Kingdom Hearts Melody of Memory
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Kingdom Hearts Melody of Memory

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Kingdom Hearts Melody of Memory
Logo image
キングダム ハーツ メロディ オブ メモリー
Kingudamu Hātsu Merodī obu Memorī
Developer(s) Square Enix, Indieszero
Publisher(s) Square Enix
Release date(s) Japan November 11, 2020[1]
Flag of the United States.png/Flag of Canada.png November 13, 2020[2]
Europe/Flag of Australia.png November 13, 2020[2]
PC:Hollow Bastion Screen Fade KHII.png
Japan March 30, 2021
United States/Canada March 30, 2021
Europe/Australia March 30, 2021
Genre Rhythm-action
Game modes Single player, local co-op, online multiplayer
Ratings CERO: N/A
ESRB:Everyone 10+Everyone 10+
PEGI:12+12+
Platform(s) PlayStation 4
Xbox One
Nintendo Switch
Personal computer
"Experience the music of Kingdom Hearts like never before."
—Tagline

Kingdom Hearts Melody of Memory is the thirteenth game in the Kingdom Hearts series. It was officially announced in the Kingdom Hearts 2020 trailer on June 16, 2020[3], and released later that year on PlayStation 4, Xbox One, and Nintendo Switch and released on March 30, 2021 for PC via the Epic Games Store.[4] The game was co-developed with Indieszero, developers of the Theatrhythm series, which Melody of Memory takes cues from. [5] It is the only Kingdom Hearts game to be made in the Unity engine.

Part of the Lost Master Arc, the game takes places after the events of Kingdom Hearts III Re Mind. Following the disappearance of Sora, Kairi attempts to go through her memories to find clues to look for Sora. The game serves to recap the events of the Dark Seeker Saga and set the stage for the Lost Master Arc's story and themes.

Development[edit]

The game was first hinted by series creator Tetsuya Nomura on January 22, 2020 in a Q&A to celebrate the release of Kingdom Hearts III Re Mind.[6][7]

Initially, the concept was created by the Theatrhythm team after the development of Theatrhythm Dragon Quest, but was declined by Nomura. [8] Later on, Disney proposed the idea for a Kingdom Hearts rhythm game, and the idea was greenlit.[9]

On June 15, 2020, after the launch of the Kingdom Hearts Dark Road's website, the game's logo was discovered in the website's data.[10]

Kingdom Hearts Melody of Memory was officially announced on June 16, 2020 in the Kingdom Hearts 2020 trailer for the Nintendo Switch, PlayStation 4, and Xbox One, and was stated to feature over 140 songs and 20 characters from across the series. Kingdom Hearts Melody of Memory was the first Kingdom Hearts game to appear on a Nintendo system since Kingdom Hearts 3D: Dream Drop Distance in 2012.

On August 26, during the Nintendo Direct Mini: Partner Showcase, the game was announced with a release date of November 11, 2020 for Japan and November 13, 2020 for the rest of the world.[11] The Nintendo Switch version of the game has an exclusive Free-For-All mode, for up to eight players to compete in local multiplayer.[12]

The Nintendo Switch version is also tied to Super Smash Bros. Ultimate; having save data of Kingdom Hearts Melody of Memory unlocks "Dearly Beloved -Swing Version-" as a track.

The PC version was released on March 30, 2021 as an Epic Games Store exclusive, alongside the rest of the Kingdom Hearts series. Unlike the other titles in the series, a Steam release has yet to be announced.

Story[edit]

In search of Sora's whereabouts, Kairi allows herself to be put into a deep sleep in order to search her heart for clues. She spends a year slumbering in Ansem the Wise's computer lab this way while he, Even, and Ienzo study her. Recounting the events of her past and Sora's adventures as a Keyblade wielder, Kairi eventually finds herself in The Final World, causing the equipment Ansem is using to monitor her to fail. Kairi remembers being taken by Terra-Xehanort as a child as their world was being overrun by Heartless. He sent her to the outside world on a lifeboat in the hopes of using her power as a Princess of Heart to find a Keyblade wielder. Before being sent off, Terra-Xehanort tells her, "If you arrive in a world that's neither light nor darkness but somewhere on the other side, your task will be far from easy."

