Dazed opponents always drops 3 orbs on hit no matter the strength, but the opportunity should be taken regardless. However, all three of them have around the same amount of daze time, and as such, extra hits of Trinity Limit may be wasted on trying to use it on Setzer or Seifer. Since you can use any skill that you can use in combat, combo finishers can practically knock every single orb out of them, so abuse them to your will.
As Roxas does not have access to many abilities, his focus should be on simply acquiring more Struggle orbs than his opponent. Once he has the number advantage, he may continue fighting or simply retreat.
 
Seifer is not an opponent that should be talked about. Despite only being able to be fought late in the game, he's ridiculously easy, due to your immense strength at that point in time and his AI being practically the same as when Roxas fought him as a boss in the prologue. In fact, he simply recycles all the same moves. The strategy's the same, the attacks are the same, so just go in for easy orbs.
 
==Gallery==
<gallery>
File:A Promise with Hayner 01 KHII.png|Roxas and Hayner in front of a poster for the Struggle tournament.
</gallery>


==See also==
Sora, however, has access to many useful abilities like [[Draw]] and [[Trinity Limit]]. Trinity Limit can be used to immediately knock out the opponent, at which point they will drop three orbs per hit until they recover. When not dazed, the number of orbs the opponent's drop depends on the strength of the attack used on them, so combo finishers can be useful in emptying their stock.
*[[Struggle Bats]]
*[[Struggle Trophy]]
*[[Champion Belt]]
*[[Medal]]
{{-}}
{{-}}



Revision as of 14:53, 10 August 2012

Twilight Town getting ready for the Struggle tournaments.

Struggle is a popular sport played throughout Twilight Town. It consists of two players who battle with foam weapons in order to knock "Struggle Orbs" off of each other. The winner is the player with the most Orbs at the end of three minutes.[citation needed]

Story

Struggle is a popular sport in both Twilight Town and its simulation, and one of the main forms of recreation. The reigning champion is the gambler Setzer, who has become very popular with Twilight Town's women.

When Seifer's gang shows up to pick on Roxas and his friends, they fight through a Struggle battle. Roxas chooses from three different Struggle bats: a normal bat that increases his Strength, a bat with a handguard that increases his Defense, or a wand-shaped bat that increases his Magic. Template:Section-stub

Roxas and Hayner promised to compete in the Struggle tournament.

Later that week, Roxas tries to earn money by doing odd jobs around town, one of them being to put up posters for the Struggle Tournament at the end of the summer.

Roxas fighting with Hayner in a Struggle Battle.


  1. Champion: Setzer
  2. Fake Vivi
  3. Hayner
  4. Seifer
  • Should Roxas defeat Setzer in the final match, he'll receive the Champion Belt, which increases his element resistance by 20%. Losing to Setzer will result in a different cutscene, and Roxas will instead recieve the Medal.-->

As the winner of the Struggle Tournament, Roxas gets to take on the champion, Setzer. Setzer asks him to throw the match, but Roxas decides to play seriously, and wins the Champion Belt. Template:Section-stub

Sora fighting Hayner in a Struggle match in Twilight Town.

In the real Twilight Town, Seifer apparently won the Struggle tournament and became the new champion. When Sora returns to Twilight Town near the end of his journey, he can challenge Hayner, then Setzer, and finally Seifer in practice Struggle battles. Sora must defeat each opponent ten times to be able to challenge the next one. Some time after Xemnas's defeat, Hayner engages Seifer in a Struggle battle.

Rules

Each player begins with one hundred colored orbs, red or blue. Each time a participant is hit, they drop orbs of their color, which either player can pick up to increase their score. The players have three minutes[citation needed] to collect as many orbs as possible; they can also end the match early by collecting all one hundred orbs. In Sora's matches, he can also temporarily knock out the opponent by depleting their HP gauge.

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.

In the Kingdom Hearts II manga, the the orbs are adhered to velco straps worn by the players. Template:Canonend


Strategy

As Roxas does not have access to many abilities, his focus should be on simply acquiring more Struggle orbs than his opponent. Once he has the number advantage, he may continue fighting or simply retreat.

Sora, however, has access to many useful abilities like Draw and Trinity Limit. Trinity Limit can be used to immediately knock out the opponent, at which point they will drop three orbs per hit until they recover. When not dazed, the number of orbs the opponent's drop depends on the strength of the attack used on them, so combo finishers can be useful in emptying their stock.