Kingdom Hearts II
Kingdom Hearts II Final Mix

Cargo Climb: Difference between revisions

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{{game|KH2|FM2|HD2}}
{{game|KH2|FM2}}
[[File:Cargo Climb Cart KHII.png|thumb|right|200px|The cart that must be moved in the Cargo Climb Mini-Game.]]
[[File:Cargo Climb 01 KHII.png|thumb|300px|Cargo Climb mini-game from ''Kingdom Hearts II''.]]
{{nihongo|'''Cargo Climb'''|にもつはこび|Nimotsu Hakobi}} is a [[Mini-games|mini-game]] playable by both Sora and Roxas in ''[[Kingdom Hearts II]]'', although only the latter receives [[munny]] for it.  
{{nihongo|'''Cargo Climb'''|にもつはこび|Nimotsu Hakobi}} is a [[Mini-games|mini-game]] playable by both [[Sora]] and [[Roxas]] in ''[[Kingdom Hearts II]]'', although only the latter receives [[munny]] for it.  


==Objective==
==Objective==
The ideal objective is to hit a bag of cargo up into a garage using the Keyblade. Once it is finished you will get paid munny, according to the amount of time taken to lift the bag up into the garage.
[[File:Cargo Climb Cart KHII.png|thumb|200px|The cart that must be moved in the Cargo Climb mini-game.]]
The ideal objective is to hit a bag of cargo up into a garage using the [[Keyblade]]. Once it is finished you will get paid munny, according to the amount of time taken to lift the bag up into the garage.


== Sora's reward==
==Rewards==
===Sora's reward===
To unlock the secret ending, you need to complete [[Jiminy's Journal]]. Part of finishing Twilight Town's entry involves playing this minigame. The Jiminy objective is to complete this minigame within fifteen seconds.
To unlock the secret ending, you need to complete [[Jiminy's Journal]]. Part of finishing Twilight Town's entry involves playing this minigame. The Jiminy objective is to complete this minigame within fifteen seconds.


== Roxas's reward ==
===Roxas's reward===
If this minigame is completed in a certain time frame he will receive various amounts of munny.
If this minigame is completed in a certain time frame, he will receive various amounts of munny.


{|border="1" cellspacing="1" cellpadding="1" width="200" align="left"
{|border="1" cellspacing="1" cellpadding="1" width="300" align="left"
|Less than 30 seconds
|Less than 30 seconds
|''50 Munny''
|''50 Munny''
Line 23: Line 25:
|}
|}
{{-}}
{{-}}
== Strategy ==
 
==Strategy==
Transport the cargo to the top of the hill by hitting it. Press {{button|r1}} to lock onto the cargo from behind. Continue swinging to keep the cargo from rolling down the hill. Watch for a combo to lift it into the air. When this occurs, hit the cargo again to send it flying. Missing this attack causes the cargo to land with a thud; jump aside to dodge the ensuing shockwave.
Transport the cargo to the top of the hill by hitting it. Press {{button|r1}} to lock onto the cargo from behind. Continue swinging to keep the cargo from rolling down the hill. Watch for a combo to lift it into the air. When this occurs, hit the cargo again to send it flying. Missing this attack causes the cargo to land with a thud; jump aside to dodge the ensuing shockwave.


=== Advanced tactics ===
===Advanced tactics===
Finishing up a combo is essential to sending the cargo up the hill. Equip the "Negative Combo" ability and any weapons (such as Fenrir) that further decrease your combo. When the cargo is knocked into the air, follow it up with a quick strike while locked onto it. Try to stay as centered as possible to prevent running into the sidewalls.
As the cargo can only be sent flying up the hill with combo finishers, Sora should equip two copies of the [[Negative Combo]] ability, both the copy he learns by leveling up and the [[Fenrir]] Keyblade, and remove any [[Combo Plus]] and [[Air Combo Plus]] abilities to reduce his combo to just a finisher. When the cargo is knocked into the air, follow it up with a quick finisher while locked onto it. Try to stay as centered as possible to prevent running into the sidewalls.


==Video==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; -moz-border-radius:10px"
! Cargo Climb
|style="-moz-border-radius:10px"|'''Cargo Climb'''
|-
|-
|style="-moz-border-radius:10px"|<youtube width="320" height="240">YW-6h0Q7NQA</youtube>
| {{#widget:YouTube|id=YW-6h0Q7NQA|width=320|height=240}}
|}</center>
|}
 
{{-}}
{{Minigames}}
{{Minigames}}
[[fr:Monte-charge]]
[[fr:Monte-charge]]
[[de:Lieferung bergauf]]
[[es:Cuesta Arriba]]
[[Category:Mini-games]]
[[Category:Mini-games]]

Latest revision as of 16:20, 12 April 2023

Cargo Climb
Cargo Climb mini-game from Kingdom Hearts II.

Cargo Climb (にもつはこび Nimotsu Hakobi?) is a mini-game playable by both Sora and Roxas in Kingdom Hearts II, although only the latter receives munny for it.

Objective[edit]

The cart that must be moved in the Cargo Climb mini-game.

The ideal objective is to hit a bag of cargo up into a garage using the Keyblade. Once it is finished you will get paid munny, according to the amount of time taken to lift the bag up into the garage.

Rewards[edit]

Sora's reward[edit]

To unlock the secret ending, you need to complete Jiminy's Journal. Part of finishing Twilight Town's entry involves playing this minigame. The Jiminy objective is to complete this minigame within fifteen seconds.

Roxas's reward[edit]

If this minigame is completed in a certain time frame, he will receive various amounts of munny.

Less than 30 seconds 50 Munny
30 to 60 seconds 30 Munny
Greater than 60 seconds 10 Munny

Strategy[edit]

Transport the cargo to the top of the hill by hitting it. Press R1 to lock onto the cargo from behind. Continue swinging to keep the cargo from rolling down the hill. Watch for a combo to lift it into the air. When this occurs, hit the cargo again to send it flying. Missing this attack causes the cargo to land with a thud; jump aside to dodge the ensuing shockwave.

Advanced tactics[edit]

As the cargo can only be sent flying up the hill with combo finishers, Sora should equip two copies of the Negative Combo ability, both the copy he learns by leveling up and the Fenrir Keyblade, and remove any Combo Plus and Air Combo Plus abilities to reduce his combo to just a finisher. When the cargo is knocked into the air, follow it up with a quick finisher while locked onto it. Try to stay as centered as possible to prevent running into the sidewalls.

Video[edit]

Cargo Climb