After recovering pieces of her shattered heart, Kairi is confronted by a manifestation of Master Xehanort created from her heart. Kairi attempts to defeat Xehanort, but she is overpowered by the latter. Before Xehanort can deal the finishing blow, Sora takes over her body to save her, though Xehanort notes his voice cannot reach them from where he is. Sora defeats Xehanort, freeing the final fragment of Kairi's heart. Before disappearing, Xehanort reminds Kairi of the words he had said to her before he had cast her from Radiant Garden as a clue to Sora's whereabouts. Kairi awakens in Radiant Garden and relays Xehanort's final words, as well as the claim that Sora's voice "cannot reach them," to Even, Ienzo, and Ansem the Wise. Ansem the Wise surmises Xehanort is talking about a world beyond reality; a fictional world. Riku arrives to check on Kairi and to share his findings, mentioning recurring dreams of a large, unfamiliar city that Sora might be found in. The group fits the two pieces together, but are unsure what to do next. They are then interrupted by the Fairy Godmother, who notes that she was sent at the behest of Yen Sid and reveals that Riku and Kairi are two of three keys to Sora's disappearance. The Fairy Godmother transports herself and the two Keyblade wielders to The Final World, where they meet the third key, the Nameless Star, who tells them of her past encounter with Sora. Based on Riku's descriptions of his dreams, the Nameless Star informs them that Sora must be in the city of Quadratum. Riku uses the star as a portal to go to Quadratum while Kairi stays behind.

Later, Kairi returns to the Mysterious Tower to relate recent events. Yen Sid tells Donald Duck and Goofy to inform their allies of what they've learned and have them halt their own searches. Kairi chooses to continue her training under Master Aqua's tutelage. Yen Sid tasks King Mickey with investigating the new world and how it relates to the ancient Keyblade Masters, starting with Scala ad Caelum.

Gameplay[edit]

Main article: Music Stage

There are three different Music Stage types - Field Battles, Boss Battles, and Memory Dives. The player is able to choose between four different teams of characters: Team Classic (Sora, Donald Duck, and Goofy), Team Days (Roxas, Xion, and Axel), Team 3D (Riku, a Meow Wow, and a Komory Bat), and Team BBS (Aqua, Ventus, and Terra). Each team's HP, Strength, and Defense stats are combined, treated as one character. Teams do not affect score, only HP and the amount of damage taken. The player can also equip five different items to give their team a boost.

Field Battle stages show the player's chosen team running along a track. By pressing buttons to the rhythm, the player will attack enemies or containers once they're in range, jump and glide to collect targets and avoid obstacles, and activate special abilities through crystals. Guest characters may replace a team member during specific tracks, such as Aladdin or Ariel, and while they're out, Friend Orbs will appear as attack targets. If Mickey is part of the team thanks to a Summoning Star, he will heal the team and provide point bonuses.

Boss Battle stages show the player character running around a field where the boss is located, attacking and dodging enemy attacks. Instead of attacking directly, the player must use the attack buttons on red hit targets, or hold the button on green hold targets. Yellow slide targets require the analog stick (or both sticks for multiple at once) to be tilted in a specific direction, and ability crystals work the same as in Field Battle stages. Occasionally, the boss will activate a special attack, leading to a "Dark Zone" where the player must hit all targets in order to avoid the attack. Once a Dark Zone section is completed, a short cutscene will show the lead character evading or guarding against the special attack.

Memory Dive stages play similarly to Boss Battle stages, but without Dark Zones or ability crystals. However, instead of a real-time battle against a boss, the player's team will be shown gliding along a track similar to Field Battles to a backdrop of pre-rendered cutscenes.

World Tour mode, the primary story mode of the game, sees the player traveling between various worlds, completing missions for each stage to earn Stars, which can then open gates to more worlds. Each world has two stages, though "Darkened Worlds" are revisits of previous worlds that have one stage each. Once the final normal stage is completed, a path is unlocked that leads to "Melody of Memory's End," a long sequence set in the Final World. The sequence features two Memory Dives where the player controls Kairi on her own, with the second one requiring her to collect the crystal flower petals that represented her heart in Kingdom Hearts III Re Mind. The section ends with a Boss Battle stage where the player controls Sora alone, and one last Memory Dive that serves as the game's end credits.

An item synthesis system is included, where players can use synthesis materials gained during music stages to create stage items, keys to unlock new music stages, Collector's Cards, and icons for the player's ProfiCard. Collector's Cards increase the player's Collector Level, which provides various bonuses such as drop rate/EXP boosts and stat bonuses. The Museum section contains the Collector's Cards a player has gained, as well as in-game cutscenes, Memory Dive cutscenes, and the player's records. The records section also contains a Feats section, which serves as the game's achievement system.

