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Magic Carpet: Difference between revisions

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The '''Magic Carpet''' mini-game is one of the side activities found in ''[[Kingdom Hearts II]]''.  It can be accessed after completing the second visit to [[Agrabah]]; touching the switch in the Ruined Chamber starts the game.  While not required to beat ''Kingdom Hearts II'', completing the goal for [[Jiminy's Journal]] is required in Standard Mode to unlock the [[The Gathering|bonus film]].
The '''Magic Carpet''' mini-game is one of the side activities found in ''[[Kingdom Hearts II]]''.  It can be accessed after completing the second visit to [[Agrabah]]; touching the switch in the Ruined Chamber starts the game.  While not required to beat ''Kingdom Hearts II'', completing the goal for [[Jiminy's Journal]] is required in Standard Mode to unlock the [[The Gathering|bonus film]].


==How to Play==
==How to play==
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible. Larger enemies like [[Fortuneteller]]s and [[Crimson Jazz]]es can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible. Larger enemies like [[Fortuneteller]]s and [[Crimson Jazz]]es can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.



Revision as of 18:35, 4 September 2010

This article is about the mini-game.
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The Magic Carpet mini-game is one of the side activities found in Kingdom Hearts II. It can be accessed after completing the second visit to Agrabah; touching the switch in the Ruined Chamber starts the game. While not required to beat Kingdom Hearts II, completing the goal for Jiminy's Journal is required in Standard Mode to unlock the bonus film.

How to play

This game reenacts Sora's escape via Carpet from the crumbling ruins in the desert after the party is tricked by Jafar. The goal is to defeat as many enemies as possible. Larger enemies like Fortunetellers and Crimson Jazzes can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into Fat Bandits on the ground below, scoring extra points. Falling debris can cause damage, so dodge carefully.

Scoring 65 points is required to satisfy Jiminy's Journal, meaning that this seemingly simple task is, in fact, one of the hardest in the entire game. It becomes easier with the Fenrir Keyblade, but that requires that the player has defeated Sephiroth.