VS Battle mode features two players competing for the highest score. By filling the Trick Gauge, players can activate Tricks, detrimental effects that affect opponents in various ways. This can include creating fake enemies, shrinking enemies so players have a hard time seeing the targets, and more. Both online and COM battles are playable, with COM battles having a ranking system. Winning an online battle will give the player a copy of their opponent's ProfiCard. In the Nintendo Switch version, players can also play local battles, as well as eight-player Free-for-All battles.

Worlds and characters[edit]

Radiant Garden
Mysterious Tower
The Final World
Dive to the Heart
Destiny Islands
Traverse Town
Wonderland
Olympus Coliseum
Agrabah
Monstro
Halloween Town
Atlantica
Neverland
Hollow Bastion
End of the World
Castle Oblivion
Twilight Town
The Land of Dragons
Beast's Castle
Timeless River
Pride Lands
Space Paranoids
The World That Never Was
Land of Departure
Dwarf Woodlands
Castle of Dreams
Enchanted Dominion
Disney Town
Deep Space
Keyblade Graveyard
System Sector
La Cité des Cloches
The Grid
Prankster's Paradise
Country of the Musketeers
Toy Box
Kingdom of Corona
Monstropolis
Arendelle
San Fransokyo

Music[edit]

Kingdom Hearts Melody of Memory features over 140 songs from across the Kingdom Hearts series.[13] Disney songs that have not been used in Kingdom Hearts are also available.[14] The songs featured are their original versions, however, and not the orchestral versions featured in the HD collection.

Source Songs
Kingdom Hearts A Day in Agrabah
A Very Small Wish
An Adventure in Atlantica
Arabian Dream
Bustin' Up on the Beach
Captain Hook's Pirate Ship
Destiny Islands
Destiny's Force
Dive into the Heart -Destati-[15]
End of the World
Fragments of Sorrow
Go for It!
Guardando nel buio
Hand in Hand
Hollow Bastion
Kairi I
Kairi III[16]
Monstrous Monstro
Night of Fate
Olympus Coliseum
Pirate's Gigue
Scherzo Di Notte
Shrouding Dark Cloud
Simple and Clean
Spooks of Halloween Town
Squirming Evil
This is Halloween
To Our Surprise
Traverse Town
Under the Sea
Welcome to Wonderland
Kingdom Hearts Final Mix Another Side
One-Winged Angel (from FINAL FANTASY VII)
Kingdom Hearts Re: Chain of Memories Castle Oblivion
Forgotten Challenge
Lord of the Castle
Naminé
The Force in You
Kingdom Hearts II Adventures in the Savannah
Byte Bashing
Dance of the Daring
Darkness of the Unknown
Deep Drive
Desire for All That Is Lost
Fields of Honor
Lazy Afternoons
Magical Mystery
Monochrome Dreams
Old Friends, Old Rivals
Part of Your World
Reviving Hollow Bastion
Riku
Rowdy Rumble
Roxas
Sacred Moon
Sanctuary ~opening version~
Savannah Pride
Scherzo Di Notte
Sinister Shadows
Sinister Sundown
Sora
Space Paranoids
Tension Rising
The 13th Dilemma
The 13th Struggle
The Afternoon Streets
The Home of Dragons
The Underworld
Vim and Vigor
Waltz of the Damned
What Lies Beneath
Working Together
Kingdom Hearts II Final Mix Fate of the Unknown
Happy Holidays!
Rage Awakened
The Other Promise
What A Surprise?!
Kingdom Hearts 358/2 Days Another Side -Battle Ver.-
Crossing to Neverland
Fight and Away
Musique pour la tristesse de Xion
Secret of Neverland
Vector to the Heavens
Kingdom Hearts Re:coded No More Bugs!!
Wonder of Electron
Kingdom Hearts Birth by Sleep Aqua
Bibbidi-Bobbidi-Boo
Black Garden
Black Powder
Castle Escapade
Daydream upon Neverland
Dismiss
Enter the Darkness
Future Masters
Hau'oli, Hau'oli
Mákaukau?
Mickey Mouse March
Neverland's Scherzo
Radiant Garden
Rage Awakened -The Origin-
Risky Romp
Terra
The Encounter -Birth by Sleep Version-
The Promised Beginning
The Rustling Forest
The Secret Whispers
The Silent Forest
The Tumbling
Up Down Adventure
Ventus
Kingdom Hearts 3D: Dream Drop Distance Access the Grid
All for One
CALLING -KINGDOM MIX-
Deep Drop
Digital Domination
Hand to Hand
La Cloche
Le Sanctuaire
L'Impeto Oscuro
L'Oscurità dell'Ignoto
Majestic Wings
One for All
Prankster's Party
Sacred Distance
The Eye of Darkness
The Fun Fair
Traverse in Trance
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Wave of Darkness I
Kingdom Hearts III Dark Domination
Don't Think Twice
Graveyard Labyrinth
Happy Hair Day
Let It Go
Monster Smash!
Rise of the Union
Robot Overdrive
Stranded Beyond[16]
You've Got a Friend in Me -KINGDOM HEARTS III Version-
Kingdom Hearts Melody of Memory March Caprice for "Melody of Memory"[16]
Kingdom Hearts Orchestra -World Tour- Destati
Piano Collections Kingdom Hearts Hand in Hand
Sora - Allegro con brio
Working Together - Allegro vivace
Piano Collections Kingdom Hearts Field & Battle Medley of Conflict
Other Titles A Whole New World
Beauty and the Beast
Circle of Life

Demo[edit]

A demo of the game was released worldwide on October 15, 2020 for PlayStation 4, Xbox One, and Nintendo Switch. The demo contains 4 solo stages, and 2 co-op stages, with all three difficulties and styles available. The party consists of Team Classic at level 30. Progress is not saved, so all scores and EXP are lost upon closing the demo.

Featured songs[edit]

Source Solo stages Co-op stages
Kingdom Hearts Dive into the Heart -Destati-[15]
Hand in Hand
Welcome to Wonderland
Kingdom Hearts II Sinister Shadows
Kingdom Hearts Birth by Sleep The Rustling Forest
Kingdom Hearts 3D: Dream Drop Distance All for One
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Wave of Darkness I

Notes and references[edit]

  1. ^ @_KINGDOMHEARTS on Twitter
  2. ^ a b @KINGDOMHEARTS on Twitter
  3. ^ Kingdom Hearts 2020 Trailer
  4. ^ Epic Games Store's page
  5. ^ IGN: Kingdom Hearts: Melody of Memory Is a Disney Re-Imagining of Theatrhythm: Masanobu Suzui: "This game itself is actually very similar in concept [to Theatrhythm], the underlying concept of using music to look back across the whole series."
  6. ^ @_KINGDOMHEARTS
  7. ^ Tetsuya Nomura: "We still need some time with regards to main line Kingdom Hearts, but first up the KH UX team will have a surprising announcement tomorrow." Translation via Goldpanner
  8. ^ IGN: Kingdom Hearts: Melody of Memory Is a Disney Re-Imagining of Theatrhythm: Masanobu Suzui: "We thought, well, Kingdom Hearts has a lot of really great music in that series as well. Why don't we do a Theatrhythm Kingdom Hearts?"
  9. ^ JPGames interview with Ichiro Hazama and Masanobu Suzui: Ichiro Hazama/Masanobu Suzui: "It was even Disney who came up to us and came up with the idea for a rhythm game for Kingdom Hearts."
  10. ^ IGN: Kingdom Hearts Melody of Memory Leak Logo
  11. ^ Square Enix Press Site: EXPERIENCE THE MUSIC OF KINGDOMS HEARTS AS NEVER BEFORE IN KINGDOM HEARTS MELODY OF MEMORY, LAUNCHING THIS NOVEMBER
  12. ^ KINGDOM HEARTS Melody of Memory – Nintendo Direct Mini: Partner Showcase | August 2020
  13. ^ @KINGDOMHEARTS on Twitter
  14. ^ JPGames interview with Ichiro Hazama and Masanobu Suzui: Ichiro Hazama/Masanobu Suzui: "More precisely, it will not only be possible to play songs that have been heard in previous Kingdom Hearts titles, but also other songs from the Disney originals that were not used in Kingdom Hearts! We are very happy about that."
  15. ^ a b Only during the tutorial.
  16. ^ a b c Only during "Melody of Memory's End" in World Tour.

External links[edit]